mirror of
https://github.com/libretro/RetroArch.git
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104 lines
3.1 KiB
C
104 lines
3.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include "video_common.h"
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static INLINE bool realloc_checked(void **ptr, size_t size)
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{
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void *nptr;
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if (*ptr)
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nptr = realloc(*ptr, size);
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else
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nptr = malloc(size);
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if (nptr)
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*ptr = nptr;
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return *ptr == nptr;
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}
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bool gfx_coord_array_add(gfx_coord_array_t *ca, const gfx_coords_t *coords, unsigned count)
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{
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size_t base_size, offset;
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bool success = false;
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count = min(count, coords->vertices);
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if (ca->coords.vertices + count >= ca->allocated)
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{
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unsigned alloc_size = next_pow2(ca->coords.vertices + count);
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size_t base_size = sizeof(float) * alloc_size;
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bool vert_ok = realloc_checked((void**)&ca->coords.vertex, 2 * base_size);
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bool color_ok = realloc_checked((void**)&ca->coords.color, 4 * base_size);
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bool tex_ok = realloc_checked((void**)&ca->coords.tex_coord, 2 * base_size);
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bool lut_ok = realloc_checked((void**)&ca->coords.lut_tex_coord, 2 * base_size);
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if (vert_ok && color_ok && tex_ok && lut_ok)
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{
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ca->allocated = alloc_size;
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success = true;
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}
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}
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else
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success = true;
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if (!success) /* Allocation failed. */
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return false;
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base_size = count * sizeof(float);
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offset = ca->coords.vertices;
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/* XXX: i wish we used interlaced arrays so we could call memcpy only once */
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memcpy(ca->coords.vertex + offset * 2, coords->vertex, base_size * 2);
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memcpy(ca->coords.color + offset * 4, coords->color, base_size * 4);
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memcpy(ca->coords.tex_coord + offset * 2, coords->tex_coord, base_size * 2);
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memcpy(ca->coords.lut_tex_coord + offset * 2, coords->lut_tex_coord, base_size * 2);
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ca->coords.vertices += count;
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return true;
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}
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void gfx_coord_array_free(gfx_coord_array_t *ca)
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{
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if (!ca->allocated)
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return;
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if (ca->coords.vertex)
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free(ca->coords.vertex);
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if (ca->coords.color)
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free(ca->coords.color);
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if (ca->coords.tex_coord)
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free(ca->coords.tex_coord);
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if (ca->coords.lut_tex_coord)
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free(ca->coords.lut_tex_coord);
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ca->coords.vertex = NULL;
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ca->coords.color = NULL;
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ca->coords.tex_coord = NULL;
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ca->coords.lut_tex_coord = NULL;
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ca->coords.vertices = 0;
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ca->allocated = 0;
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}
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