mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-29 19:20:48 +00:00
352 lines
8.4 KiB
C
352 lines
8.4 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sdlwrap.h"
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#include "SDL_syswm.h"
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#include "general.h"
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#include <assert.h>
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#endif
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// SDL 1.2 is portable, sure, but you still need some platform specific workarounds ;)
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// Hopefully SDL 1.3 will solve this more cleanly :D
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// Welcome to #ifdef HELL! :D
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//
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#if SDL_MODERN
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static SDL_Window* g_window;
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static SDL_GLContext g_ctx;
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#endif
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static bool g_fullscreen;
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static unsigned g_interval;
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void sdlwrap_set_swap_interval(unsigned interval, bool inited)
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{
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g_interval = interval;
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#if SDL_MODERN
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if (g_window)
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SDL_GL_SetSwapInterval(g_interval);
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#else
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if (inited)
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{
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#if defined(_WIN32)
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static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
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if (!wgl_swap_interval)
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{
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SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
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}
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if (wgl_swap_interval) wgl_swap_interval(g_interval);
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#elif defined(__APPLE__) && defined(HAVE_OPENGL)
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GLint val = g_interval;
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CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &val);
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#else
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static int (*glx_swap_interval)(int) = NULL;
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
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}
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
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}
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if (glx_swap_interval)
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glx_swap_interval(g_interval);
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else
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SSNES_WARN("Could not find GLX VSync call. :(\n");
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#endif
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}
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#endif
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}
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bool sdlwrap_init(void)
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{
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#if SDL_MODERN
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return SDL_VideoInit(NULL) == 0;
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#else
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if (SDL_WasInit(SDL_INIT_VIDEO))
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return true;
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return SDL_Init(SDL_INIT_VIDEO) == 0;
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#endif
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}
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#if SDL_MODERN
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void sdlwrap_destroy(void)
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{
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if (g_ctx)
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SDL_GL_DeleteContext(g_ctx);
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if (g_window)
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SDL_DestroyWindow(g_window);
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g_ctx = NULL;
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g_window = NULL;
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SDL_VideoQuit();
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}
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#else
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void sdlwrap_destroy(void)
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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#endif
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bool sdlwrap_set_video_mode(
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unsigned width, unsigned height,
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unsigned bits, bool fullscreen)
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{
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#if SDL_MODERN
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if (g_window)
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return true;
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#endif
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#if SDL_MODERN
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static const int resizable = SDL_WINDOW_RESIZABLE;
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#else
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#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
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static const int resizable = SDL_RESIZABLE;
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#else
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static const int resizable = 0;
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#endif
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#endif
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#if !SDL_MODERN
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, g_interval);
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#endif
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#if SDL_MODERN
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if (bits == 15)
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{
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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}
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g_window = SDL_CreateWindow("SSNES", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | (fullscreen ? SDL_WINDOW_FULLSCREEN : resizable));
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if (!g_window)
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return false;
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g_ctx = SDL_GL_CreateContext(g_window);
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#else
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if (!SDL_SetVideoMode(width, height, bits,
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SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : resizable)))
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return false;
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#endif
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int attr = 0;
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#if SDL_MODERN
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SDL_GL_SetSwapInterval(g_interval);
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#else
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SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
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if (attr <= 0 && g_interval)
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{
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SSNES_WARN("SDL failed to setup VSync, attempting to recover using native calls!\n");
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sdlwrap_set_swap_interval(g_interval, true);
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}
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#endif
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g_fullscreen = fullscreen;
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attr = 0;
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
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if (attr <= 0)
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SSNES_WARN("GL double buffer has not been enabled!\n");
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return true;
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}
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// SDL 1.2 has an awkward model where you need to "confirm" window resizing.
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// SDL 1.3 luckily removes this quirk.
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void sdlwrap_set_resize(unsigned width, unsigned height)
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{
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#if SDL_MODERN
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(void)width;
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(void)height;
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#else
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#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
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static const int resizable = SDL_RESIZABLE;
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#else
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static const int resizable = 0;
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#endif
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SDL_SetVideoMode(width, height, 0, SDL_OPENGL | (g_fullscreen ? SDL_FULLSCREEN : resizable));
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#endif
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}
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void sdlwrap_wm_set_caption(const char *str)
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{
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#if SDL_MODERN
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SDL_SetWindowTitle(g_window, str);
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#else
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SDL_WM_SetCaption(str, NULL);
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#endif
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}
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void sdlwrap_swap_buffers(void)
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{
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#if SDL_MODERN
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SDL_GL_SwapWindow(g_window);
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#else
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SDL_GL_SwapBuffers();
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#endif
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}
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bool sdlwrap_key_pressed(int key)
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{
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int num_keys;
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#if SDL_MODERN
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Uint8 *keymap = SDL_GetKeyboardState(&num_keys);
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key = SDL_GetScancodeFromKey(key);
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if (key >= num_keys)
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return false;
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return keymap[key];
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#else
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Uint8 *keymap = SDL_GetKeyState(&num_keys);
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if (key >= num_keys)
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return false;
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return keymap[key];
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#endif
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}
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// 1.2 specific workaround for tiling WMs. In 1.3 we call GetSize directly, so we don't need to rely on
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// proper event handling (I hope).
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#if !defined(__APPLE__) && !defined(_WIN32) && !SDL_MODERN
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static void sdlwrap_get_window_size(unsigned *width, unsigned *height)
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWMInfo(&info);
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XWindowAttributes target;
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info.info.x11.lock_func();
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XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
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&target);
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info.info.x11.unlock_func();
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*width = target.width;
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*height = target.height;
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}
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#endif
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void sdlwrap_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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*quit = false;
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*resize = false;
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SDL_Event event;
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#if SDL_MODERN
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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*quit = true;
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return;
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case SDL_WINDOWEVENT:
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_CLOSE:
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*quit = true;
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return;
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case SDL_WINDOWEVENT_RESIZED:
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*resize = true;
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*width = event.window.data1;
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*height = event.window.data2;
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break;
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}
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break;
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}
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}
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if (!*resize)
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{
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int w, h;
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SDL_GetWindowSize(g_window, &w, &h);
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if (*width != (unsigned)w || *height != (unsigned)h)
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{
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*resize = true;
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*width = w;
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*height = h;
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}
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}
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#else
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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*quit = true;
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break;
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case SDL_VIDEORESIZE:
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*resize = true;
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*width = event.resize.w;
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*height = event.resize.h;
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break;
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}
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}
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#if !defined(__APPLE__) && !defined(_WIN32)
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// Hack to workaround limitations in tiling WMs ...
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if (!*resize && !g_fullscreen)
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{
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unsigned new_width, new_height;
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sdlwrap_get_window_size(&new_width, &new_height);
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if ((new_width != *width || new_height != *height) || (frame_count == 10)) // Ugly hack :D
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{
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*resize = true;
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*width = new_width;
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*height = new_height;
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SSNES_LOG("GL: Verified window size: %u x %u\n", *width, *height);
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}
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}
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#endif
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#endif
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}
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bool sdlwrap_get_wm_info(SDL_SysWMinfo *info)
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{
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#if SDL_MODERN
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if (g_window)
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return SDL_GetWindowWMInfo(g_window, info);
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else
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return SDL_GetWMInfo(info) == 1;
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#else
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return SDL_GetWMInfo(info) == 1;
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#endif
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}
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bool sdlwrap_window_has_focus(void)
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{
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#if SDL_MODERN
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Uint32 flags = SDL_GetWindowFlags(g_window);
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flags &= SDL_WINDOW_INPUT_FOCUS;
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return flags == SDL_WINDOW_INPUT_FOCUS;
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#else
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return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
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#endif
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}
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