mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 06:11:17 +00:00
395 lines
10 KiB
C++
395 lines
10 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <retro_miscellaneous.h>
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#include <file/file_path.h>
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#include <streams/file_stream.h>
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#include <lists/string_list.h>
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#include <string/stdstring.h>
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#include "glslang_util.hpp"
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#include "glslang.hpp"
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#include "../../verbosity.h"
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using namespace std;
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bool glslang_read_shader_file(const char *path, vector<string> *output, bool root_file)
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{
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vector<const char *> lines;
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char include_path[PATH_MAX_LENGTH];
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char tmp[PATH_MAX_LENGTH];
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char *ptr = NULL;
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char *buf = nullptr;
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ssize_t len = 0;
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const char *basename = path_basename(path);
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include_path[0] = tmp[0] = '\0';
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if (!filestream_read_file(path, (void**)&buf, &len))
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{
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RARCH_ERR("Failed to open shader file: \"%s\".\n", path);
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return false;
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}
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/* Cannot use string_split since it removes blank lines (strtok). */
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ptr = buf;
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while (ptr && *ptr)
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{
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char *next_ptr = NULL;
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lines.push_back(ptr);
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next_ptr = strchr(ptr, '\n');
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if (next_ptr)
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{
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ptr = next_ptr + 1;
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*next_ptr = '\0';
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}
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else
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ptr = nullptr;
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}
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if (lines.empty())
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goto error;
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if (root_file)
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{
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if (strstr(lines[0], "#version ") != lines[0])
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{
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RARCH_ERR("First line of the shader must contain a valid #version string.\n");
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return false;
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}
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output->push_back(lines[0]);
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/* Allows us to use #line to make dealing with shader errors easier.
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* This is supported by glslang, but since we always use glslang statically,
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* this is fine. */
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output->push_back("#extension GL_GOOGLE_cpp_style_line_directive : require");
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}
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/* At least VIM treats the first line as line #1,
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* so offset everything by one. */
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snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", root_file ? 2 : 1, basename);
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output->push_back(tmp);
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for (size_t i = root_file ? 1 : 0; i < lines.size(); i++)
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{
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const char *line = lines[i];
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if (strstr(line, "#include ") == line)
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{
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char *closing = NULL;
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char *c = (char*)strchr(line, '"');
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if (!c)
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{
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RARCH_ERR("Invalid include statement \"%s\".\n", line);
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goto error;
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}
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c++;
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closing = (char*)strchr(c, '"');
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if (!closing)
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{
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RARCH_ERR("Invalid include statement \"%s\".\n", line);
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goto error;
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}
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*closing = '\0';
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fill_pathname_resolve_relative(include_path, path, c, sizeof(include_path));
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if (!glslang_read_shader_file(include_path, output, false))
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goto error;
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/* After including a file, use line directive
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* to pull it back to current file. */
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snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", unsigned(i + 1), basename);
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output->push_back(tmp);
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}
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else if (strstr(line, "#endif") || strstr(line, "#pragma"))
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{
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/* #line seems to be ignored if preprocessor tests fail,
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* so we should reapply #line after each #endif.
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* Add extra offset here since we're setting #line
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* for the line after this one.
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*/
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snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", unsigned(i + 2), basename);
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output->push_back(line);
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output->push_back(tmp);
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}
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else
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output->push_back(line);
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}
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free(buf);
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return true;
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error:
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free(buf);
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return false;
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}
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static string build_stage_source(const vector<string> &lines, const char *stage)
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{
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ostringstream str;
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bool active = true;
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/* Version header. */
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str << lines.front();
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str << '\n';
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for (auto itr = begin(lines) + 1; itr != end(lines); ++itr)
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{
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if (itr->find("#pragma stage ") == 0)
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{
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if (stage)
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{
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auto expected = string("#pragma stage ") + stage;
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active = itr->find(expected) != string::npos;
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}
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}
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else if (itr->find("#pragma name ") == 0 ||
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itr->find("#pragma format ") == 0)
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{
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/* Ignore */
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}
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else if (active)
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str << *itr;
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str << '\n';
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}
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return str.str();
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}
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static const char *glslang_formats[] = {
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"R8_UNORM",
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"R8_UINT",
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"R8_SINT",
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"R8G8_UNORM",
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"R8G8_UINT",
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"R8G8_SINT",
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"R8G8B8A8_UNORM",
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"R8G8B8A8_UINT",
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"R8G8B8A8_SINT",
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"R8G8B8A8_SRGB",
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"A2B10G10R10_UNORM_PACK32",
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"A2B10G10R10_UINT_PACK32",
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"R16_UINT",
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"R16_SINT",
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"R16_SFLOAT",
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"R16G16_UINT",
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"R16G16_SINT",
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"R16G16_SFLOAT",
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"R16G16B16A16_UINT",
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"R16G16B16A16_SINT",
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"R16G16B16A16_SFLOAT",
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"R32_UINT",
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"R32_SINT",
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"R32_SFLOAT",
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"R32G32_UINT",
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"R32G32_SINT",
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"R32G32_SFLOAT",
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"R32G32B32A32_UINT",
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"R32G32B32A32_SINT",
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"R32G32B32A32_SFLOAT",
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"UNKNOWN",
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};
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const char *glslang_format_to_string(enum glslang_format fmt)
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{
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return glslang_formats[fmt];
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}
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static glslang_format glslang_find_format(const char *fmt)
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{
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#undef FMT
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#define FMT(x) if (string_is_equal(fmt, #x)) return SLANG_FORMAT_ ## x
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FMT(R8_UNORM);
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FMT(R8_UINT);
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FMT(R8_SINT);
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FMT(R8G8_UNORM);
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FMT(R8G8_UINT);
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FMT(R8G8_SINT);
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FMT(R8G8B8A8_UNORM);
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FMT(R8G8B8A8_UINT);
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FMT(R8G8B8A8_SINT);
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FMT(R8G8B8A8_SRGB);
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FMT(A2B10G10R10_UNORM_PACK32);
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FMT(A2B10G10R10_UINT_PACK32);
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FMT(R16_UINT);
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FMT(R16_SINT);
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FMT(R16_SFLOAT);
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FMT(R16G16_UINT);
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FMT(R16G16_SINT);
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FMT(R16G16_SFLOAT);
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FMT(R16G16B16A16_UINT);
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FMT(R16G16B16A16_SINT);
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FMT(R16G16B16A16_SFLOAT);
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FMT(R32_UINT);
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FMT(R32_SINT);
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FMT(R32_SFLOAT);
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FMT(R32G32_UINT);
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FMT(R32G32_SINT);
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FMT(R32G32_SFLOAT);
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FMT(R32G32B32A32_UINT);
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FMT(R32G32B32A32_SINT);
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FMT(R32G32B32A32_SFLOAT);
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return SLANG_FORMAT_UNKNOWN;
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}
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bool glslang_parse_meta(const vector<string> &lines, glslang_meta *meta)
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{
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char id[64];
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char desc[64];
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id[0] = desc[0] = '\0';
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*meta = glslang_meta{};
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for (auto &line : lines)
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{
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if (line.find("#pragma name ") == 0)
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{
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const char *str = NULL;
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if (!meta->name.empty())
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{
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RARCH_ERR("[slang]: Trying to declare multiple names for file.\n");
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return false;
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}
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str = line.c_str() + strlen("#pragma name ");
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while (*str == ' ')
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str++;
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meta->name = str;
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}
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else if (line.find("#pragma parameter ") == 0)
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{
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float initial, minimum, maximum, step;
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int ret = sscanf(line.c_str(), "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f",
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id, desc, &initial, &minimum, &maximum, &step);
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if (ret == 5)
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{
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step = 0.1f * (maximum - minimum);
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ret = 6;
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}
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if (ret == 6)
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{
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auto itr = find_if(begin(meta->parameters), end(meta->parameters), [&](const glslang_parameter ¶m) {
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return param.id == id;
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});
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/* Allow duplicate #pragma parameter, but only
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* if they are exactly the same. */
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if (itr != end(meta->parameters))
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{
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if ( itr->desc != desc ||
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itr->initial != initial ||
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itr->minimum != minimum ||
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itr->maximum != maximum ||
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itr->step != step
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)
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{
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RARCH_ERR("[slang]: Duplicate parameters found for \"%s\", but arguments do not match.\n", id);
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return false;
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}
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}
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else
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meta->parameters.push_back({ id, desc, initial, minimum, maximum, step });
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}
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else
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{
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RARCH_ERR("[slang]: Invalid #pragma parameter line: \"%s\".\n", line.c_str());
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return false;
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}
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}
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else if (line.find("#pragma format ") == 0)
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{
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const char *str = NULL;
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if (meta->rt_format != SLANG_FORMAT_UNKNOWN)
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{
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RARCH_ERR("[slang]: Trying to declare format multiple times for file.\n");
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return false;
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}
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str = line.c_str() + strlen("#pragma format ");
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while (*str == ' ')
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str++;
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meta->rt_format = glslang_find_format(str);
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if (meta->rt_format == SLANG_FORMAT_UNKNOWN)
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{
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RARCH_ERR("[slang]: Failed to find format \"%s\".\n", str);
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return false;
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}
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}
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}
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return true;
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}
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bool glslang_compile_shader(const char *shader_path, glslang_output *output)
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{
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vector<string> lines;
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RARCH_LOG("[slang]: Compiling shader \"%s\".\n", shader_path);
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if (!glslang_read_shader_file(shader_path, &lines, true))
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return false;
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if (!glslang_parse_meta(lines, &output->meta))
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return false;
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if ( !glslang::compile_spirv(build_stage_source(lines, "vertex"),
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glslang::StageVertex, &output->vertex))
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{
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RARCH_ERR("Failed to compile vertex shader stage.\n");
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return false;
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}
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if ( !glslang::compile_spirv(build_stage_source(lines, "fragment"),
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glslang::StageFragment, &output->fragment))
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{
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RARCH_ERR("Failed to compile fragment shader stage.\n");
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return false;
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}
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return true;
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}
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