mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 08:30:16 +00:00
603 lines
16 KiB
C
603 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string.h>
|
|
|
|
#include <compat/strl.h>
|
|
#include <retro_assert.h>
|
|
#include <file/file_path.h>
|
|
#include <string/stdstring.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "../config.h"
|
|
#endif
|
|
|
|
#include "menu_driver.h"
|
|
#include "menu_shader.h"
|
|
#include "../file_path_special.h"
|
|
#include "../configuration.h"
|
|
#include "../paths.h"
|
|
#include "../verbosity.h"
|
|
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
/* Menu shader */
|
|
static char default_glslp[PATH_MAX_LENGTH];
|
|
static char default_cgp[PATH_MAX_LENGTH];
|
|
static char default_slangp[PATH_MAX_LENGTH];
|
|
static struct video_shader *menu_driver_shader = NULL;
|
|
|
|
struct video_shader *menu_shader_get(void)
|
|
{
|
|
return menu_driver_shader;
|
|
}
|
|
|
|
struct video_shader_parameter *menu_shader_manager_get_parameters(unsigned i)
|
|
{
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return NULL;
|
|
|
|
return &shader->parameters[i];
|
|
}
|
|
|
|
struct video_shader_pass *menu_shader_manager_get_pass(unsigned i)
|
|
{
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return NULL;
|
|
|
|
return &shader->pass[i];
|
|
}
|
|
|
|
unsigned menu_shader_manager_get_amount_passes(void)
|
|
{
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return 0;
|
|
|
|
return shader->passes;
|
|
}
|
|
|
|
void menu_shader_manager_decrement_amount_passes(void)
|
|
{
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return;
|
|
|
|
shader->passes--;
|
|
}
|
|
|
|
void menu_shader_manager_increment_amount_passes(void)
|
|
{
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return;
|
|
|
|
shader->passes++;
|
|
}
|
|
|
|
void menu_shader_manager_free(void)
|
|
{
|
|
if (menu_driver_shader)
|
|
free(menu_driver_shader);
|
|
menu_driver_shader = NULL;
|
|
}
|
|
#else
|
|
struct video_shader *menu_shader_get(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
struct video_shader_parameter *menu_shader_manager_get_parameters(unsigned i)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
struct video_shader_pass *menu_shader_manager_get_pass(unsigned i)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
unsigned menu_shader_manager_get_amount_passes(void) { return 0; }
|
|
void menu_shader_manager_free(void) { }
|
|
#endif
|
|
|
|
/**
|
|
* menu_shader_manager_init:
|
|
*
|
|
* Initializes shader manager.
|
|
**/
|
|
bool menu_shader_manager_init(void)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
config_file_t *conf = NULL;
|
|
settings_t *settings = config_get_ptr();
|
|
const char *config_path = path_get(RARCH_PATH_CONFIG);
|
|
|
|
/* menu shader already initialized */
|
|
if (menu_driver_shader)
|
|
return true;
|
|
|
|
menu_driver_shader = (struct video_shader*)
|
|
calloc(1, sizeof(struct video_shader));
|
|
if (!menu_driver_shader)
|
|
return false;
|
|
|
|
/* In a multi-config setting, we can't have
|
|
* conflicts on menu.cgp/menu.glslp. */
|
|
if (config_path)
|
|
{
|
|
fill_pathname_base_ext(default_glslp, config_path,
|
|
file_path_str(FILE_PATH_GLSLP_EXTENSION),
|
|
sizeof(default_glslp));
|
|
|
|
fill_pathname_base_ext(default_cgp, config_path,
|
|
file_path_str(FILE_PATH_CGP_EXTENSION),
|
|
sizeof(default_cgp));
|
|
|
|
fill_pathname_base_ext(default_slangp, config_path,
|
|
file_path_str(FILE_PATH_SLANGP_EXTENSION),
|
|
sizeof(default_slangp));
|
|
}
|
|
else
|
|
{
|
|
strlcpy(default_glslp, "menu.glslp",
|
|
sizeof(default_glslp));
|
|
strlcpy(default_cgp, "menu.cgp",
|
|
sizeof(default_cgp));
|
|
strlcpy(default_slangp, "menu.slangp",
|
|
sizeof(default_slangp));
|
|
}
|
|
|
|
switch (msg_hash_to_file_type(msg_hash_calculate(
|
|
path_get_extension(settings->path.shader))))
|
|
{
|
|
case FILE_TYPE_SHADER_PRESET_GLSLP:
|
|
case FILE_TYPE_SHADER_PRESET_CGP:
|
|
case FILE_TYPE_SHADER_PRESET_SLANGP:
|
|
conf = config_file_new(settings->path.shader);
|
|
if (conf)
|
|
{
|
|
if (video_shader_read_conf_cgp(conf, menu_driver_shader))
|
|
{
|
|
video_shader_resolve_relative(menu_driver_shader,
|
|
settings->path.shader);
|
|
video_shader_resolve_parameters(conf, menu_driver_shader);
|
|
}
|
|
config_file_free(conf);
|
|
}
|
|
break;
|
|
case FILE_TYPE_SHADER_GLSL:
|
|
case FILE_TYPE_SHADER_CG:
|
|
case FILE_TYPE_SHADER_SLANG:
|
|
strlcpy(menu_driver_shader->pass[0].source.path, settings->path.shader,
|
|
sizeof(menu_driver_shader->pass[0].source.path));
|
|
menu_driver_shader->passes = 1;
|
|
break;
|
|
default:
|
|
{
|
|
char preset_path[PATH_MAX_LENGTH];
|
|
const char *shader_dir =
|
|
*settings->directory.video_shader ?
|
|
settings->directory.video_shader : settings->directory.system;
|
|
|
|
preset_path[0] = '\0';
|
|
|
|
fill_pathname_join(preset_path, shader_dir,
|
|
"menu.glslp", sizeof(preset_path));
|
|
conf = config_file_new(preset_path);
|
|
|
|
if (!conf)
|
|
{
|
|
fill_pathname_join(preset_path, shader_dir,
|
|
"menu.cgp", sizeof(preset_path));
|
|
conf = config_file_new(preset_path);
|
|
}
|
|
|
|
if (!conf)
|
|
{
|
|
fill_pathname_join(preset_path, shader_dir,
|
|
"menu.slangp", sizeof(preset_path));
|
|
conf = config_file_new(preset_path);
|
|
}
|
|
|
|
if (conf)
|
|
{
|
|
if (video_shader_read_conf_cgp(conf, menu_driver_shader))
|
|
{
|
|
video_shader_resolve_relative(menu_driver_shader, preset_path);
|
|
video_shader_resolve_parameters(conf, menu_driver_shader);
|
|
}
|
|
config_file_free(conf);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* menu_shader_manager_set_preset:
|
|
* @shader : Shader handle.
|
|
* @type : Type of shader.
|
|
* @preset_path : Preset path to load from.
|
|
*
|
|
* Sets shader preset.
|
|
**/
|
|
void menu_shader_manager_set_preset(void *data,
|
|
unsigned type, const char *preset_path)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
struct video_shader *shader = (struct video_shader*)data;
|
|
config_file_t *conf = NULL;
|
|
bool refresh = false;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
settings->video.shader_enable = false;
|
|
|
|
if (!video_driver_set_shader((enum rarch_shader_type)type, preset_path))
|
|
return;
|
|
|
|
/* Makes sure that we use Menu Preset shader on driver reinit.
|
|
* Only do this when the cgp actually works to avoid potential errors. */
|
|
strlcpy(settings->path.shader,
|
|
preset_path ? preset_path : "",
|
|
sizeof(settings->path.shader));
|
|
settings->video.shader_enable = true;
|
|
|
|
if (!preset_path || !shader)
|
|
return;
|
|
|
|
/* Load stored Preset into menu on success.
|
|
* Used when a preset is directly loaded.
|
|
* No point in updating when the Preset was
|
|
* created from the menu itself. */
|
|
conf = config_file_new(preset_path);
|
|
|
|
if (!conf)
|
|
return;
|
|
|
|
RARCH_LOG("Setting Menu shader: %s.\n", preset_path);
|
|
|
|
if (video_shader_read_conf_cgp(conf, shader))
|
|
{
|
|
video_shader_resolve_relative(shader, preset_path);
|
|
video_shader_resolve_parameters(conf, shader);
|
|
}
|
|
config_file_free(conf);
|
|
|
|
menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* menu_shader_manager_save_preset:
|
|
* @basename : basename of preset
|
|
* @apply : immediately set preset after saving
|
|
*
|
|
* Save a shader preset to disk.
|
|
**/
|
|
bool menu_shader_manager_save_preset(
|
|
const char *basename, bool apply, bool fullpath)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
char buffer[PATH_MAX_LENGTH];
|
|
char config_directory[PATH_MAX_LENGTH];
|
|
char preset_path[PATH_MAX_LENGTH];
|
|
unsigned d, type = RARCH_SHADER_NONE;
|
|
const char *dirs[3] = {0};
|
|
config_file_t *conf = NULL;
|
|
bool ret = false;
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
buffer[0] = config_directory[0] = '\0';
|
|
preset_path[0] = '\0';
|
|
|
|
|
|
if (!shader)
|
|
return false;
|
|
|
|
type = menu_shader_manager_get_type(shader);
|
|
|
|
if (type == RARCH_SHADER_NONE)
|
|
return false;
|
|
|
|
*config_directory = '\0';
|
|
|
|
if (basename)
|
|
{
|
|
strlcpy(buffer, basename, sizeof(buffer));
|
|
|
|
/* Append extension automatically as appropriate. */
|
|
if ( !strstr(basename, file_path_str(FILE_PATH_CGP_EXTENSION))
|
|
&& !strstr(basename, file_path_str(FILE_PATH_GLSLP_EXTENSION))
|
|
&& !strstr(basename, file_path_str(FILE_PATH_SLANGP_EXTENSION)))
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_GLSL:
|
|
strlcat(buffer,
|
|
file_path_str(FILE_PATH_GLSLP_EXTENSION),
|
|
sizeof(buffer));
|
|
break;
|
|
case RARCH_SHADER_SLANG:
|
|
strlcat(buffer,
|
|
file_path_str(FILE_PATH_SLANGP_EXTENSION),
|
|
sizeof(buffer));
|
|
break;
|
|
case RARCH_SHADER_CG:
|
|
strlcat(buffer,
|
|
file_path_str(FILE_PATH_CGP_EXTENSION),
|
|
sizeof(buffer));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *conf_path = NULL;
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_GLSL:
|
|
conf_path = default_glslp;
|
|
break;
|
|
|
|
case RARCH_SHADER_SLANG:
|
|
conf_path = default_slangp;
|
|
break;
|
|
|
|
default:
|
|
case RARCH_SHADER_CG:
|
|
conf_path = default_cgp;
|
|
break;
|
|
}
|
|
|
|
if (!string_is_empty(conf_path))
|
|
strlcpy(buffer, conf_path, sizeof(buffer));
|
|
}
|
|
|
|
if (!path_is_empty(RARCH_PATH_CONFIG))
|
|
fill_pathname_basedir(
|
|
config_directory,
|
|
path_get(RARCH_PATH_CONFIG),
|
|
sizeof(config_directory));
|
|
|
|
if (!fullpath)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
dirs[0] = settings->directory.video_shader;
|
|
dirs[1] = settings->directory.menu_config;
|
|
dirs[2] = config_directory;
|
|
}
|
|
|
|
conf = (config_file_t*)config_file_new(NULL);
|
|
|
|
if (!conf)
|
|
return false;
|
|
|
|
video_shader_write_conf_cgp(conf, shader);
|
|
|
|
if (fullpath)
|
|
{
|
|
if (!string_is_empty(basename))
|
|
strlcpy(preset_path, buffer, sizeof(preset_path));
|
|
|
|
if (config_file_write(conf, preset_path))
|
|
{
|
|
RARCH_LOG("Saved shader preset to %s.\n", preset_path);
|
|
if (apply)
|
|
menu_shader_manager_set_preset(NULL, type, preset_path);
|
|
ret = true;
|
|
}
|
|
else
|
|
RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
|
|
}
|
|
else
|
|
{
|
|
for (d = 0; d < ARRAY_SIZE(dirs); d++)
|
|
{
|
|
if (!*dirs[d])
|
|
continue;
|
|
|
|
fill_pathname_join(preset_path, dirs[d],
|
|
buffer, sizeof(preset_path));
|
|
|
|
if (config_file_write(conf, preset_path))
|
|
{
|
|
RARCH_LOG("Saved shader preset to %s.\n", preset_path);
|
|
if (apply)
|
|
menu_shader_manager_set_preset(NULL, type, preset_path);
|
|
ret = true;
|
|
break;
|
|
}
|
|
else
|
|
RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
|
|
}
|
|
}
|
|
|
|
config_file_free(conf);
|
|
if (ret)
|
|
return true;
|
|
|
|
RARCH_ERR("Failed to save shader preset. Make sure config directory"
|
|
" and/or shader dir are writable.\n");
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
int menu_shader_manager_clear_num_passes(void)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
bool refresh = false;
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (shader->passes)
|
|
shader->passes = 0;
|
|
|
|
menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
|
|
video_shader_resolve_parameters(NULL, shader);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int menu_shader_manager_clear_parameter(unsigned i)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
struct video_shader_parameter *param = menu_shader_manager_get_parameters(i);
|
|
|
|
if (!param)
|
|
return 0;
|
|
|
|
param->current = param->initial;
|
|
param->current = MIN(MAX(param->minimum, param->current), param->maximum);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int menu_shader_manager_clear_pass_filter(unsigned i)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i);
|
|
|
|
if (!shader_pass)
|
|
return -1;
|
|
|
|
shader_pass->filter = RARCH_FILTER_UNSPEC;
|
|
|
|
return 0;
|
|
#else
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
void menu_shader_manager_clear_pass_scale(unsigned i)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i);
|
|
|
|
if (!shader_pass)
|
|
return;
|
|
|
|
shader_pass->fbo.scale_x = 0;
|
|
shader_pass->fbo.scale_y = 0;
|
|
shader_pass->fbo.valid = false;
|
|
#endif
|
|
}
|
|
|
|
void menu_shader_manager_clear_pass_path(unsigned i)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i);
|
|
|
|
if (shader_pass)
|
|
*shader_pass->source.path = '\0';
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* menu_shader_manager_get_type:
|
|
* @shader : shader handle
|
|
*
|
|
* Gets type of shader.
|
|
*
|
|
* Returns: type of shader.
|
|
**/
|
|
unsigned menu_shader_manager_get_type(const void *data)
|
|
{
|
|
unsigned type = RARCH_SHADER_NONE;
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
const struct video_shader *shader = (const struct video_shader*)data;
|
|
/* All shader types must be the same, or we cannot use it. */
|
|
unsigned i = 0;
|
|
|
|
if (!shader)
|
|
return RARCH_SHADER_NONE;
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
enum rarch_shader_type pass_type =
|
|
video_shader_parse_type(shader->pass[i].source.path,
|
|
RARCH_SHADER_NONE);
|
|
|
|
switch (pass_type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
case RARCH_SHADER_GLSL:
|
|
case RARCH_SHADER_SLANG:
|
|
if (type == RARCH_SHADER_NONE)
|
|
type = pass_type;
|
|
else if (type != pass_type)
|
|
return RARCH_SHADER_NONE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
return type;
|
|
}
|
|
|
|
/**
|
|
* menu_shader_manager_apply_changes:
|
|
*
|
|
* Apply shader state changes.
|
|
**/
|
|
void menu_shader_manager_apply_changes(void)
|
|
{
|
|
#ifdef HAVE_SHADER_MANAGER
|
|
unsigned shader_type;
|
|
struct video_shader *shader = menu_shader_get();
|
|
|
|
if (!shader)
|
|
return;
|
|
|
|
shader_type = menu_shader_manager_get_type(shader);
|
|
|
|
if (shader->passes && shader_type != RARCH_SHADER_NONE)
|
|
{
|
|
menu_shader_manager_save_preset(NULL, true, false);
|
|
return;
|
|
}
|
|
|
|
/* Fall-back */
|
|
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
|
|
shader_type = video_shader_parse_type("", DEFAULT_SHADER_TYPE);
|
|
#endif
|
|
|
|
if (shader_type == RARCH_SHADER_NONE)
|
|
{
|
|
#if defined(HAVE_GLSL)
|
|
shader_type = RARCH_SHADER_GLSL;
|
|
#elif defined(HAVE_CG) || defined(HAVE_HLSL)
|
|
shader_type = RARCH_SHADER_CG;
|
|
#elif defined(HAVE_VULKAN)
|
|
shader_type = RARCH_SHADER_SLANG;
|
|
#endif
|
|
}
|
|
menu_shader_manager_set_preset(NULL, shader_type, NULL);
|
|
#endif
|
|
}
|