mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-29 19:20:48 +00:00
226 lines
5.4 KiB
C
226 lines
5.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <boolean.h>
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#include "message_queue.h"
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#include <compat/posix_string.h>
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struct queue_elem
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{
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unsigned duration;
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unsigned prio;
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char *msg;
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};
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struct msg_queue
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{
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struct queue_elem **elems;
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size_t ptr;
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size_t size;
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char *tmp_msg;
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};
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/**
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* msg_queue_new:
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* @size : maximum size of message
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*
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* Creates a message queue with maximum size different messages.
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*
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* Returns: NULL if allocation error, pointer to a message queue
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* if successful. Has to be freed manually.
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**/
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msg_queue_t *msg_queue_new(size_t size)
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{
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msg_queue_t *queue = (msg_queue_t*)calloc(1, sizeof(*queue));
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if (!queue)
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return NULL;
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queue->size = size + 1;
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queue->elems = (struct queue_elem**)
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calloc(queue->size,sizeof(struct queue_elem*));
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if (!queue->elems)
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{
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free(queue);
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return NULL;
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}
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queue->ptr = 1;
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return queue;
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}
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/**
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* msg_queue_free:
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* @queue : pointer to queue object
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*
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* Frees message queue..
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**/
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void msg_queue_free(msg_queue_t *queue)
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{
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if (queue)
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{
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msg_queue_clear(queue);
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free(queue->elems);
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}
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free(queue);
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}
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/**
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* msg_queue_push:
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* @queue : pointer to queue object
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* @msg : message to add to the queue
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* @prio : priority level of the message
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* @duration : how many times the message can be pulled
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* before it vanishes (E.g. show a message for
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* 3 seconds @ 60fps = 180 duration).
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*
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* Push a new message onto the queue.
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**/
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void msg_queue_push(msg_queue_t *queue, const char *msg,
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unsigned prio, unsigned duration)
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{
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size_t tmp_ptr = 0;
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struct queue_elem *new_elem = NULL;
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if (!queue || queue->ptr >= queue->size)
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return;
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new_elem = (struct queue_elem*)calloc(1, sizeof(struct queue_elem));
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if (!new_elem)
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return;
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new_elem->prio = prio;
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new_elem->duration = duration;
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new_elem->msg = msg ? strdup(msg) : NULL;
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queue->elems[queue->ptr] = new_elem;
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tmp_ptr = queue->ptr++;
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while (tmp_ptr > 1)
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{
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struct queue_elem *parent = queue->elems[tmp_ptr >> 1];
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struct queue_elem *child = queue->elems[tmp_ptr];
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if (child->prio <= parent->prio)
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break;
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queue->elems[tmp_ptr >> 1] = child;
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queue->elems[tmp_ptr] = parent;
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tmp_ptr >>= 1;
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}
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}
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/**
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* msg_queue_clear:
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* @queue : pointer to queue object
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*
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* Clears out everything in the queue.
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**/
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void msg_queue_clear(msg_queue_t *queue)
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{
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size_t i;
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if (!queue)
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return;
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for (i = 1; i < queue->ptr; i++)
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{
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if (queue->elems[i])
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{
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free(queue->elems[i]->msg);
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free(queue->elems[i]);
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queue->elems[i] = NULL;
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}
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}
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queue->ptr = 1;
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free(queue->tmp_msg);
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queue->tmp_msg = NULL;
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}
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/**
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* msg_queue_pull:
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* @queue : pointer to queue object
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*
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* Pulls highest priority message in queue.
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*
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* Returns: NULL if no message in queue, otherwise a string
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* containing the message.
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**/
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const char *msg_queue_pull(msg_queue_t *queue)
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{
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struct queue_elem *front = NULL, *last = NULL,
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*parent = NULL, *child = NULL;
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size_t tmp_ptr = 1;
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(void)parent;
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(void)child;
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(void)tmp_ptr;
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/* Nothing in queue. */
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if (!queue || queue->ptr == 1)
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return NULL;
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front = (struct queue_elem*)queue->elems[1];
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front->duration--;
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if (front->duration > 0)
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return front->msg;
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free(queue->tmp_msg);
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queue->tmp_msg = front->msg;
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front->msg = NULL;
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front = (struct queue_elem*)queue->elems[1];
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last = (struct queue_elem*)queue->elems[--queue->ptr];
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queue->elems[1] = last;
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free(front);
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for (;;)
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{
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size_t switch_index = tmp_ptr;
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bool left = (tmp_ptr * 2 <= queue->ptr)
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&& (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]);
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bool right = (tmp_ptr * 2 + 1 <= queue->ptr)
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&& (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]);
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if (!left && !right)
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break;
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if (left && !right)
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switch_index <<= 1;
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else if (right && !left)
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switch_index += switch_index + 1;
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else
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{
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if (queue->elems[tmp_ptr * 2]
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>= queue->elems[tmp_ptr * 2 + 1])
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switch_index <<= 1;
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else
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switch_index += switch_index + 1;
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}
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parent = (struct queue_elem*)queue->elems[tmp_ptr];
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child = (struct queue_elem*)queue->elems[switch_index];
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queue->elems[tmp_ptr] = child;
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queue->elems[switch_index] = parent;
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tmp_ptr = switch_index;
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}
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return queue->tmp_msg;
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}
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