RetroArch/message_queue.c
2015-01-08 18:48:31 +01:00

226 lines
5.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include <boolean.h>
#include "message_queue.h"
#include <compat/posix_string.h>
struct queue_elem
{
unsigned duration;
unsigned prio;
char *msg;
};
struct msg_queue
{
struct queue_elem **elems;
size_t ptr;
size_t size;
char *tmp_msg;
};
/**
* msg_queue_new:
* @size : maximum size of message
*
* Creates a message queue with maximum size different messages.
*
* Returns: NULL if allocation error, pointer to a message queue
* if successful. Has to be freed manually.
**/
msg_queue_t *msg_queue_new(size_t size)
{
msg_queue_t *queue = (msg_queue_t*)calloc(1, sizeof(*queue));
if (!queue)
return NULL;
queue->size = size + 1;
queue->elems = (struct queue_elem**)
calloc(queue->size,sizeof(struct queue_elem*));
if (!queue->elems)
{
free(queue);
return NULL;
}
queue->ptr = 1;
return queue;
}
/**
* msg_queue_free:
* @queue : pointer to queue object
*
* Frees message queue..
**/
void msg_queue_free(msg_queue_t *queue)
{
if (queue)
{
msg_queue_clear(queue);
free(queue->elems);
}
free(queue);
}
/**
* msg_queue_push:
* @queue : pointer to queue object
* @msg : message to add to the queue
* @prio : priority level of the message
* @duration : how many times the message can be pulled
* before it vanishes (E.g. show a message for
* 3 seconds @ 60fps = 180 duration).
*
* Push a new message onto the queue.
**/
void msg_queue_push(msg_queue_t *queue, const char *msg,
unsigned prio, unsigned duration)
{
size_t tmp_ptr = 0;
struct queue_elem *new_elem = NULL;
if (!queue || queue->ptr >= queue->size)
return;
new_elem = (struct queue_elem*)calloc(1, sizeof(struct queue_elem));
if (!new_elem)
return;
new_elem->prio = prio;
new_elem->duration = duration;
new_elem->msg = msg ? strdup(msg) : NULL;
queue->elems[queue->ptr] = new_elem;
tmp_ptr = queue->ptr++;
while (tmp_ptr > 1)
{
struct queue_elem *parent = queue->elems[tmp_ptr >> 1];
struct queue_elem *child = queue->elems[tmp_ptr];
if (child->prio <= parent->prio)
break;
queue->elems[tmp_ptr >> 1] = child;
queue->elems[tmp_ptr] = parent;
tmp_ptr >>= 1;
}
}
/**
* msg_queue_clear:
* @queue : pointer to queue object
*
* Clears out everything in the queue.
**/
void msg_queue_clear(msg_queue_t *queue)
{
size_t i;
if (!queue)
return;
for (i = 1; i < queue->ptr; i++)
{
if (queue->elems[i])
{
free(queue->elems[i]->msg);
free(queue->elems[i]);
queue->elems[i] = NULL;
}
}
queue->ptr = 1;
free(queue->tmp_msg);
queue->tmp_msg = NULL;
}
/**
* msg_queue_pull:
* @queue : pointer to queue object
*
* Pulls highest priority message in queue.
*
* Returns: NULL if no message in queue, otherwise a string
* containing the message.
**/
const char *msg_queue_pull(msg_queue_t *queue)
{
struct queue_elem *front = NULL, *last = NULL,
*parent = NULL, *child = NULL;
size_t tmp_ptr = 1;
(void)parent;
(void)child;
(void)tmp_ptr;
/* Nothing in queue. */
if (!queue || queue->ptr == 1)
return NULL;
front = (struct queue_elem*)queue->elems[1];
front->duration--;
if (front->duration > 0)
return front->msg;
free(queue->tmp_msg);
queue->tmp_msg = front->msg;
front->msg = NULL;
front = (struct queue_elem*)queue->elems[1];
last = (struct queue_elem*)queue->elems[--queue->ptr];
queue->elems[1] = last;
free(front);
for (;;)
{
size_t switch_index = tmp_ptr;
bool left = (tmp_ptr * 2 <= queue->ptr)
&& (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]);
bool right = (tmp_ptr * 2 + 1 <= queue->ptr)
&& (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]);
if (!left && !right)
break;
if (left && !right)
switch_index <<= 1;
else if (right && !left)
switch_index += switch_index + 1;
else
{
if (queue->elems[tmp_ptr * 2]
>= queue->elems[tmp_ptr * 2 + 1])
switch_index <<= 1;
else
switch_index += switch_index + 1;
}
parent = (struct queue_elem*)queue->elems[tmp_ptr];
child = (struct queue_elem*)queue->elems[switch_index];
queue->elems[tmp_ptr] = child;
queue->elems[switch_index] = parent;
tmp_ptr = switch_index;
}
return queue->tmp_msg;
}