mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
215 lines
5.7 KiB
C
215 lines
5.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <3ds.h>
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#include <string.h>
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#include <malloc.h>
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#include "../audio_driver.h"
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#include "../../ctr/ctr_debug.h"
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typedef struct
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{
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bool nonblocking;
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bool playing;
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int channel;
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ndspWaveBuf dsp_buf;
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uint32_t pos;
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} ctr_dsp_audio_t;
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#define CTR_DSP_AUDIO_COUNT (1u << 11u)
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#define CTR_DSP_AUDIO_COUNT_MASK (CTR_DSP_AUDIO_COUNT - 1u)
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#define CTR_DSP_AUDIO_SIZE (CTR_DSP_AUDIO_COUNT * sizeof(int16_t) * 2)
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#define CTR_DSP_AUDIO_SIZE_MASK (CTR_DSP_AUDIO_SIZE - 1u)
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static void *ctr_dsp_audio_init(const char *device, unsigned rate, unsigned latency,
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unsigned block_frames,
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unsigned *new_rate)
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{
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ctr_dsp_audio_t *ctr = NULL;
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(void)device;
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(void)rate;
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(void)latency;
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if (ndspInit() < 0)
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return NULL;
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ctr = (ctr_dsp_audio_t*)calloc(1, sizeof(ctr_dsp_audio_t));
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if (!ctr)
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return NULL;
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*new_rate = 32730;
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ctr->channel = 0;
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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ndspSetClippingMode(NDSP_CLIP_SOFT); /* ?? */
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ndspSetOutputCount(1);
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ndspChnReset(ctr->channel);
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ndspChnSetFormat(ctr->channel, NDSP_FORMAT_STEREO_PCM16);
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ndspChnSetInterp(ctr->channel, NDSP_INTERP_NONE);
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ndspChnSetRate(ctr->channel, 32728.0f);
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ndspChnWaveBufClear(ctr->channel);
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ctr->dsp_buf.data_pcm16 = linearAlloc(CTR_DSP_AUDIO_SIZE);
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memset(ctr->dsp_buf.data_pcm16, 0, CTR_DSP_AUDIO_SIZE);
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm16, CTR_DSP_AUDIO_SIZE);
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ctr->dsp_buf.looping = true;
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ctr->dsp_buf.nsamples = CTR_DSP_AUDIO_COUNT;
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ndspChnWaveBufAdd(ctr->channel, &ctr->dsp_buf);
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ctr->pos = 0;
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ctr->playing = true;
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ndspSetMasterVol(1.0);
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return ctr;
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}
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static void ctr_dsp_audio_free(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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ndspChnWaveBufClear(ctr->channel);
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linearFree(ctr->dsp_buf.data_pcm16);
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free(ctr);
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ndspExit();
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}
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static ssize_t ctr_dsp_audio_write(void *data, const void *buf, size_t size)
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{
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u32 pos;
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ctr_dsp_audio_t * ctr = (ctr_dsp_audio_t*)data;
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uint32_t sample_pos = ndspChnGetSamplePos(ctr->channel);
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if((((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 2)) ||
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(((ctr->pos - sample_pos ) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 4)) ||
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(((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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if (ctr->nonblocking)
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ctr->pos = (sample_pos + (CTR_DSP_AUDIO_COUNT >> 1)) & CTR_DSP_AUDIO_COUNT_MASK;
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else
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{
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do{
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svcSleepThread(100000);
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sample_pos = ndspChnGetSamplePos(ctr->channel);
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}while (((sample_pos - (ctr->pos + (size >>2))) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)
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|| (((ctr->pos - (CTR_DSP_AUDIO_COUNT >> 4) - sample_pos) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)));
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}
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}
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pos = ctr->pos << 2;
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if((pos + size) > CTR_DSP_AUDIO_SIZE)
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{
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memcpy(ctr->dsp_buf.data_pcm8 + pos, buf,
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(CTR_DSP_AUDIO_SIZE - pos));
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, (CTR_DSP_AUDIO_SIZE - pos));
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memcpy(ctr->dsp_buf.data_pcm8, (uint8_t*) buf + (CTR_DSP_AUDIO_SIZE - pos),
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(pos + size - CTR_DSP_AUDIO_SIZE));
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8, (pos + size - CTR_DSP_AUDIO_SIZE));
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}
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else
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{
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memcpy(ctr->dsp_buf.data_pcm8 + pos, buf, size);
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, size);
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}
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ctr->pos += size >> 2;
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ctr->pos &= CTR_DSP_AUDIO_COUNT_MASK;
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return size;
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}
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static bool ctr_dsp_audio_stop(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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ndspSetMasterVol(0.0);
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ctr->playing = false;
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return true;
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}
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static bool ctr_dsp_audio_alive(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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return ctr->playing;
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}
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static bool ctr_dsp_audio_start(void *data, bool is_shutdown)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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/* Prevents restarting audio when the menu
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* is toggled off on shutdown */
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if (is_shutdown)
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return true;
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ndspSetMasterVol(1.0);
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ctr->playing = true;
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return true;
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}
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static void ctr_dsp_audio_set_nonblock_state(void *data, bool state)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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if (ctr)
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ctr->nonblocking = state;
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}
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static bool ctr_dsp_audio_use_float(void *data)
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{
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(void)data;
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return false;
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}
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static size_t ctr_dsp_audio_write_avail(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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return (ndspChnGetSamplePos(ctr->channel) - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK;
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}
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static size_t ctr_dsp_audio_buffer_size(void *data)
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{
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(void)data;
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return CTR_DSP_AUDIO_COUNT;
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}
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audio_driver_t audio_ctr_dsp = {
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ctr_dsp_audio_init,
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ctr_dsp_audio_write,
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ctr_dsp_audio_stop,
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ctr_dsp_audio_start,
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ctr_dsp_audio_alive,
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ctr_dsp_audio_set_nonblock_state,
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ctr_dsp_audio_free,
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ctr_dsp_audio_use_float,
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"dsp",
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NULL,
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NULL,
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ctr_dsp_audio_write_avail,
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ctr_dsp_audio_buffer_size
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};
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