mirror of
https://github.com/libretro/RetroArch.git
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262d77546b
Adding a key to toggle between playing and spectating. This key takes the place of the previous flip key, although player flipping does continue to work (and must be rebound if you still want it)
146 lines
4.3 KiB
C
146 lines
4.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __INPUT_DEFINES__H
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#define __INPUT_DEFINES__H
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#include <stdint.h>
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#include <retro_common_api.h>
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RETRO_BEGIN_DECLS
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#define MAX_USERS 16
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#define RARCH_FIRST_CUSTOM_BIND 16
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#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
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/* RetroArch specific bind IDs. */
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enum
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{
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/* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for
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* RetroArch specifically.
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* Analogs (RETRO_DEVICE_ANALOG) */
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RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
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RARCH_ANALOG_LEFT_X_MINUS,
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RARCH_ANALOG_LEFT_Y_PLUS,
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RARCH_ANALOG_LEFT_Y_MINUS,
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RARCH_ANALOG_RIGHT_X_PLUS,
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RARCH_ANALOG_RIGHT_X_MINUS,
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RARCH_ANALOG_RIGHT_Y_PLUS,
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RARCH_ANALOG_RIGHT_Y_MINUS,
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/* Turbo */
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RARCH_TURBO_ENABLE,
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RARCH_CUSTOM_BIND_LIST_END,
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/* Command binds. Not related to game input,
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* only usable for port 0. */
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RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
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RARCH_FAST_FORWARD_HOLD_KEY,
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RARCH_LOAD_STATE_KEY,
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RARCH_SAVE_STATE_KEY,
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RARCH_FULLSCREEN_TOGGLE_KEY,
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RARCH_QUIT_KEY,
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RARCH_STATE_SLOT_PLUS,
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RARCH_STATE_SLOT_MINUS,
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RARCH_REWIND,
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RARCH_MOVIE_RECORD_TOGGLE,
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RARCH_PAUSE_TOGGLE,
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RARCH_FRAMEADVANCE,
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RARCH_RESET,
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RARCH_SHADER_NEXT,
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RARCH_SHADER_PREV,
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RARCH_CHEAT_INDEX_PLUS,
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RARCH_CHEAT_INDEX_MINUS,
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RARCH_CHEAT_TOGGLE,
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RARCH_SCREENSHOT,
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RARCH_MUTE,
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RARCH_OSK,
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RARCH_NETPLAY_FLIP,
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RARCH_NETPLAY_GAME_WATCH,
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RARCH_SLOWMOTION,
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RARCH_ENABLE_HOTKEY,
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RARCH_VOLUME_UP,
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RARCH_VOLUME_DOWN,
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RARCH_OVERLAY_NEXT,
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RARCH_DISK_EJECT_TOGGLE,
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RARCH_DISK_NEXT,
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RARCH_DISK_PREV,
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RARCH_GRAB_MOUSE_TOGGLE,
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RARCH_GAME_FOCUS_TOGGLE,
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RARCH_MENU_TOGGLE,
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RARCH_BIND_LIST_END,
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RARCH_BIND_LIST_END_NULL
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};
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enum analog_dpad_mode
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{
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ANALOG_DPAD_NONE = 0,
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ANALOG_DPAD_LSTICK,
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ANALOG_DPAD_RSTICK,
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ANALOG_DPAD_LAST
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};
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/* Specialized _MOUSE that targets the full screen regardless of viewport.
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*/
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#define RARCH_DEVICE_MOUSE_SCREEN (RETRO_DEVICE_MOUSE | 0x10000)
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/* Specialized _POINTER that targets the full screen regardless of viewport.
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* Should not be used by a libretro implementation as coordinates returned
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* make no sense.
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*
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* It is only used internally for overlays. */
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#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
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#define RARCH_DEVICE_ID_POINTER_BACK (RETRO_DEVICE_ID_POINTER_PRESSED | 0x10000)
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/* libretro has 16 buttons from 0-15 (libretro.h)
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* Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme
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* internally in RetroArch for simplicity, so they are mapped into [16, 23].
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*/
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#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
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#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
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#define AXIS_NONE UINT32_C(0xFFFFFFFF)
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#define AXIS_DIR_NONE UINT16_C(0xFFFF)
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#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
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#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
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#define NO_BTN UINT16_C(0xFFFF)
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#define HAT_UP_SHIFT 15
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#define HAT_DOWN_SHIFT 14
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#define HAT_LEFT_SHIFT 13
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#define HAT_RIGHT_SHIFT 12
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#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
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#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
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#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
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#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
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#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
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#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
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#define GET_HAT_DIR(x) (x & HAT_MASK)
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#define GET_HAT(x) (x & (~HAT_MASK))
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RETRO_END_DECLS
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#endif
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