RetroArch/audio/drivers/gx_audio.c
2018-11-28 11:14:21 +01:00

240 lines
5.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#ifdef GEKKO
#include <gccore.h>
#include <ogcsys.h>
#else
#include <cafe/ai.h>
#endif
#include <boolean.h>
#include <retro_inline.h>
#include "../audio_driver.h"
#include "../../defines/gx_defines.h"
typedef struct
{
uint32_t data[BLOCKS][CHUNK_FRAMES];
volatile unsigned dma_busy;
volatile unsigned dma_next;
volatile unsigned dma_write;
size_t write_ptr;
bool nonblock;
bool is_paused;
} gx_audio_t;
static volatile gx_audio_t *gx_audio_data = NULL;
static volatile bool stop_audio = false;
static void dma_callback(void)
{
gx_audio_t *wa = (gx_audio_t*)gx_audio_data;
if (stop_audio)
return;
/* Erase last chunk to avoid repeating audio. */
memset(wa->data[wa->dma_busy], 0, CHUNK_SIZE);
wa->dma_busy = wa->dma_next;
wa->dma_next = (wa->dma_next + 1) & (BLOCKS - 1);
DCFlushRange(wa->data[wa->dma_next], CHUNK_SIZE);
AIInitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
}
static void *gx_audio_init(const char *device,
unsigned rate, unsigned latency,
unsigned block_frames,
unsigned *new_rate)
{
gx_audio_t *wa = (gx_audio_t*)memalign(32, sizeof(*wa));
if (!wa)
return NULL;
gx_audio_data = (gx_audio_t*)wa;
memset(wa, 0, sizeof(*wa));
AIInit(NULL);
AIRegisterDMACallback(dma_callback);
//ranges 0-32000 (default low) and 40000-47999 (in settings going down from 48000) -> set to 32000 hz
if (rate <= 32000 || (rate >= 40000 && rate < 48000))
{
AISetDSPSampleRate(AI_SAMPLERATE_32KHZ);
*new_rate = 32000;
}
else //ranges 32001-39999 (in settings going up from 32000) and 48000-max (default high) -> set to 48000 hz
{
AISetDSPSampleRate(AI_SAMPLERATE_48KHZ);
*new_rate = 48000;
}
wa->dma_write = BLOCKS - 1;
DCFlushRange(wa->data, sizeof(wa->data));
stop_audio = false;
AIInitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
AIStartDMA();
return wa;
}
/* Wii uses silly R, L, R, L interleaving. */
static INLINE void copy_swapped(uint32_t * restrict dst,
const uint32_t * restrict src, size_t size)
{
do
{
uint32_t s = *src++;
*dst++ = (s >> 16) | (s << 16);
}while(--size);
}
static ssize_t gx_audio_write(void *data, const void *buf_, size_t size)
{
size_t frames = size >> 2;
const uint32_t *buf = buf_;
gx_audio_t *wa = data;
while (frames)
{
size_t to_write = CHUNK_FRAMES - wa->write_ptr;
if (frames < to_write)
to_write = frames;
/* FIXME: Nonblocking audio should break out of loop
* when it has nothing to write. */
while ((wa->dma_write == wa->dma_next ||
wa->dma_write == wa->dma_busy) && !wa->nonblock);
copy_swapped(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write);
wa->write_ptr += to_write;
frames -= to_write;
buf += to_write;
if (wa->write_ptr >= CHUNK_FRAMES)
{
wa->write_ptr -= CHUNK_FRAMES;
wa->dma_write = (wa->dma_write + 1) & (BLOCKS - 1);
}
}
return size;
}
static bool gx_audio_stop(void *data)
{
gx_audio_t *wa = (gx_audio_t*)data;
if (!wa)
return false;
AIStopDMA();
memset(wa->data, 0, sizeof(wa->data));
DCFlushRange(wa->data, sizeof(wa->data));
wa->is_paused = true;
return true;
}
static void gx_audio_set_nonblock_state(void *data, bool state)
{
gx_audio_t *wa = (gx_audio_t*)data;
if (wa)
wa->nonblock = state;
}
static bool gx_audio_start(void *data, bool is_shutdown)
{
gx_audio_t *wa = (gx_audio_t*)data;
if (!wa)
return false;
AIStartDMA();
wa->is_paused = false;
return true;
}
static bool gx_audio_alive(void *data)
{
gx_audio_t *wa = (gx_audio_t*)data;
if (!wa)
return false;
return !wa->is_paused;
}
static void gx_audio_free(void *data)
{
gx_audio_t *wa = (gx_audio_t*)data;
if (!wa)
return;
stop_audio = true;
AIStopDMA();
AIRegisterDMACallback(NULL);
free(data);
}
static size_t gx_audio_write_avail(void *data)
{
gx_audio_t *wa = (gx_audio_t*)data;
return ((wa->dma_busy - wa->dma_write + BLOCKS)
& (BLOCKS - 1)) * CHUNK_SIZE;
}
static size_t gx_audio_buffer_size(void *data)
{
(void)data;
return BLOCKS * CHUNK_SIZE;
}
static bool gx_audio_use_float(void *data)
{
/* TODO/FIXME - verify */
(void)data;
return false;
}
audio_driver_t audio_gx = {
gx_audio_init,
gx_audio_write,
gx_audio_stop,
gx_audio_start,
gx_audio_alive,
gx_audio_set_nonblock_state,
gx_audio_free,
gx_audio_use_float,
"gx",
NULL,
NULL,
gx_audio_write_avail,
gx_audio_buffer_size,
};