RetroArch/wiiu
gblues 1eea48d0c8 Fix crash on exit bug
== DETAILS

Turns out freeing memory that's already been freed is.. bad.

Fix two double-free instances; one due to over-freeing and the other
due to wrong order-of-operations causing a double free.

Also updated logging a little.

== TESTING

The GC adapter still clobbers slot 0, but the "emergency exit" sequence
works to quit RA cleanly.
2018-03-29 23:37:11 -07:00
..
fs WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
include WIP: evolve driver implementation 2018-03-29 23:37:11 -07:00
input Fix crash on exit bug 2018-03-29 23:37:11 -07:00
slang (tools) add the tool used to generate the d3d headers. 2018-01-21 04:28:06 +01:00
system Update imports.h 2018-02-25 13:53:57 +00:00
wut/elf2rpl WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
gx2_shader_inl.h (WIIU) add remaining menu shaders. 2018-01-12 02:54:45 +01:00
hbl.c Fix disabled HID code, add defensive programming 2018-01-18 19:57:19 -08:00
hbl.h WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
link_elf.ld [WiiU] Rewrite exception handler 2017-08-04 21:30:49 +10:00
link_rpl.ld [WiiU] Rewrite exception handler 2017-08-04 21:30:49 +10:00
link.ld (WIIU) misc. 2016-11-02 22:06:15 +01:00
net_listen.sh Minor cleanups 2018-01-13 12:16:37 -08:00
net_send.sh (WiiU) fix wiiload script. 2016-11-10 08:32:45 +01:00
run.sh (WIIU) fix net logger. 2018-01-04 17:21:16 +01:00
shader_utils.c (WIIU) check for NULL in gfd_free 2018-01-07 03:40:03 +01:00
shader_utils.h WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
wiiu_dbg.h (tools) add the tool used to generate the d3d headers. 2018-01-21 04:28:06 +01:00