Files
RetroArch/uwp/uwp_main.cpp
T

1245 lines
46 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.Devices.Enumeration.h>
#include <winrt/Windows.Devices.Input.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Graphics.Display.Core.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.System.Profile.h>
#include <winrt/Windows.System.UserProfile.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <windows.h>
#include <gamingdeviceinformation.h>
#include <boolean.h>
#include <encodings/utf.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include <queues/task_queue.h>
#include <retro_timers.h>
#include <sstream>
#include <iomanip>
#include "configuration.h"
#include "paths.h"
#include "uwp_main.h"
#include "../retroarch.h"
#include "../frontend/frontend.h"
#include "../input/input_keymaps.h"
#include "../verbosity.h"
#include "uwp_func.h"
#include "uwp_async.h"
using namespace RetroArchUWP;
using namespace winrt;
using namespace winrt::Windows::ApplicationModel;
using namespace winrt::Windows::ApplicationModel::Core;
using namespace winrt::Windows::ApplicationModel::Activation;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::Input;
using namespace winrt::Windows::UI::ViewManagement;
using namespace winrt::Windows::Devices::Input;
using namespace winrt::Windows::System;
using namespace winrt::Windows::System::Profile;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Foundation::Collections;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::Devices::Enumeration;
using namespace winrt::Windows::Storage;
char uwp_dir_install[DIR_MAX_LENGTH] = { 0 };
char uwp_dir_data[DIR_MAX_LENGTH] = { 0 };
char uwp_device_family[128] = { 0 };
char win32_cpu_model_name[128] = { 0 };
/* Some keys are unavailable in the VirtualKey enum (wtf) but the old-style
* constants work */
const struct rarch_key_map rarch_key_map_uwp[] = {
{ (unsigned int)VirtualKey::Back, RETROK_BACKSPACE },
{ (unsigned int)VirtualKey::Tab, RETROK_TAB },
{ (unsigned int)VirtualKey::Clear, RETROK_CLEAR },
{ (unsigned int)VirtualKey::Enter, RETROK_RETURN },
{ (unsigned int)VirtualKey::Pause, RETROK_PAUSE },
{ (unsigned int)VirtualKey::Escape, RETROK_ESCAPE },
{ (unsigned int)VirtualKey::ModeChange, RETROK_MODE },
{ (unsigned int)VirtualKey::Space, RETROK_SPACE },
{ (unsigned int)VirtualKey::PageUp, RETROK_PAGEUP },
{ (unsigned int)VirtualKey::PageDown, RETROK_PAGEDOWN },
{ (unsigned int)VirtualKey::End, RETROK_END },
{ (unsigned int)VirtualKey::Home, RETROK_HOME },
{ (unsigned int)VirtualKey::Left, RETROK_LEFT },
{ (unsigned int)VirtualKey::Up, RETROK_UP },
{ (unsigned int)VirtualKey::Right, RETROK_RIGHT },
{ (unsigned int)VirtualKey::Down, RETROK_DOWN },
{ (unsigned int)VirtualKey::Print, RETROK_PRINT },
{ (unsigned int)VirtualKey::Insert, RETROK_INSERT },
{ (unsigned int)VirtualKey::Delete, RETROK_DELETE },
{ (unsigned int)VirtualKey::Help, RETROK_HELP },
{ (unsigned int)VirtualKey::Number0, RETROK_0 },
{ (unsigned int)VirtualKey::Number1, RETROK_1 },
{ (unsigned int)VirtualKey::Number2, RETROK_2 },
{ (unsigned int)VirtualKey::Number3, RETROK_3 },
{ (unsigned int)VirtualKey::Number4, RETROK_4 },
{ (unsigned int)VirtualKey::Number5, RETROK_5 },
{ (unsigned int)VirtualKey::Number6, RETROK_6 },
{ (unsigned int)VirtualKey::Number7, RETROK_7 },
{ (unsigned int)VirtualKey::Number8, RETROK_8 },
{ (unsigned int)VirtualKey::Number9, RETROK_9 },
{ (unsigned int)VirtualKey::A, RETROK_a },
{ (unsigned int)VirtualKey::B, RETROK_b },
{ (unsigned int)VirtualKey::C, RETROK_c },
{ (unsigned int)VirtualKey::D, RETROK_d },
{ (unsigned int)VirtualKey::E, RETROK_e },
{ (unsigned int)VirtualKey::F, RETROK_f },
{ (unsigned int)VirtualKey::G, RETROK_g },
{ (unsigned int)VirtualKey::H, RETROK_h },
{ (unsigned int)VirtualKey::I, RETROK_i },
{ (unsigned int)VirtualKey::J, RETROK_j },
{ (unsigned int)VirtualKey::K, RETROK_k },
{ (unsigned int)VirtualKey::L, RETROK_l },
{ (unsigned int)VirtualKey::M, RETROK_m },
{ (unsigned int)VirtualKey::N, RETROK_n },
{ (unsigned int)VirtualKey::O, RETROK_o },
{ (unsigned int)VirtualKey::P, RETROK_p },
{ (unsigned int)VirtualKey::Q, RETROK_q },
{ (unsigned int)VirtualKey::R, RETROK_r },
{ (unsigned int)VirtualKey::S, RETROK_s },
{ (unsigned int)VirtualKey::T, RETROK_t },
{ (unsigned int)VirtualKey::U, RETROK_u },
{ (unsigned int)VirtualKey::V, RETROK_v },
{ (unsigned int)VirtualKey::W, RETROK_w },
{ (unsigned int)VirtualKey::X, RETROK_x },
{ (unsigned int)VirtualKey::Y, RETROK_y },
{ (unsigned int)VirtualKey::Z, RETROK_z },
{ (unsigned int)VirtualKey::LeftWindows, RETROK_LSUPER },
{ (unsigned int)VirtualKey::RightWindows, RETROK_RSUPER },
{ (unsigned int)VirtualKey::Application, RETROK_MENU },
{ (unsigned int)VirtualKey::NumberPad0, RETROK_KP0 },
{ (unsigned int)VirtualKey::NumberPad1, RETROK_KP1 },
{ (unsigned int)VirtualKey::NumberPad2, RETROK_KP2 },
{ (unsigned int)VirtualKey::NumberPad3, RETROK_KP3 },
{ (unsigned int)VirtualKey::NumberPad4, RETROK_KP4 },
{ (unsigned int)VirtualKey::NumberPad5, RETROK_KP5 },
{ (unsigned int)VirtualKey::NumberPad6, RETROK_KP6 },
{ (unsigned int)VirtualKey::NumberPad7, RETROK_KP7 },
{ (unsigned int)VirtualKey::NumberPad8, RETROK_KP8 },
{ (unsigned int)VirtualKey::NumberPad9, RETROK_KP9 },
{ (unsigned int)VirtualKey::Multiply, RETROK_KP_MULTIPLY },
{ (unsigned int)VirtualKey::Add, RETROK_KP_PLUS },
{ (unsigned int)VirtualKey::Subtract, RETROK_KP_MINUS },
{ (unsigned int)VirtualKey::Decimal, RETROK_KP_PERIOD },
{ (unsigned int)VirtualKey::Divide, RETROK_KP_DIVIDE },
{ (unsigned int)VirtualKey::F1, RETROK_F1 },
{ (unsigned int)VirtualKey::F2, RETROK_F2 },
{ (unsigned int)VirtualKey::F3, RETROK_F3 },
{ (unsigned int)VirtualKey::F4, RETROK_F4 },
{ (unsigned int)VirtualKey::F5, RETROK_F5 },
{ (unsigned int)VirtualKey::F6, RETROK_F6 },
{ (unsigned int)VirtualKey::F7, RETROK_F7 },
{ (unsigned int)VirtualKey::F8, RETROK_F8 },
{ (unsigned int)VirtualKey::F9, RETROK_F9 },
{ (unsigned int)VirtualKey::F10, RETROK_F10 },
{ (unsigned int)VirtualKey::F11, RETROK_F11 },
{ (unsigned int)VirtualKey::F12, RETROK_F12 },
{ (unsigned int)VirtualKey::F13, RETROK_F13 },
{ (unsigned int)VirtualKey::F14, RETROK_F14 },
{ (unsigned int)VirtualKey::F15, RETROK_F15 },
{ (unsigned int)VirtualKey::NumberKeyLock, RETROK_NUMLOCK },
{ (unsigned int)VirtualKey::Scroll, RETROK_SCROLLOCK },
{ (unsigned int)VirtualKey::LeftShift, RETROK_LSHIFT },
{ (unsigned int)VirtualKey::RightShift, RETROK_RSHIFT },
{ (unsigned int)VirtualKey::LeftControl, RETROK_LCTRL },
{ (unsigned int)VirtualKey::RightControl, RETROK_RCTRL },
{ (unsigned int)VirtualKey::LeftMenu, RETROK_LALT },
{ (unsigned int)VirtualKey::RightMenu, RETROK_RALT },
{ (unsigned int)VirtualKey::CapitalLock, RETROK_CAPSLOCK },
{ VK_OEM_1, RETROK_SEMICOLON },
{ VK_OEM_PLUS, RETROK_EQUALS },
{ VK_OEM_COMMA, RETROK_COMMA },
{ VK_OEM_MINUS, RETROK_MINUS },
{ VK_OEM_PERIOD, RETROK_PERIOD },
{ VK_OEM_2, RETROK_SLASH },
{ VK_OEM_3, RETROK_BACKQUOTE },
{ VK_OEM_4, RETROK_LEFTBRACKET },
{ VK_OEM_5, RETROK_BACKSLASH },
{ VK_OEM_6, RETROK_RIGHTBRACKET },
{ VK_OEM_7, RETROK_QUOTE },
{ 0, RETROK_UNKNOWN }
};
#define MAX_TOUCH 16
struct input_pointer
{
int id;
int16_t x;
int16_t y;
int16_t full_x;
int16_t full_y;
bool isInContact;
};
struct uwp_input_state_t
{
struct input_pointer touch[MAX_TOUCH]; /* int alignment */
unsigned touch_count;
int16_t mouse_screen_x;
int16_t mouse_screen_y;
int16_t mouse_rel_x;
int16_t mouse_rel_y;
int16_t mouse_wheel_left;
int16_t mouse_wheel_up;
bool mouse_left;
bool mouse_right;
bool mouse_middle;
bool mouse_button4;
bool mouse_button5;
};
struct uwp_input_state_t uwp_current_input, uwp_next_input;
/* Taken from DirectX UWP samples - on Xbox, everything is scaled 200%,
* so getting the DPI calculation correct is crucial */
static inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dips_per_inch = 96.0f;
return floorf(dips * dpi / dips_per_inch + 0.5f);
}
/* The main function is only used to initialize our IFrameworkView class. */
int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
{
winrt::init_apartment(winrt::apartment_type::multi_threaded);
DWORD dwAttrib;
char vfs_cache_dir[MAX_PATH];
hstring local_folder = ApplicationData::Current().LocalFolder().Path();
hstring install_dir = Package::Current().InstalledLocation().Path() + L"\\";
hstring data_dir = local_folder + L"\\";
/* Delete VFS cache dir, we do this because this allows a far more
* concise implementation than manually implementing a function to do this
* This may be a little slower but shouldn't really matter as the cache dir
* should never have more than a few items */
hstring vfs_dir = local_folder + L"\\VFSCACHE";
wcstombs(uwp_dir_install, install_dir.c_str(), sizeof(uwp_dir_install));
wcstombs(uwp_dir_data, data_dir.c_str(), sizeof(uwp_dir_data));
wcstombs(vfs_cache_dir, vfs_dir.c_str(), sizeof(vfs_cache_dir));
dwAttrib = GetFileAttributesA(vfs_cache_dir);
if ((dwAttrib != INVALID_FILE_ATTRIBUTES) && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY))
{
try
{
auto vfsdir = StorageFolder::GetFolderFromPathAsync(vfs_dir).get();
vfsdir.DeleteAsync().get();
}
catch (winrt::hresult_error const&)
{
/* Ignore errors when deleting VFS cache */
}
}
wcstombs(uwp_device_family,
AnalyticsInfo::VersionInfo().DeviceFamily().c_str(),
sizeof(uwp_device_family));
RARCH_LOG("[UWP] Data dir: %ls\n", data_dir.c_str());
RARCH_LOG("[UWP] Install dir: %ls\n", install_dir.c_str());
auto direct3DApplicationSource = winrt::make<Direct3DApplicationSource>();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
IFrameworkView Direct3DApplicationSource::CreateView()
{
return winrt::make<App>();
}
App* App::m_instance = nullptr;
App::App() :
m_initialized(false),
m_windowClosed(false),
m_windowVisible(true),
m_windowFocused(true),
m_windowResized(false),
m_launchOnExitShutdown(false)
{
m_instance = this;
}
/* The first method called when the IFrameworkView is being created. */
void App::Initialize(CoreApplicationView const& applicationView)
{
/* Register event handlers for app lifecycle. This example
* includes Activated, so that we can make the CoreWindow active and start
* rendering on the window. */
m_activatedToken = applicationView.Activated({ this, &App::OnActivated });
m_suspendingToken = CoreApplication::Suspending({ this, &App::OnSuspending });
m_resumingToken = CoreApplication::Resuming({ this, &App::OnResuming });
m_enteredBackgroundToken = CoreApplication::EnteredBackground({ this, &App::OnEnteredBackground });
}
/* Called when the CoreWindow object is created (or re-created). */
void App::SetWindow(CoreWindow const& window)
{
m_sizeChangedToken = window.SizeChanged({ this, &App::OnWindowSizeChanged });
m_visibilityChangedToken = window.VisibilityChanged({ this, &App::OnVisibilityChanged });
m_activatedWindowToken = window.Activated({ this, &App::OnWindowActivated });
m_closedToken = window.Closed({ this, &App::OnWindowClosed });
m_pointerPressedToken = window.PointerPressed({ this, &App::OnPointer });
m_pointerReleasedToken = window.PointerReleased({ this, &App::OnPointer });
m_pointerMovedToken = window.PointerMoved({ this, &App::OnPointer });
m_pointerWheelChangedToken = window.PointerWheelChanged({ this, &App::OnPointer });
m_acceleratorKeyToken = window.Dispatcher().AcceleratorKeyActivated({ this, &App::OnAcceleratorKey });
DisplayInformation currentDisplayInformation = DisplayInformation::GetForCurrentView();
m_dpiChangedToken = currentDisplayInformation.DpiChanged({ this, &App::OnDpiChanged });
m_displayContentsInvalidatedToken = DisplayInformation::DisplayContentsInvalidated({ this, &App::OnDisplayContentsInvalidated });
m_orientationChangedToken = currentDisplayInformation.OrientationChanged({ this, &App::OnOrientationChanged });
m_backRequestedToken = SystemNavigationManager::GetForCurrentView().BackRequested({ this, &App::OnBackRequested });
}
/* Initializes scene resources, or loads a previously saved app state. */
void App::Load(hstring const& entryPoint)
{
auto catalog = PackageCatalog::OpenForCurrentPackage();
m_packageInstallingToken = catalog.PackageInstalling({ this, &App::OnPackageInstalling });
}
/* This method is called after the window becomes active. */
void App::Run()
{
bool x = false;
if (!m_initialized)
{
RARCH_WARN("[UWP] Initialization failed, so not running.\n");
return;
}
for (;;)
{
int ret;
CoreWindow::GetForCurrentThread().Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
ret = runloop_iterate();
task_queue_check();
if (!x)
{
/* HACK: I have no idea why is this necessary but
* it is required to get proper scaling on Xbox *
* Perhaps PreferredLaunchViewSize is broken and
* we need to wait until the app starts to call TryResizeView */
m_windowResized = true;
x = true;
}
if (ret == -1)
break;
}
}
/* Required for IFrameworkView.
* Terminate events do not cause Uninitialize to be called.
* It will be called if your IFrameworkView
* class is torn down while the app is in the foreground. */
void App::Uninitialize()
{
main_exit(NULL);
/* If this instance of RetroArch was started from another app/frontend
* and the frontend passed "launchOnExit" parameter:
* 1. launch the app specified in "launchOnExit", most likely the
* same app that started RetroArch
* 2. RetroArch goes to background and RunAsyncAndCatchErrors doesn't
* return, because the target app is immediately started.
* 3. Explicitly exit in App::OnEnteredBackground if
* m_launchOnExitShutdown is set. Otherwise, RetroArch doesn't
* properly shutdown.
*/
if (!m_launchOnExit.empty())
{
try
{
/* Launch the target app */
m_launchOnExitShutdown = true;
auto ret = RunAsyncAndCatchErrors<bool>([this]() {
return Launcher::LaunchUriAsync(Uri(m_launchOnExit));
}, false);
}
catch (winrt::hresult_error const&)
{
}
}
}
/* Application lifecycle event handlers. */
void App::OnActivated(CoreApplicationView const& applicationView, IActivatedEventArgs const& args)
{
int ret;
int argc = 0;
std::vector<char*> argv;
/* using std::string as temp buf instead of char* array
* to avoid manual char allocations */
std::vector<std::string> argvTmp;
ParseProtocolArgs(args, &argc, &argv, &argvTmp);
/* Start only if not already initialized.
* If there is a game in progress, just return */
if (m_initialized)
return;
if ((ret = rarch_main(argc, argv.data(), NULL)) != 0)
{
RARCH_ERR("[UWP] Init failed.\n");
CoreApplication::Exit();
return;
}
m_initialized = true;
if (is_running_on_xbox())
{
bool reset = false;
int width = uwp_get_width();
int height = uwp_get_height();
/* Reset driver to D3D11 if set to OpenGL on boot as cores can
* just set to 'gl' when needed and there is no good reason to
* use 'gl' for the menus
* Do not change the default driver if the content is already
* initialized through arguments, as this would crash RA for
* cores that use only ANGLE */
settings_t *settings = config_get_ptr();
content_state_t *p_content = content_state_get_ptr();
char *currentdriver = settings->arrays.video_driver;
if ( strcmpi(currentdriver, "gl") == 0
&& !p_content->flags & CONTENT_ST_FLAG_IS_INITED)
{
/* Set driver to default */
configuration_set_string(settings,
settings->arrays.video_driver,
config_get_default_video());
reset = true; /* Reset needed */
}
if ( (settings->uints.video_fullscreen_x != width)
|| (settings->uints.video_fullscreen_y != height))
{
/* Get width and height from display again */
configuration_set_int(settings,
settings->uints.video_fullscreen_x,
width);
configuration_set_int(settings,
settings->uints.video_fullscreen_y,
height);
reset = true; /* Reset needed */
}
if (reset) /* Restart driver */
command_event(CMD_EVENT_REINIT, NULL);
}
/* Run() won't start until the CoreWindow is activated. */
CoreWindow::GetForCurrentThread().Activate();
}
void App::OnSuspending(IInspectable const& sender, SuspendingEventArgs const& args)
{
/* This function will ensure that configs are saved in case the app
* is sent to background or terminated for saving configs on quit
* for saving configs on quit now configs will be saved in
* `retroarch_main_quit` at `retroarch.c`
* If this function is called because of app closed by quit,
* the below code must be ignored
/* Save app state asynchronously after requesting a deferral.
* Holding a deferral indicates that the application is busy
* performing suspending operations. Be aware that a deferral may
* not be held indefinitely. After about five seconds, the app will
* be forced to exit. */
SuspendingDeferral deferral = args.SuspendingOperation().GetDeferral();
std::thread([deferral]()
{
/* TODO: Maybe creating a save state here would be a good idea? */
settings_t* settings = config_get_ptr();
bool config_save_on_exit = settings->bools.config_save_on_exit;
if (config_save_on_exit)
{
if (!path_is_empty(RARCH_PATH_CONFIG))
{
const char* config_path = path_get(RARCH_PATH_CONFIG);
bool path_exists = config_path && *config_path;
if (path_exists)
{
if (config_save_file(config_path))
{
RARCH_LOG("[UWP] %s \"%s\".\n",
msg_hash_to_str(MSG_SAVED_NEW_CONFIG_TO),
config_path);
}
else
{
RARCH_ERR("[UWP] %s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_SAVING_CONFIG_TO),
config_path);
}
}
}
}
deferral.Complete();
}).detach();
}
void App::OnResuming(IInspectable const& sender, IInspectable const& args)
{
/* Restore any data or state that was unloaded on suspend. By default, data
* and state are persisted when resuming from suspend. Note that this event
* does not occur if the app was previously terminated.
*/
}
void App::OnEnteredBackground(IInspectable const& sender, EnteredBackgroundEventArgs const& args)
{
/* RetroArch entered background because another app/frontend
* was launched on exit, so properly quit */
if (m_launchOnExitShutdown)
CoreApplication::Exit();
}
void App::OnBackRequested(IInspectable const& sender, BackRequestedEventArgs const& args)
{
/* Prevent the B controller button on Xbox One from quitting the app */
args.Handled(true);
}
/* Window event handlers. */
void App::OnWindowSizeChanged(CoreWindow const& sender, WindowSizeChangedEventArgs const& args)
{
m_windowResized = true;
}
void App::OnVisibilityChanged(CoreWindow const& sender, VisibilityChangedEventArgs const& args)
{
m_windowVisible = args.Visible();
}
void App::OnWindowActivated(CoreWindow const& sender, WindowActivatedEventArgs const& args)
{
m_windowFocused = args.WindowActivationState() != CoreWindowActivationState::Deactivated;
if (!m_windowFocused)
{
/* When deactivating the window, send key up events for anything still held down */
for (const rarch_key_map& it : rarch_key_map_uwp)
{
if ((sender.GetKeyState((VirtualKey)it.sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down)
input_keyboard_event(false, it.rk, 0, 0, RETRO_DEVICE_KEYBOARD);
}
}
}
void App::OnAcceleratorKey(CoreDispatcher const& sender, AcceleratorKeyEventArgs const& args)
{
if (args.EventType() != CoreAcceleratorKeyEventType::KeyDown && args.EventType() != CoreAcceleratorKeyEventType::KeyUp &&
args.EventType() != CoreAcceleratorKeyEventType::SystemKeyDown && args.EventType() != CoreAcceleratorKeyEventType::SystemKeyUp)
return;
/* Unlike CoreWindow::KeyDown/KeyUp events, this callback gets called for all keys including
* F10, Alt and any keys pressed in addition to while Alt is being held down. */
bool down = !args.KeyStatus().IsKeyReleased;
bool extended = args.KeyStatus().IsExtendedKey;
VirtualKey vkey = args.VirtualKey();
CoreWindow window = CoreWindow::GetForCurrentThread();
/* Some keys we need to specify via the extended flag */
unsigned keycode = RETROK_UNKNOWN;
if (vkey == VirtualKey::Enter)
keycode = (extended ? RETROK_KP_ENTER : RETROK_RETURN);
else if (vkey == VirtualKey::Control)
keycode = (extended ? RETROK_RCTRL : RETROK_LCTRL);
else if (vkey == VirtualKey::Menu)
keycode = (extended ? RETROK_RALT : RETROK_LALT);
else if (vkey == VirtualKey::Shift)
{
/* Shift is just sent generic, we need to query for and remember left or right */
bool left_down = ((window.GetKeyState(VirtualKey::LeftShift) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down);
bool right_down = ((window.GetKeyState(VirtualKey::RightShift) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down);
static bool had_left_down, had_right_down;
if (down != had_left_down && down == left_down)
{
had_left_down = down;
keycode = RETROK_LSHIFT;
}
else if (down != had_right_down && down == right_down)
{
had_right_down = down;
keycode = RETROK_RSHIFT;
}
}
else
keycode = input_keymaps_translate_keysym_to_rk((unsigned)vkey);
if (keycode == RETROK_UNKNOWN)
return;
uint16_t mod = 0;
if ((window.GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down)
mod |= RETROKMOD_SHIFT;
if ((window.GetKeyState(VirtualKey::Control) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down)
mod |= RETROKMOD_CTRL;
if ((window.GetKeyState(VirtualKey::Menu) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down)
mod |= RETROKMOD_ALT;
if ((window.GetKeyState(VirtualKey::CapitalLock) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_CAPSLOCK;
if ((window.GetKeyState(VirtualKey::Scroll) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_SCROLLOCK;
if ((window.GetKeyState(VirtualKey::NumberKeyLock) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_NUMLOCK;
if ((window.GetKeyState(VirtualKey::LeftWindows) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down ||
(window.GetKeyState(VirtualKey::RightWindows) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down)
mod |= RETROKMOD_META;
input_keyboard_event(down, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
}
void App::OnPointer(CoreWindow const& sender, PointerEventArgs const& args)
{
float dpi = DisplayInformation::GetForCurrentView().LogicalDpi();
if (args.CurrentPoint().PointerDevice().PointerDeviceType() == PointerDeviceType::Mouse)
{
uwp_next_input.mouse_left = args.CurrentPoint().Properties().IsLeftButtonPressed();
uwp_next_input.mouse_middle = args.CurrentPoint().Properties().IsMiddleButtonPressed();
uwp_next_input.mouse_right = args.CurrentPoint().Properties().IsRightButtonPressed();
uwp_next_input.mouse_button4 = args.CurrentPoint().Properties().IsXButton1Pressed();
uwp_next_input.mouse_button5 = args.CurrentPoint().Properties().IsXButton2Pressed();
uwp_next_input.mouse_screen_x = ConvertDipsToPixels(args.CurrentPoint().Position().X, dpi);
uwp_next_input.mouse_screen_y = ConvertDipsToPixels(args.CurrentPoint().Position().Y, dpi);
uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x;
uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y;
if (args.CurrentPoint().Properties().IsHorizontalMouseWheel())
uwp_next_input.mouse_wheel_left += args.CurrentPoint().Properties().MouseWheelDelta();
else
uwp_next_input.mouse_wheel_up += args.CurrentPoint().Properties().MouseWheelDelta();
}
else
{
struct video_viewport vp;
unsigned i, free_index = MAX_TOUCH; bool found = false;
int id = args.CurrentPoint().PointerId();
for (i = 0; i < uwp_next_input.touch_count; i++)
{
if (!uwp_next_input.touch[i].isInContact && free_index == MAX_TOUCH)
free_index = i;
if (uwp_next_input.touch[i].id == id)
{
found = true;
break;
}
}
if (!found)
{
if (free_index >= 0 && free_index < uwp_next_input.touch_count)
i = free_index;
else if (uwp_next_input.touch_count + 1 < MAX_TOUCH)
i = ++uwp_next_input.touch_count;
else
return;
}
uwp_next_input.touch[i].id = id;
/* convert from event coordinates to core and screen coordinates */
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
video_driver_translate_coord_viewport_wrap(
&vp,
ConvertDipsToPixels(args.CurrentPoint().Position().X, dpi),
ConvertDipsToPixels(args.CurrentPoint().Position().Y, dpi),
&uwp_next_input.touch[i].x,
&uwp_next_input.touch[i].y,
&uwp_next_input.touch[i].full_x,
&uwp_next_input.touch[i].full_y);
uwp_next_input.touch[i].isInContact = args.CurrentPoint().IsInContact();
}
}
void App::OnWindowClosed(CoreWindow const& sender, CoreWindowEventArgs const& args)
{
m_windowClosed = true;
}
/* DisplayInformation event handlers. */
void App::OnDpiChanged(DisplayInformation const& sender, IInspectable const& args)
{
m_windowResized = true;
}
void App::OnOrientationChanged(DisplayInformation const& sender, IInspectable const& args)
{
m_windowResized = true;
}
void App::OnDisplayContentsInvalidated(DisplayInformation const& sender, IInspectable const& args)
{
/* Probably can be ignored? */
}
void App::OnPackageInstalling(PackageCatalog const& sender, PackageInstallingEventArgs const& args)
{
/* TODO: This doesn't seem to work even though it's exactly the same as in sample app and it works there */
if (args.IsComplete())
{
char msg[512];
size_t _len = snprintf(msg, sizeof(msg),
"Package \"%ls\" installed, a restart may be necessary",
args.Package().DisplayName().c_str());
runloop_msg_queue_push(msg, _len, 1, 5 * 60, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
void App::ParseProtocolArgs(IActivatedEventArgs const& args, int *argc, std::vector<char*> *argv, std::vector<std::string> *argvTmp)
{
argvTmp->clear();
argv->clear();
/* If the app is activated using protocol,
* it is expected to be in this format:
* "retroarch:?cmd=<RetroArch CLI arguments>&launchOnExit=<app to launch on exit>"
* For example:
* retroarch:?cmd=retroarch -L cores\core_libretro.dll "c:\mypath\path with spaces\game.rom"&launchOnExit=LaunchApp:
* "cmd" and "launchOnExit" are optional. If none specified,
* it will normally launch into menu
*/
if (args.Kind() == ActivationKind::Protocol)
{
unsigned i;
ProtocolActivatedEventArgs protocolArgs = args.as<ProtocolActivatedEventArgs>();
WwwFormUrlDecoder query = protocolArgs.Uri().QueryParsed();
for (i = 0; i < query.Size(); i++)
{
IWwwFormUrlDecoderEntry arg = query.GetAt(i);
/* Parse RetroArch command line string */
/* This allows a frotend to quit RetroArch, which in turn allows it
* to launch a different game. */
if (arg.Name() == L"forceExit")
CoreApplication::Exit();
else if (arg.Name() == L"cmd" && !m_initialized)
{
std::wstring wsValue(arg.Value().c_str());
std::string strValue(wsValue.begin(), wsValue.end());
std::istringstream iss(strValue);
std::string s;
/* Set escape character to NULL char to preserve backslashes in
* paths which are inside quotes, they get stripped by default */
while (iss >> std::quoted(s, '"', (char)0))
argvTmp->push_back(s);
}
/* If RetroArch UWP app is started using protocol
* with argument "launchOnExit", this gives an option
* to launch another app on RA exit,
* making it easy to integrate RA with other UWP frontends */
else if (arg.Name() == L"launchOnExit")
m_launchOnExit = arg.Value();
}
}
if (!m_initialized)
{
int i;
(*argc) = argvTmp->size();
/* Convert to char* array compatible with argv */
for (i = 0; i < argvTmp->size(); i++)
argv->push_back((char*)(argvTmp->at(i)).c_str());
argv->push_back(nullptr);
}
}
/* Implement UWP equivalents of various win32_* functions */
extern "C" {
bool is_running_on_xbox(void)
{
hstring device_family = AnalyticsInfo::VersionInfo().DeviceFamily();
return (device_family == L"Windows.Xbox");
}
bool win32_has_focus(void *data)
{
return App::GetInstance()->IsWindowFocused();
}
bool win32_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
{
if (App::GetInstance()->IsInitialized())
{
if (fullscreen !=
ApplicationView::GetForCurrentView().IsFullScreenMode())
{
if (fullscreen)
ApplicationView::GetForCurrentView().TryEnterFullScreenMode();
else
ApplicationView::GetForCurrentView().ExitFullScreenMode();
}
ApplicationView::GetForCurrentView().TryResizeView(winrt::Windows::Foundation::Size(static_cast<float>(width), static_cast<float>(height)));
}
else
{
/* In case the window is not activated yet,
* TryResizeView will fail and we have to set the
* initial parameters instead
* Note that these are preserved after restarting the app
* and used for the UWP splash screen size (!), so they
* should be set only during init and not changed afterwards */
ApplicationView::PreferredLaunchViewSize(winrt::Windows::Foundation::Size(static_cast<float>(width), static_cast<float>(height)));
ApplicationView::PreferredLaunchWindowingMode(fullscreen ? ApplicationViewWindowingMode::FullScreen : ApplicationViewWindowingMode::PreferredLaunchViewSize);
}
/* Setting the window size may sometimes fail "because UWP"
* (i.e. we are on device with no windows, or Windows sandbox decides the window can't be that small)
* so in case resizing fails we just send a resized event back to RetroArch with old size
* (and report success because otherwise it bails out hard about failing
* to set video mode) */
App::GetInstance()->SetWindowResized();
return true;
}
void win32_show_cursor(void *data, bool state)
{
CoreWindow::GetForCurrentThread().PointerCursor(state ? CoreCursor(CoreCursorType::Arrow, 0) : nullptr);
}
bool win32_get_client_rect(RECT* rect)
{
auto bounds = ApplicationView::GetForCurrentView().VisibleBounds();
rect->top = static_cast<LONG>(bounds.Y);
rect->left = static_cast<LONG>(bounds.X);
rect->bottom = static_cast<LONG>(bounds.Y + bounds.Height);
rect->right = static_cast<LONG>(bounds.X + bounds.Width);
return true;
}
void win32_check_window(void *data,
bool *quit, bool *resize, unsigned *width, unsigned *height)
{
static bool is_xbox = is_running_on_xbox();
*quit = App::GetInstance()->IsWindowClosed();
if (is_xbox)
{
settings_t* settings = config_get_ptr();
*width = settings->uints.video_fullscreen_x != 0 ? settings->uints.video_fullscreen_x : uwp_get_width();
*height = settings->uints.video_fullscreen_y != 0 ? settings->uints.video_fullscreen_y : uwp_get_height();
return;
}
*resize = App::GetInstance()->CheckWindowResized();
if (*resize)
{
float dpi = DisplayInformation::GetForCurrentView().LogicalDpi();
*width = ConvertDipsToPixels(CoreWindow::GetForCurrentThread().Bounds().Width, dpi);
*height = ConvertDipsToPixels(CoreWindow::GetForCurrentThread().Bounds().Height, dpi);
}
}
void* uwp_get_corewindow(void)
{
return winrt::get_abi(CoreWindow::GetForCurrentThread());
}
int current_height = -1;
int uwp_get_height(void)
{
if (current_height != -1)
return current_height;
/* This function must be performed within UI thread,
* otherwise it will cause a crash in specific cases
* https://github.com/libretro/RetroArch/issues/13491 */
float surface_scale = 0;
int ret = -1;
volatile bool finished = false;
CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
CoreDispatcherPriority::Normal,
DispatchedHandler([&surface_scale, &ret, &finished]()
{
if (is_running_on_xbox())
{
auto hdi = winrt::Windows::Graphics::Display::Core::HdmiDisplayInformation::GetForCurrentView();
if (hdi)
ret = hdi.GetCurrentDisplayMode().ResolutionHeightInRawPixels();
}
if (ret == -1)
{
const LONG32 resolution_scale = static_cast<LONG32>(DisplayInformation::GetForCurrentView().ResolutionScale());
surface_scale = static_cast<float>(resolution_scale) / 100.0f;
ret = static_cast<LONG32>(
CoreWindow::GetForCurrentThread().Bounds().Height
* surface_scale);
}
finished = true;
}));
auto corewindow = CoreWindow::GetForCurrentThread();
while (!finished)
{
if (corewindow)
corewindow.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
current_height = ret;
return ret;
}
int current_width = -1;
int uwp_get_width(void)
{
if (current_width != -1)
return current_width;
/* This function must be performed within UI thread,
* otherwise it will cause a crash in specific cases
* https://github.com/libretro/RetroArch/issues/13491 */
float surface_scale = 0;
int returnValue = -1;
volatile bool finished = false;
CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
CoreDispatcherPriority::Normal,
DispatchedHandler([&surface_scale, &returnValue, &finished]()
{
if (is_running_on_xbox())
{
auto hdi = winrt::Windows::Graphics::Display::Core::HdmiDisplayInformation::GetForCurrentView();
if (hdi)
returnValue = hdi.GetCurrentDisplayMode().ResolutionWidthInRawPixels();
}
if(returnValue == -1)
{
const LONG32 resolution_scale = static_cast<LONG32>(DisplayInformation::GetForCurrentView().ResolutionScale());
surface_scale = static_cast<float>(resolution_scale) / 100.0f;
returnValue = static_cast<LONG32>(
CoreWindow::GetForCurrentThread().Bounds().Width
* surface_scale);
}
finished = true;
}));
auto corewindow = CoreWindow::GetForCurrentThread();
while (!finished)
{
if (corewindow)
corewindow.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
current_width = returnValue;
return returnValue;
}
float uwp_get_refresh_rate(void)
{
float ret = 0.0f;
volatile bool finished = false;
CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
CoreDispatcherPriority::Normal,
DispatchedHandler([&ret, &finished]()
{
if (is_running_on_xbox())
{
auto hdi = winrt::Windows::Graphics::Display::Core::HdmiDisplayInformation::GetForCurrentView();
if (hdi)
ret = static_cast<float>(hdi.GetCurrentDisplayMode().RefreshRate());
}
finished = true;
}));
auto corewindow = CoreWindow::GetForCurrentThread();
while (!finished)
{
if (corewindow)
corewindow.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
return ret;
}
float uwp_get_dpi(void)
{
float ret = 0.0f;
volatile bool finished = false;
CoreApplication::MainView().CoreWindow().Dispatcher().RunAsync(
CoreDispatcherPriority::Normal,
DispatchedHandler([&ret, &finished]()
{
ret = DisplayInformation::GetForCurrentView().RawDpiX();
finished = true;
}));
auto corewindow = CoreWindow::GetForCurrentThread();
while (!finished)
{
if (corewindow)
corewindow.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
return ret;
}
void uwp_fill_installed_core_packages(struct string_list *list)
{
for (auto package : Package::Current().Dependencies())
{
if (package.IsOptional())
{
string_list_elem_attr attr{};
std::wstring path = std::wstring(package.InstalledLocation().Path().c_str()) + L"\\cores";
string_list_append(list, utf16_to_utf8_string_alloc(path.c_str()), attr);
}
}
}
void uwp_input_next_frame(void *data)
{
uwp_current_input = uwp_next_input;
uwp_next_input.mouse_rel_x = 0;
uwp_next_input.mouse_rel_y = 0;
uwp_next_input.mouse_wheel_up %= WHEEL_DELTA;
uwp_next_input.mouse_wheel_left %= WHEEL_DELTA;
}
bool uwp_keyboard_pressed(unsigned key)
{
VirtualKey sym = (VirtualKey)rarch_keysym_lut[(enum retro_key)key];
if (sym == VirtualKey::None)
return false;
CoreWindow window = CoreWindow::GetForCurrentThread();
/* At times CoreWindow will return NULL while running Dolphin core
* Dolphin core runs on its own CPU thread separate from the UI-thread and so we must do a check for this. */
if (window)
return (window.GetKeyState(sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down;
return false;
}
int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen)
{
int16_t state = 0;
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return screen
? uwp_current_input.mouse_screen_x
: uwp_current_input.mouse_rel_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return screen
? uwp_current_input.mouse_screen_y
: uwp_current_input.mouse_rel_y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return uwp_current_input.mouse_left;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return uwp_current_input.mouse_right;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
return uwp_current_input.mouse_wheel_up > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
return uwp_current_input.mouse_wheel_left > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return uwp_current_input.mouse_middle;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
return uwp_current_input.mouse_button4;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
return uwp_current_input.mouse_button5;
}
return 0;
}
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return screen
? uwp_current_input.touch[idx].full_x
: uwp_current_input.touch[idx].x;
case RETRO_DEVICE_ID_POINTER_Y:
return screen
? uwp_current_input.touch[idx].full_y
: uwp_current_input.touch[idx].y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return uwp_current_input.touch[idx].isInContact;
case RETRO_DEVICE_ID_POINTER_COUNT:
return uwp_current_input.touch_count;
default:
break;
}
return 0;
}
void uwp_open_broadfilesystemaccess_settings(void)
{
Launcher::LaunchUriAsync(Uri(L"ms-settings:privacy-broadfilesystemaccess"));
}
enum retro_language uwp_get_language(void)
{
size_t _len;
char lang_iso[16];
auto lang = winrt::Windows::System::UserProfile::GlobalizationPreferences::Languages().GetAt(0);
struct string_list split = {0};
char lang_bcp[16] = {0};
wcstombs(lang_bcp, lang.c_str(), sizeof(lang_bcp));
/* Trying to convert BCP 47 language codes to ISO 639 ones */
string_list_initialize(&split);
string_split_noalloc(&split, lang_bcp, "-");
_len = strlcpy(lang_iso, split.elems[0].data, sizeof(lang_iso));
if (split.size >= 2)
{
_len += strlcpy(lang_iso + _len, "_", sizeof(lang_iso) - _len);
strlcpy(lang_iso + _len,
split.elems[split.size >= 3 ? 2 : 1].data,
sizeof(lang_iso) - _len);
}
string_list_deinitialize(&split);
return retroarch_get_language_from_iso(lang_iso);
}
const char* uwp_get_cpu_model_name(void)
{
if (is_running_on_xbox())
{
/* Use Gaming Device Information API for specific Xbox model */
GAMING_DEVICE_MODEL_INFORMATION deviceInfo = {};
HRESULT hr = GetGamingDeviceModelInformation(&deviceInfo);
if (SUCCEEDED(hr))
{
switch (deviceInfo.deviceId)
{
case GAMING_DEVICE_DEVICE_ID_XBOX_ONE:
return "Xbox One CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S:
return "Xbox One S CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X:
return "Xbox One X CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT:
return "Xbox One X DevKit CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_S:
return "Xbox Series S CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X:
return "Xbox Series X CPU";
case GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X_DEVKIT:
return "Xbox Series X DevKit CPU";
default:
return "Xbox CPU (Unknown Model)";
}
}
return "Xbox CPU";
}
else
{
hstring cpu_id;
hstring cpu_name;
/* GUID_DEVICE_PROCESSOR: {97FADB10-4E33-40AE-359C-8BEF029DBDD0} */
hstring if_filter = L"System.Devices.InterfaceClassGuid:=\"{97FADB10-4E33-40AE-359C-8BEF029DBDD0}\"";
/* Enumerate all CPU DeviceInterfaces, and get DeviceInstanceID of the first one. */
try
{
auto collection = DeviceInformation::FindAllAsync(if_filter).get();
if (collection.Size() > 0)
{
auto props = collection.GetAt(0).Properties();
auto val = props.Lookup(L"System.Devices.DeviceInstanceID");
if (val)
cpu_id = winrt::unbox_value<hstring>(val);
}
}
catch (winrt::hresult_error const&)
{
cpu_id = hstring{};
}
if (!cpu_id.empty())
{
hstring dev_filter = L"System.Devices.DeviceInstanceID:=\"" + cpu_id + L"\"";
/* Get the Device with the same ID as the DeviceInterface
* Then get the name (description) of that Device
* We have to do this because the DeviceInterface we get doesn't have a proper description. */
try
{
auto collection = DeviceInformation::FindAllAsync(dev_filter, {}, DeviceInformationKind::Device).get();
if (collection.Size() > 0)
cpu_name = collection.GetAt(0).Name();
}
catch (winrt::hresult_error const&)
{
cpu_name = hstring{};
}
}
if (!cpu_name.empty())
{
wcstombs(win32_cpu_model_name, cpu_name.c_str(), sizeof(win32_cpu_model_name));
return win32_cpu_model_name;
}
}
return "Unknown";
}
}