RetroArch/gfx/drivers_shader/slang_reflection.cpp
2016-03-26 18:27:17 +01:00

542 lines
16 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "spir2cross.hpp"
#include "slang_reflection.hpp"
#include <vector>
#include <stdio.h>
#include "../../verbosity.h"
using namespace std;
using namespace spir2cross;
static bool slang_texture_semantic_is_array(slang_texture_semantic sem)
{
switch (sem)
{
case SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY:
case SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT:
case SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK:
return true;
default:
return false;
}
}
slang_reflection::slang_reflection()
{
for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
{
semantic_textures[i].resize(
slang_texture_semantic_is_array(static_cast<slang_texture_semantic>(i))
? 0 : 1);
}
}
static const char *texture_semantic_names[] = {
"Original",
"Source",
"OriginalHistory",
"PassOutput",
"PassFeedback",
nullptr
};
static const char *texture_semantic_uniform_names[] = {
"OriginalSize",
"SourceSize",
"OriginalHistorySize",
"PassOutputSize",
"PassFeedbackSize",
nullptr
};
static const char *semantic_uniform_names[] = {
"MVP",
"OutputSize",
"FinalViewportSize",
"FrameCount",
};
static slang_texture_semantic slang_name_to_texture_semantic_array(const string &name, const char **names,
unsigned *index)
{
unsigned i = 0;
while (*names)
{
auto n = *names;
auto semantic = static_cast<slang_texture_semantic>(i);
if (slang_texture_semantic_is_array(semantic))
{
size_t baselen = strlen(n);
int cmp = strncmp(n, name.c_str(), baselen);
if (cmp == 0)
{
*index = strtoul(name.c_str() + baselen, nullptr, 0);
return semantic;
}
}
else if (name == n)
{
*index = 0;
return semantic;
}
i++;
names++;
}
return SLANG_INVALID_TEXTURE_SEMANTIC;
}
static slang_texture_semantic slang_name_to_texture_semantic(
const unordered_map<string, slang_texture_semantic_map> &semantic_map,
const string &name, unsigned *index)
{
auto itr = semantic_map.find(name);
if (itr != end(semantic_map))
{
*index = itr->second.index;
return itr->second.semantic;
}
return slang_name_to_texture_semantic_array(name, texture_semantic_names, index);
}
static slang_texture_semantic slang_uniform_name_to_texture_semantic(
const unordered_map<string, slang_texture_semantic_map> &semantic_map,
const string &name, unsigned *index)
{
auto itr = semantic_map.find(name);
if (itr != end(semantic_map))
{
*index = itr->second.index;
return itr->second.semantic;
}
return slang_name_to_texture_semantic_array(name, texture_semantic_uniform_names, index);
}
static slang_semantic slang_uniform_name_to_semantic(
const unordered_map<string, slang_semantic> &semantic_map,
const string &name)
{
auto itr = semantic_map.find(name);
if (itr != end(semantic_map))
return itr->second;
unsigned i = 0;
for (auto n : semantic_uniform_names)
{
if (name == n)
return static_cast<slang_semantic>(i);
i++;
}
return SLANG_INVALID_SEMANTIC;
}
template <typename T>
static void resize_minimum(T &vec, unsigned minimum)
{
if (vec.size() < minimum)
vec.resize(minimum);
}
static bool set_ubo_texture_offset(slang_reflection *reflection,
slang_texture_semantic semantic, unsigned index,
size_t offset)
{
resize_minimum(reflection->semantic_textures[semantic], index + 1);
auto &sem = reflection->semantic_textures[semantic][index];
if (sem.uniform)
{
if (sem.ubo_offset != offset)
{
RARCH_ERR("[slang]: Vertex and fragment have different offsets for same semantic %s #%u (%u vs. %u).\n",
texture_semantic_uniform_names[semantic],
index,
unsigned(sem.ubo_offset),
unsigned(offset));
return false;
}
}
sem.uniform = true;
sem.ubo_offset = offset;
return true;
}
static bool set_ubo_offset(slang_reflection *reflection, slang_semantic semantic,
size_t offset, unsigned num_components)
{
auto &sem = reflection->semantics[semantic];
if (sem.uniform)
{
if (sem.ubo_offset != offset)
{
RARCH_ERR("[slang]: Vertex and fragment have different offsets for same semantic %s (%u vs. %u).\n",
semantic_uniform_names[semantic],
unsigned(sem.ubo_offset),
unsigned(offset));
return false;
}
if (sem.num_components != num_components)
{
RARCH_ERR("[slang]: Vertex and fragment have different components for same semantic %s (%u vs. %u).\n",
semantic_uniform_names[semantic],
unsigned(sem.num_components),
unsigned(num_components));
}
}
sem.uniform = true;
sem.ubo_offset = offset;
sem.num_components = num_components;
return true;
}
static bool validate_type_for_semantic(const SPIRType &type, slang_semantic sem)
{
if (!type.array.empty())
return false;
if (type.basetype != SPIRType::Float && type.basetype != SPIRType::Int && type.basetype != SPIRType::UInt)
return false;
switch (sem)
{
case SLANG_SEMANTIC_MVP:
// mat4
return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 4;
case SLANG_SEMANTIC_FRAME_COUNT:
// uint
return type.basetype == SPIRType::UInt && type.vecsize == 1 && type.columns == 1;
default:
// vec4
return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 1;
}
}
static bool validate_type_for_texture_semantic(const SPIRType &type)
{
if (!type.array.empty())
return false;
return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 1;
}
static bool add_active_buffer_ranges(const Compiler &compiler, const Resource &resource,
slang_reflection *reflection)
{
// Get which uniforms are actually in use by this shader.
auto ranges = compiler.get_active_buffer_ranges(resource.id);
for (auto &range : ranges)
{
auto &name = compiler.get_member_name(resource.type_id, range.index);
auto &type = compiler.get_type(compiler.get_type(resource.type_id).member_types[range.index]);
unsigned tex_sem_index = 0;
auto sem = slang_uniform_name_to_semantic(*reflection->semantic_map, name);
auto tex_sem = slang_uniform_name_to_texture_semantic(*reflection->texture_semantic_uniform_map,
name, &tex_sem_index);
if (tex_sem == SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT && tex_sem_index >= reflection->pass_number)
{
RARCH_ERR("[slang]: Non causal filter chain detected. Shader is trying to use output from pass #%u, but this shader is pass #%u.\n",
tex_sem_index, reflection->pass_number);
return false;
}
if (sem != SLANG_INVALID_SEMANTIC)
{
if (!validate_type_for_semantic(type, sem))
{
RARCH_ERR("[slang]: Underlying type of semantic is invalid.\n");
return false;
}
if (!set_ubo_offset(reflection, sem, range.offset, type.vecsize))
return false;
}
else if (tex_sem != SLANG_INVALID_TEXTURE_SEMANTIC)
{
if (!validate_type_for_texture_semantic(type))
{
RARCH_ERR("[slang]: Underlying type of texture semantic is invalid.\n");
return false;
}
if (!set_ubo_texture_offset(reflection, tex_sem, tex_sem_index, range.offset))
return false;
}
else
{
// TODO: Handle invalid semantics as user defined.
RARCH_ERR("[slang]: Unknown semantic found.\n");
return false;
}
}
return true;
}
static bool slang_reflect(const Compiler &vertex_compiler, const Compiler &fragment_compiler,
const ShaderResources &vertex, const ShaderResources &fragment,
slang_reflection *reflection)
{
// Validate use of unexpected types.
if (
!vertex.sampled_images.empty() ||
!vertex.storage_buffers.empty() ||
!vertex.subpass_inputs.empty() ||
!vertex.storage_images.empty() ||
!vertex.atomic_counters.empty() ||
!vertex.push_constant_buffers.empty() ||
!fragment.storage_buffers.empty() ||
!fragment.subpass_inputs.empty() ||
!fragment.storage_images.empty() ||
!fragment.atomic_counters.empty() ||
!fragment.push_constant_buffers.empty())
{
RARCH_ERR("[slang]: Invalid resource type detected.\n");
return false;
}
// Validate vertex input.
if (vertex.stage_inputs.size() != 2)
{
RARCH_ERR("[slang]: Vertex must have two attributes.\n");
return false;
}
if (fragment.stage_outputs.size() != 1)
{
RARCH_ERR("[slang]: Multiple render targets not supported.\n");
return false;
}
if (fragment_compiler.get_decoration(fragment.stage_outputs[0].id, spv::DecorationLocation) != 0)
{
RARCH_ERR("[slang]: Render target must use location = 0.\n");
return false;
}
uint32_t location_mask = 0;
for (auto &input : vertex.stage_inputs)
location_mask |= 1 << vertex_compiler.get_decoration(input.id, spv::DecorationLocation);
if (location_mask != 0x3)
{
RARCH_ERR("[slang]: The two vertex attributes do not use location = 0 and location = 1.\n");
return false;
}
// Validate the single uniform buffer.
if (vertex.uniform_buffers.size() > 1)
{
RARCH_ERR("[slang]: Vertex must use zero or one uniform buffer.\n");
return false;
}
if (fragment.uniform_buffers.size() > 1)
{
RARCH_ERR("[slang]: Fragment must use zero or one uniform buffer.\n");
return false;
}
uint32_t vertex_ubo = vertex.uniform_buffers.empty() ? 0 : vertex.uniform_buffers[0].id;
uint32_t fragment_ubo = fragment.uniform_buffers.empty() ? 0 : fragment.uniform_buffers[0].id;
if (vertex_ubo &&
vertex_compiler.get_decoration(vertex_ubo, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
return false;
}
if (fragment_ubo &&
fragment_compiler.get_decoration(fragment_ubo, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
return false;
}
unsigned vertex_ubo_binding = vertex_ubo ?
vertex_compiler.get_decoration(vertex_ubo, spv::DecorationBinding) : -1u;
unsigned fragment_ubo_binding = fragment_ubo ?
fragment_compiler.get_decoration(fragment_ubo, spv::DecorationBinding) : -1u;
bool has_ubo = vertex_ubo || fragment_ubo;
if (vertex_ubo_binding != -1u &&
fragment_ubo_binding != -1u &&
vertex_ubo_binding != fragment_ubo_binding)
{
RARCH_ERR("[slang]: Vertex and fragment uniform buffer must have same binding.\n");
return false;
}
unsigned ubo_binding = vertex_ubo_binding != -1u ? vertex_ubo_binding : fragment_ubo_binding;
if (has_ubo && ubo_binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("[slang]: Binding %u is out of range.\n", ubo_binding);
return false;
}
reflection->ubo_binding = has_ubo ? ubo_binding : 0;
reflection->ubo_stage_mask = 0;
reflection->ubo_size = 0;
if (vertex_ubo)
{
reflection->ubo_stage_mask |= SLANG_STAGE_VERTEX_MASK;
reflection->ubo_size = max(reflection->ubo_size,
vertex_compiler.get_declared_struct_size(vertex_compiler.get_type(vertex.uniform_buffers[0].type_id)));
}
if (fragment_ubo)
{
reflection->ubo_stage_mask |= SLANG_STAGE_FRAGMENT_MASK;
reflection->ubo_size = max(reflection->ubo_size,
fragment_compiler.get_declared_struct_size(fragment_compiler.get_type(fragment.uniform_buffers[0].type_id)));
}
// Find all relevant uniforms.
if (vertex_ubo && !add_active_buffer_ranges(vertex_compiler, vertex.uniform_buffers[0], reflection))
return false;
if (fragment_ubo && !add_active_buffer_ranges(fragment_compiler, fragment.uniform_buffers[0], reflection))
return false;
uint32_t binding_mask = has_ubo ? (1 << ubo_binding) : 0;
// On to textures.
for (auto &texture : fragment.sampled_images)
{
unsigned set = fragment_compiler.get_decoration(texture.id,
spv::DecorationDescriptorSet);
unsigned binding = fragment_compiler.get_decoration(texture.id,
spv::DecorationBinding);
if (set != 0)
{
RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
return false;
}
if (binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("[slang]: Binding %u is out of range.\n", ubo_binding);
return false;
}
if (binding_mask & (1 << binding))
{
RARCH_ERR("[slang]: Binding %u is already in use.\n", binding);
return false;
}
binding_mask |= 1 << binding;
unsigned array_index = 0;
slang_texture_semantic index = slang_name_to_texture_semantic(*reflection->texture_semantic_map,
texture.name, &array_index);
if (index == SLANG_INVALID_TEXTURE_SEMANTIC)
{
RARCH_ERR("[slang]: Non-semantic textures not supported yet.\n");
return false;
}
resize_minimum(reflection->semantic_textures[index], array_index + 1);
auto &semantic = reflection->semantic_textures[index][array_index];
semantic.binding = binding;
semantic.stage_mask = SLANG_STAGE_FRAGMENT_MASK;
semantic.texture = true;
}
RARCH_LOG("[slang]: Reflection\n");
RARCH_LOG("[slang]: Textures:\n");
for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
{
unsigned index = 0;
for (auto &sem : reflection->semantic_textures[i])
{
if (sem.texture)
RARCH_LOG("[slang]: %s (#%u)\n", texture_semantic_names[i], index);
index++;
}
}
RARCH_LOG("[slang]:\n");
RARCH_LOG("[slang]: Uniforms (Vertex: %s, Fragment: %s):\n",
reflection->ubo_stage_mask & SLANG_STAGE_VERTEX_MASK ? "yes": "no",
reflection->ubo_stage_mask & SLANG_STAGE_FRAGMENT_MASK ? "yes": "no");
for (unsigned i = 0; i < SLANG_NUM_SEMANTICS; i++)
{
if (reflection->semantics[i].uniform)
{
RARCH_LOG("[slang]: %s (Offset: %u)\n", semantic_uniform_names[i],
unsigned(reflection->semantics[i].ubo_offset));
}
}
for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
{
unsigned index = 0;
for (auto &sem : reflection->semantic_textures[i])
{
if (sem.uniform)
{
RARCH_LOG("[slang]: %s (#%u) (Offset: %u)\n", texture_semantic_uniform_names[i],
index,
unsigned(sem.ubo_offset));
}
index++;
}
}
return true;
}
bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
const std::vector<uint32_t> &fragment,
slang_reflection *reflection)
{
try
{
Compiler vertex_compiler(vertex);
Compiler fragment_compiler(fragment);
auto vertex_resources = vertex_compiler.get_shader_resources();
auto fragment_resources = fragment_compiler.get_shader_resources();
if (!slang_reflect(vertex_compiler, fragment_compiler,
vertex_resources, fragment_resources,
reflection))
{
RARCH_ERR("[slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.\n");
return false;
}
return true;
}
catch (const std::exception &e)
{
RARCH_ERR("[slang]: spir2cross threw exception: %s.\n", e.what());
return false;
}
}