mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-26 09:41:15 +00:00
3a658172f8
Formerly, the fragment shader conversion pass did not write required uniform declarations. This resulted in use of undefined symbols in some cases. In turn conversion of some shaders to GLSL were broken. This fixes conversion of some shaders, most prominently the hq shaders. |
||
---|---|---|
.. | ||
ps3/ps3py | ||
cg2glsl.py | ||
gas-preprocessor.pl |