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https://github.com/libretro/RetroArch.git
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f836328c56
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
191 lines
5.6 KiB
C
191 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_SHADER_MANAGER_H
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#define _MENU_SHADER_MANAGER_H
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#include <retro_common_api.h>
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#include <lists/string_list.h>
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#include "../gfx/video_shader_parse.h"
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RETRO_BEGIN_DECLS
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enum auto_shader_type
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{
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SHADER_PRESET_GLOBAL,
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SHADER_PRESET_CORE,
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SHADER_PRESET_PARENT,
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SHADER_PRESET_GAME
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};
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enum auto_shader_operation
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{
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AUTO_SHADER_OP_SAVE = 0,
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AUTO_SHADER_OP_REMOVE,
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AUTO_SHADER_OP_EXISTS
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};
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struct video_shader *menu_shader_get(void);
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void menu_shader_manager_free(void);
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/**
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* menu_shader_manager_init:
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*
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* Initializes shader manager.
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**/
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bool menu_shader_manager_init(void);
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/**
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* menu_shader_manager_set_preset:
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* @menu_shader : Shader handle to the menu shader.
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* @type : Type of shader.
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* @preset_path : Preset path to load from.
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* @apply : Whether to apply the shader or just update shader information
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*
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* Sets shader preset.
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**/
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bool menu_shader_manager_set_preset(
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struct video_shader *menu_shader,
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enum rarch_shader_type type,
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const char *preset_path,
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bool apply);
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/**
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* menu_shader_manager_append_preset:
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* @shader : current shader
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* @preset_path : path to the preset to append
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* @dir_video_shader : temporary diretory
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*
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* combine current shader with a shader preset on disk
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**/
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bool menu_shader_manager_append_preset(struct video_shader *shader, const char* preset_path, const bool prepend);
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/**
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* menu_shader_manager_save_auto_preset:
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* @shader : shader to save
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* @type : type of shader preset which determines save path
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* @apply : immediately set preset after saving
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*
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* Save a shader as an auto-shader to it's appropriate path:
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* SHADER_PRESET_GLOBAL: <shader dir>/presets/global
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* SHADER_PRESET_CORE: <shader dir>/presets/<core name>/<core name>
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* SHADER_PRESET_PARENT: <shader dir>/presets/<core name>/<parent>
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* SHADER_PRESET_GAME: <shader dir>/presets/<core name>/<game name>
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* Needs to be consistent with retroarch_load_shader_preset()
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* Auto-shaders will be saved as a reference if possible
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**/
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bool menu_shader_manager_save_auto_preset(
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const struct video_shader *shader,
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enum auto_shader_type type,
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const char *dir_video_shader,
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const char *dir_menu_config,
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bool apply);
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/**
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* menu_shader_manager_save_preset:
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* @shader : shader to save
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* @basename : basename of preset
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* @apply : immediately set preset after saving
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*
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* Save a shader preset to disk.
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**/
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bool menu_shader_manager_save_preset(const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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const char *dir_menu_config,
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bool apply);
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/**
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* menu_shader_manager_get_type:
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* @shader : shader handle
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*
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* Gets type of shader.
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*
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* Returns: type of shader.
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**/
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enum rarch_shader_type menu_shader_manager_get_type(
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const struct video_shader *shader);
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/**
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* menu_shader_manager_apply_changes:
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*
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* Apply shader state changes.
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**/
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void menu_shader_manager_apply_changes(
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struct video_shader *shader,
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const char *dir_video_shader,
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const char *dir_menu_config);
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int menu_shader_manager_clear_num_passes(struct video_shader *shader);
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int menu_shader_manager_clear_parameter(struct video_shader *shader,
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unsigned i);
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int menu_shader_manager_clear_pass_filter(struct video_shader *shader,
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unsigned i);
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void menu_shader_manager_clear_pass_scale(struct video_shader *shader,
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unsigned i);
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void menu_shader_manager_clear_pass_path(struct video_shader *shader,
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unsigned i);
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/**
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* menu_shader_manager_remove_auto_preset:
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* @type : type of shader preset to delete
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*
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* Deletes an auto-shader.
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**/
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bool menu_shader_manager_remove_auto_preset(
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enum auto_shader_type type,
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const char *dir_video_shader,
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const char *dir_menu_config);
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bool menu_shader_manager_auto_preset_exists(
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enum auto_shader_type type,
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const char *dir_video_shader,
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const char *dir_menu_config);
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bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs);
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bool menu_shader_manager_operate_auto_preset(
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struct retro_system_info *system,
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bool video_shader_preset_save_reference_enable,
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enum auto_shader_operation op,
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const struct video_shader *shader,
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const char *dir_video_shader,
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const char *dir_menu_config,
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enum auto_shader_type type, bool apply);
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void menu_driver_set_last_shader_path_int(
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const char *shader_path,
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enum rarch_shader_type *type,
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char *shader_dir, size_t dir_len,
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char *shader_file, size_t file_len);
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RETRO_END_DECLS
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#endif
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