mirror of
https://github.com/libretro/RetroArch.git
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458 lines
15 KiB
C
458 lines
15 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "general.h"
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#include "conf/config_file.h"
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#include "config.def.h"
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#include <assert.h>
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#include <string.h>
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#include "hqflt/filters.h"
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#include "config.h"
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#include <ctype.h>
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struct settings g_settings;
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static void read_keybinds(config_file_t *conf);
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static void set_defaults(void)
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{
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const char *def_video = NULL;
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const char *def_audio = NULL;
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switch (VIDEO_DEFAULT_DRIVER)
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{
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case VIDEO_GL:
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def_video = "glfw";
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break;
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default:
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break;
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}
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switch (AUDIO_DEFAULT_DRIVER)
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{
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case AUDIO_RSOUND:
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def_audio = "rsound";
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break;
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case AUDIO_OSS:
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def_audio = "oss";
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break;
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case AUDIO_ALSA:
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def_audio = "alsa";
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break;
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case AUDIO_ROAR:
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def_audio = "roar";
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break;
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case AUDIO_AL:
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def_audio = "openal";
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break;
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default:
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break;
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}
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// No input atm ... It is in the GLFW driver.
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if (def_video)
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strncpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver) - 1);
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if (def_audio)
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strncpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver) - 1);
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g_settings.video.xscale = xscale;
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g_settings.video.yscale = yscale;
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g_settings.video.fullscreen = fullscreen;
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g_settings.video.fullscreen_x = fullscreen_x;
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g_settings.video.fullscreen_y = fullscreen_y;
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g_settings.video.vsync = vsync;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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g_settings.audio.enable = audio_enable;
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g_settings.audio.out_rate = out_rate;
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g_settings.audio.in_rate = in_rate;
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if (audio_device)
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strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
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g_settings.audio.latency = out_latency;
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g_settings.audio.sync = audio_sync;
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g_settings.audio.src_quality = SAMPLERATE_QUALITY;
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assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
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assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2));
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memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1));
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memcpy(g_settings.input.binds[1], snes_keybinds_2, sizeof(snes_keybinds_2));
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g_settings.input.save_state_key = SAVE_STATE_KEY;
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g_settings.input.load_state_key = LOAD_STATE_KEY;
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g_settings.input.toggle_fullscreen_key = TOGGLE_FULLSCREEN;
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g_settings.input.axis_threshold = AXIS_THRESHOLD;
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g_settings.input.exit_emulator_key = GLFW_KEY_ESC;
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}
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void parse_config(void)
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{
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memset(&g_settings, 0, sizeof(struct settings));
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config_file_t *conf = NULL;
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if (strlen(g_extern.config_path) > 0)
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{
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conf = config_file_new(g_extern.config_path);
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if (!conf)
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{
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SSNES_ERR("Couldn't find config at path: \"%s\"\n", g_extern.config_path);
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exit(1);
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}
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}
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else
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{
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const char *xdg = getenv("XDG_CONFIG_HOME");
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const char *home = getenv("HOME");
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if (xdg)
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{
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char conf_path[strlen(xdg) + strlen("/ssnes ")];
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strcpy(conf_path, xdg);
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strcat(conf_path, "/ssnes");
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conf = config_file_new(conf_path);
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}
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else if (home)
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{
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char conf_path[strlen(home) + strlen("/.ssnesrc ")];
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strcpy(conf_path, xdg);
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strcat(conf_path, "/.ssnesrc");
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conf = config_file_new(conf_path);
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}
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// Try this as a last chance...
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if (!conf)
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conf = config_file_new("/etc/ssnes.cfg");
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}
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set_defaults();
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if (conf == NULL)
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return;
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int tmp_int;
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double tmp_double;
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bool tmp_bool;
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char *tmp_str;
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// Video settings.
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if (config_get_double(conf, "video_xscale", &tmp_double))
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g_settings.video.xscale = tmp_double;
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if (config_get_double(conf, "video_yscale", &tmp_double))
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g_settings.video.yscale = tmp_double;
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if (config_get_int(conf, "video_fullscreen_x", &tmp_int))
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g_settings.video.fullscreen_x = tmp_int;
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if (config_get_int(conf, "video_fullscreen_y", &tmp_int))
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g_settings.video.fullscreen_y = tmp_int;
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if (config_get_bool(conf, "video_fullscreen", &tmp_bool))
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g_settings.video.fullscreen = tmp_bool;
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if (config_get_bool(conf, "video_vsync", &tmp_bool))
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g_settings.video.vsync = tmp_bool;
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if (config_get_bool(conf, "video_smooth", &tmp_bool))
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g_settings.video.smooth = tmp_bool;
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if (config_get_bool(conf, "video_force_aspect", &tmp_bool))
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g_settings.video.force_aspect = tmp_bool;
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if (config_get_string(conf, "video_cg_shader", &tmp_str))
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{
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strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1);
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free(tmp_str);
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}
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#ifdef HAVE_FILTER
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if (config_get_string(conf, "video_filter", &tmp_str))
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{
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unsigned filter = 0;
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if (strcasecmp(FILTER_HQ2X_STR, tmp_str) == 0)
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filter = FILTER_HQ2X;
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else if (strcasecmp(FILTER_HQ4X_STR, tmp_str) == 0)
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filter = FILTER_HQ4X;
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else if (strcasecmp(FILTER_GRAYSCALE_STR, tmp_str) == 0)
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filter = FILTER_GRAYSCALE;
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else if (strcasecmp(FILTER_BLEED_STR, tmp_str) == 0)
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filter = FILTER_BLEED;
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else if (strcasecmp(FILTER_NTSC_STR, tmp_str) == 0)
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filter = FILTER_NTSC;
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else
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{
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SSNES_ERR(
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"Invalid filter... Valid filters are:\n"
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"\t%s\n"
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"\t%s\n"
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"\t%s\n"
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"\t%s\n"
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"\t%s\n",
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FILTER_HQ2X_STR, FILTER_HQ4X_STR, FILTER_GRAYSCALE_STR,
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FILTER_BLEED_STR, FILTER_NTSC_STR);
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exit(1);
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}
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free(tmp_str);
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g_settings.video.filter = filter;
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}
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#endif
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// Input Settings.
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if (config_get_double(conf, "input_axis_threshold", &tmp_double))
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g_settings.input.axis_threshold = tmp_double;
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// Audio settings.
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if (config_get_bool(conf, "audio_enable", &tmp_bool))
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g_settings.audio.enable = tmp_bool;
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if (config_get_int(conf, "audio_out_rate", &tmp_int))
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g_settings.audio.out_rate = tmp_int;
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if (config_get_int(conf, "audio_in_rate", &tmp_int))
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g_settings.audio.in_rate = tmp_int;
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if (config_get_string(conf, "audio_device", &tmp_str))
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{
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strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1);
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free(tmp_str);
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}
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if (config_get_int(conf, "audio_latency", &tmp_int))
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g_settings.audio.latency = tmp_int;
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if (config_get_bool(conf, "audio_sync", &tmp_bool))
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g_settings.audio.sync = tmp_bool;
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if (config_get_int(conf, "audio_src_quality", &tmp_int))
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{
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int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST,
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SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY };
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if (tmp_int > 0 && tmp_int < 6)
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g_settings.audio.src_quality = quals[tmp_int];
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}
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if (config_get_string(conf, "video_driver", &tmp_str))
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{
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strncpy(g_settings.video.driver, tmp_str, sizeof(g_settings.video.driver) - 1);
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free(tmp_str);
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}
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if (config_get_string(conf, "audio_driver", &tmp_str))
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{
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strncpy(g_settings.audio.driver, tmp_str, sizeof(g_settings.audio.driver) - 1);
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free(tmp_str);
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}
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if (config_get_string(conf, "libsnes_path", &tmp_str))
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{
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strncpy(g_settings.libsnes, tmp_str, sizeof(g_settings.libsnes) - 1);
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free(tmp_str);
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}
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read_keybinds(conf);
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// TODO: Keybinds.
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config_file_free(conf);
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}
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struct bind_map
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{
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const char *key;
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const char *btn;
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const char *axis;
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int snes_key;
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};
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static const struct bind_map bind_maps[2][13] = {
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{
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{ "input_player1_a", "input_player1_a_btn", NULL, SNES_DEVICE_ID_JOYPAD_A },
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{ "input_player1_b", "input_player1_b_btn", NULL, SNES_DEVICE_ID_JOYPAD_B },
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{ "input_player1_y", "input_player1_y_btn", NULL, SNES_DEVICE_ID_JOYPAD_Y },
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{ "input_player1_x", "input_player1_x_btn", NULL, SNES_DEVICE_ID_JOYPAD_X },
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{ "input_player1_start", "input_player1_start_btn", NULL, SNES_DEVICE_ID_JOYPAD_START },
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{ "input_player1_select", "input_player1_select_btn", NULL, SNES_DEVICE_ID_JOYPAD_SELECT },
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{ "input_player1_l", "input_player1_l_btn", NULL, SNES_DEVICE_ID_JOYPAD_L },
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{ "input_player1_r", "input_player1_r_btn", NULL, SNES_DEVICE_ID_JOYPAD_R },
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{ "input_player1_left", "input_player1_left_btn", "input_player1_left_axis", SNES_DEVICE_ID_JOYPAD_LEFT },
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{ "input_player1_right", "input_player1_right_btn", "input_player1_right_axis", SNES_DEVICE_ID_JOYPAD_RIGHT },
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{ "input_player1_up", "input_player1_up_btn", "input_player1_up_axis", SNES_DEVICE_ID_JOYPAD_UP },
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{ "input_player1_down", "input_player1_down_btn", "input_player1_down_axis", SNES_DEVICE_ID_JOYPAD_DOWN },
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{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SNES_FAST_FORWARD_KEY }
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},
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{
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{ "input_player2_a", "input_player2_a_btn", NULL, SNES_DEVICE_ID_JOYPAD_A },
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{ "input_player2_b", "input_player2_b_btn", NULL, SNES_DEVICE_ID_JOYPAD_B },
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{ "input_player2_y", "input_player2_y_btn", NULL, SNES_DEVICE_ID_JOYPAD_Y },
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{ "input_player2_x", "input_player2_x_btn", NULL, SNES_DEVICE_ID_JOYPAD_X },
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{ "input_player2_start", "input_player2_start_btn", NULL, SNES_DEVICE_ID_JOYPAD_START },
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{ "input_player2_select", "input_player2_select_btn", NULL, SNES_DEVICE_ID_JOYPAD_SELECT },
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{ "input_player2_l", "input_player2_l_btn", NULL, SNES_DEVICE_ID_JOYPAD_L },
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{ "input_player2_r", "input_player2_r_btn", NULL, SNES_DEVICE_ID_JOYPAD_R },
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{ "input_player2_left", "input_player2_left_btn", "input_player2_left_axis", SNES_DEVICE_ID_JOYPAD_LEFT },
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{ "input_player2_right", "input_player2_right_btn", "input_player2_right_axis", SNES_DEVICE_ID_JOYPAD_RIGHT },
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{ "input_player2_up", "input_player2_up_btn", "input_player2_up_axis", SNES_DEVICE_ID_JOYPAD_UP },
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{ "input_player2_down", "input_player2_down_btn", "input_player2_down_axis", SNES_DEVICE_ID_JOYPAD_DOWN },
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{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SNES_FAST_FORWARD_KEY }
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}
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};
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struct glfw_map
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{
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const char *str;
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int key;
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};
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// Edit: Not portable to different input systems atm. Might move this map into the driver itself or something.
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static const struct glfw_map glfw_map[] = {
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{ "left", GLFW_KEY_LEFT },
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{ "right", GLFW_KEY_RIGHT },
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{ "up", GLFW_KEY_UP },
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{ "down", GLFW_KEY_DOWN },
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{ "enter", GLFW_KEY_ENTER },
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{ "rshift", GLFW_KEY_RSHIFT },
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{ "shift", GLFW_KEY_LSHIFT },
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{ "ctrl", GLFW_KEY_LCTRL },
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{ "alt", GLFW_KEY_LALT },
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{ "space", GLFW_KEY_SPACE },
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{ "escape", GLFW_KEY_ESC },
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{ "f1", GLFW_KEY_F1 },
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{ "f2", GLFW_KEY_F2 },
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{ "f3", GLFW_KEY_F3 },
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{ "f4", GLFW_KEY_F4 },
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{ "f5", GLFW_KEY_F5 },
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{ "f6", GLFW_KEY_F6 },
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{ "f7", GLFW_KEY_F7 },
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{ "f8", GLFW_KEY_F8 },
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{ "f9", GLFW_KEY_F9 },
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{ "f10", GLFW_KEY_F10 },
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{ "f11", GLFW_KEY_F11 },
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{ "f12", GLFW_KEY_F12 },
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};
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static struct snes_keybind *find_snes_bind(unsigned port, int id)
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{
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struct snes_keybind *binds = g_settings.input.binds[port];
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for (int i = 0; binds[i].id != -1; i++)
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{
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if (id == binds[i].id)
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return &binds[i];
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}
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return NULL;
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}
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static int find_glfw_bind(const char *str)
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{
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for (int i = 0; i < sizeof(glfw_map)/sizeof(struct glfw_map); i++)
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{
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if (strcasecmp(glfw_map[i].str, str) == 0)
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return glfw_map[i].key;
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}
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return -1;
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}
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static int find_glfw_key(const char *str)
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{
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// If the bind is a normal key-press ...
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if (strlen(str) == 1 && isalpha(*str))
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return toupper(*str);
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else // Check if we have a special mapping for it.
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return find_glfw_bind(str);
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}
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static void read_keybinds(config_file_t *conf)
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{
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char *tmp_key = NULL;
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int tmp_btn;
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char *tmp_axis = NULL;
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for (int j = 0; j < 1; j++)
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{
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for (int i = 0; i < sizeof(bind_maps[j])/sizeof(struct bind_map); i++)
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{
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struct snes_keybind *bind = find_snes_bind(j, bind_maps[j][i].snes_key);
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if (!bind)
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continue;
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if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key))
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{
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int key = find_glfw_key(tmp_key);
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if (key >= 0)
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bind->key = key;
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free(tmp_key);
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tmp_key = NULL;
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}
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if (bind_maps[j][i].btn && config_get_int(conf, bind_maps[j][i].btn, &tmp_btn))
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{
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if (tmp_btn >= 0)
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bind->joykey = tmp_btn;
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}
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if (bind_maps[j][i].axis && config_get_string(conf, bind_maps[j][i].axis, &tmp_axis))
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{
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if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-'))
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{
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int axis = strtol(tmp_axis + 1, NULL, 0);
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if (*tmp_axis == '+')
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bind->joyaxis = AXIS_POS(axis);
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else
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bind->joyaxis = AXIS_NEG(axis);
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}
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free(tmp_axis);
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tmp_axis = NULL;
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}
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}
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}
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char *tmp_str;
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if (config_get_string(conf, "input_toggle_fullscreen", &tmp_str))
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{
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int key = find_glfw_key(tmp_str);
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if (key >= 0)
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g_settings.input.toggle_fullscreen_key = key;
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free(tmp_str);
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}
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if (config_get_string(conf, "input_save_state", &tmp_str))
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{
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int key = find_glfw_key(tmp_str);
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if (key >= 0)
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g_settings.input.save_state_key = key;
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free(tmp_str);
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}
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if (config_get_string(conf, "input_load_state", &tmp_str))
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{
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int key = find_glfw_key(tmp_str);
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if (key >= 0)
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g_settings.input.load_state_key = key;
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free(tmp_str);
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}
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if (config_get_string(conf, "input_exit_emulator", &tmp_str))
|
|
{
|
|
int key = find_glfw_key(tmp_str);
|
|
if (key >= 0)
|
|
g_settings.input.exit_emulator_key = key;
|
|
free(tmp_str);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|