mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
66 lines
1.8 KiB
Makefile
66 lines
1.8 KiB
Makefile
DOWNLOAD_SHADERS = 1
|
|
SHADER_DIR := media/shaders
|
|
SHADER_GLSL_DIR := media/shaders_glsl
|
|
|
|
SHADER_DEST_PS3_DIR := ps3/pkg/USRDIR/cores/shaders
|
|
SHADER_DEST_PS3_COBRA_DIR := ps3/iso/PS3_GAME/USRDIR/cores/shaders
|
|
|
|
# system platform
|
|
system_platform = unix
|
|
ifeq ($(shell uname -a),)
|
|
EXE_EXT = .exe
|
|
system_platform = win
|
|
else ifneq ($(findstring Darwin,$(shell uname -a)),)
|
|
system_platform = osx
|
|
else ifneq ($(findstring MINGW,$(shell uname -a)),)
|
|
system_platform = win
|
|
endif
|
|
|
|
ifeq ($(shell uname), Linux)
|
|
PYTHON2 = python2
|
|
PYTHON3 = python
|
|
GIT = git
|
|
else ifneq ($(findstring Darwin,$(shell uname -a)),)
|
|
PYTHON2 = python2
|
|
PYTHON3 = python
|
|
GIT = git
|
|
else
|
|
PYTHON2 = python2.exe
|
|
PYTHON3 = python.exe
|
|
GIT = git.exe
|
|
endif
|
|
|
|
checkout-shaders:
|
|
ifeq ($(DOWNLOAD_SHADERS),1)
|
|
@if test -d $(SHADER_DIR); then \
|
|
echo "[SHADER CHECKOUT::] Git pulling common-shaders..."; \
|
|
cd $(SHADER_DIR); \
|
|
$(GIT) pull; \
|
|
cd ../../../../..; \
|
|
else \
|
|
echo "[SHADER CHECKOUT::] Git cloning common-shaders first..."; \
|
|
$(GIT) clone git://github.com/libretro/common-shaders.git $(SHADER_DIR); \
|
|
fi
|
|
endif
|
|
|
|
convert-xml:
|
|
$(PYTHON) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR)
|
|
|
|
deploy-ps3: checkout-shaders
|
|
@if test -d $(SHADER_DEST_PS3_DIR); then \
|
|
cp -r $(SHADER_DIR)/* $(SHADER_DEST_PS3_DIR); \
|
|
else \
|
|
echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \
|
|
mkdir -p $(SHADER_DEST_PS3_DIR) || bin/true; \
|
|
fi
|
|
@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
|
|
|
|
deploy-ps3-cobra: checkout-shaders
|
|
@if test -d $(SHADER_DEST_PS3_COBRA_DIR); then \
|
|
cp -r $(SHADER_DIR)/* $(SHADER_DEST_PS3_COBRA_DIR); \
|
|
else \
|
|
echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \
|
|
mkdir -p $(SHADER_DEST_PS3_COBRA_DIR) || bin/true; \
|
|
fi
|
|
@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
|