mirror of
https://github.com/libretro/RetroArch.git
synced 2026-11-07 08:36:02 -10:00
Each of these is assigned and never read anywhere in the tree, so the work that feeds them is spent for nothing: content_label_len on the thumbnail path data, sink_discarded on the audio state, runahead_save_state_size, task_count and msg_queue_regular_padding_x on the widgets, pipeline_active on the display draw struct, resolution_hd_enable on the D3D8 and D3D9 states, memory_search_initialized on the cheat manager, window_title_len and video_frame_delay_auto_t::frame_time_avg on the video state, and input_dialog_kb_type on the menu state. Where a write captured a strlcpy() or fill_pathname() result the call stays and only the assignment goes. Two of them were holding up more than themselves. gfx_widgets_update_icon_layout() branched on whether icons are loaded solely to pick a padding value, so that conditional computed nothing and is gone with the field. memory_search_initialized sat beside memory_initialized, which is read, leaving two near-identical names for the next reader to tell apart.
2012 lines
73 KiB
C++
2012 lines
73 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2021 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RARCH_VIDEO_DRIVER_H__
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#define RARCH_VIDEO_DRIVER_H__
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#include <stddef.h>
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#include <libretro.h>
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#include <retro_common_api.h>
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#include <retro_atomic.h>
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#include <boolean.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#ifdef HAVE_THREADS
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#include <rthreads/rthreads.h>
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#endif
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#include <gfx/scaler/pixconv.h>
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#include <gfx/scaler/scaler.h>
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#include <formats/image.h>
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#include <formats/rpng.h>
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#include "../configuration.h"
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#include "../input/input_driver.h"
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#include "../input/input_types.h"
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#include "video_defines.h"
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#ifdef HAVE_MODELINE
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#include "video_crt_switch.h"
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#endif
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#include "video_shader_parse.h"
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#include "video_filter.h"
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#define RARCH_SCALE_BASE 256
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#define MEASURE_FRAME_TIME_SAMPLES_COUNT (2 * 1024)
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#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
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#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
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#define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
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#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
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#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5)
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#define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6)
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#define VIDEO_SHADER_MENU_6 (GFX_MAX_SHADERS - 7)
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#define VIDEO_SHADER_STOCK_HDR (GFX_MAX_SHADERS - 8)
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#define VIDEO_SHADER_STOCK_NOBLEND_HDR (GFX_MAX_SHADERS - 9)
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#define VIDEO_SHADER_STOCK_NOBLEND (GFX_MAX_SHADERS - 10)
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#define VIDEO_SHADER_STOCK_BLEND_HDR (GFX_MAX_SHADERS - 11)
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#ifndef MAX_EGLIMAGE_TEXTURES
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#define MAX_EGLIMAGE_TEXTURES 32
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#endif
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#define MAX_VARIABLES 64
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#ifdef HAVE_THREADS
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/* The setting first: without threaded video the answer is known
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* before video_driver_is_hw_context() takes context_lock */
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#define VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st) ((video_st)->threaded && (!video_driver_is_hw_context() || video_thread_hw_allowed()) && !video_driver_render_context_is_main_thread_only())
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#else
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#define VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st) (false)
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#endif
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#define VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st) (&video_st->hw_render)
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/* The output size as one value, from one load of
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* video_driver_state_t::output_size_packed. Take it once and read both
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* halves from it: two loads could pair a width with another size's
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* height. */
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#define VIDEO_DRIVER_OUTPUT_SIZE(video_st) ((unsigned)retro_atomic_load_acquire_int(&(video_st)->output_size_packed))
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#define VIDEO_DRIVER_OUTPUT_WIDTH(size) ((unsigned)(size) >> 16)
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#define VIDEO_DRIVER_OUTPUT_HEIGHT(size) ((unsigned)(size) & 0xFFFFu)
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#define VIDEO_HAS_FOCUS(video_st) ((video_st->current_video && video_st->data && video_st->current_video->focus) ? (video_st->current_video->focus(video_st->data)) : true)
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/* Force a helper out of line even though it has a single call site.
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* Follows the RXML_NOINLINE precedent in
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* libretro-common/formats/xml/rxml.c.
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*
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* video_driver_frame() is the hottest function outside the cores
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* themselves -- once per emulated frame, forever -- and the helpers it
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* calls exactly once get inlined straight back into it, so work that
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* is conditional on a pixel format, a scanline racing mode or a
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* per-frame toggle still occupies its fall-through path. Under -Os
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* the compiler already optimises for size and the outlining only adds
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* call overhead, so it is disabled there. */
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#if defined(__OPTIMIZE_SIZE__)
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#define VIDEO_NOINLINE
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#elif defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
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#define VIDEO_NOINLINE __attribute__((noinline))
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#elif defined(_MSC_VER)
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#define VIDEO_NOINLINE __declspec(noinline)
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#else
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#define VIDEO_NOINLINE
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#endif
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RETRO_BEGIN_DECLS
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enum video_driver_state_flags
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{
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VIDEO_FLAG_DEFERRED_VIDEO_CTX_DRIVER_SET_FLAGS = (1 << 0 ),
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/* The four VIDEO_FLAG_WIDGETS_* bits and VIDEO_FLAG_ACTIVE live in
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* video_driver_state_t::main_flags, not in 'flags' */
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VIDEO_FLAG_WIDGETS_PAUSED = (1 << 2 ),
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VIDEO_FLAG_WIDGETS_FASTMOTION = (1 << 3 ),
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VIDEO_FLAG_WIDGETS_SLOWMOTION = (1 << 4 ),
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VIDEO_FLAG_WIDGETS_REWINDING = (1 << 5 ),
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VIDEO_FLAG_STARTED_FULLSCREEN = (1 << 6 ),
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/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
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* for 32-bit.
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* This takes effect for overlay and shader cores that wants to load
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* data into graphics driver. Kinda hackish to place it here, it is only
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* used for GLES.
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* TODO: Refactor this better. */
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VIDEO_FLAG_USE_RGBA = (1 << 7 ),
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/* Graphics driver supports HDR displays
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* Currently only D3D11/D3D12/Vulkan supports HDR displays
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* on Windows and whether we've enabled it */
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VIDEO_FLAG_HDR_SUPPORT = (1 << 8 ),
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/* If set during context deinit, the driver should keep
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* graphics context alive to avoid having to reset all
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* context state. */
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VIDEO_FLAG_CACHE_CONTEXT = (1 << 9 ),
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/* (1 << 10) was VIDEO_FLAG_CACHE_CONTEXT_ACK. It was the only bit in
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* this word written off the main thread -- the context drivers set it
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* during context reset, which runs on the video thread when threading
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* is active -- so a non-atomic RMW here from the main thread could
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* clobber it. It now lives in an atomic behind the
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* video_driver_cache_context_ack_* accessors in video_driver.c.
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* Bit left reserved rather than reused. */
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VIDEO_FLAG_ACTIVE = (1 << 11),
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VIDEO_FLAG_STATE_OUT_RGB32 = (1 << 12),
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VIDEO_FLAG_FORCE_FULLSCREEN = (1 << 14),
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VIDEO_FLAG_IS_SWITCHING_DISPLAY_MODE = (1 << 15),
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VIDEO_FLAG_SHADER_PRESETS_NEED_RELOAD = (1 << 16),
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VIDEO_FLAG_CLI_SHADER_DISABLE = (1 << 17),
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VIDEO_FLAG_RUNAHEAD_IS_ACTIVE = (1 << 18),
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VIDEO_FLAG_HDR10_SUPPORT = (1 << 19),
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VIDEO_FLAG_SCRGB_SUPPORT = (1 << 20),
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VIDEO_FLAG_GPU_DEVICE_LOST = (1 << 21),
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/* Free. The wrapper-active state lives in
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* video_driver_state_t::thread_wrapper_active, not in this word:
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* the video thread reads it (through
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* video_driver_thread_wrapper_active(), from inside driver frame
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* callbacks) while the main thread read-modify-writes this word for
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* unrelated bits, and a bit in a shared word cannot be read from
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* another thread without the lock the write side takes. */
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VIDEO_FLAG_THREAD_WRAPPER_ACTIVE_UNUSED = (1 << 22)
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};
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enum video_driver_scanline
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{
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SCANLINE_NEXT = 0,
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SCANLINE_TOTAL,
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SCANLINE_HOLD,
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SCANLINE_LAST
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};
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struct LinkInfo
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{
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struct video_shader_pass *pass;
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unsigned tex_w, tex_h;
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};
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struct shader_program_info
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{
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void *data;
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const char *vertex;
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const char *fragment;
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const char *combined;
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unsigned idx;
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bool is_file;
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};
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struct uniform_info
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{
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bool enabled;
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int32_t location;
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int32_t count;
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unsigned type; /* shader uniform type */
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struct
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{
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enum shader_program_type type;
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const char *ident;
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uint32_t idx;
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bool add_prefix;
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bool enable;
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} lookup;
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struct
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{
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float *floatv;
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intptr_t *integerv;
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uintptr_t *unsigned_integerv;
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struct
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{
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intptr_t v0;
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intptr_t v1;
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intptr_t v2;
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intptr_t v3;
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} integer;
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struct
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{
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uintptr_t v0;
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uintptr_t v1;
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uintptr_t v2;
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uintptr_t v3;
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} unsigned_integer;
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struct
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{
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float v0;
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float v1;
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float v2;
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float v3;
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} f;
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} result;
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};
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typedef struct shader_backend
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{
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void *(*init)(void *data, const char *path);
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void (*init_menu_shaders)(void *data);
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void (*deinit)(void *data);
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/* Set shader parameters. */
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void (*set_params)(void *data, void *shader_data);
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void (*set_uniform_parameter)(void *data, struct uniform_info *param,
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void *uniform_data);
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/* Compile a shader program. */
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bool (*compile_program)(void *data, unsigned idx,
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void *program_data, struct shader_program_info *program_info);
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/* Use a shader program specified by variable 'index'. */
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void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
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/* Returns the number of currently loaded shaders. */
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unsigned (*num_shaders)(void *data);
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bool (*filter_type)(void *data, unsigned index, bool *smooth);
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enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
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void (*shader_scale)(void *data,
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unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *shader_data, const struct video_coords *coords);
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bool (*set_mvp)(void *shader_data, const void *mat_data);
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unsigned (*get_prev_textures)(void *data);
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bool (*get_feedback_pass)(void *data, unsigned *pass);
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bool (*mipmap_input)(void *data, unsigned index);
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struct video_shader *(*get_current_shader)(void *data);
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void (*get_flags)(uint32_t*);
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enum rarch_shader_type type;
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/* Human readable string. */
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const char *ident;
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} shader_backend_t;
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typedef struct video_shader_ctx_params
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{
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const void *info;
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const void *prev_info;
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const void *feedback_info;
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const void *fbo_info;
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unsigned vp_width;
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unsigned vp_height;
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unsigned width;
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unsigned height;
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unsigned tex_width;
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unsigned tex_height;
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unsigned out_width;
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unsigned out_height;
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unsigned frame_counter;
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/* Presents the display had seen before this frame's first one; see
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* video_frame_info_t::swap_count. Zero when the caller has none. */
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unsigned swap_counter;
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unsigned fbo_info_cnt;
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} video_shader_ctx_params_t;
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typedef struct video_shader_ctx
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{
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struct video_shader *data;
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} video_shader_ctx_t;
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typedef struct video_pixel_scaler
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{
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struct scaler_ctx *scaler;
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void *scaler_out;
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} video_pixel_scaler_t;
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typedef void (*gfx_ctx_proc_t)(void);
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typedef struct video_info
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{
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const char *path_font;
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uintptr_t parent;
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int swap_interval;
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/* Width of window.
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* If fullscreen mode is requested,
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* a width of 0 means the resolution of the
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* desktop should be used. */
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unsigned width;
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/* Height of window.
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* If fullscreen mode is requested,
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* a height of 0 means the resolutiof the desktop should be used.
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*/
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unsigned height;
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#ifdef GEKKO
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/* TODO - we can't really have driver system-specific
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* variables in here. There should be some
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* kind of publicly accessible driver implementation
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* video struct for specific things like this.
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*/
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/* Wii-specific settings. Ignored for everything else. */
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unsigned viwidth;
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#endif
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/*
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* input_scale defines the maximum size of the picture that will
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* ever be used with the frame callback.
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*
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* The maximum resolution is a multiple of 256x256 size (RARCH_SCALE_BASE),
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* so an input scale of 2 means you should allocate a texture or of 512x512.
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*
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* Maximum input size: RARCH_SCALE_BASE * input_scale
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*/
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unsigned input_scale;
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float font_size;
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bool adaptive_vsync;
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#ifdef GEKKO
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bool vfilter;
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#endif
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/* If true, applies bilinear filtering to the image,
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* otherwise nearest filtering. */
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bool smooth;
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bool ctx_scaling;
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bool is_threaded;
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/* Use 32bit RGBA rather than native RGB565/XBGR1555.
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*
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* XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB,
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* in native endian.
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*
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* ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian.
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* Alpha channel should be disregarded.
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* */
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bool rgb32;
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/* Set when the source frame is a native XRGB2101010 (10-bit per channel)
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* surface. Only meaningful when rgb32 is also true (a 10-bit source is a
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* 32-bit source); a driver that advertises GFX_CTX_FLAGS_SCREEN_10BPC_SOURCE
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* uses this to select a 10-bit texture format instead of 8-bit BGRA. Drivers
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* that do not advertise that capability never see this set, because the
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* frontend down-converts to XRGB8888 first. */
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bool source_10bit;
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/* The core's frame is already PQ-encoded Rec.2020 at absolute luminance
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* (RETRO_PIXEL_FORMAT_HDR10_2101010). The HDR composition must then pass
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* the samples through untouched: no inverse tonemap, no Rec.709->Rec.2020
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* rotation and no paper-white scaling, because the core applied all of
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* that when it encoded them. */
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bool source_hdr10;
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/* Launch in fullscreen mode instead of windowed mode. */
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bool fullscreen;
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/* Start with V-Sync enabled. */
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bool vsync;
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/* If true, the output image should have the aspect ratio
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* as set in aspect_ratio. */
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bool force_aspect;
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bool font_enable;
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} video_info_t;
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/* What the menu drivers read from the settings while they draw. The
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* draw runs on the video thread under the threaded wrapper; the
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* settings are written on the main thread, by the menu itself. So they
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* are taken here, on the main thread, as the frame is built, and the
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* driver reads the frame's copy. The two paths are pointers into the
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* settings for a caller on the main thread, and into the frame's own
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* copies for one on the video thread - the wrapper repoints them as
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* it hands the frame over, as it does the widget paths. */
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typedef struct video_frame_menu_settings
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{
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const char *rgui_theme_preset;
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const char *dynamic_wallpapers_dir;
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unsigned rgui_color_theme;
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unsigned rgui_aspect_ratio;
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unsigned rgui_aspect_ratio_lock;
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unsigned rgui_particle_effect;
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unsigned rgui_thumbnail_delay;
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unsigned xmb_current_menu_icon;
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unsigned icon_thumbnails;
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unsigned xmb_thumbnail_scale_factor;
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unsigned xmb_vertical_fade_factor;
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unsigned timedate_style;
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unsigned timedate_date_separator;
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unsigned ticker_type;
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unsigned ozone_color_theme;
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unsigned startup_page;
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int xmb_title_margin;
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int xmb_title_margin_horizontal_offset;
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bool rgui_shadows;
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bool rgui_extended_ascii;
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bool rgui_transparency;
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bool rgui_background_filler_thickness_enable;
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bool rgui_border_filler_thickness_enable;
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bool rgui_border_filler_enable;
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bool rgui_particle_effect_screensaver;
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bool network_on_demand_thumbnails;
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bool mouse_enable;
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bool pointer_enable;
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bool thumbnail_background_enable;
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bool core_enable;
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bool xmb_show_title_header;
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bool xmb_vertical_thumbnails;
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bool ticker_smooth;
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bool use_preferred_system_color_theme;
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bool savestate_thumbnail_enable;
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bool show_sublabels;
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} video_frame_menu_settings_t;
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typedef struct video_frame_info
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{
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/* Presents the display had seen before this frame's first one.
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* Every swap counts - core frame, BFI dark frame, shader sub-frame,
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* repeat - so it advances at the monitor's cadence, not the core's.
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* Owned by whichever thread presents: video_driver_frame() on the
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|
* direct path, the video thread under the threaded wrapper. */
|
|
uint64_t swap_count;
|
|
void *userdata;
|
|
void *widgets_userdata;
|
|
void *disp_userdata;
|
|
|
|
int custom_vp_x;
|
|
int custom_vp_y;
|
|
int crt_switch_center_adjust;
|
|
int crt_switch_porch_adjust;
|
|
int crt_switch_vert_adjust;
|
|
|
|
unsigned hard_sync_frames;
|
|
unsigned runahead_frames;
|
|
unsigned aspect_ratio_idx;
|
|
unsigned max_swapchain_images;
|
|
/* Settings a driver reads while it draws a frame: they arrive with
|
|
* the frame, so the thread that draws never reads what the menu
|
|
* writes on the main thread. */
|
|
unsigned hdr_expand_gamut;
|
|
unsigned swapchain_bit_depth;
|
|
/* Read by a driver answering set_filtering(), which the threaded
|
|
* wrapper runs on the video thread */
|
|
unsigned dingux_ipu_filter_type;
|
|
unsigned dingux_rs90_softfilter_type;
|
|
#ifdef GEKKO
|
|
unsigned overscan_correction_top;
|
|
unsigned overscan_correction_bottom;
|
|
#endif
|
|
unsigned monitor_index;
|
|
unsigned crt_switch_resolution;
|
|
unsigned crt_switch_resolution_super;
|
|
unsigned width;
|
|
unsigned height;
|
|
unsigned scale_width;
|
|
unsigned scale_height;
|
|
unsigned xmb_color_theme;
|
|
unsigned menu_shader_pipeline;
|
|
unsigned materialui_color_theme;
|
|
unsigned custom_vp_width;
|
|
unsigned custom_vp_height;
|
|
unsigned custom_vp_full_width;
|
|
unsigned custom_vp_full_height;
|
|
unsigned black_frame_insertion;
|
|
unsigned bfi_dark_frames;
|
|
unsigned shader_subframes;
|
|
unsigned current_subframe;
|
|
unsigned fps_update_interval;
|
|
unsigned memory_update_interval;
|
|
unsigned time_show;
|
|
unsigned msg_queue_delay;
|
|
|
|
float menu_wallpaper_opacity;
|
|
float menu_framebuffer_opacity;
|
|
float refresh_rate;
|
|
float font_size;
|
|
float font_msg_pos_x;
|
|
float font_msg_pos_y;
|
|
float font_msg_color_r;
|
|
float font_msg_color_g;
|
|
float font_msg_color_b;
|
|
float xmb_alpha_factor;
|
|
|
|
struct
|
|
{
|
|
/* Drop shadow offset.
|
|
* If both are 0, no drop shadow will be rendered. */
|
|
int drop_x, drop_y;
|
|
/* ABGR. Use the macros. */
|
|
uint32_t color;
|
|
/* Must mirror struct font_params exactly: this struct is cast to
|
|
* struct font_params* when handed to the font backends, so its layout
|
|
* has to match field for field. */
|
|
const float *color_hp;
|
|
float x;
|
|
float y;
|
|
float scale;
|
|
/* Drop shadow color multiplier. */
|
|
float drop_mod;
|
|
/* Drop shadow alpha */
|
|
float drop_alpha;
|
|
enum text_alignment text_align;
|
|
bool full_screen;
|
|
} osd_stat_params;
|
|
|
|
uint32_t video_st_flags;
|
|
uint16_t menu_st_flags;
|
|
|
|
uint16_t frame_time_target;
|
|
|
|
/* The statistics overlay's text, or an empty string when it is not
|
|
* shown: a pointer, so a frame descriptor stays small enough to
|
|
* build and hand over cheaply. It points at video_driver_state_t's
|
|
* buffer, which the main thread owns, or under the threaded wrapper
|
|
* at the frame's own copy. Never NULL. */
|
|
const char *stat_text;
|
|
size_t stat_text_len;
|
|
|
|
bool widgets_active;
|
|
bool notifications_hidden;
|
|
bool menu_mouse_enable;
|
|
bool input_menu_swap_ok_cancel_buttons;
|
|
bool input_driver_nonblock_state;
|
|
bool input_driver_grab_mouse_state;
|
|
bool hard_sync;
|
|
bool scanline_sync;
|
|
bool runahead;
|
|
bool runahead_second_instance;
|
|
bool preemptive_frames;
|
|
bool fps_show;
|
|
bool filter_enable;
|
|
bool memory_show;
|
|
bool statistics_show;
|
|
bool statistics_hide_in_menu;
|
|
bool framecount_show;
|
|
bool core_status_msg_show;
|
|
bool post_filter_record;
|
|
bool windowed_fullscreen;
|
|
bool fullscreen;
|
|
bool font_enable;
|
|
bool hdr_support;
|
|
bool menu_linear_filter;
|
|
/* Read by gfx_widgets_worker_step(), which the threaded wrapper runs
|
|
* on the video thread. The two paths point at the settings for a
|
|
* caller on the main thread, and at the frame's own copies for one
|
|
* on the video thread - the wrapper repoints them as it hands the
|
|
* frame over, as it does the statistics text. */
|
|
const char *widget_dir_assets;
|
|
const char *widget_path_font;
|
|
/* Read by the menu driver's frame(), on the video thread */
|
|
video_frame_menu_settings_t menu;
|
|
float menu_ticker_speed;
|
|
/* Read by a driver answering set_aspect_ratio(), which the threaded
|
|
* wrapper runs on the video thread */
|
|
bool ctx_scaling;
|
|
/* Read by a driver answering apply_state_changes(), which the video
|
|
* thread runs from thread_update_driver_state() */
|
|
bool dingux_ipu_keep_aspect;
|
|
bool scale_integer;
|
|
bool video_smooth;
|
|
bool libretro_running;
|
|
/* The core ran this iteration: not paused, and not stopped under
|
|
* the menu by menu_pause_libretro. The threaded wrapper's display
|
|
* pacing holds to the content's period while it runs and to the
|
|
* display's while it does not. */
|
|
bool core_running;
|
|
bool xmb_shadows_enable;
|
|
bool battery_level_enable;
|
|
bool timedate_enable;
|
|
bool runloop_is_slowmotion;
|
|
bool runloop_is_paused;
|
|
bool fastforward_frameskip;
|
|
bool msg_bgcolor_enable;
|
|
bool crt_switch_hires_menu;
|
|
unsigned hdr_mode;
|
|
float hdr_menu_nits;
|
|
float hdr_paper_white_nits;
|
|
bool overlay_behind_menu;
|
|
bool scan_subframes;
|
|
bool shader_active;
|
|
/* Ask the driver to keep a copy of what this frame put on screen,
|
|
* so a later poke->present_last() can show it again without
|
|
* re-rendering. Off unless a presenter is going to repeat frames. */
|
|
bool retain_output;
|
|
/* GPU recording is on, for a driver that reads frames back as it
|
|
* draws them: it travels with the frame, so the thread that draws
|
|
* never reads the recording state the main thread writes. */
|
|
bool gpu_recording;
|
|
bool threaded_present_repeat;
|
|
bool threaded_display_pacing;
|
|
bool present_timing_from_display;
|
|
} video_frame_info_t;
|
|
|
|
typedef void (*update_window_title_cb)(void*);
|
|
typedef bool (*get_metrics_cb)(void *data, enum display_metric_types type,
|
|
float *value);
|
|
typedef bool (*set_resize_cb)(void*, unsigned, unsigned);
|
|
|
|
typedef struct gfx_ctx_driver
|
|
{
|
|
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
|
|
* OpenGL contexts). Although not advised, the context driver is allowed
|
|
* to hold a pointer to it as the context never outlives the video driver.
|
|
*
|
|
* The context driver is responsible for it's own data.*/
|
|
void* (*init)(void *video_driver);
|
|
void (*destroy)(void *data);
|
|
|
|
enum gfx_ctx_api (*get_api)(void *data);
|
|
|
|
/* Which API to bind to. */
|
|
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
|
|
unsigned major, unsigned minor);
|
|
|
|
/* Sets the swap interval. */
|
|
void (*swap_interval)(void *data, int);
|
|
|
|
/* Sets video mode. Creates a window, etc. */
|
|
bool (*set_video_mode)(void*, unsigned, unsigned, bool);
|
|
|
|
/* Gets current window size.
|
|
* If not initialized yet, it returns current screen size. */
|
|
void (*get_video_size)(void*, unsigned*, unsigned*);
|
|
|
|
float (*get_refresh_rate)(void*);
|
|
|
|
void (*get_video_output_size)(void*, unsigned*, unsigned*, char *, size_t);
|
|
|
|
void (*get_video_output_prev)(void*);
|
|
|
|
void (*get_video_output_next)(void*);
|
|
|
|
get_metrics_cb get_metrics;
|
|
|
|
/* Translates a window size to an aspect ratio.
|
|
* In most cases this will be just width / height, but
|
|
* some contexts will better know which actual aspect ratio is used.
|
|
* This can be NULL to assume the default behavior.
|
|
*/
|
|
float (*translate_aspect)(void*, unsigned, unsigned);
|
|
|
|
/* Asks driver to update window title (FPS, etc). */
|
|
update_window_title_cb update_window_title;
|
|
|
|
/* Queries for resize and quit events.
|
|
* Also processes events. */
|
|
void (*check_window)(void*, bool*, bool*,
|
|
unsigned*, unsigned*);
|
|
|
|
/* Acknowledge a resize event. This is needed for some APIs.
|
|
* Most backends will ignore this. */
|
|
set_resize_cb set_resize;
|
|
|
|
/* Checks if window has input focus. */
|
|
bool (*has_focus)(void*);
|
|
|
|
/* Should the screensaver be suppressed? */
|
|
bool (*suppress_screensaver)(void *data, bool enable);
|
|
|
|
/* Checks if context driver has windowed support. */
|
|
bool has_windowed;
|
|
|
|
/* Swaps buffers. VBlank sync depends on
|
|
* earlier calls to swap_interval. */
|
|
void (*swap_buffers)(void*);
|
|
|
|
/* Most video backends will want to use a certain input driver.
|
|
* Checks for it here. */
|
|
void (*input_driver)(void*, const char *, input_driver_t**, void**);
|
|
|
|
/* Wraps whatever gl_proc_address() there is.
|
|
* Does not take opaque, to avoid lots of ugly wrapper code. */
|
|
gfx_ctx_proc_t (*get_proc_address)(const char*);
|
|
|
|
/* Returns true if this context supports EGLImage buffers for
|
|
* screen drawing and was initialized correctly. */
|
|
bool (*image_buffer_init)(void*, const video_info_t*);
|
|
|
|
/* Writes the frame to the EGLImage and sets image_handle to it.
|
|
* Returns true if a new image handle is created.
|
|
* Always returns true the first time it's called for a new index.
|
|
* The graphics core must handle a change in the handle correctly. */
|
|
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
|
|
unsigned height, unsigned pitch, bool rgb32,
|
|
unsigned index, void **image_handle);
|
|
|
|
/* Shows or hides mouse. Can be NULL if context doesn't
|
|
* have a concept of mouse pointer. */
|
|
void (*show_mouse)(void *data, bool state);
|
|
|
|
/* Human readable string. */
|
|
const char *ident;
|
|
|
|
uint32_t (*get_flags)(void *data);
|
|
|
|
void (*set_flags)(void *data, uint32_t flags);
|
|
|
|
/* Optional. Binds HW-render offscreen context. */
|
|
void (*bind_hw_render)(void *data, bool enable);
|
|
|
|
/* Optional. Gets base data for the context which is used by the driver.
|
|
* This is mostly relevant for graphics APIs such as Vulkan
|
|
* which do not have global context state. */
|
|
void *(*get_context_data)(void *data);
|
|
|
|
/* Optional. Makes driver context (only GL right now)
|
|
* active for this thread. */
|
|
void (*make_current)(bool release);
|
|
|
|
/* Optional. Creates and binds a replacement window surface without
|
|
* reinitializing the underlying graphics context/device. Returns true on
|
|
* success and false on error. */
|
|
bool (*create_surface)(void *data);
|
|
|
|
/* Optional. Destroys the current window surface without reinitializing the
|
|
* underlying graphics context/device. Returns true on success, or if no
|
|
* window surface is bound, and false on error. */
|
|
bool (*destroy_surface)(void *data);
|
|
|
|
/* Optional. False while the context has nothing to present to - a
|
|
* minimised or zero-sized window, a surface the compositor has
|
|
* suspended, a swapchain that could not be created. swap_buffers()
|
|
* still has to be called and still does the right thing; this only
|
|
* tells the layer above that the frame went nowhere, so that it can
|
|
* pace the loop itself instead of the context sleeping inside the
|
|
* frame path where the frontend's own pacing cannot see it.
|
|
*
|
|
* A NULL entry means "always presentable", which is what every
|
|
* driver that does not implement it did before.
|
|
*
|
|
* Placed last so drivers using positional initializers leave it
|
|
* NULL without shifting any other vtable slot. */
|
|
bool (*presentable)(void *data);
|
|
|
|
/* When the most recent swap reached the display, in microseconds on
|
|
* the clock cpu_features_get_time_usec() keeps; 0 when the context
|
|
* cannot say. Never blocks. Read by the video driver's
|
|
* get_last_present_time() poke for the presenter. Also placed last,
|
|
* for the same reason as presentable. */
|
|
retro_time_t (*last_present_time)(void *data);
|
|
|
|
/* Make no context current on the calling thread. The threaded
|
|
* wrapper's hardware ring binds the core's context on the main
|
|
* thread with bind_hw_render(true) and, at teardown, gives it up
|
|
* here rather than with bind_hw_render(false), which would bind the
|
|
* driver's own context - the video thread's - on the main thread.
|
|
* Optional; the ring lets the context driver's teardown handle a
|
|
* still-current context when it is missing. Placed last, as above. */
|
|
void (*release_current)(void *data);
|
|
} gfx_ctx_driver_t;
|
|
|
|
typedef struct gfx_ctx_mode
|
|
{
|
|
unsigned width;
|
|
unsigned height;
|
|
bool fullscreen;
|
|
} gfx_ctx_mode_t;
|
|
|
|
typedef struct gfx_ctx_metrics
|
|
{
|
|
float *value;
|
|
enum display_metric_types type;
|
|
} gfx_ctx_metrics_t;
|
|
|
|
typedef struct gfx_ctx_ident
|
|
{
|
|
const char *ident;
|
|
} gfx_ctx_ident_t;
|
|
|
|
/* Optionally implemented interface to poke more
|
|
* deeply into video driver. */
|
|
|
|
typedef struct video_poke_interface
|
|
{
|
|
uint32_t (*get_flags)(void *data);
|
|
uintptr_t (*load_texture)(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type);
|
|
void (*unload_texture)(void *data, bool threaded, uintptr_t id);
|
|
void (*set_video_mode)(void *data, unsigned width,
|
|
unsigned height, bool fullscreen);
|
|
float (*get_refresh_rate)(void *data);
|
|
void (*set_filtering)(void *data, unsigned index, bool smooth, bool ctx_scaling);
|
|
void (*get_video_output_size)(void *data,
|
|
unsigned *width, unsigned *height, char *s, size_t len);
|
|
|
|
/* Move index to previous resolution */
|
|
void (*get_video_output_prev)(void *data);
|
|
|
|
/* Move index to next resolution */
|
|
void (*get_video_output_next)(void *data);
|
|
|
|
uintptr_t (*get_current_framebuffer)(void *data);
|
|
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
|
|
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
|
|
void (*apply_state_changes)(void *data);
|
|
|
|
/* Update texture. */
|
|
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha);
|
|
/* Enable or disable rendering. */
|
|
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
|
|
void (*set_osd_msg)(void *data,
|
|
const char *msg, size_t msg_len,
|
|
const struct font_params *params, void *font);
|
|
|
|
void (*show_mouse)(void *data, bool state);
|
|
void (*grab_mouse_toggle)(void *data);
|
|
|
|
struct video_shader *(*get_current_shader)(void *data);
|
|
bool (*get_current_software_framebuffer)(void *data,
|
|
struct retro_framebuffer *framebuffer);
|
|
bool (*get_hw_render_interface)(void *data,
|
|
const struct retro_hw_render_interface **iface);
|
|
|
|
/* hdr settings */
|
|
void (*set_hdr_menu_nits)(void *data, float menu_nits);
|
|
void (*set_hdr_paper_white_nits)(void *data, float paper_white_nits);
|
|
void (*set_hdr_expand_gamut)(void *data, unsigned expand_gamut);
|
|
void (*set_hdr_scanlines)(void *data, bool scanlines);
|
|
void (*set_hdr_subpixel_layout)(void *data, unsigned subpixel_layout);
|
|
|
|
/* Optional GPU-native compressed-texture path (BCn/ETC/ASTC).
|
|
* Drivers that can sample the format implement both; leaving them
|
|
* NULL (the default) makes video_driver_texture_load() fall back to
|
|
* a CPU decode + the normal RGBA8 load_texture. */
|
|
bool (*supports_texture_format)(void *data,
|
|
enum texture_gpu_format fmt);
|
|
uintptr_t (*load_texture_compressed)(void *video_data,
|
|
const struct texture_compressed *tc, bool threaded,
|
|
enum texture_filter_type filter_type);
|
|
|
|
/* Present the output retained by the last frame() that ran with
|
|
* video_frame_info_t::retain_output set, again: no shader chain, no
|
|
* menu, no OSD, a copy into the next swapchain image and a present.
|
|
* Under BFI the whole group that frame made is replayed - its light
|
|
* presents and its dark ones - so the strobe pattern holds. Returns
|
|
* the number of swaps made, 0 when there is nothing retained or
|
|
* nothing to present to. Drivers without a cheap way to do this
|
|
* leave it NULL. */
|
|
unsigned (*present_last)(void *data);
|
|
|
|
/* When the driver's most recent present reached the display, on the
|
|
* cpu_features_get_time_usec() clock; 0 when the driver cannot tell.
|
|
* Never blocks. The presenter phase-locks its repeat deadline to
|
|
* this, so repeats land on the display's cadence rather than a
|
|
* timer's. */
|
|
retro_time_t (*get_last_present_time)(void *data);
|
|
|
|
/* Hardware-rendered cores under the threaded wrapper. The wrapper
|
|
* keeps its own ring of the core's frames - image, semaphores,
|
|
* command buffers - and these let it drive the driver with one of
|
|
* them from the video thread and know when the driver is done with
|
|
* it. All optional; a driver without them keeps hardware cores on
|
|
* the unthreaded path. The image/semaphore/command pointers are the
|
|
* driver's own API types behind void: retro_vulkan_image,
|
|
* VkSemaphore, VkCommandBuffer for the Vulkan driver. */
|
|
bool (*hw_ring_install)(void *data, const void *image,
|
|
const void *semaphores, unsigned num_semaphores,
|
|
unsigned src_queue_family,
|
|
const void *cmd, unsigned num_cmd);
|
|
/* A fence the wrapper owns: created unsignalled, signalled by
|
|
* hw_ring_fence_signal after the frame the driver just submitted,
|
|
* waited and reset by hw_ring_fence_wait from any thread. The wait
|
|
* returns true once the fence has signalled and been reset, false
|
|
* when timeout_us passed first; HW_RING_WAIT_FOREVER is the single
|
|
* unbounded wait, which is what every platform but Cocoa uses -
|
|
* there the video thread may need the main thread to run a job
|
|
* before it can signal, so the wrapper waits in slices and pumps
|
|
* between them, and only there. */
|
|
bool (*hw_ring_fence_new)(void *data, void **fence);
|
|
void (*hw_ring_fence_free)(void *data, void *fence);
|
|
void (*hw_ring_fence_signal)(void *data, void *fence);
|
|
bool (*hw_ring_fence_wait)(void *data, void *fence, unsigned timeout_us);
|
|
#define HW_RING_WAIT_FOREVER ((unsigned)-1)
|
|
/* For drivers whose hardware cores hand over a whole texture each
|
|
* frame rather than an image plus synchronisation (Direct3D 12): the
|
|
* driver keeps a copy per ring slot. capture copies the core's
|
|
* texture into the slot on the calling thread and submits the copy,
|
|
* so it is ordered on the queue before anything the core submits
|
|
* next; present_slot points the driver's frame at that slot's copy,
|
|
* from the video thread. The texture pointer is the driver's own
|
|
* type behind void (ID3D12Resource). */
|
|
bool (*hw_ring_capture)(void *data, unsigned slot,
|
|
const void *source, unsigned format);
|
|
bool (*hw_ring_present_slot)(void *data, unsigned slot);
|
|
/* For drivers whose core-facing context is not safe to share with
|
|
* the video thread (Direct3D 11's immediate context): a context of
|
|
* the core's own, recorded on the core's thread and replayed by the
|
|
* driver from the video thread. capture then takes the context as
|
|
* its source rather than a texture. */
|
|
bool (*hw_ring_context_new)(void *data, void **ctx);
|
|
void (*hw_ring_context_free)(void *data, void *ctx);
|
|
/* For OpenGL, whose core renders into a framebuffer the driver
|
|
* hands it: the framebuffer for a ring slot, valid in the core's
|
|
* context. Called from the core's thread. */
|
|
uintptr_t (*hw_ring_framebuffer)(void *data, unsigned slot);
|
|
} video_poke_interface_t;
|
|
|
|
/* msg is for showing a message on the screen
|
|
* along with the video frame. */
|
|
typedef bool (*video_driver_frame_t)(void *data,
|
|
const void *frame, unsigned width,
|
|
unsigned height, uint64_t frame_count,
|
|
unsigned pitch, const char *msg, video_frame_info_t *video_info);
|
|
|
|
/* ---- Deferred (per-frame) shader loading ---- */
|
|
|
|
enum shader_load_state
|
|
{
|
|
SHADER_LOAD_IDLE = 0, /* No pending work */
|
|
SHADER_LOAD_COMPILING, /* Compiling passes, one per frame */
|
|
SHADER_LOAD_DONE, /* Complete - swap into active chain */
|
|
SHADER_LOAD_FAILED /* Error - revert to previous or stock */
|
|
};
|
|
|
|
typedef struct shader_load_deferred
|
|
{
|
|
enum shader_load_state state;
|
|
char preset_path[PATH_MAX_LENGTH];
|
|
unsigned type; /* enum rarch_shader_type */
|
|
unsigned current_pass; /* next pass to compile */
|
|
unsigned total_passes;
|
|
void *driver_data; /* driver-specific work state */
|
|
} shader_load_deferred_t;
|
|
|
|
typedef struct video_driver
|
|
{
|
|
/* Should the video driver act as an input driver as well?
|
|
* The video initialization might preinitialize an input driver
|
|
* to override the settings in case the video driver relies on
|
|
* input driver for event handling. */
|
|
void *(*init)(const video_info_t *video,
|
|
input_driver_t **input,
|
|
void **input_data);
|
|
|
|
/* Updates frame on the screen.
|
|
* Frame can be either XRGB1555, RGB565 or ARGB32 format
|
|
* depending on rgb32 setting in video_info_t.
|
|
* Pitch is the distance in bytes between two scanlines in memory.
|
|
*
|
|
* When msg is non-NULL,
|
|
* it's a message that should be displayed to the user. */
|
|
video_driver_frame_t frame;
|
|
|
|
/* Should we care about syncing to vblank? Fast forwarding.
|
|
*
|
|
* Requests nonblocking operation.
|
|
*
|
|
* True = VSync is turned off.
|
|
* False = VSync is turned on.
|
|
* */
|
|
void (*set_nonblock_state)(void *data, bool toggle,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval);
|
|
|
|
/* Is the window still active? */
|
|
bool (*alive)(void *data);
|
|
|
|
/* Does the window have focus? */
|
|
bool (*focus)(void *data);
|
|
|
|
/* Should the screensaver be suppressed? */
|
|
bool (*suppress_screensaver)(void *data, bool enable);
|
|
|
|
/* Does the graphics context support windowed mode? */
|
|
bool (*has_windowed)(void *data);
|
|
|
|
/* Sets shader. Might not be implemented. Will be moved to
|
|
* poke_interface later. */
|
|
bool (*set_shader)(void *data, enum rarch_shader_type type,
|
|
const char *path);
|
|
|
|
/* Frees driver. */
|
|
void (*free)(void *data);
|
|
|
|
/* Human-readable identifier. */
|
|
const char *ident;
|
|
|
|
void (*set_viewport)(void *data, unsigned width, unsigned height,
|
|
bool force_full, bool allow_rotate);
|
|
|
|
void (*set_rotation)(void *data, unsigned rotation);
|
|
void (*viewport_info)(void *data, struct video_viewport *vp);
|
|
|
|
/* Reads out in BGR byte order (24bpp). */
|
|
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
|
|
|
|
/* Returns a pointer to a newly allocated buffer that can
|
|
* (and must) be passed to free() by the caller, containing a
|
|
* copy of the current raw frame in the active pixel format
|
|
* and sets width, height and pitch to the correct values. */
|
|
void* (*read_frame_raw)(void *data, unsigned *width,
|
|
unsigned *height, size_t *pitch);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
void (*overlay_interface)(void *data,
|
|
const video_overlay_interface_t **iface);
|
|
#endif
|
|
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
|
|
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
|
|
|
|
/* Optional: Begin deferred (per-frame) shader compilation.
|
|
* Prepares pass 0 for compilation. Returns true on success.
|
|
* If NULL, falls through to synchronous set_shader(). */
|
|
bool (*shader_load_begin)(void *data,
|
|
shader_load_deferred_t *deferred);
|
|
|
|
/* Optional: Compile one shader pass per call.
|
|
* Called once per frame from the runloop.
|
|
* Returns true when more work remains, false when done.
|
|
* On completion, the driver swaps in the new filter chain. */
|
|
bool (*shader_load_step)(void *data,
|
|
shader_load_deferred_t *deferred);
|
|
|
|
#if defined(HAVE_GFX_WIDGETS)
|
|
/* if set to true, will use display widgets when applicable
|
|
* if set to false, will use OSD as a fallback */
|
|
bool (*gfx_widgets_enabled)(void *data);
|
|
#endif
|
|
/* Optional. Invoked by the runloop immediately before core_reset()
|
|
* (and any other path that may invalidate core-owned GPU resources
|
|
* referenced by the driver's HW render cache). Implementations must
|
|
* wait for any in-flight GPU work that could still reference those
|
|
* resources, then drop all cached pointers/handles supplied by the
|
|
* core through the libretro HW render interface. May be called
|
|
* when no HW context is active; implementations must tolerate that. */
|
|
void (*invalidate_hw_render_cache)(void *data);
|
|
|
|
/* Optional. Reads the current viewport as native HDR pixels for an HDR
|
|
* screenshot: three uint16_t per pixel (R,G,B, host order) written to
|
|
* @buffer (which must hold width*height*6 bytes), bottom-up like
|
|
* read_viewport, without the HDR->SDR tone-map that read_viewport applies.
|
|
* Fills *out_meta with the colour-space metadata to tag the PNG (PQ /
|
|
* Rec.2020 etc.). Returns false if HDR read-back is unavailable (the
|
|
* caller then falls back to the ordinary SDR read_viewport); a NULL vtable
|
|
* entry is treated the same as returning false.
|
|
*
|
|
* Placed last in the struct so drivers using positional initializers
|
|
* (which stop well before here) leave it NULL without shifting any other
|
|
* vtable slot. */
|
|
bool (*read_viewport_hdr)(void *data, uint16_t *buffer, bool is_idle,
|
|
struct rpng_hdr_metadata *out_meta);
|
|
|
|
/* Optional. When non-NULL, the OSD font is created and
|
|
* destroyed for this driver by the layer above - by
|
|
* video_driver_init_internal()/video_driver_free_internal() when
|
|
* running unthreaded, and by the CMD_INIT/CMD_FREE handlers in
|
|
* video_thread_wrapper.c (which run on the video thread) when
|
|
* threaded. Drivers that declare it must not call
|
|
* font_driver_init_osd()/font_driver_free_osd() themselves.
|
|
*
|
|
* Leaving it NULL keeps the driver responsible for its own
|
|
* OSD font, which is what every unmigrated driver still does.
|
|
*
|
|
* Placed last, after read_viewport_hdr, so drivers using positional
|
|
* initializers leave it zero (== DONT_CARE) without shifting any
|
|
* other vtable slot. */
|
|
const struct font_renderer *font_backend;
|
|
} video_driver_t;
|
|
|
|
typedef struct
|
|
{
|
|
#ifdef HAVE_MODELINE
|
|
videocrt_switch_t crt_switch_st; /* double alignment */
|
|
#endif
|
|
struct retro_system_av_info av_info; /* double alignment */
|
|
retro_time_t frame_time_samples[MEASURE_FRAME_TIME_SAMPLES_COUNT];
|
|
uint64_t frame_time_count;
|
|
uint64_t frame_count;
|
|
/* See video_frame_info_t::swap_count. */
|
|
uint64_t swap_count;
|
|
/* Display timestamp of the previous present, when the refresh-rate
|
|
* estimate is measured from the display rather than the frame loop;
|
|
* 0 when it is not, or before the driver reports one. */
|
|
retro_time_t last_present_time;
|
|
/* Where the most recent frame-time sample came from: the display's
|
|
* reported present times (true) or the frame loop (false). Stats. */
|
|
bool frame_time_from_display;
|
|
uint8_t *record_gpu_buffer;
|
|
#ifdef HAVE_VIDEO_FILTER
|
|
rarch_softfilter_t *state_filter;
|
|
void *state_buffer;
|
|
#endif
|
|
void *data;
|
|
video_driver_t *current_video;
|
|
/* Interface for "poking". */
|
|
const video_poke_interface_t *poke;
|
|
gfx_ctx_driver_t current_video_context; /* ptr alignment */
|
|
struct retro_hw_render_callback hw_render; /* ptr alignment */
|
|
struct rarch_dir_shader_list dir_shader_list; /* ptr alignment */
|
|
#ifdef HAVE_THREADS
|
|
/* Whether the threaded video wrapper is installed. Its own storage
|
|
* rather than a bit in ::flags, because the video thread reads it
|
|
* while the main thread writes other bits of that word; see the
|
|
* comment on VIDEO_FLAG_THREAD_WRAPPER_ACTIVE_UNUSED. Written by
|
|
* the main thread only, once the wrapper is built and once it has
|
|
* been torn down and the thread joined. */
|
|
bool thread_wrapper_active;
|
|
slock_t *display_lock;
|
|
slock_t *context_lock;
|
|
#endif
|
|
|
|
/* Used for 15-bit -> 16-bit conversions that take place before
|
|
* being passed to video driver. */
|
|
video_pixel_scaler_t *scaler_ptr;
|
|
video_driver_frame_t frame_bak; /* ptr alignment */
|
|
|
|
void *current_display_server_data;
|
|
|
|
const struct
|
|
retro_hw_render_context_negotiation_interface *
|
|
hw_render_context_negotiation;
|
|
|
|
#ifdef HAVE_MENU
|
|
struct video_shader *menu_driver_shader;
|
|
#endif
|
|
|
|
void *context_data;
|
|
|
|
/* Opaque handles to currently running window.
|
|
* Used by e.g. input drivers which bind to a window.
|
|
* Drivers are responsible for setting these if an input driver
|
|
* could potentially make use of this. */
|
|
uintptr_t display_userdata;
|
|
uintptr_t display;
|
|
uintptr_t window;
|
|
|
|
uint32_t flags;
|
|
/* Display state only the main thread writes and reads - the
|
|
* VIDEO_FLAG_WIDGETS_* bits and VIDEO_FLAG_ACTIVE, several of them
|
|
* changed every frame - apart from 'flags', which the video
|
|
* thread's drivers also change, so it takes no display_lock. The
|
|
* frame's snapshot (video_frame_info_t::video_st_flags) carries
|
|
* both words. */
|
|
uint32_t main_flags;
|
|
|
|
/* Whether CRT switching is on. Not a bit of main_flags: the video
|
|
* thread reads it, through the refresh rate its driver answers
|
|
* with, and a read-modify-write of that word on the main thread
|
|
* races such a read. */
|
|
retro_atomic_int_t crt_switching_active;
|
|
|
|
#ifdef HAVE_VIDEO_FILTER
|
|
unsigned state_scale;
|
|
unsigned state_out_bpp;
|
|
#endif
|
|
/* The output size: width in the high 16 bits, height in the low
|
|
* 16, one value so a reader gets a matching pair without a lock.
|
|
* Set by the drivers - on the video thread under the threaded video
|
|
* wrapper - and read by the main thread, the menu and tasks, through
|
|
* video_driver_set_output_size() / video_driver_get_output_size(). */
|
|
retro_atomic_int_t output_size_packed;
|
|
/* Where the statistics overlay's text is built, for the frame
|
|
* descriptor to point at (video_frame_info_t::stat_text) */
|
|
char stat_text[1536];
|
|
#ifdef HAVE_OVERLAY
|
|
/* The active overlay's viewport override, published by the main
|
|
* thread whenever the active overlay changes
|
|
* (video_driver_set_overlay_viewport()) and read by
|
|
* video_driver_update_viewport() on whichever thread draws, which
|
|
* never touches the overlay itself: the main thread frees and
|
|
* replaces it. overlay_vp_flags (OVERLAY_HAS_VIEWPORT,
|
|
* OVERLAY_VIEWPORT_FILL) alone says whether there is one; the
|
|
* rectangle - x, y, w, h - is read and written under display_lock. */
|
|
retro_atomic_int_t overlay_vp_flags;
|
|
float overlay_vp[4];
|
|
#endif
|
|
unsigned scale_width;
|
|
unsigned scale_height;
|
|
/* Microseconds between the last two frames handed to the video
|
|
* driver, for the shader chains' FrameTimeDelta. Written once per
|
|
* frame in video_driver_frame() from the reading that path already
|
|
* takes, and read by every pass of every chain; 32 bits so the
|
|
* store stays single-word for the video thread that reads it under
|
|
* the threaded wrapper. */
|
|
unsigned frame_time_delta_us;
|
|
|
|
float core_hz;
|
|
/* The bits of the aspect ratio, not the float: the main thread
|
|
* writes it and whichever thread draws reads it, with nothing
|
|
* between them to order the two. Reached through
|
|
* VIDEO_DRIVER_ASPECT_RATIO() and video_driver_store_aspect_ratio(). */
|
|
retro_atomic_int_t aspect_ratio_bits;
|
|
float video_refresh_rate_original;
|
|
|
|
enum retro_pixel_format pix_fmt;
|
|
enum rarch_display_type display_type;
|
|
enum rotation initial_screen_orientation;
|
|
enum rotation current_screen_orientation;
|
|
|
|
/**
|
|
* dynamic.c:dynamic_request_hw_context will try to set flag data when the context
|
|
* is in the middle of being rebuilt; in these cases we will save flag
|
|
* data and set this to true.
|
|
* When the context is reinit, it checks this, reads from
|
|
* deferred_flag_data and cleans it.
|
|
*
|
|
* TODO - Dirty hack, fix it better
|
|
*/
|
|
gfx_ctx_flags_t deferred_flag_data; /* uint32_t alignment */
|
|
|
|
char cli_shader_path[PATH_MAX_LENGTH];
|
|
char window_title[512];
|
|
char window_title_prev[512];
|
|
/* A new window_title waits for the thread that draws: raised with
|
|
* the title, under display_lock, and taken with it by
|
|
* video_driver_get_window_title(), which reads this first so a frame
|
|
* with no new title takes no lock. */
|
|
retro_atomic_int_t window_title_update;
|
|
char gpu_api_version_string[128];
|
|
char title_buf[64];
|
|
char cached_driver_id[32];
|
|
|
|
int16_t scanline[SCANLINE_LAST];
|
|
|
|
uint16_t frame_drop_count;
|
|
uint16_t frame_time_reserve;
|
|
uint8_t frame_delay_target;
|
|
uint8_t frame_delay_effective;
|
|
bool frame_delay_pause;
|
|
|
|
bool threaded;
|
|
|
|
/* Deferred shader loading state */
|
|
shader_load_deferred_t shader_deferred;
|
|
|
|
/* Scratch buffer + capacity (in pixels) for the XRGB2101010 -> XRGB8888
|
|
* fallback down-conversion, used when the active driver cannot present a
|
|
* native 10-bit source surface. Allocated lazily on first use. */
|
|
uint32_t *pix10_convert_buf;
|
|
size_t pix10_convert_cap;
|
|
|
|
/* The OSD font, and the video driver instance it was built
|
|
* against. Created and destroyed alongside that instance by
|
|
* video_driver_init_internal()/video_driver_free_internal(), or by
|
|
* the threaded wrapper's CMD_INIT/CMD_FREE. font_driver.c reads it
|
|
* as the implicit font when a caller passes NULL, and keys
|
|
* creation and destruction on the owner so that a teardown running
|
|
* out of order cannot strand or steal it. */
|
|
struct font_data *osd_font;
|
|
void *osd_font_owner;
|
|
} video_driver_state_t;
|
|
|
|
typedef struct video_frame_delay_auto
|
|
{
|
|
float refresh_rate;
|
|
uint16_t frame_time_target;
|
|
uint8_t frame_time_interval;
|
|
uint8_t delay_decrease;
|
|
} video_frame_delay_auto_t;
|
|
|
|
struct aspect_ratio_elem
|
|
{
|
|
float value;
|
|
char name[64];
|
|
};
|
|
|
|
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
|
|
|
|
#if !(defined(RARCH_CONSOLE) || defined(RARCH_MOBILE))
|
|
bool video_driver_has_windowed(void);
|
|
#else
|
|
#define video_driver_has_windowed() (false)
|
|
#endif
|
|
|
|
#ifdef HAVE_THREADS
|
|
bool video_driver_is_threaded(void);
|
|
|
|
/* Whether the threaded video wrapper is installed right now.
|
|
*
|
|
* Distinct from video_driver_is_threaded(), which reports whether this
|
|
* session should be using threaded video. The two disagree between a
|
|
* core setting SET_HW_RENDER and the video driver reinit that follows,
|
|
* and it is this one that decides who owns driver resources. */
|
|
bool video_driver_thread_wrapper_active(void);
|
|
/* A hardware core may run under the wrapper: see video_thread_hw.h. */
|
|
bool video_thread_hw_allowed(void);
|
|
#else
|
|
#define video_driver_is_threaded() (false)
|
|
#define video_driver_thread_wrapper_active() (false)
|
|
/* No wrapper, no video thread: the count is only ever read and written
|
|
* from this thread. */
|
|
#define video_thread_swap_count() (video_state_get_ptr()->swap_count)
|
|
#define video_thread_call_on_waiter(fn, data) ((fn)(data))
|
|
#define video_thread_main_pump() do { } while (0)
|
|
#define video_thread_latency_stats(a, w, d) (*(a) = 0, *(w) = 0, *(d) = false, false)
|
|
#endif
|
|
|
|
bool video_driver_has_focus(void);
|
|
|
|
void video_driver_set_stub_frame(void);
|
|
|
|
void video_driver_unset_stub_frame(void);
|
|
|
|
float video_driver_get_core_aspect(void);
|
|
|
|
retro_time_t video_driver_get_frame_time_delta_usec(void);
|
|
|
|
float video_driver_get_original_fps(void);
|
|
|
|
void video_driver_set_viewport_core(void);
|
|
|
|
uint32_t video_driver_get_disp_flags(void);
|
|
|
|
unsigned video_driver_hdr_max_mode(void);
|
|
|
|
bool video_driver_get_next_video_out(void);
|
|
|
|
bool video_driver_get_prev_video_out(void);
|
|
|
|
void video_driver_monitor_reset(void);
|
|
|
|
void video_driver_set_aspect_ratio(void);
|
|
|
|
void video_driver_update_viewport(struct video_viewport* vp,
|
|
bool force_full, bool keep_aspect, bool y_down);
|
|
|
|
void video_driver_apply_state_changes(void);
|
|
|
|
void video_driver_cached_frame(void);
|
|
|
|
/**
|
|
* video_driver_cached_frame_info:
|
|
*
|
|
* Reads the metadata of the last cached frame without touching the
|
|
* pixel data. Returns true if a frame has been cached and the
|
|
* out-parameters are populated; false if no frame is cached yet
|
|
* (post-init / post-content-unload / after a driver reinit
|
|
* invalidation). has_cpu_pixels is set to false for HW-render
|
|
* frames (no CPU-side pixel buffer; use cached_frame_replay
|
|
* if you need them on the display) and true for SW-rendered
|
|
* frames where cached_frame_read would yield pixels.
|
|
*
|
|
* Safe to call from any thread.
|
|
*/
|
|
bool video_driver_cached_frame_info(
|
|
unsigned *width, unsigned *height, size_t *pitch,
|
|
bool *has_cpu_pixels);
|
|
|
|
/**
|
|
* video_driver_cached_frame_read:
|
|
*
|
|
* Synchronous, callback-based read of the last cached frame's
|
|
* pixels. The callback is invoked exactly once with a pointer
|
|
* that is guaranteed valid for the duration of the call; the
|
|
* caller MUST NOT retain the pointer past the callback's return.
|
|
* If no CPU-side pixels are available (HW render, uninitialised,
|
|
* post-invalidation), the callback is invoked with data == NULL
|
|
* so the caller can branch cleanly.
|
|
*
|
|
* Safe to call from any thread. The pointer is protected by a
|
|
* hazard slot for the duration of the callback, so the memory
|
|
* cannot be freed underneath it; the caller must still copy out
|
|
* anything it needs to retain past the return. A concurrent
|
|
* teardown (video_driver_cached_frame_retire) spins until the
|
|
* callback returns, so keep it short -- but note that ordinary
|
|
* frame publishing is never blocked by a reader.
|
|
*
|
|
* If every hazard slot is busy the callback is invoked with
|
|
* data == NULL rather than waiting.
|
|
*/
|
|
void video_driver_cached_frame_read(
|
|
void *userdata,
|
|
void (*cb)(void *userdata,
|
|
const void *data,
|
|
unsigned width, unsigned height, size_t pitch));
|
|
|
|
/**
|
|
* video_driver_cached_frame_is_hw_render:
|
|
*
|
|
* True iff the last cached frame was an HW-render submission
|
|
* (the core passed RETRO_HW_FRAME_BUFFER_VALID rather than a
|
|
* CPU-side pixel buffer). Cheap pointer compare; safe from any
|
|
* thread.
|
|
*
|
|
* Equivalent to (cached_frame_info(&w,&h,&p,&has)==true && !has),
|
|
* but expressed as a single call for clarity at the savestate /
|
|
* screenshot dispatch sites that only need the sentinel.
|
|
*/
|
|
bool video_driver_cached_frame_is_hw_render(void);
|
|
|
|
/**
|
|
* video_driver_cached_frame_publish:
|
|
*
|
|
* Producer-side install: set the cached frame's (data, dims) tuple
|
|
* atomically under the lifetime lock. Called by video_driver_frame
|
|
* after each successful core frame, and by lifecycle hooks (the
|
|
* command_event_reinit replay path, the SW-readback-and-restore
|
|
* dance in screenshot_dump_choice) that need to publish a frame
|
|
* which didn't come through the regular core->driver pipeline.
|
|
*
|
|
* data == NULL is treated as "do not change the data pointer"
|
|
* (matching the prior direct-field-write behaviour), useful when
|
|
* only dims change. To clear the cache entirely use
|
|
* video_driver_cached_frame_invalidate() instead.
|
|
*
|
|
* Safe from any thread; blocks until any in-flight
|
|
* cached_frame_read callback has returned.
|
|
*/
|
|
void video_driver_cached_frame_publish(
|
|
const void *data, unsigned width, unsigned height, size_t pitch);
|
|
|
|
/**
|
|
* video_driver_cached_frame_invalidate:
|
|
*
|
|
* Producer-side clear: forget the cached frame. Does NOT wait for
|
|
* readers. Use at lifecycle points where the cached frame merely
|
|
* stops being meaningful and the memory it named is not being
|
|
* released (content unload, core deinit, a reinit that leaves core
|
|
* memory alone).
|
|
*
|
|
* If the buffer is about to be freed or unmapped, use
|
|
* video_driver_cached_frame_retire() instead.
|
|
*
|
|
* Safe from any thread.
|
|
*/
|
|
void video_driver_cached_frame_invalidate(void);
|
|
|
|
/**
|
|
* video_driver_cached_frame_retire:
|
|
*
|
|
* Producer-side clear that additionally guarantees no reader is
|
|
* still inside the cached frame. Call immediately before freeing
|
|
* or unmapping memory the cache may point into -- driver teardown,
|
|
* swapchain texture recreation, core close. On return the memory
|
|
* is safe to release.
|
|
*
|
|
* Spins until in-flight readers finish, so it belongs on lifecycle
|
|
* paths only, never on the frame path. Correct regardless of who
|
|
* owns the buffer, which is why it needs no predicate.
|
|
*
|
|
* Safe from any thread.
|
|
*/
|
|
void video_driver_cached_frame_retire(void);
|
|
|
|
bool video_driver_is_hw_context(void);
|
|
|
|
/* True when the active video driver's render context can only be driven
|
|
* from the main thread, so threaded video must be vetoed for it. Used as
|
|
* an extra term in VIDEO_DRIVER_IS_THREADED_INTERNAL, alongside the
|
|
* hardware-context check. */
|
|
bool video_driver_render_context_is_main_thread_only(void);
|
|
|
|
void video_driver_invalidate_hw_render_cache(void);
|
|
|
|
struct retro_hw_render_callback *video_driver_get_hw_context(void);
|
|
|
|
bool video_driver_get_viewport_info(struct video_viewport *viewport);
|
|
|
|
uint64_t video_driver_presents_per_frame(const video_frame_info_t *video_info);
|
|
|
|
/* Narrows an XRGB2101010 frame to XRGB8888 in the state's scratch
|
|
* buffer; returns it and its stride, or NULL if it could not grow */
|
|
const void *video_driver_convert_xrgb2101010(
|
|
video_driver_state_t *video_st,
|
|
const void *data, unsigned width, unsigned height,
|
|
size_t in_pitch, size_t *out_pitch);
|
|
|
|
/**
|
|
* config_get_video_driver_options:
|
|
*
|
|
* Get an enumerated list of all video driver names, separated by '|'.
|
|
*
|
|
* Returns: string listing of all video driver names, separated by '|'.
|
|
**/
|
|
const char* config_get_video_driver_options(void);
|
|
|
|
/**
|
|
* video_driver_get_ptr:
|
|
*
|
|
* Use this if you need the real video driver
|
|
* and driver data pointers.
|
|
*
|
|
* Returns: video driver's userdata.
|
|
**/
|
|
void *video_driver_get_ptr(void);
|
|
|
|
video_driver_state_t *video_state_get_ptr(void);
|
|
|
|
/**
|
|
* video_driver_shader_deferred_tick:
|
|
*
|
|
* Called once per runloop iteration. If a deferred shader load
|
|
* is in progress, compiles one pass and checks for completion.
|
|
**/
|
|
void video_driver_shader_deferred_tick(void);
|
|
|
|
bool video_driver_set_rotation(unsigned rotation);
|
|
|
|
bool video_driver_set_video_mode(unsigned width,
|
|
unsigned height, bool fullscreen);
|
|
|
|
bool video_driver_get_video_output_size(
|
|
unsigned *width, unsigned *height, char *s, size_t len);
|
|
|
|
void * video_driver_read_frame_raw(unsigned *width,
|
|
unsigned *height, size_t *pitch);
|
|
|
|
void video_driver_set_filtering(unsigned index, bool smooth, bool ctx_scaling);
|
|
|
|
const char *video_driver_get_ident(void);
|
|
|
|
/**
|
|
* video_driver_get_output_size / video_driver_set_output_size:
|
|
*
|
|
* Get or set the output dimensions -- the size of the area where
|
|
* the active video driver presents pixels to the user.
|
|
*
|
|
* Per-driver mapping of "output area":
|
|
* desktop GL/D3D/Vulkan/Metal -- the window's client area
|
|
* (matches the backbuffer)
|
|
* DRM/KMS -- the framebuffer scanout
|
|
* resolution
|
|
* libcaca -- the canvas grid (terminal cells)
|
|
* sixel -- the terminal output region
|
|
*
|
|
* NOT the libretro core's frame size. That lives on each driver's
|
|
* local state (typically the frame_width / frame_height fields after
|
|
* the gl1 / fpga / gdi / network / sixel / caca renames; gl2 / gl3
|
|
* still keep their canonical video_width / video_height which mean
|
|
* the backbuffer size).
|
|
*
|
|
* Read by: menu drivers (RGUI, XMB, Ozone, MaterialUI) to size
|
|
* their canvas; the CRT switcher; the shader subsystem; input
|
|
* drivers (Android, rwebinput) to scale absolute mouse coordinates
|
|
* against the visible output area; and other video drivers for
|
|
* cross-driver coordination.
|
|
*
|
|
* Threaded video: the read and write are protected by
|
|
* video_st->display_lock; safe to call from any thread.
|
|
*/
|
|
void video_driver_get_output_size(unsigned *width, unsigned *height);
|
|
|
|
void video_driver_set_output_size(unsigned width, unsigned height);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
struct overlay;
|
|
/* Main thread: the viewport override of the overlay now active, or
|
|
* none for NULL, for video_driver_update_viewport(). */
|
|
void video_driver_set_overlay_viewport(const struct overlay *active);
|
|
#endif
|
|
|
|
float video_driver_get_aspect_ratio(void);
|
|
|
|
/* The aspect ratio, as the bits of the float in an atomic word. A
|
|
* union, not a cast through a pointer, so it stays inside what the
|
|
* standard allows and MSVC's aliasing rules. */
|
|
static INLINE float video_driver_aspect_ratio_of(
|
|
const retro_atomic_int_t *bits)
|
|
{
|
|
union { int i; float f; } u;
|
|
u.i = retro_atomic_load_acquire_int((retro_atomic_int_t*)bits);
|
|
return u.f;
|
|
}
|
|
|
|
static INLINE void video_driver_aspect_ratio_put(
|
|
retro_atomic_int_t *bits, float aspect)
|
|
{
|
|
union { int i; float f; } u;
|
|
u.f = aspect;
|
|
retro_atomic_store_release_int(bits, u.i);
|
|
}
|
|
|
|
#define VIDEO_DRIVER_ASPECT_RATIO(video_st) \
|
|
video_driver_aspect_ratio_of(&(video_st)->aspect_ratio_bits)
|
|
|
|
void video_driver_menu_settings(void **list_data, void *list_info_data,
|
|
void *group_data, void *subgroup_data, const char *parent_group);
|
|
|
|
/**
|
|
* video_viewport_get_scaled_aspect2:
|
|
* @vp : Viewport handle. Fields x, y, width, height will be written, and full_width or full_height might be read.
|
|
* @width : Viewport width.
|
|
* @height : Viewport height.
|
|
* @ydown : Positive y goes "down".
|
|
* @device_aspect : Device aspect ratio.
|
|
* @desired_aspect: Target aspect ratio.
|
|
*
|
|
* Gets viewport scaling dimensions based on
|
|
* scaled non-integer aspect ratio.
|
|
**/
|
|
void video_viewport_get_scaled_aspect2(struct video_viewport *vp,
|
|
unsigned width, unsigned height, bool ydown,
|
|
float device_aspect, float desired_aspect);
|
|
|
|
/**
|
|
* video_monitor_set_refresh_rate:
|
|
* @hz : New refresh rate for monitor.
|
|
*
|
|
* Sets monitor refresh rate to new value.
|
|
**/
|
|
void video_monitor_set_refresh_rate(float hz);
|
|
|
|
/**
|
|
* video_monitor_fps_statistics
|
|
* @refresh_rate : Monitor refresh rate.
|
|
* @deviation : Deviation from measured refresh rate.
|
|
* @sample_points : Amount of sampled points.
|
|
*
|
|
* Gets the monitor FPS statistics based on the current
|
|
* runtime.
|
|
*
|
|
* Returns: true (1) on success.
|
|
* false (0) if:
|
|
* a) threaded video mode is enabled
|
|
* b) less than 2 frame time samples.
|
|
* c) FPS monitor enable is off.
|
|
**/
|
|
bool video_monitor_fps_statistics(double *refresh_rate,
|
|
double *deviation, unsigned *sample_points);
|
|
|
|
#define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
|
|
(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y, true) : false)
|
|
|
|
#define video_driver_translate_coord_viewport_confined_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
|
|
(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y, false) : false)
|
|
|
|
/**
|
|
* video_driver_translate_coord_viewport:
|
|
* @mouse_x : Pointer X coordinate.
|
|
* @mouse_y : Pointer Y coordinate.
|
|
* @res_x : Scaled X coordinate.
|
|
* @res_y : Scaled Y coordinate.
|
|
* @res_screen_x : Scaled screen X coordinate.
|
|
* @res_screen_y : Scaled screen Y coordinate.
|
|
* @report_oob : Out-of-bounds report mode
|
|
*
|
|
* Translates pointer [X,Y] coordinates into scaled screen
|
|
* coordinates based on viewport info. If report_oob is true,
|
|
* -0x8000 will be returned for the coordinate which is offscreen,
|
|
* otherwise offscreen coordinate is clamped to 0x7fff / -0x7fff.
|
|
*
|
|
* Returns: true (1) if successful, false if video driver doesn't support
|
|
* viewport info.
|
|
**/
|
|
bool video_driver_translate_coord_viewport(
|
|
struct video_viewport *vp,
|
|
int mouse_x, int mouse_y,
|
|
int16_t *res_x, int16_t *res_y, int16_t *res_screen_x,
|
|
int16_t *res_screen_y, bool report_oob);
|
|
|
|
uintptr_t video_driver_display_userdata_get(void);
|
|
|
|
uintptr_t video_driver_display_get(void);
|
|
|
|
enum rarch_display_type video_driver_display_type_get(void);
|
|
|
|
uintptr_t video_driver_window_get(void);
|
|
|
|
void video_driver_display_type_set(enum rarch_display_type type);
|
|
|
|
void video_driver_display_set(uintptr_t idx);
|
|
|
|
void video_driver_display_userdata_set(uintptr_t idx);
|
|
|
|
void video_driver_window_set(uintptr_t idx);
|
|
|
|
bool video_driver_texture_load(void *data,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *id);
|
|
|
|
bool video_driver_texture_unload(uintptr_t *id);
|
|
|
|
/* Upload without making the caller wait for the video thread. @data
|
|
* is a struct texture_image the caller gives up: it is handed to
|
|
* release() once uploaded (on whichever thread uploads it). The
|
|
* handle arrives through done(user, handle) on the main thread - at
|
|
* once when the upload is synchronous (no wrapper, compressed image),
|
|
* otherwise from a later video_thread_async_poll(), which every
|
|
* frame push runs. done() gets 0 when the upload failed or the video
|
|
* driver went away first. Returns false, having called neither
|
|
* callback and taken no ownership, only when no texture can be
|
|
* loaded at all. Main thread only. */
|
|
bool video_driver_texture_load_async(void *data,
|
|
enum texture_filter_type filter_type,
|
|
void (*done)(void *user, uintptr_t handle), void *user,
|
|
void (*release)(void *img));
|
|
|
|
void video_driver_build_info(video_frame_info_t *video_info);
|
|
|
|
/* Context-cache acknowledgement. Set by the context driver (video
|
|
* thread under threaded video), tested and cleared by the main thread.
|
|
* Kept out of video_driver_state_t so the atomic type is not exposed in
|
|
* this header: it is included by C++ translation units, where
|
|
* retro_atomic_int_t is std::atomic<int> rather than the C atomic_int,
|
|
* which would make the struct layout differ between C and C++ TUs.
|
|
* _set uses a release RMW and _test an acquire load, so the rebuilt
|
|
* context is published to the observer. */
|
|
/* Set and/or clear bits of the video driver flag word under
|
|
* display_lock. Required for any write that can run concurrently with
|
|
* video_driver_get_disp_flags(), which task threads call. */
|
|
void video_driver_modify_disp_flags(uint32_t set_bits, uint32_t clear_bits);
|
|
|
|
void video_driver_cache_context_ack_set(void);
|
|
bool video_driver_cache_context_ack_test(void);
|
|
void video_driver_cache_context_ack_clear(void);
|
|
|
|
void video_driver_reinit(int flags);
|
|
|
|
size_t video_driver_get_window_title(char *s, size_t len);
|
|
|
|
bool *video_driver_get_threaded(void);
|
|
|
|
void video_driver_set_threaded(bool val);
|
|
|
|
void video_frame_delay(video_driver_state_t *video_st,
|
|
settings_t *settings);
|
|
|
|
void video_driver_scanline_init(void);
|
|
|
|
/**
|
|
* video_context_driver_init:
|
|
* @core_set_shared_context : Boolean value that tells us whether shared context
|
|
* is set.
|
|
* @ctx : Graphics context driver to initialize.
|
|
* @ident : Identifier of graphics context driver to find.
|
|
* @api : API of higher-level graphics API.
|
|
* @major : Major version number of higher-level graphics API.
|
|
* @minor : Minor version number of higher-level graphics API.
|
|
* @hw_render_ctx : Request a graphics context driver capable of
|
|
* hardware rendering?
|
|
*
|
|
* Initialize graphics context driver.
|
|
*
|
|
* Returns: graphics context driver if successfully initialized,
|
|
* otherwise NULL.
|
|
**/
|
|
const gfx_ctx_driver_t *video_context_driver_init(
|
|
bool core_set_shared_context,
|
|
settings_t *settings,
|
|
void *data,
|
|
const gfx_ctx_driver_t *ctx,
|
|
const char *ident,
|
|
enum gfx_ctx_api api, unsigned major,
|
|
unsigned minor, bool hw_render_ctx,
|
|
void **ctx_data);
|
|
|
|
/**
|
|
* video_context_driver_init_first:
|
|
* @data : Input data.
|
|
* @ident : Identifier of graphics context driver to find.
|
|
* @api : API of higher-level graphics API.
|
|
* @major : Major version number of higher-level graphics API.
|
|
* @minor : Minor version number of higher-level graphics API.
|
|
* @hw_render_ctx : Request a graphics context driver capable of
|
|
* hardware rendering?
|
|
*
|
|
* Finds first suitable graphics context driver and initializes.
|
|
*
|
|
* Returns: graphics context driver if found, otherwise NULL.
|
|
**/
|
|
const gfx_ctx_driver_t *video_context_driver_init_first(
|
|
void *data, const char *ident,
|
|
enum gfx_ctx_api api, unsigned major, unsigned minor,
|
|
bool hw_render_ctx, void **ctx_data);
|
|
|
|
bool video_context_driver_set(const gfx_ctx_driver_t *data);
|
|
|
|
bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
|
|
|
|
bool video_context_driver_get_refresh_rate(float *refresh_rate);
|
|
|
|
bool video_context_driver_set_flags(gfx_ctx_flags_t *flags);
|
|
|
|
bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics);
|
|
|
|
/* False while the context has nothing to present to; see the
|
|
* presentable member of gfx_ctx_driver_t. */
|
|
bool video_context_driver_presentable(void);
|
|
|
|
/* The same question asked of the context itself; only for callers
|
|
* running on the thread that owns it. */
|
|
bool video_context_driver_presentable_direct(void);
|
|
|
|
void video_context_driver_destroy(gfx_ctx_driver_t *ctx_driver);
|
|
|
|
enum gfx_ctx_api video_context_driver_get_api(void);
|
|
|
|
void video_context_driver_free(void);
|
|
|
|
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
|
|
|
|
float video_driver_get_refresh_rate(void);
|
|
|
|
bool video_context_driver_get_flags(gfx_ctx_flags_t *flags);
|
|
|
|
bool video_driver_test_all_flags(enum display_flags testflag);
|
|
|
|
/**
|
|
* video_driver_supports_10bit_source:
|
|
*
|
|
* Whether a native 10-bit source surface can be presented. Safe to call
|
|
* before the video driver exists, unlike the raw flag test.
|
|
**/
|
|
bool video_driver_supports_10bit_source(void);
|
|
|
|
size_t video_driver_set_gpu_api_version_string(const char *str);
|
|
|
|
const char* video_driver_get_gpu_api_version_string(void);
|
|
|
|
void video_driver_force_fallback(const char *driver);
|
|
|
|
/* string list stays owned by the caller and must be available at all times after the video driver is inited */
|
|
void video_driver_set_gpu_api_devices(enum gfx_ctx_api api, struct string_list *list);
|
|
|
|
struct string_list* video_driver_get_gpu_api_devices(enum gfx_ctx_api api);
|
|
|
|
const char *hw_render_context_name(
|
|
enum retro_hw_context_type type, int major, int minor);
|
|
|
|
video_driver_t *hw_render_context_driver(
|
|
enum retro_hw_context_type type, int major, int minor);
|
|
|
|
void video_driver_gpu_record_deinit(void);
|
|
|
|
void video_driver_init_filter(enum retro_pixel_format colfmt_int,
|
|
settings_t *settings);
|
|
|
|
void video_context_driver_reset(void);
|
|
|
|
void video_driver_free_internal(void);
|
|
|
|
/**
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* video_driver_get_current_framebuffer:
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*
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* Gets pointer to current hardware renderer framebuffer object.
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* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
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*
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* Returns: pointer to hardware framebuffer object, otherwise 0.
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**/
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uintptr_t video_driver_get_current_framebuffer(void);
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retro_proc_address_t video_driver_get_proc_address(const char *sym);
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void video_driver_free_hw_context(void);
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#ifdef HAVE_VIDEO_FILTER
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void video_driver_filter_free(void);
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/* The loaded software filter outputs another pixel format than the
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* core's, so the driver has to be set up again when it starts or stops
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* receiving the filtered frames. */
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bool video_driver_filter_changes_format(void);
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#endif
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void video_driver_lock_new(void);
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bool video_driver_find_driver(
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void *settings_data,
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const char *prefix, bool verbosity_enabled);
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void video_driver_restore_cached(void *settings_data);
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bool video_driver_init_internal(bool *video_is_threaded, bool verbosity_enabled);
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/**
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* video_driver_frame:
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* @data : pointer to data of the video frame.
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* @width : width of the video frame.
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* @height : height of the video frame.
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* @pitch : pitch of the video frame.
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*
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* Video frame render callback function.
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**/
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void video_driver_frame(const void *data, unsigned width,
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unsigned height, size_t pitch);
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void video_driver_update_title(void *data);
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bool video_coord_array_append(video_coord_array_t *ca,
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const video_coords_t *coords, unsigned count);
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void video_coord_array_free(video_coord_array_t *ca);
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extern const video_driver_t *video_drivers[];
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extern video_driver_t video_gl3;
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extern video_driver_t video_gl2;
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extern video_driver_t video_gl1;
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extern video_driver_t video_vulkan;
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extern video_driver_t video_metal;
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extern video_driver_t video_psp1;
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extern video_driver_t video_gxm;
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extern video_driver_t video_ps2;
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extern video_driver_t video_ctr;
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extern video_driver_t video_gcm;
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extern video_driver_t video_switch;
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extern video_driver_t video_d3d8;
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extern video_driver_t video_d3d9_cg;
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extern video_driver_t video_d3d9_hlsl;
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extern video_driver_t video_d3d10;
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extern video_driver_t video_d3d11;
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extern video_driver_t video_d3d12;
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extern video_driver_t video_gx;
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extern video_driver_t video_wiiu;
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extern video_driver_t video_xenon360;
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extern video_driver_t video_xvideo;
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extern video_driver_t video_sdl;
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extern video_driver_t video_sdl2;
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extern video_driver_t video_sdl3;
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extern video_driver_t video_sdl_dingux;
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extern video_driver_t video_sdl_rs90;
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extern video_driver_t video_vg;
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extern video_driver_t video_omap;
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extern video_driver_t video_exynos;
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extern video_driver_t video_dispmanx;
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extern video_driver_t video_sunxi;
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extern video_driver_t video_drm;
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extern video_driver_t video_xshm;
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extern video_driver_t video_caca;
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extern video_driver_t video_gdi;
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extern video_driver_t video_vga;
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extern video_driver_t video_fpga;
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extern video_driver_t video_sixel;
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extern video_driver_t video_network;
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extern video_driver_t video_hub75;
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extern video_driver_t video_oga;
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extern video_driver_t video_null;
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extern const gfx_ctx_driver_t gfx_ctx_osmesa;
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extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
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extern const gfx_ctx_driver_t gfx_ctx_sdl3_gl;
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extern const gfx_ctx_driver_t gfx_ctx_sdl3_vk;
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extern const gfx_ctx_driver_t gfx_ctx_x_egl;
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extern const gfx_ctx_driver_t gfx_ctx_uwp;
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extern const gfx_ctx_driver_t gfx_ctx_vk_wayland;
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extern const gfx_ctx_driver_t gfx_ctx_wayland;
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extern const gfx_ctx_driver_t gfx_ctx_x;
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extern const gfx_ctx_driver_t gfx_ctx_vk_x;
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extern const gfx_ctx_driver_t gfx_ctx_drm;
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extern const gfx_ctx_driver_t gfx_ctx_go2_drm;
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extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_android;
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extern const gfx_ctx_driver_t gfx_ctx_vk_android;
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extern const gfx_ctx_driver_t gfx_ctx_ps3;
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extern const gfx_ctx_driver_t gfx_ctx_w_vk;
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extern const gfx_ctx_driver_t gfx_ctx_wgl;
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extern const gfx_ctx_driver_t gfx_ctx_videocore;
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extern const gfx_ctx_driver_t gfx_ctx_qnx;
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extern const gfx_ctx_driver_t gfx_ctx_cgl;
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extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
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extern const gfx_ctx_driver_t gfx_ctx_cocoavk;
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extern const gfx_ctx_driver_t gfx_ctx_emscripten;
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extern const gfx_ctx_driver_t gfx_ctx_emscripten_webgl;
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extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_khr_display;
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extern const gfx_ctx_driver_t gfx_ctx_gdi;
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extern const gfx_ctx_driver_t gfx_ctx_fpga;
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extern const gfx_ctx_driver_t gfx_ctx_sixel;
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extern const gfx_ctx_driver_t gfx_ctx_network;
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extern const gfx_ctx_driver_t switch_ctx;
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extern const gfx_ctx_driver_t orbis_ctx;
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extern const gfx_ctx_driver_t vita_ctx;
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extern const gfx_ctx_driver_t gfx_ctx_null;
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extern const shader_backend_t gl_glsl_backend;
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extern const shader_backend_t gl_cg_backend;
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RETRO_END_DECLS
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#endif
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