RetroArch/gfx/drivers/vita2d_gfx.c
2016-09-11 14:46:53 +02:00

941 lines
25 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2015-2016 - Sergi Granell (xerpi)
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <vita2d.h>
#include <retro_inline.h>
#include <string/stdstring.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#include "../../defines/psp_defines.h"
#include "../common/vita2d_common.h"
#include "../../driver.h"
#include "../../runloop.h"
#include "../video_coord_array.h"
static void vita2d_gfx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate);
static void *vita2d_gfx_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
vita_video_t *vita = (vita_video_t *)calloc(1, sizeof(vita_video_t));
settings_t *settings = config_get_ptr();
unsigned temp_width = PSP_FB_WIDTH;
unsigned temp_height = PSP_FB_HEIGHT;
if (!vita)
return NULL;
*input = NULL;
*input_data = NULL;
RARCH_LOG("vita2d_gfx_init: w: %i h: %i\n", video->width, video->height);
RARCH_LOG("RARCH_SCALE_BASE: %i input_scale: %i = %i\n",
RARCH_SCALE_BASE, video->input_scale, RARCH_SCALE_BASE * video->input_scale);
vita2d_init();
vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
vita2d_set_vblank_wait(video->vsync);
if (video->rgb32)
{
RARCH_LOG("Format: SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB\n");
vita->format = SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB;
}
else
{
RARCH_LOG("Format: SCE_GXM_TEXTURE_FORMAT_R5G6B5\n");
vita->format = SCE_GXM_TEXTURE_FORMAT_R5G6B5;
}
vita->fullscreen = video->fullscreen;
vita->texture = NULL;
vita->menu.texture = NULL;
vita->menu.active = 0;
vita->menu.width = 0;
vita->menu.height = 0;
vita->vsync = video->vsync;
vita->rgb32 = video->rgb32;
vita->tex_filter = video->smooth
? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;
video_driver_set_size(&temp_width, &temp_height);
vita2d_gfx_set_viewport(vita, temp_width, temp_height, false, true);
if (input && input_data)
{
void *pspinput = input_psp.init();
*input = pspinput ? &input_psp : NULL;
*input_data = pspinput;
}
vita->keep_aspect = true;
vita->should_resize = true;
#ifdef HAVE_OVERLAY
vita->overlay_enable = false;
#endif
if (!font_driver_init_first(NULL, NULL, vita, *settings->path.font
? settings->path.font : NULL, settings->video.font_size, false,
FONT_DRIVER_RENDER_VITA2D))
{
RARCH_ERR("Font: Failed to initialize font renderer.\n");
return false;
}
return vita;
}
#ifdef HAVE_OVERLAY
static void vita2d_render_overlay(void *data);
static void vita2d_free_overlay(vita_video_t *vita)
{
unsigned i;
for (i = 0; i < vita->overlays; i++)
vita2d_free_texture(vita->overlay[i].tex);
free(vita->overlay);
vita->overlay = NULL;
vita->overlays = 0;
}
#endif
static void vita2d_gfx_update_viewport(vita_video_t* vita);
static bool vita2d_gfx_frame(void *data, const void *frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg)
{
void *tex_p;
vita_video_t *vita = (vita_video_t *)data;
settings_t *settings = config_get_ptr();
(void)frame;
(void)width;
(void)height;
(void)pitch;
(void)msg;
if (frame)
{
unsigned i, j;
unsigned int stride;
if ((width != vita->width || height != vita->height) && vita->texture)
{
vita2d_free_texture(vita->texture);
vita->texture = NULL;
}
if (!vita->texture)
{
RARCH_LOG("Creating texture: %ix%i\n", width, height);
vita->width = width;
vita->height = height;
vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
}
tex_p = vita2d_texture_get_datap(vita->texture);
stride = vita2d_texture_get_stride(vita->texture);
if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
{
stride /= 4;
pitch /= 4;
uint32_t *tex32 = tex_p;
const uint32_t *frame32 = frame;
for (i = 0; i < height; i++)
for (j = 0; j < width; j++)
tex32[j + i*stride] = frame32[j + i*pitch];
}
else
{
stride /= 2;
pitch /= 2;
uint16_t *tex16 = tex_p;
const uint16_t *frame16 = frame;
for (i = 0; i < height; i++)
for (j = 0; j < width; j++)
tex16[j + i*stride] = frame16[j + i*pitch];
}
}
if (vita->should_resize)
vita2d_gfx_update_viewport(vita);
vita2d_start_drawing();
vita2d_clear_screen();
if (vita->texture)
{
if (vita->fullscreen)
vita2d_draw_texture_scale(vita->texture,
0, 0,
PSP_FB_WIDTH / (float)vita->width,
PSP_FB_HEIGHT / (float)vita->height);
else
{
const float radian = 90 * 0.0174532925f;
const float rad = vita->rotation * radian;
float scalex = vita->vp.width / (float)vita->width;
float scaley = vita->vp.height / (float)vita->height;
vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x,
vita->vp.y, scalex, scaley, rad);
}
}
if (settings->fps_show)
{
char buffer[128] = {0};
char buffer_fps[128] = {0};
video_monitor_get_fps(buffer, sizeof(buffer),
settings->fps_show ? buffer_fps : NULL, sizeof(buffer_fps));
runloop_msg_queue_push(buffer_fps, 1, 1, false);
}
#ifdef HAVE_OVERLAY
if (vita->overlay_enable)
vita2d_render_overlay(vita);
#endif
if (vita->menu.active)
{
if(vita->menu.texture){
if (vita->fullscreen)
vita2d_draw_texture_scale(vita->menu.texture,
0, 0,
PSP_FB_WIDTH / (float)vita->menu.width,
PSP_FB_HEIGHT / (float)vita->menu.height);
else
{
if (vita->menu.width > vita->menu.height)
{
float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
float w = vita->menu.width * scale;
vita2d_draw_texture_scale(vita->menu.texture,
PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
scale, scale);
}
else
{
float scale = PSP_FB_WIDTH / (float)vita->menu.width;
float h = vita->menu.height * scale;
vita2d_draw_texture_scale(vita->menu.texture,
0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
scale, scale);
}
}
}
menu_driver_ctl(RARCH_MENU_CTL_FRAME, NULL);
}
if(!string_is_empty(msg))
font_driver_render_msg(NULL, msg, NULL);
vita2d_end_drawing();
vita2d_swap_buffers();
return true;
}
static void vita2d_gfx_set_nonblock_state(void *data, bool toggle)
{
vita_video_t *vita = (vita_video_t *)data;
if (vita)
{
vita->vsync = !toggle;
vita2d_set_vblank_wait(vita->vsync);
}
}
static bool vita2d_gfx_alive(void *data)
{
(void)data;
return true;
}
static bool vita2d_gfx_focus(void *data)
{
(void)data;
return true;
}
static bool vita2d_gfx_suppress_screensaver(void *data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool vita2d_gfx_has_windowed(void *data)
{
(void)data;
return true;
}
static void vita2d_gfx_free(void *data)
{
vita_video_t *vita = (vita_video_t *)data;
vita2d_fini();
if (vita->menu.texture)
{
vita2d_free_texture(vita->menu.texture);
vita->menu.texture = NULL;
}
if (vita->texture)
{
vita2d_free_texture(vita->texture);
vita->texture = NULL;
}
font_driver_free(NULL);
RARCH_LOG("vita2d_gfx_free() done\n");
}
static bool vita2d_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
(void)data;
(void)type;
(void)path;
return false;
}
static void vita2d_set_projection(vita_video_t *vita,
struct video_ortho *ortho, bool allow_rotate)
{
math_matrix_4x4 rot;
/* Calculate projection. */
matrix_4x4_ortho(&vita->mvp_no_rot, ortho->left, ortho->right,
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
if (!allow_rotate)
{
vita->mvp = vita->mvp_no_rot;
return;
}
matrix_4x4_rotate_z(&rot, M_PI * vita->rotation / 180.0f);
matrix_4x4_multiply(&vita->mvp, &rot, &vita->mvp_no_rot);
}
static void vita2d_gfx_update_viewport(vita_video_t* vita)
{
int x = 0;
int y = 0;
float device_aspect = ((float)PSP_FB_WIDTH) / PSP_FB_HEIGHT;
float width = PSP_FB_WIDTH;
float height = PSP_FB_HEIGHT;
settings_t *settings = config_get_ptr();
if (settings->video.scale_integer)
{
video_viewport_get_scaled_integer(&vita->vp, PSP_FB_WIDTH,
PSP_FB_HEIGHT, video_driver_get_aspect_ratio(), vita->keep_aspect);
width = vita->vp.width;
height = vita->vp.height;
}
else if (vita->keep_aspect)
{
float desired_aspect = video_driver_get_aspect_ratio();
if (vita->rotation == ORIENTATION_VERTICAL ||
vita->rotation == ORIENTATION_FLIPPED_ROTATED){
device_aspect = 1.0 / device_aspect;
width = PSP_FB_HEIGHT;
height = PSP_FB_WIDTH;
}
#if defined(HAVE_MENU)
if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
struct video_viewport *custom = video_viewport_get_custom();
if (custom)
{
x = custom->x;
y = custom->y;
width = custom->width;
height = custom->height;
}
}
else
#endif
{
float delta;
if ((fabsf(device_aspect - desired_aspect) < 0.0001f))
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(width * (0.5f - delta));
width = (unsigned)roundf(2.0f * width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(height * (0.5f - delta));
height = (unsigned)roundf(2.0f * height * delta);
}
if (vita->rotation == ORIENTATION_VERTICAL ||
vita->rotation == ORIENTATION_FLIPPED_ROTATED){
x = (PSP_FB_WIDTH - width) * 0.5f;
y = (PSP_FB_HEIGHT - height) * 0.5f;
}
}
vita->vp.x = x;
vita->vp.y = y;
vita->vp.width = width;
vita->vp.height = height;
}
else
{
vita->vp.x = vita->vp.y = 0;
vita->vp.width = width;
vita->vp.height = height;
}
vita->vp.width += vita->vp.width&0x1;
vita->vp.height += vita->vp.height&0x1;
vita->should_resize = false;
}
static void vita2d_gfx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
gfx_ctx_aspect_t aspect_data;
unsigned width, height;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
struct video_ortho ortho = {0, 1, 1, 0, -1, 1};
settings_t *settings = config_get_ptr();
vita_video_t *vita = (vita_video_t*)data;
video_driver_get_size(&width, &height);
aspect_data.aspect = &device_aspect;
aspect_data.width = viewport_width;
aspect_data.height = viewport_height;
video_context_driver_translate_aspect(&aspect_data);
if (settings->video.scale_integer && !force_full)
{
video_viewport_get_scaled_integer(&vita->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(), vita->keep_aspect);
viewport_width = vita->vp.width;
viewport_height = vita->vp.height;
}
else if (vita->keep_aspect && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const struct video_viewport *custom = video_viewport_get_custom();
/* Vukan has top-left origin viewport. */
x = custom->x;
y = custom->y;
viewport_width = custom->width;
viewport_height = custom->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
vita->vp.x = x;
vita->vp.y = y;
vita->vp.width = viewport_width;
vita->vp.height = viewport_height;
}
else
{
vita->vp.x = 0;
vita->vp.y = 0;
vita->vp.width = viewport_width;
vita->vp.height = viewport_height;
}
vita2d_set_projection(vita, &ortho, allow_rotate);
/* Set last backbuffer viewport. */
if (!force_full)
{
vita->vp.width = viewport_width;
vita->vp.height = viewport_height;
}
/*vita->vp.x = (float)vita->vp.x;
vita->vp.y = (float)vita->vp.y;
vita->vp.width = (float)vita->vp.width;
vita->vp.height = (float)vita->vp.height;
vita->vp.minDepth = 0.0f;
vita->vp.maxDepth = 1.0f;*/
//RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
}
static void vita2d_gfx_set_rotation(void *data,
unsigned rotation)
{
vita_video_t *vita = (vita_video_t*)data;
if (!vita)
return;
vita->rotation = rotation;
vita->should_resize = true;
}
static void vita2d_gfx_viewport_info(void *data,
struct video_viewport *vp)
{
vita_video_t *vita = (vita_video_t*)data;
if (vita)
*vp = vita->vp;
}
static bool vita2d_gfx_read_viewport(void *data, uint8_t *buffer)
{
(void)data;
(void)buffer;
return true;
}
static void vita_set_filtering(void *data, unsigned index, bool smooth)
{
vita_video_t *vita = (vita_video_t *)data;
if (vita)
{
vita->tex_filter = smooth? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;
vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
}
}
static void vita_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
vita_video_t *vita = (vita_video_t*)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
video_driver_set_viewport_square_pixel();
break;
case ASPECT_RATIO_CORE:
video_driver_set_viewport_core();
break;
case ASPECT_RATIO_CONFIG:
video_driver_set_viewport_config();
break;
default:
break;
}
video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
if (!vita)
return;
vita->keep_aspect = true;
vita->should_resize = true;
}
static void vita_apply_state_changes(void *data)
{
vita_video_t *vita = (vita_video_t*)data;
if (vita)
vita->should_resize = true;
}
static void vita_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
int i, j;
void *tex_p;
unsigned int stride;
vita_video_t *vita = (vita_video_t*)data;
(void)alpha;
if (width != vita->menu.width && height != vita->menu.height && vita->menu.texture)
{
vita2d_free_texture(vita->menu.texture);
vita->menu.texture = NULL;
}
if (!vita->menu.texture)
{
if (rgb32)
{
vita->menu.texture = vita2d_create_empty_texture(width, height);
RARCH_LOG("Creating Frame RGBA8 texture: w: %i h: %i\n", width, height);
}
else
{
vita->menu.texture = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_U4U4U4U4_RGBA);
RARCH_LOG("Creating Frame R5G6B5 texture: w: %i h: %i\n", width, height);
}
vita->menu.width = width;
vita->menu.height = height;
}
vita2d_texture_set_filters(vita->menu.texture,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
tex_p = vita2d_texture_get_datap(vita->menu.texture);
stride = vita2d_texture_get_stride(vita->menu.texture);
if (rgb32)
{
uint32_t *tex32 = tex_p;
const uint32_t *frame32 = frame;
stride /= 4;
for (i = 0; i < height; i++)
for (j = 0; j < width; j++)
tex32[j + i*stride] = frame32[j + i*width];
}
else
{
uint16_t *tex16 = tex_p;
const uint16_t *frame16 = frame;
stride /= 2;
for (i = 0; i < height; i++)
for (j = 0; j < width; j++)
tex16[j + i*stride] = frame16[j + i*width];
}
}
static void vita_set_texture_enable(void *data, bool state, bool full_screen)
{
vita_video_t *vita = (vita_video_t*)data;
(void)full_screen;
vita->menu.active = state;
}
static uintptr_t vita_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
unsigned int stride, pitch, j, k;
struct texture_image *image = (struct texture_image*)data;
struct vita2d_texture *texture = vita2d_create_empty_texture_format(image->width,
image->height,SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);
if (!texture)
return 0;
if(filter_type == TEXTURE_FILTER_MIPMAP_LINEAR ||
filter_type == TEXTURE_FILTER_LINEAR)
vita2d_texture_set_filters(texture,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
stride = vita2d_texture_get_stride(texture);
stride /= 4;
uint32_t *tex32 = vita2d_texture_get_datap(texture);
const uint32_t *frame32 = image->pixels;
pitch = image->width;
for (j = 0; j < image->height; j++)
for (k = 0; k < image->width; k++)
tex32[k + j*stride] = frame32[k + j*pitch];
return (uintptr_t)texture;
}
static void vita_unload_texture(void *data, uintptr_t handle)
{
struct vita2d_texture *texture = (struct vita2d_texture*)handle;
if (!texture)
return;
/* TODO: We really want to defer this deletion instead,
* but this will do for now. */
vita2d_wait_rendering_done();
vita2d_free_texture(texture);
//free(texture);
}
static void vita_set_osd_msg(void *data, const char *msg,
const struct font_params *params, void *font)
{
(void)data;
font_driver_render_msg(font, msg, params);
}
static const video_poke_interface_t vita_poke_interface = {
vita_load_texture,
vita_unload_texture,
NULL,
vita_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
vita_set_aspect_ratio,
vita_apply_state_changes,
#ifdef HAVE_MENU
vita_set_texture_frame,
vita_set_texture_enable,
#else
NULL,
NULL,
#endif
#ifdef HAVE_MENU
vita_set_osd_msg,
#endif
NULL,
NULL,
NULL,
NULL,
NULL,
};
static void vita2d_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &vita_poke_interface;
}
#ifdef HAVE_OVERLAY
static void vita2d_overlay_tex_geom(void *data, unsigned image, float x, float y, float w, float h);
static void vita2d_overlay_vertex_geom(void *data, unsigned image, float x, float y, float w, float h);
static bool vita2d_overlay_load(void *data, const void *image_data, unsigned num_images)
{
unsigned i,j,k;
unsigned int stride, pitch;
vita_video_t *vita = (vita_video_t*)data;
const struct texture_image *images = (const struct texture_image*)image_data;
vita2d_free_overlay(vita);
vita->overlay = (struct vita_overlay_data*)calloc(num_images, sizeof(*vita->overlay));
if (!vita->overlay)
return false;
vita->overlays = num_images;
for (i = 0; i < num_images; i++)
{
struct vita_overlay_data *o = (struct vita_overlay_data*)&vita->overlay[i];
o->width = images[i].width;
o->height = images[i].height;
o->tex = vita2d_create_empty_texture_format(o->width , o->height, SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);
vita2d_texture_set_filters(o->tex,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
stride = vita2d_texture_get_stride(o->tex);
stride /= 4;
uint32_t *tex32 = vita2d_texture_get_datap(o->tex);
const uint32_t *frame32 = images[i].pixels;
pitch = o->width;
for (j = 0; j < o->height; j++)
for (k = 0; k < o->width; k++)
tex32[k + j*stride] = frame32[k + j*pitch];
vita2d_overlay_tex_geom(vita, i, 0, 0, 1, 1); /* Default. Stretch to whole screen. */
vita2d_overlay_vertex_geom(vita, i, 0, 0, 1, 1);
vita->overlay[i].alpha_mod = 1.0f;
}
return true;
}
static void vita2d_overlay_tex_geom(void *data, unsigned image,
float x, float y, float w, float h)
{
vita_video_t *vita = (vita_video_t*)data;
struct vita_overlay_data *o = NULL;
if (vita)
o = (struct vita_overlay_data*)&vita->overlay[image];
if (o)
{
o->tex_x = x;
o->tex_y = y;
o->tex_w = w*o->width;
o->tex_h = h*o->height;
}
}
static void vita2d_overlay_vertex_geom(void *data, unsigned image,
float x, float y, float w, float h)
{
vita_video_t *vita = (vita_video_t*)data;
struct vita_overlay_data *o = NULL;
/* Flipped, so we preserve top-down semantics. */
/*y = 1.0f - y;
h = -h;*/
if (vita)
o = (struct vita_overlay_data*)&vita->overlay[image];
if (o)
{
o->w = w*PSP_FB_WIDTH/o->width;
o->h = h*PSP_FB_HEIGHT/o->height;
o->x = PSP_FB_WIDTH*(1-w)/2+x;
o->y = PSP_FB_HEIGHT*(1-h)/2+y;
}
}
static void vita2d_overlay_enable(void *data, bool state)
{
vita_video_t *vita = (vita_video_t*)data;
vita->overlay_enable = state;
}
static void vita2d_overlay_full_screen(void *data, bool enable)
{
vita_video_t *vita = (vita_video_t*)data;
vita->overlay_full_screen = enable;
}
static void vita2d_overlay_set_alpha(void *data, unsigned image, float mod)
{
vita_video_t *vita = (vita_video_t*)data;
vita->overlay[image].alpha_mod = mod;
}
static void vita2d_render_overlay(void *data)
{
unsigned i;
vita_video_t *vita = (vita_video_t*)data;
for (i = 0; i < vita->overlays; i++)
{
vita2d_draw_texture_tint_part_scale(vita->overlay[i].tex,
vita->overlay[i].x,
vita->overlay[i].y,
vita->overlay[i].tex_x,
vita->overlay[i].tex_y,
vita->overlay[i].tex_w,
vita->overlay[i].tex_h,
vita->overlay[i].w,
vita->overlay[i].h,
RGBA8(0xFF,0xFF,0xFF,(uint8_t)(vita->overlay[i].alpha_mod * 255.0f)));
}
}
static const video_overlay_interface_t vita2d_overlay_interface = {
vita2d_overlay_enable,
vita2d_overlay_load,
vita2d_overlay_tex_geom,
vita2d_overlay_vertex_geom,
vita2d_overlay_full_screen,
vita2d_overlay_set_alpha,
};
static void vita2d_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
{
(void)data;
*iface = &vita2d_overlay_interface;
}
#endif
video_driver_t video_vita2d = {
vita2d_gfx_init,
vita2d_gfx_frame,
vita2d_gfx_set_nonblock_state,
vita2d_gfx_alive,
vita2d_gfx_focus,
vita2d_gfx_suppress_screensaver,
vita2d_gfx_has_windowed,
vita2d_gfx_set_shader,
vita2d_gfx_free,
"vita2d",
vita2d_gfx_set_viewport,
vita2d_gfx_set_rotation,
vita2d_gfx_viewport_info,
vita2d_gfx_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
vita2d_get_overlay_interface,
#endif
vita2d_gfx_get_poke_interface,
};