mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 20:59:06 +00:00
941 lines
25 KiB
C
941 lines
25 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2015-2016 - Sergi Granell (xerpi)
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <vita2d.h>
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#include <retro_inline.h>
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#include <string/stdstring.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "../../defines/psp_defines.h"
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#include "../common/vita2d_common.h"
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#include "../../driver.h"
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#include "../../runloop.h"
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#include "../video_coord_array.h"
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static void vita2d_gfx_set_viewport(void *data, unsigned viewport_width,
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unsigned viewport_height, bool force_full, bool allow_rotate);
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static void *vita2d_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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vita_video_t *vita = (vita_video_t *)calloc(1, sizeof(vita_video_t));
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settings_t *settings = config_get_ptr();
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unsigned temp_width = PSP_FB_WIDTH;
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unsigned temp_height = PSP_FB_HEIGHT;
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if (!vita)
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return NULL;
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*input = NULL;
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*input_data = NULL;
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RARCH_LOG("vita2d_gfx_init: w: %i h: %i\n", video->width, video->height);
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RARCH_LOG("RARCH_SCALE_BASE: %i input_scale: %i = %i\n",
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RARCH_SCALE_BASE, video->input_scale, RARCH_SCALE_BASE * video->input_scale);
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vita2d_init();
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vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
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vita2d_set_vblank_wait(video->vsync);
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if (video->rgb32)
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{
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RARCH_LOG("Format: SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB\n");
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vita->format = SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB;
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}
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else
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{
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RARCH_LOG("Format: SCE_GXM_TEXTURE_FORMAT_R5G6B5\n");
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vita->format = SCE_GXM_TEXTURE_FORMAT_R5G6B5;
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}
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vita->fullscreen = video->fullscreen;
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vita->texture = NULL;
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vita->menu.texture = NULL;
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vita->menu.active = 0;
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vita->menu.width = 0;
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vita->menu.height = 0;
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vita->vsync = video->vsync;
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vita->rgb32 = video->rgb32;
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vita->tex_filter = video->smooth
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? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;
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video_driver_set_size(&temp_width, &temp_height);
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vita2d_gfx_set_viewport(vita, temp_width, temp_height, false, true);
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if (input && input_data)
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{
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void *pspinput = input_psp.init();
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*input = pspinput ? &input_psp : NULL;
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*input_data = pspinput;
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}
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vita->keep_aspect = true;
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vita->should_resize = true;
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#ifdef HAVE_OVERLAY
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vita->overlay_enable = false;
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#endif
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if (!font_driver_init_first(NULL, NULL, vita, *settings->path.font
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? settings->path.font : NULL, settings->video.font_size, false,
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FONT_DRIVER_RENDER_VITA2D))
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{
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RARCH_ERR("Font: Failed to initialize font renderer.\n");
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return false;
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}
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return vita;
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}
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#ifdef HAVE_OVERLAY
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static void vita2d_render_overlay(void *data);
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static void vita2d_free_overlay(vita_video_t *vita)
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{
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unsigned i;
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for (i = 0; i < vita->overlays; i++)
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vita2d_free_texture(vita->overlay[i].tex);
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free(vita->overlay);
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vita->overlay = NULL;
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vita->overlays = 0;
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}
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#endif
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static void vita2d_gfx_update_viewport(vita_video_t* vita);
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static bool vita2d_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned pitch, const char *msg)
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{
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void *tex_p;
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vita_video_t *vita = (vita_video_t *)data;
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settings_t *settings = config_get_ptr();
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(void)frame;
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(void)width;
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(void)height;
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(void)pitch;
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(void)msg;
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if (frame)
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{
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unsigned i, j;
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unsigned int stride;
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if ((width != vita->width || height != vita->height) && vita->texture)
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{
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vita2d_free_texture(vita->texture);
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vita->texture = NULL;
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}
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if (!vita->texture)
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{
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RARCH_LOG("Creating texture: %ix%i\n", width, height);
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vita->width = width;
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vita->height = height;
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vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
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vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
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}
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tex_p = vita2d_texture_get_datap(vita->texture);
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stride = vita2d_texture_get_stride(vita->texture);
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if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
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{
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stride /= 4;
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pitch /= 4;
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uint32_t *tex32 = tex_p;
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const uint32_t *frame32 = frame;
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for (i = 0; i < height; i++)
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for (j = 0; j < width; j++)
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tex32[j + i*stride] = frame32[j + i*pitch];
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}
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else
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{
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stride /= 2;
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pitch /= 2;
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uint16_t *tex16 = tex_p;
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const uint16_t *frame16 = frame;
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for (i = 0; i < height; i++)
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for (j = 0; j < width; j++)
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tex16[j + i*stride] = frame16[j + i*pitch];
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}
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}
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if (vita->should_resize)
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vita2d_gfx_update_viewport(vita);
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vita2d_start_drawing();
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vita2d_clear_screen();
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if (vita->texture)
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{
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if (vita->fullscreen)
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vita2d_draw_texture_scale(vita->texture,
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0, 0,
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PSP_FB_WIDTH / (float)vita->width,
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PSP_FB_HEIGHT / (float)vita->height);
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else
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{
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const float radian = 90 * 0.0174532925f;
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const float rad = vita->rotation * radian;
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float scalex = vita->vp.width / (float)vita->width;
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float scaley = vita->vp.height / (float)vita->height;
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vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x,
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vita->vp.y, scalex, scaley, rad);
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}
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}
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if (settings->fps_show)
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{
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char buffer[128] = {0};
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char buffer_fps[128] = {0};
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video_monitor_get_fps(buffer, sizeof(buffer),
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settings->fps_show ? buffer_fps : NULL, sizeof(buffer_fps));
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runloop_msg_queue_push(buffer_fps, 1, 1, false);
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}
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#ifdef HAVE_OVERLAY
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if (vita->overlay_enable)
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vita2d_render_overlay(vita);
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#endif
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if (vita->menu.active)
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{
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if(vita->menu.texture){
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if (vita->fullscreen)
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vita2d_draw_texture_scale(vita->menu.texture,
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0, 0,
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PSP_FB_WIDTH / (float)vita->menu.width,
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PSP_FB_HEIGHT / (float)vita->menu.height);
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else
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{
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if (vita->menu.width > vita->menu.height)
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{
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float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
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float w = vita->menu.width * scale;
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vita2d_draw_texture_scale(vita->menu.texture,
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PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
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scale, scale);
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}
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else
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{
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float scale = PSP_FB_WIDTH / (float)vita->menu.width;
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float h = vita->menu.height * scale;
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vita2d_draw_texture_scale(vita->menu.texture,
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0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
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scale, scale);
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}
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}
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}
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menu_driver_ctl(RARCH_MENU_CTL_FRAME, NULL);
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}
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if(!string_is_empty(msg))
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font_driver_render_msg(NULL, msg, NULL);
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vita2d_end_drawing();
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vita2d_swap_buffers();
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return true;
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}
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static void vita2d_gfx_set_nonblock_state(void *data, bool toggle)
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{
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vita_video_t *vita = (vita_video_t *)data;
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if (vita)
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{
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vita->vsync = !toggle;
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vita2d_set_vblank_wait(vita->vsync);
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}
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}
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static bool vita2d_gfx_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool vita2d_gfx_focus(void *data)
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{
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(void)data;
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return true;
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}
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static bool vita2d_gfx_suppress_screensaver(void *data, bool enable)
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{
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(void)data;
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(void)enable;
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return false;
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}
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static bool vita2d_gfx_has_windowed(void *data)
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{
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(void)data;
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return true;
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}
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static void vita2d_gfx_free(void *data)
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{
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vita_video_t *vita = (vita_video_t *)data;
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vita2d_fini();
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if (vita->menu.texture)
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{
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vita2d_free_texture(vita->menu.texture);
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vita->menu.texture = NULL;
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}
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if (vita->texture)
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{
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vita2d_free_texture(vita->texture);
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vita->texture = NULL;
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}
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font_driver_free(NULL);
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RARCH_LOG("vita2d_gfx_free() done\n");
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}
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static bool vita2d_gfx_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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(void)data;
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(void)type;
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(void)path;
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return false;
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}
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static void vita2d_set_projection(vita_video_t *vita,
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struct video_ortho *ortho, bool allow_rotate)
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{
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math_matrix_4x4 rot;
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/* Calculate projection. */
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matrix_4x4_ortho(&vita->mvp_no_rot, ortho->left, ortho->right,
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ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
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if (!allow_rotate)
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{
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vita->mvp = vita->mvp_no_rot;
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return;
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}
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matrix_4x4_rotate_z(&rot, M_PI * vita->rotation / 180.0f);
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matrix_4x4_multiply(&vita->mvp, &rot, &vita->mvp_no_rot);
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}
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static void vita2d_gfx_update_viewport(vita_video_t* vita)
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{
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int x = 0;
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int y = 0;
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float device_aspect = ((float)PSP_FB_WIDTH) / PSP_FB_HEIGHT;
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float width = PSP_FB_WIDTH;
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float height = PSP_FB_HEIGHT;
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settings_t *settings = config_get_ptr();
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if (settings->video.scale_integer)
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{
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video_viewport_get_scaled_integer(&vita->vp, PSP_FB_WIDTH,
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PSP_FB_HEIGHT, video_driver_get_aspect_ratio(), vita->keep_aspect);
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width = vita->vp.width;
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height = vita->vp.height;
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}
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else if (vita->keep_aspect)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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if (vita->rotation == ORIENTATION_VERTICAL ||
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vita->rotation == ORIENTATION_FLIPPED_ROTATED){
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device_aspect = 1.0 / device_aspect;
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width = PSP_FB_HEIGHT;
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height = PSP_FB_WIDTH;
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}
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#if defined(HAVE_MENU)
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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struct video_viewport *custom = video_viewport_get_custom();
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if (custom)
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{
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x = custom->x;
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y = custom->y;
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width = custom->width;
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height = custom->height;
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}
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}
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else
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#endif
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{
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float delta;
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if ((fabsf(device_aspect - desired_aspect) < 0.0001f))
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f)
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/ 2.0f + 0.5f;
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x = (int)roundf(width * (0.5f - delta));
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width = (unsigned)roundf(2.0f * width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f)
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/ 2.0f + 0.5f;
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y = (int)roundf(height * (0.5f - delta));
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height = (unsigned)roundf(2.0f * height * delta);
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}
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if (vita->rotation == ORIENTATION_VERTICAL ||
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vita->rotation == ORIENTATION_FLIPPED_ROTATED){
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x = (PSP_FB_WIDTH - width) * 0.5f;
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y = (PSP_FB_HEIGHT - height) * 0.5f;
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}
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}
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vita->vp.x = x;
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vita->vp.y = y;
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vita->vp.width = width;
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vita->vp.height = height;
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}
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else
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{
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vita->vp.x = vita->vp.y = 0;
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vita->vp.width = width;
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vita->vp.height = height;
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}
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vita->vp.width += vita->vp.width&0x1;
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vita->vp.height += vita->vp.height&0x1;
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vita->should_resize = false;
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}
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static void vita2d_gfx_set_viewport(void *data, unsigned viewport_width,
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unsigned viewport_height, bool force_full, bool allow_rotate)
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{
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gfx_ctx_aspect_t aspect_data;
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unsigned width, height;
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int x = 0;
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int y = 0;
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float device_aspect = (float)viewport_width / viewport_height;
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struct video_ortho ortho = {0, 1, 1, 0, -1, 1};
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settings_t *settings = config_get_ptr();
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vita_video_t *vita = (vita_video_t*)data;
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video_driver_get_size(&width, &height);
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aspect_data.aspect = &device_aspect;
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aspect_data.width = viewport_width;
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aspect_data.height = viewport_height;
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video_context_driver_translate_aspect(&aspect_data);
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if (settings->video.scale_integer && !force_full)
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{
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video_viewport_get_scaled_integer(&vita->vp,
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viewport_width, viewport_height,
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video_driver_get_aspect_ratio(), vita->keep_aspect);
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viewport_width = vita->vp.width;
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viewport_height = vita->vp.height;
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}
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else if (vita->keep_aspect && !force_full)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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#if defined(HAVE_MENU)
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const struct video_viewport *custom = video_viewport_get_custom();
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/* Vukan has top-left origin viewport. */
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x = custom->x;
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y = custom->y;
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viewport_width = custom->width;
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viewport_height = custom->height;
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}
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else
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#endif
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f)
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/ 2.0f + 0.5f;
|
|
x = (int)roundf(viewport_width * (0.5f - delta));
|
|
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
|
|
}
|
|
else
|
|
{
|
|
delta = (device_aspect / desired_aspect - 1.0f)
|
|
/ 2.0f + 0.5f;
|
|
y = (int)roundf(viewport_height * (0.5f - delta));
|
|
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
|
|
}
|
|
}
|
|
|
|
vita->vp.x = x;
|
|
vita->vp.y = y;
|
|
vita->vp.width = viewport_width;
|
|
vita->vp.height = viewport_height;
|
|
}
|
|
else
|
|
{
|
|
vita->vp.x = 0;
|
|
vita->vp.y = 0;
|
|
vita->vp.width = viewport_width;
|
|
vita->vp.height = viewport_height;
|
|
}
|
|
|
|
vita2d_set_projection(vita, &ortho, allow_rotate);
|
|
|
|
/* Set last backbuffer viewport. */
|
|
if (!force_full)
|
|
{
|
|
vita->vp.width = viewport_width;
|
|
vita->vp.height = viewport_height;
|
|
}
|
|
|
|
/*vita->vp.x = (float)vita->vp.x;
|
|
vita->vp.y = (float)vita->vp.y;
|
|
vita->vp.width = (float)vita->vp.width;
|
|
vita->vp.height = (float)vita->vp.height;
|
|
vita->vp.minDepth = 0.0f;
|
|
vita->vp.maxDepth = 1.0f;*/
|
|
|
|
|
|
//RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
|
|
}
|
|
|
|
static void vita2d_gfx_set_rotation(void *data,
|
|
unsigned rotation)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
if (!vita)
|
|
return;
|
|
|
|
vita->rotation = rotation;
|
|
vita->should_resize = true;
|
|
}
|
|
|
|
static void vita2d_gfx_viewport_info(void *data,
|
|
struct video_viewport *vp)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
if (vita)
|
|
*vp = vita->vp;
|
|
}
|
|
|
|
static bool vita2d_gfx_read_viewport(void *data, uint8_t *buffer)
|
|
{
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void vita_set_filtering(void *data, unsigned index, bool smooth)
|
|
{
|
|
vita_video_t *vita = (vita_video_t *)data;
|
|
|
|
if (vita)
|
|
{
|
|
vita->tex_filter = smooth? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;
|
|
vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
|
|
}
|
|
}
|
|
|
|
static void vita_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
switch (aspect_ratio_idx)
|
|
{
|
|
case ASPECT_RATIO_SQUARE:
|
|
video_driver_set_viewport_square_pixel();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CORE:
|
|
video_driver_set_viewport_core();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CONFIG:
|
|
video_driver_set_viewport_config();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
|
|
if (!vita)
|
|
return;
|
|
vita->keep_aspect = true;
|
|
vita->should_resize = true;
|
|
}
|
|
|
|
static void vita_apply_state_changes(void *data)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
if (vita)
|
|
vita->should_resize = true;
|
|
}
|
|
|
|
static void vita_set_texture_frame(void *data, const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
int i, j;
|
|
void *tex_p;
|
|
unsigned int stride;
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
(void)alpha;
|
|
|
|
if (width != vita->menu.width && height != vita->menu.height && vita->menu.texture)
|
|
{
|
|
vita2d_free_texture(vita->menu.texture);
|
|
vita->menu.texture = NULL;
|
|
}
|
|
|
|
if (!vita->menu.texture)
|
|
{
|
|
if (rgb32)
|
|
{
|
|
vita->menu.texture = vita2d_create_empty_texture(width, height);
|
|
RARCH_LOG("Creating Frame RGBA8 texture: w: %i h: %i\n", width, height);
|
|
}
|
|
else
|
|
{
|
|
vita->menu.texture = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_U4U4U4U4_RGBA);
|
|
RARCH_LOG("Creating Frame R5G6B5 texture: w: %i h: %i\n", width, height);
|
|
}
|
|
vita->menu.width = width;
|
|
vita->menu.height = height;
|
|
}
|
|
|
|
vita2d_texture_set_filters(vita->menu.texture,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
|
|
tex_p = vita2d_texture_get_datap(vita->menu.texture);
|
|
stride = vita2d_texture_get_stride(vita->menu.texture);
|
|
|
|
if (rgb32)
|
|
{
|
|
uint32_t *tex32 = tex_p;
|
|
const uint32_t *frame32 = frame;
|
|
|
|
stride /= 4;
|
|
|
|
for (i = 0; i < height; i++)
|
|
for (j = 0; j < width; j++)
|
|
tex32[j + i*stride] = frame32[j + i*width];
|
|
}
|
|
else
|
|
{
|
|
uint16_t *tex16 = tex_p;
|
|
const uint16_t *frame16 = frame;
|
|
|
|
stride /= 2;
|
|
|
|
for (i = 0; i < height; i++)
|
|
for (j = 0; j < width; j++)
|
|
tex16[j + i*stride] = frame16[j + i*width];
|
|
}
|
|
}
|
|
|
|
static void vita_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
(void)full_screen;
|
|
|
|
vita->menu.active = state;
|
|
}
|
|
|
|
static uintptr_t vita_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
unsigned int stride, pitch, j, k;
|
|
struct texture_image *image = (struct texture_image*)data;
|
|
struct vita2d_texture *texture = vita2d_create_empty_texture_format(image->width,
|
|
image->height,SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);
|
|
if (!texture)
|
|
return 0;
|
|
|
|
if(filter_type == TEXTURE_FILTER_MIPMAP_LINEAR ||
|
|
filter_type == TEXTURE_FILTER_LINEAR)
|
|
vita2d_texture_set_filters(texture,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
|
|
stride = vita2d_texture_get_stride(texture);
|
|
stride /= 4;
|
|
uint32_t *tex32 = vita2d_texture_get_datap(texture);
|
|
const uint32_t *frame32 = image->pixels;
|
|
pitch = image->width;
|
|
for (j = 0; j < image->height; j++)
|
|
for (k = 0; k < image->width; k++)
|
|
tex32[k + j*stride] = frame32[k + j*pitch];
|
|
|
|
return (uintptr_t)texture;
|
|
}
|
|
|
|
static void vita_unload_texture(void *data, uintptr_t handle)
|
|
{
|
|
struct vita2d_texture *texture = (struct vita2d_texture*)handle;
|
|
if (!texture)
|
|
return;
|
|
|
|
/* TODO: We really want to defer this deletion instead,
|
|
* but this will do for now. */
|
|
vita2d_wait_rendering_done();
|
|
vita2d_free_texture(texture);
|
|
|
|
//free(texture);
|
|
}
|
|
|
|
static void vita_set_osd_msg(void *data, const char *msg,
|
|
const struct font_params *params, void *font)
|
|
{
|
|
(void)data;
|
|
font_driver_render_msg(font, msg, params);
|
|
}
|
|
|
|
static const video_poke_interface_t vita_poke_interface = {
|
|
vita_load_texture,
|
|
vita_unload_texture,
|
|
NULL,
|
|
vita_set_filtering,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
vita_set_aspect_ratio,
|
|
vita_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
vita_set_texture_frame,
|
|
vita_set_texture_enable,
|
|
#else
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
#ifdef HAVE_MENU
|
|
vita_set_osd_msg,
|
|
#endif
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|
|
|
|
static void vita2d_gfx_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &vita_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void vita2d_overlay_tex_geom(void *data, unsigned image, float x, float y, float w, float h);
|
|
static void vita2d_overlay_vertex_geom(void *data, unsigned image, float x, float y, float w, float h);
|
|
|
|
static bool vita2d_overlay_load(void *data, const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i,j,k;
|
|
unsigned int stride, pitch;
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
const struct texture_image *images = (const struct texture_image*)image_data;
|
|
|
|
vita2d_free_overlay(vita);
|
|
vita->overlay = (struct vita_overlay_data*)calloc(num_images, sizeof(*vita->overlay));
|
|
if (!vita->overlay)
|
|
return false;
|
|
|
|
vita->overlays = num_images;
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
struct vita_overlay_data *o = (struct vita_overlay_data*)&vita->overlay[i];
|
|
o->width = images[i].width;
|
|
o->height = images[i].height;
|
|
o->tex = vita2d_create_empty_texture_format(o->width , o->height, SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);
|
|
vita2d_texture_set_filters(o->tex,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
stride = vita2d_texture_get_stride(o->tex);
|
|
stride /= 4;
|
|
uint32_t *tex32 = vita2d_texture_get_datap(o->tex);
|
|
const uint32_t *frame32 = images[i].pixels;
|
|
pitch = o->width;
|
|
for (j = 0; j < o->height; j++)
|
|
for (k = 0; k < o->width; k++)
|
|
tex32[k + j*stride] = frame32[k + j*pitch];
|
|
|
|
vita2d_overlay_tex_geom(vita, i, 0, 0, 1, 1); /* Default. Stretch to whole screen. */
|
|
vita2d_overlay_vertex_geom(vita, i, 0, 0, 1, 1);
|
|
vita->overlay[i].alpha_mod = 1.0f;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void vita2d_overlay_tex_geom(void *data, unsigned image,
|
|
float x, float y, float w, float h)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
struct vita_overlay_data *o = NULL;
|
|
|
|
if (vita)
|
|
o = (struct vita_overlay_data*)&vita->overlay[image];
|
|
|
|
if (o)
|
|
{
|
|
o->tex_x = x;
|
|
o->tex_y = y;
|
|
o->tex_w = w*o->width;
|
|
o->tex_h = h*o->height;
|
|
}
|
|
}
|
|
|
|
static void vita2d_overlay_vertex_geom(void *data, unsigned image,
|
|
float x, float y, float w, float h)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
struct vita_overlay_data *o = NULL;
|
|
|
|
/* Flipped, so we preserve top-down semantics. */
|
|
/*y = 1.0f - y;
|
|
h = -h;*/
|
|
|
|
if (vita)
|
|
o = (struct vita_overlay_data*)&vita->overlay[image];
|
|
|
|
if (o)
|
|
{
|
|
|
|
o->w = w*PSP_FB_WIDTH/o->width;
|
|
o->h = h*PSP_FB_HEIGHT/o->height;
|
|
o->x = PSP_FB_WIDTH*(1-w)/2+x;
|
|
o->y = PSP_FB_HEIGHT*(1-h)/2+y;
|
|
}
|
|
}
|
|
|
|
static void vita2d_overlay_enable(void *data, bool state)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
vita->overlay_enable = state;
|
|
}
|
|
|
|
static void vita2d_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
vita->overlay_full_screen = enable;
|
|
}
|
|
|
|
static void vita2d_overlay_set_alpha(void *data, unsigned image, float mod)
|
|
{
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
vita->overlay[image].alpha_mod = mod;
|
|
}
|
|
|
|
static void vita2d_render_overlay(void *data)
|
|
{
|
|
unsigned i;
|
|
vita_video_t *vita = (vita_video_t*)data;
|
|
|
|
for (i = 0; i < vita->overlays; i++)
|
|
{
|
|
vita2d_draw_texture_tint_part_scale(vita->overlay[i].tex,
|
|
vita->overlay[i].x,
|
|
vita->overlay[i].y,
|
|
vita->overlay[i].tex_x,
|
|
vita->overlay[i].tex_y,
|
|
vita->overlay[i].tex_w,
|
|
vita->overlay[i].tex_h,
|
|
vita->overlay[i].w,
|
|
vita->overlay[i].h,
|
|
RGBA8(0xFF,0xFF,0xFF,(uint8_t)(vita->overlay[i].alpha_mod * 255.0f)));
|
|
}
|
|
}
|
|
|
|
static const video_overlay_interface_t vita2d_overlay_interface = {
|
|
vita2d_overlay_enable,
|
|
vita2d_overlay_load,
|
|
vita2d_overlay_tex_geom,
|
|
vita2d_overlay_vertex_geom,
|
|
vita2d_overlay_full_screen,
|
|
vita2d_overlay_set_alpha,
|
|
};
|
|
|
|
static void vita2d_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &vita2d_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
video_driver_t video_vita2d = {
|
|
vita2d_gfx_init,
|
|
vita2d_gfx_frame,
|
|
vita2d_gfx_set_nonblock_state,
|
|
vita2d_gfx_alive,
|
|
vita2d_gfx_focus,
|
|
vita2d_gfx_suppress_screensaver,
|
|
vita2d_gfx_has_windowed,
|
|
vita2d_gfx_set_shader,
|
|
vita2d_gfx_free,
|
|
"vita2d",
|
|
vita2d_gfx_set_viewport,
|
|
vita2d_gfx_set_rotation,
|
|
vita2d_gfx_viewport_info,
|
|
vita2d_gfx_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
vita2d_get_overlay_interface,
|
|
#endif
|
|
vita2d_gfx_get_poke_interface,
|
|
};
|