mirror of
https://github.com/libretro/RetroArch.git
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280 lines
8.3 KiB
C
280 lines
8.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CHEAT_MANAGER_H
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#define __CHEAT_MANAGER_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include "../setting_list.h"
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RETRO_BEGIN_DECLS
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enum cheat_handler_type
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{
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CHEAT_HANDLER_TYPE_EMU = 0,
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CHEAT_HANDLER_TYPE_RETRO,
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CHEAT_HANDLER_TYPE_END
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};
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enum cheat_type
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{
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CHEAT_TYPE_DISABLED = 0,
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CHEAT_TYPE_SET_TO_VALUE,
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CHEAT_TYPE_INCREASE_VALUE,
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CHEAT_TYPE_DECREASE_VALUE,
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CHEAT_TYPE_RUN_NEXT_IF_EQ,
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CHEAT_TYPE_RUN_NEXT_IF_NEQ,
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CHEAT_TYPE_RUN_NEXT_IF_LT,
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CHEAT_TYPE_RUN_NEXT_IF_GT
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};
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enum cheat_search_type
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{
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CHEAT_SEARCH_TYPE_EXACT = 0,
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CHEAT_SEARCH_TYPE_LT,
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CHEAT_SEARCH_TYPE_LTE,
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CHEAT_SEARCH_TYPE_GT,
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CHEAT_SEARCH_TYPE_GTE,
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CHEAT_SEARCH_TYPE_EQ,
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CHEAT_SEARCH_TYPE_NEQ,
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CHEAT_SEARCH_TYPE_EQPLUS,
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CHEAT_SEARCH_TYPE_EQMINUS
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};
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enum cheat_match_action_type
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{
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CHEAT_MATCH_ACTION_TYPE_VIEW = 0,
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CHEAT_MATCH_ACTION_TYPE_DELETE,
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CHEAT_MATCH_ACTION_TYPE_COPY,
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CHEAT_MATCH_ACTION_TYPE_BROWSE
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};
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enum cheat_rumble_type
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{
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RUMBLE_TYPE_DISABLED = 0,
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RUMBLE_TYPE_CHANGES,
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RUMBLE_TYPE_DOES_NOT_CHANGE,
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RUMBLE_TYPE_INCREASE,
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RUMBLE_TYPE_DECREASE,
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RUMBLE_TYPE_EQ_VALUE,
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RUMBLE_TYPE_NEQ_VALUE,
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RUMBLE_TYPE_LT_VALUE,
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RUMBLE_TYPE_GT_VALUE,
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RUMBLE_TYPE_INCREASE_BY_VALUE,
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RUMBLE_TYPE_DECREASE_BY_VALUE,
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RUMBLE_TYPE_END_LIST
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};
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/* Some codes are ridiculously large - over 10000 bytes */
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#define CHEAT_CODE_SCRATCH_SIZE 16*1024
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#define CHEAT_DESC_SCRATCH_SIZE 255
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struct item_cheat
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{
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unsigned int idx;
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char *desc;
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bool state;
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char *code;
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unsigned int handler;
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/* Number of bits = 2^memory_search_size
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* 0=1, 1=2, 2=4, 3=8, 4=16, 5=32
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*/
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unsigned int memory_search_size;
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unsigned int cheat_type;
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unsigned int value;
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unsigned int address;
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/*
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* address_mask used when memory_search_size <8 bits
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* if memory_search_size=0, then the number of bits is 1 and this value can be one of the following:
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* 0 : 00000001
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* 1 : 00000010
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* 2 : 00000100
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* 3 : 00001000
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* 4 : 00010000
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* 5 : 00100000
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* 6 : 01000000
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* 7 : 10000000
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* if memory_search_size=1, then the number of bits is 2 and this value can be one of the following:
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* 0 : 00000011
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* 1 : 00001100
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* 2 : 00110000
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* 3 : 11000000
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* if memory_search_size=2, then the number of bits is 4 and this value can be one of the following:
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* 0 : 00001111
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* 1 : 11110000
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*/
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unsigned int address_mask;
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/* Whether to apply the cheat based on big-endian console memory or not */
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bool big_endian;
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unsigned int rumble_type;
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unsigned int rumble_value;
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unsigned int rumble_prev_value;
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unsigned int rumble_initialized;
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unsigned int rumble_port; /* 0-15 for specific port, anything else means "all ports" */
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unsigned int rumble_primary_strength; /* 0-65535 */
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unsigned int rumble_primary_duration; /* in milliseconds */
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retro_time_t rumble_primary_end_time; /* clock value for when rumbling should stop */
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unsigned int rumble_secondary_strength; /* 0-65535 */
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unsigned int rumble_secondary_duration; /* in milliseconds */
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retro_time_t rumble_secondary_end_time; /* clock value for when rumbling should stop */
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/*
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* The repeat_ variables allow for a single cheat code to affect multiple memory addresses.
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* repeat_count - the number of times the cheat code should be applied
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* repeat_add_to_value - every iteration of repeat_count will have this amount added to item_cheat.value
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* repeat_add_to_address - every iteration of repeat_count will have this amount added to item_cheat.address
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*
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* Note that repeat_add_to_address represents the number of "memory_search_size" blocks to add to
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* item_cheat.address. If memory_seach_size is 16-bits and repeat_add_to_address is 2, then item_cheat.address
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* will be increased by 4 bytes 2*(16-bits) for every iteration.
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*
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* This is a cheating structure used for codes like unlocking all levels, giving yourself 1 of every item,etc.
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*/
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unsigned int repeat_count;
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unsigned int repeat_add_to_value;
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unsigned int repeat_add_to_address;
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};
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struct cheat_manager
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{
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struct item_cheat *cheats;
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unsigned ptr;
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unsigned size;
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unsigned buf_size;
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unsigned total_memory_size;
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uint8_t *curr_memory_buf;
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uint8_t *prev_memory_buf;
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uint8_t *matches;
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uint8_t **memory_buf_list;
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unsigned *memory_size_list;
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unsigned num_memory_buffers;
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struct item_cheat working_cheat;
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unsigned match_idx;
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unsigned match_action;
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unsigned search_bit_size;
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unsigned dummy;
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unsigned search_exact_value;
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unsigned search_eqplus_value;
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unsigned search_eqminus_value;
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unsigned num_matches;
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bool big_endian;
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bool memory_initialized;
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bool memory_search_initialized;
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unsigned int delete_state;
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unsigned browse_address;
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char working_desc[CHEAT_DESC_SCRATCH_SIZE];
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char working_code[CHEAT_CODE_SCRATCH_SIZE];
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unsigned int loading_cheat_size;
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unsigned int loading_cheat_offset;
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};
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typedef struct cheat_manager cheat_manager_t;
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extern cheat_manager_t cheat_manager_state;
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unsigned cheat_manager_get_size(void);
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bool cheat_manager_load(const char *path, bool append);
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/**
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* cheat_manager_save:
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* @path : Path to cheats file (absolute path).
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*
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* Saves cheats to file on disk.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool cheat_manager_save(const char *path,
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const char *cheat_database, bool overwrite);
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bool cheat_manager_realloc(unsigned new_size, unsigned default_handler);
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void cheat_manager_set_code(unsigned index, const char *str);
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void cheat_manager_index_next(void);
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void cheat_manager_index_prev(void);
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void cheat_manager_toggle(void);
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void cheat_manager_apply_cheats(void);
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void cheat_manager_update(cheat_manager_t *handle, unsigned handle_idx);
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void cheat_manager_toggle_index(unsigned i);
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unsigned cheat_manager_get_buf_size(void);
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const char *cheat_manager_get_desc(unsigned i);
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const char *cheat_manager_get_code(unsigned i);
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bool cheat_manager_get_code_state(unsigned i);
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void cheat_manager_state_free(void);
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bool cheat_manager_alloc_if_empty(void);
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bool cheat_manager_copy_idx_to_working(unsigned idx);
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bool cheat_manager_copy_working_to_idx(unsigned idx);
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void cheat_manager_load_game_specific_cheats(void);
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void cheat_manager_save_game_specific_cheats(void);
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int cheat_manager_initialize_memory(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_exact(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_lt(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_gt(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_lte(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_gte(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_eq(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_neq(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_eqplus(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_search_eqminus(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_add_matches(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx);
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void cheat_manager_apply_retro_cheats(void);
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void cheat_manager_match_action(
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enum cheat_match_action_type match_action,
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unsigned int target_match_idx,
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unsigned int *address, unsigned int *address_mask,
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unsigned int *prev_value, unsigned int *curr_value);
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int cheat_manager_copy_match(rarch_setting_t *setting, bool wraparound);
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int cheat_manager_delete_match(rarch_setting_t *setting, bool wraparound);
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RETRO_END_DECLS
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#endif
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