mirror of
https://github.com/libretro/RetroArch.git
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1100 lines
30 KiB
C
1100 lines
30 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <compat/strl.h>
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#include <rhash.h>
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#include "netplay_private.h"
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../../autosave.h"
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#include "../../configuration.h"
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#include "../../content.h"
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#include "../../retroarch.h"
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#include "../../version.h"
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#include "../../input/input_config.h"
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#ifdef HAVE_MENU
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#include "../../menu/widgets/menu_input_dialog.h"
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#endif
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#ifndef HAVE_SOCKET_LEGACY
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/* Custom inet_ntop. Win32 doesn't seem to support this ... */
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick, char *s, size_t len)
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{
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union
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{
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const struct sockaddr_storage *storage;
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const struct sockaddr_in *v4;
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const struct sockaddr_in6 *v6;
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} u;
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const char *str = NULL;
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char buf_v4[INET_ADDRSTRLEN] = {0};
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char buf_v6[INET6_ADDRSTRLEN] = {0};
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u.storage = their_addr;
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switch (their_addr->ss_family)
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{
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case AF_INET:
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{
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struct sockaddr_in in;
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memset(&in, 0, sizeof(in));
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str = buf_v4;
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in.sin_family = AF_INET;
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memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
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buf_v4, sizeof(buf_v4),
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NULL, 0, NI_NUMERICHOST);
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}
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break;
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case AF_INET6:
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{
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struct sockaddr_in6 in;
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memset(&in, 0, sizeof(in));
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str = buf_v6;
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in.sin6_family = AF_INET6;
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memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
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buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
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}
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break;
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default:
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break;
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}
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if (str)
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{
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snprintf(s, len, msg_hash_to_str(MSG_GOT_CONNECTION_FROM_NAME),
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nick, str);
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}
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else
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{
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snprintf(s, len, msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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}
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}
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#else
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick, char *s, size_t len)
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{
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char msg[512];
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msg[0] = '\0';
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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RARCH_LOG("%s %u\n",
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msg_hash_to_str(MSG_CONNECTION_SLOT), slot);
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}
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#endif
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/**
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* netplay_impl_magic:
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*
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* A pseudo-hash of the RetroArch and Netplay version, so only compatible
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* versions play together.
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*/
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uint32_t netplay_impl_magic(void)
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{
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size_t i;
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uint32_t res = 0;
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const char *ver = PACKAGE_VERSION;
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size_t len = strlen(ver);
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for (i = 0; i < len; i++)
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res ^= ver[i] << (i & 0xf);
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res ^= NETPLAY_PROTOCOL_VERSION << (i & 0xf);
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return res;
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}
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/**
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* netplay_platform_magic
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*
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* Just enough info to tell us if our platforms mismatch: Endianness and a
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* couple of type sizes.
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*
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* Format:
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* bit 31: Reserved
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* bit 30: 1 for big endian
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* bits 29-15: sizeof(size_t)
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* bits 14-0: sizeof(long)
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*/
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static uint32_t netplay_platform_magic(void)
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{
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uint32_t ret =
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((1 == htonl(1)) << 30)
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|(sizeof(size_t) << 15)
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|(sizeof(long));
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return ret;
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}
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/**
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* netplay_endian_mismatch
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*
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* Do the platform magics mismatch on endianness?
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*/
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static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb)
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{
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uint32_t ebit = (1<<30);
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return (pma & ebit) != (pmb & ebit);
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}
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static unsigned long simple_rand_next = 1;
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static int simple_rand(void)
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{
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simple_rand_next = simple_rand_next * 1103515245 + 12345;
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return((unsigned)(simple_rand_next/65536) % 32768);
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}
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static void simple_srand(unsigned int seed)
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{
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simple_rand_next = seed;
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}
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static uint32_t simple_rand_uint32(void)
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{
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uint32_t parts[3];
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parts[0] = simple_rand();
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parts[1] = simple_rand();
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parts[2] = simple_rand();
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return ((parts[0] << 30) +
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(parts[1] << 15) +
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parts[2]);
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}
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/**
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* netplay_handshake_init_send
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*
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* Initialize our handshake and send the first part of the handshake protocol.
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*/
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bool netplay_handshake_init_send(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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uint32_t header[4];
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settings_t *settings = config_get_ptr();
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header[0] = htonl(netplay_impl_magic());
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header[1] = htonl(netplay_platform_magic());
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header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
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header[3] = 0;
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if (netplay->is_server &&
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(settings->paths.netplay_password[0] ||
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settings->paths.netplay_spectate_password[0]))
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{
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/* Demand a password */
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if (simple_rand_next == 1)
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simple_srand((unsigned int) time(NULL));
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connection->salt = simple_rand_uint32();
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if (connection->salt == 0) connection->salt = 1;
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header[3] = htonl(connection->salt);
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}
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else
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{
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header[3] = htonl(0);
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}
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if (!netplay_send(&connection->send_packet_buffer, connection->fd, header,
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sizeof(header)) ||
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!netplay_send_flush(&connection->send_packet_buffer, connection->fd, false))
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return false;
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return true;
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}
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struct nick_buf_s
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{
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uint32_t cmd[2];
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char nick[NETPLAY_NICK_LEN];
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};
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struct password_buf_s
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{
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uint32_t cmd[2];
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char password[NETPLAY_PASS_HASH_LEN];
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};
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struct info_buf_s
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{
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uint32_t cmd[2];
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char core_name[NETPLAY_NICK_LEN];
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char core_version[NETPLAY_NICK_LEN];
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uint32_t content_crc;
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};
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#define RECV(buf, sz) \
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recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), (sz), false); \
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if (recvd >= 0 && recvd < (ssize_t) (sz)) \
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{ \
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netplay_recv_reset(&connection->recv_packet_buffer); \
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return true; \
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} \
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else if (recvd < 0)
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static netplay_t *handshake_password_netplay = NULL;
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#ifdef HAVE_MENU
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static void handshake_password(void *ignore, const char *line)
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{
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struct password_buf_s password_buf;
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char password[8+NETPLAY_PASS_LEN]; /* 8 for salt, 128 for password */
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netplay_t *netplay = handshake_password_netplay;
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struct netplay_connection *connection = &netplay->connections[0];
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snprintf(password, sizeof(password), "%08X", connection->salt);
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strlcpy(password + 8, line, sizeof(password)-8);
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password_buf.cmd[0] = htonl(NETPLAY_CMD_PASSWORD);
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password_buf.cmd[1] = htonl(sizeof(password_buf.password));
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sha256_hash(password_buf.password, (uint8_t *) password, strlen(password));
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/* We have no way to handle an error here, so we'll let the next function error out */
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if (netplay_send(&connection->send_packet_buffer, connection->fd, &password_buf, sizeof(password_buf)))
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netplay_send_flush(&connection->send_packet_buffer, connection->fd, false);
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#ifdef HAVE_MENU
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menu_input_dialog_end();
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rarch_menu_running_finished();
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#endif
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}
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#endif
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/**
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* netplay_handshake_init
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*
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* Data receiver for the initial part of the handshake, i.e., waiting for the
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* netplay header.
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*/
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bool netplay_handshake_init(netplay_t *netplay,
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struct netplay_connection *connection, bool *had_input)
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{
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uint32_t header[4] = {0};
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ssize_t recvd;
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const char *dmsg;
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struct nick_buf_s nick_buf;
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uint32_t local_pmagic, remote_pmagic;
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uint32_t compression;
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struct compression_transcoder *ctrans;
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dmsg = NULL;
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RECV(header, sizeof(header))
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{
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dmsg = msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT);
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goto error;
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}
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if (netplay_impl_magic() != ntohl(header[0]))
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{
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dmsg = msg_hash_to_str(MSG_NETPLAY_IMPLEMENTATIONS_DIFFER);
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goto error;
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}
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/* We only care about platform magic if our core is quirky */
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local_pmagic = netplay_platform_magic();
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remote_pmagic = ntohl(header[1]);
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if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
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netplay_endian_mismatch(local_pmagic, remote_pmagic))
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{
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RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n");
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dmsg = msg_hash_to_str(MSG_NETPLAY_ENDIAN_DEPENDENT);
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goto error;
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}
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if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
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(local_pmagic != remote_pmagic))
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{
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RARCH_ERR("Platform mismatch with a platform-sensitive core.\n");
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dmsg = msg_hash_to_str(MSG_NETPLAY_PLATFORM_DEPENDENT);
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goto error;
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}
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/* Check what compression is supported */
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compression = ntohl(header[2]);
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compression &= NETPLAY_COMPRESSION_SUPPORTED;
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if (compression & NETPLAY_COMPRESSION_ZLIB)
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{
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ctrans = &netplay->compress_zlib;
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if (!ctrans->compression_backend)
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{
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ctrans->compression_backend =
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trans_stream_get_zlib_deflate_backend();
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if (!ctrans->compression_backend)
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ctrans->compression_backend = trans_stream_get_pipe_backend();
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}
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connection->compression_supported = NETPLAY_COMPRESSION_ZLIB;
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}
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else
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{
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ctrans = &netplay->compress_nil;
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if (!ctrans->compression_backend)
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{
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ctrans->compression_backend =
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trans_stream_get_pipe_backend();
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}
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connection->compression_supported = 0;
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}
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if (!ctrans->decompression_backend)
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ctrans->decompression_backend = ctrans->compression_backend->reverse;
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/* Allocate our compression stream */
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if (!ctrans->compression_stream)
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{
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ctrans->compression_stream = ctrans->compression_backend->stream_new();
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ctrans->decompression_stream = ctrans->decompression_backend->stream_new();
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}
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if (!ctrans->compression_stream || !ctrans->decompression_stream)
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{
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RARCH_ERR("Failed to allocate compression transcoder!\n");
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return false;
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}
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/* If a password is demanded, ask for it */
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if (!netplay->is_server && (connection->salt = ntohl(header[3])))
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{
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#ifdef HAVE_MENU
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menu_input_ctx_line_t line;
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rarch_menu_running();
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#endif
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handshake_password_netplay = netplay;
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#ifdef HAVE_MENU
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memset(&line, 0, sizeof(line));
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line.label = msg_hash_to_str(MSG_NETPLAY_ENTER_PASSWORD);
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line.label_setting = "no_setting";
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line.cb = handshake_password;
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if (!menu_input_dialog_start(&line))
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return false;
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#endif
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}
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/* Send our nick */
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nick_buf.cmd[0] = htonl(NETPLAY_CMD_NICK);
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nick_buf.cmd[1] = htonl(sizeof(nick_buf.nick));
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memset(nick_buf.nick, 0, sizeof(nick_buf.nick));
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strlcpy(nick_buf.nick, netplay->nick, sizeof(nick_buf.nick));
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if (!netplay_send(&connection->send_packet_buffer, connection->fd, &nick_buf,
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sizeof(nick_buf)) ||
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!netplay_send_flush(&connection->send_packet_buffer, connection->fd, false))
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return false;
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/* Move on to the next mode */
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connection->mode = NETPLAY_CONNECTION_PRE_NICK;
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*had_input = true;
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netplay_recv_flush(&connection->recv_packet_buffer);
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return true;
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error:
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if (dmsg)
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{
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RARCH_ERR("%s\n", dmsg);
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runloop_msg_queue_push(dmsg, 1, 180, false);
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}
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return false;
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}
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static void netplay_handshake_ready(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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char msg[512];
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if (netplay->is_server)
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{
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char msg[512];
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unsigned slot = (unsigned)(connection - netplay->connections);
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msg[0] = '\0';
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netplay_log_connection(&connection->addr,
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slot, connection->nick, msg, sizeof(msg));
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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RARCH_LOG("%s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT), slot);
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/* Send them the savestate */
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if (!(netplay->quirks &
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(NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
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netplay->force_send_savestate = true;
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}
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else
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{
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netplay->is_connected = true;
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snprintf(msg, sizeof(msg), "%s: \"%s\"",
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msg_hash_to_str(MSG_CONNECTED_TO),
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connection->nick);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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/* Unstall if we were waiting for this */
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if (netplay->stall == NETPLAY_STALL_NO_CONNECTION)
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netplay->stall = NETPLAY_STALL_NONE;
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}
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/**
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* netplay_handshake_info
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*
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* Send an INFO command.
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*/
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bool netplay_handshake_info(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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struct info_buf_s info_buf;
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uint32_t content_crc = 0;
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rarch_system_info_t *core_info = runloop_get_system_info();
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memset(&info_buf, 0, sizeof(info_buf));
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info_buf.cmd[0] = htonl(NETPLAY_CMD_INFO);
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info_buf.cmd[1] = htonl(sizeof(info_buf) - 2*sizeof(uint32_t));
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/* Get our core info */
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if (core_info)
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{
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strlcpy(info_buf.core_name,
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core_info->info.library_name, sizeof(info_buf.core_name));
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strlcpy(info_buf.core_version,
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core_info->info.library_version, sizeof(info_buf.core_version));
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}
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else
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{
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strlcpy(info_buf.core_name,
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"UNKNOWN", sizeof(info_buf.core_name));
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strlcpy(info_buf.core_version,
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"UNKNOWN", sizeof(info_buf.core_version));
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}
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/* Get our content CRC */
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content_crc = content_get_crc();
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if (content_crc != 0)
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info_buf.content_crc = htonl(content_crc);
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/* Send it off and wait for info back */
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if (!netplay_send(&connection->send_packet_buffer, connection->fd,
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&info_buf, sizeof(info_buf)) ||
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!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
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false))
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return false;
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connection->mode = NETPLAY_CONNECTION_PRE_INFO;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_handshake_sync
|
|
*
|
|
* Send a SYNC command.
|
|
*/
|
|
bool netplay_handshake_sync(netplay_t *netplay,
|
|
struct netplay_connection *connection)
|
|
{
|
|
/* If we're the server, now we send sync info */
|
|
size_t i;
|
|
int matchct;
|
|
uint32_t cmd[5];
|
|
retro_ctx_memory_info_t mem_info;
|
|
uint32_t device = 0;
|
|
uint32_t connected_players = 0;
|
|
size_t nicklen, nickmangle = 0;
|
|
bool nick_matched = false;
|
|
|
|
autosave_lock();
|
|
mem_info.id = RETRO_MEMORY_SAVE_RAM;
|
|
core_get_memory(&mem_info);
|
|
autosave_unlock();
|
|
|
|
/* Send basic sync info */
|
|
cmd[0] = htonl(NETPLAY_CMD_SYNC);
|
|
cmd[1] = htonl(3*sizeof(uint32_t) + MAX_USERS*sizeof(uint32_t) +
|
|
NETPLAY_NICK_LEN + mem_info.size);
|
|
cmd[2] = htonl(netplay->self_frame_count);
|
|
connected_players = netplay->connected_players;
|
|
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
|
|
connected_players |= 1<<netplay->self_player;
|
|
if (netplay->local_paused || netplay->remote_paused)
|
|
connected_players |= NETPLAY_CMD_SYNC_BIT_PAUSED;
|
|
cmd[3] = htonl(connected_players);
|
|
if (netplay->flip)
|
|
cmd[4] = htonl(netplay->flip_frame);
|
|
else
|
|
cmd[4] = htonl(0);
|
|
|
|
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd,
|
|
sizeof(cmd)))
|
|
return false;
|
|
|
|
/* Now send the device info */
|
|
for (i = 0; i < MAX_USERS; i++)
|
|
{
|
|
device = htonl(input_config_get_device(i));
|
|
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
|
|
&device, sizeof(device)))
|
|
return false;
|
|
}
|
|
|
|
/* Now see if we need to mangle their nick */
|
|
nicklen = strlen(connection->nick);
|
|
if (nicklen > NETPLAY_NICK_LEN - 5)
|
|
nickmangle = NETPLAY_NICK_LEN - 5;
|
|
else
|
|
nickmangle = nicklen;
|
|
matchct = 1;
|
|
do {
|
|
nick_matched = false;
|
|
for (i = 0; i < netplay->connections_size; i++)
|
|
{
|
|
struct netplay_connection *sc = &netplay->connections[i];
|
|
if (sc == connection) continue;
|
|
if (sc->active &&
|
|
sc->mode >= NETPLAY_CONNECTION_CONNECTED &&
|
|
!strncmp(connection->nick, sc->nick, NETPLAY_NICK_LEN))
|
|
{
|
|
nick_matched = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!strncmp(connection->nick, netplay->nick, NETPLAY_NICK_LEN))
|
|
nick_matched = true;
|
|
|
|
if (nick_matched)
|
|
{
|
|
/* Somebody has this nick, make a new one! */
|
|
snprintf(connection->nick + nickmangle,
|
|
NETPLAY_NICK_LEN - nickmangle, " (%d)", ++matchct);
|
|
connection->nick[NETPLAY_NICK_LEN - 1] = '\0';
|
|
}
|
|
} while (nick_matched);
|
|
|
|
/* Send the nick */
|
|
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
|
|
connection->nick, NETPLAY_NICK_LEN))
|
|
return false;
|
|
|
|
/* And finally, the SRAM */
|
|
autosave_lock();
|
|
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
|
|
mem_info.data, mem_info.size) ||
|
|
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
|
|
false))
|
|
{
|
|
autosave_unlock();
|
|
return false;
|
|
}
|
|
autosave_unlock();
|
|
|
|
/* Now we're ready! */
|
|
connection->mode = NETPLAY_CONNECTION_SPECTATING;
|
|
netplay_handshake_ready(netplay, connection);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_handshake_pre_nick
|
|
*
|
|
* Data receiver for the second stage of handshake, receiving the other side's
|
|
* nickname.
|
|
*/
|
|
bool netplay_handshake_pre_nick(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
struct nick_buf_s nick_buf;
|
|
ssize_t recvd;
|
|
char msg[512];
|
|
|
|
msg[0] = '\0';
|
|
|
|
RECV(&nick_buf, sizeof(nick_buf)) {}
|
|
|
|
/* Expecting only a nick command */
|
|
if (recvd < 0 ||
|
|
ntohl(nick_buf.cmd[0]) != NETPLAY_CMD_NICK ||
|
|
ntohl(nick_buf.cmd[1]) != sizeof(nick_buf.nick))
|
|
{
|
|
if (netplay->is_server)
|
|
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
|
|
sizeof(msg));
|
|
else
|
|
strlcpy(msg,
|
|
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
|
|
sizeof(msg));
|
|
RARCH_ERR("%s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false);
|
|
return false;
|
|
}
|
|
|
|
strlcpy(connection->nick, nick_buf.nick,
|
|
(sizeof(connection->nick) < sizeof(nick_buf.nick)) ?
|
|
sizeof(connection->nick) : sizeof(nick_buf.nick));
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if ( settings->paths.netplay_password[0] ||
|
|
settings->paths.netplay_spectate_password[0])
|
|
{
|
|
/* There's a password, so just put them in PRE_PASSWORD mode */
|
|
connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
|
|
}
|
|
else
|
|
{
|
|
connection->can_play = true;
|
|
if (!netplay_handshake_info(netplay, connection))
|
|
return false;
|
|
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
/* Client needs to wait for INFO */
|
|
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
|
|
|
|
}
|
|
|
|
*had_input = true;
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_handshake_pre_password
|
|
*
|
|
* Data receiver for the third, optional stage of server handshake, receiving
|
|
* the password and sending core/content info.
|
|
*/
|
|
bool netplay_handshake_pre_password(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
struct password_buf_s password_buf, corr_password_buf;
|
|
char password[8+NETPLAY_PASS_LEN]; /* 8 for salt */
|
|
ssize_t recvd;
|
|
char msg[512];
|
|
bool correct = false;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
msg[0] = '\0';
|
|
|
|
RECV(&password_buf, sizeof(password_buf)) {}
|
|
|
|
/* Expecting only a password command */
|
|
if (recvd < 0 ||
|
|
ntohl(password_buf.cmd[0]) != NETPLAY_CMD_PASSWORD ||
|
|
ntohl(password_buf.cmd[1]) != sizeof(password_buf.password))
|
|
{
|
|
if (netplay->is_server)
|
|
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
|
|
sizeof(msg));
|
|
else
|
|
strlcpy(msg,
|
|
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
|
|
sizeof(msg));
|
|
RARCH_ERR("%s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false);
|
|
return false;
|
|
}
|
|
|
|
/* Calculate the correct password hash(es) and compare */
|
|
correct = false;
|
|
snprintf(password, sizeof(password), "%08X", connection->salt);
|
|
|
|
if (settings->paths.netplay_password[0])
|
|
{
|
|
strlcpy(password + 8,
|
|
settings->paths.netplay_password, sizeof(password)-8);
|
|
|
|
sha256_hash(corr_password_buf.password,
|
|
(uint8_t *) password, strlen(password));
|
|
|
|
if (!memcmp(password_buf.password,
|
|
corr_password_buf.password, sizeof(password_buf.password)))
|
|
{
|
|
correct = true;
|
|
connection->can_play = true;
|
|
}
|
|
}
|
|
if (settings->paths.netplay_spectate_password[0])
|
|
{
|
|
strlcpy(password + 8,
|
|
settings->paths.netplay_spectate_password, sizeof(password)-8);
|
|
|
|
sha256_hash(corr_password_buf.password,
|
|
(uint8_t *) password, strlen(password));
|
|
|
|
if (!memcmp(password_buf.password,
|
|
corr_password_buf.password, sizeof(password_buf.password)))
|
|
correct = true;
|
|
}
|
|
|
|
/* Just disconnect if it was wrong */
|
|
if (!correct)
|
|
return false;
|
|
|
|
/* Otherwise, exchange info */
|
|
if (!netplay_handshake_info(netplay, connection))
|
|
return false;
|
|
|
|
*had_input = true;
|
|
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_handshake_pre_info
|
|
*
|
|
* Data receiver for the third stage of server handshake, receiving
|
|
* the password.
|
|
*/
|
|
bool netplay_handshake_pre_info(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
struct info_buf_s info_buf;
|
|
uint32_t cmd_size;
|
|
ssize_t recvd;
|
|
uint32_t content_crc = 0;
|
|
const char *dmsg = NULL;
|
|
rarch_system_info_t *core_info = runloop_get_system_info();
|
|
|
|
RECV(&info_buf, sizeof(info_buf.cmd)) {}
|
|
|
|
if (recvd < 0 ||
|
|
ntohl(info_buf.cmd[0]) != NETPLAY_CMD_INFO)
|
|
{
|
|
RARCH_ERR("Failed to receive netplay info.\n");
|
|
return false;
|
|
}
|
|
|
|
cmd_size = ntohl(info_buf.cmd[1]);
|
|
if (cmd_size != sizeof(info_buf) - 2*sizeof(uint32_t))
|
|
{
|
|
/* Either the host doesn't have anything loaded, or this is just screwy */
|
|
if (cmd_size != 0)
|
|
{
|
|
/* Huh? */
|
|
RARCH_ERR("Invalid NETPLAY_CMD_INFO payload size.\n");
|
|
return false;
|
|
}
|
|
|
|
/* Send our info and hope they load it! */
|
|
if (!netplay_handshake_info(netplay, connection))
|
|
return false;
|
|
|
|
*had_input = true;
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
return true;
|
|
}
|
|
|
|
RECV(&info_buf.core_name, cmd_size)
|
|
{
|
|
RARCH_ERR("Failed to receive netplay info payload.\n");
|
|
return false;
|
|
}
|
|
|
|
/* Check the core info */
|
|
|
|
if (core_info)
|
|
{
|
|
if (strncmp(info_buf.core_name,
|
|
core_info->info.library_name, sizeof(info_buf.core_name)) ||
|
|
strncmp(info_buf.core_version,
|
|
core_info->info.library_version, sizeof(info_buf.core_version)))
|
|
{
|
|
dmsg = msg_hash_to_str(MSG_NETPLAY_IMPLEMENTATIONS_DIFFER);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
/* Check the content CRC */
|
|
content_crc = content_get_crc();
|
|
|
|
if (content_crc != 0)
|
|
{
|
|
if (ntohl(info_buf.content_crc) != content_crc)
|
|
{
|
|
dmsg = msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
/* Now switch to the right mode */
|
|
if (netplay->is_server)
|
|
{
|
|
if (!netplay_handshake_sync(netplay, connection))
|
|
return false;
|
|
|
|
}
|
|
else
|
|
{
|
|
if (!netplay_handshake_info(netplay, connection))
|
|
return false;
|
|
connection->mode = NETPLAY_CONNECTION_PRE_SYNC;
|
|
}
|
|
|
|
*had_input = true;
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
return true;
|
|
|
|
error:
|
|
if (dmsg)
|
|
{
|
|
RARCH_ERR("%s\n", dmsg);
|
|
runloop_msg_queue_push(dmsg, 1, 180, false);
|
|
}
|
|
|
|
if (!netplay->is_server)
|
|
{
|
|
/* Counter-intuitively, we still want to send our info. This is simply so
|
|
* that the server knows why we disconnected. */
|
|
if (!netplay_handshake_info(netplay, connection))
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
/**
|
|
* netplay_handshake_pre_sync
|
|
*
|
|
* Data receiver for the client's third handshake stage, receiving the
|
|
* synchronization information.
|
|
*/
|
|
bool netplay_handshake_pre_sync(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
uint32_t cmd[2];
|
|
uint32_t new_frame_count, connected_players, flip_frame;
|
|
uint32_t device;
|
|
uint32_t local_sram_size, remote_sram_size;
|
|
size_t i;
|
|
ssize_t recvd;
|
|
retro_ctx_controller_info_t pad;
|
|
char new_nick[NETPLAY_NICK_LEN];
|
|
retro_ctx_memory_info_t mem_info;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
RECV(cmd, sizeof(cmd))
|
|
{
|
|
const char *msg = msg_hash_to_str(MSG_NETPLAY_INCORRECT_PASSWORD);
|
|
RARCH_ERR("%s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false);
|
|
return false;
|
|
}
|
|
|
|
/* Only expecting a sync command */
|
|
if (ntohl(cmd[0]) != NETPLAY_CMD_SYNC ||
|
|
ntohl(cmd[1]) < 3*sizeof(uint32_t) + MAX_USERS*sizeof(uint32_t) +
|
|
NETPLAY_NICK_LEN)
|
|
{
|
|
RARCH_ERR("%s\n",
|
|
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
|
|
return false;
|
|
}
|
|
|
|
/* Get the frame count */
|
|
RECV(&new_frame_count, sizeof(new_frame_count))
|
|
return false;
|
|
new_frame_count = ntohl(new_frame_count);
|
|
|
|
/* Get the connected players and pause mode */
|
|
RECV(&connected_players, sizeof(connected_players))
|
|
return false;
|
|
connected_players = ntohl(connected_players);
|
|
if (connected_players & NETPLAY_CMD_SYNC_BIT_PAUSED)
|
|
{
|
|
netplay->remote_paused = true;
|
|
connected_players ^= NETPLAY_CMD_SYNC_BIT_PAUSED;
|
|
}
|
|
netplay->connected_players = connected_players;
|
|
|
|
/* And the flip state */
|
|
RECV(&flip_frame, sizeof(flip_frame))
|
|
return false;
|
|
flip_frame = ntohl(flip_frame);
|
|
netplay->flip = !!flip_frame;
|
|
netplay->flip_frame = flip_frame;
|
|
|
|
/* Set our frame counters as requested */
|
|
netplay->self_frame_count = netplay->run_frame_count =
|
|
netplay->other_frame_count = netplay->unread_frame_count =
|
|
netplay->server_frame_count = new_frame_count;
|
|
for (i = 0; i < netplay->buffer_size; i++)
|
|
{
|
|
struct delta_frame *ptr = &netplay->buffer[i];
|
|
ptr->used = false;
|
|
|
|
if (i == netplay->self_ptr)
|
|
{
|
|
/* Clear out any current data but still use this frame */
|
|
if (!netplay_delta_frame_ready(netplay, ptr, 0))
|
|
return false;
|
|
ptr->frame = new_frame_count;
|
|
ptr->have_local = true;
|
|
netplay->run_ptr = netplay->other_ptr = netplay->unread_ptr =
|
|
netplay->server_ptr = i;
|
|
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_USERS; i++)
|
|
{
|
|
if (connected_players & (1<<i))
|
|
{
|
|
netplay->read_ptr[i] = netplay->self_ptr;
|
|
netplay->read_frame_count[i] = netplay->self_frame_count;
|
|
}
|
|
}
|
|
|
|
/* Get and set each pad */
|
|
for (i = 0; i < MAX_USERS; i++)
|
|
{
|
|
RECV(&device, sizeof(device))
|
|
return false;
|
|
pad.port = (unsigned)i;
|
|
pad.device = ntohl(device);
|
|
core_set_controller_port_device(&pad);
|
|
}
|
|
|
|
/* Get our nick */
|
|
RECV(new_nick, NETPLAY_NICK_LEN)
|
|
return false;
|
|
if (strncmp(netplay->nick, new_nick, NETPLAY_NICK_LEN))
|
|
{
|
|
char msg[512];
|
|
strlcpy(netplay->nick, new_nick, NETPLAY_NICK_LEN);
|
|
snprintf(msg, sizeof(msg),
|
|
msg_hash_to_str(MSG_NETPLAY_CHANGED_NICK), netplay->nick);
|
|
RARCH_LOG("%s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false);
|
|
}
|
|
|
|
/* Now check the SRAM */
|
|
autosave_lock();
|
|
mem_info.id = RETRO_MEMORY_SAVE_RAM;
|
|
core_get_memory(&mem_info);
|
|
|
|
local_sram_size = (unsigned)mem_info.size;
|
|
remote_sram_size = ntohl(cmd[1]) - 3*sizeof(uint32_t) -
|
|
MAX_USERS*sizeof(uint32_t) - NETPLAY_NICK_LEN;
|
|
|
|
if (local_sram_size != 0 && local_sram_size == remote_sram_size)
|
|
{
|
|
RECV(mem_info.data, local_sram_size)
|
|
{
|
|
RARCH_ERR("%s\n",
|
|
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
|
|
autosave_unlock();
|
|
return false;
|
|
}
|
|
|
|
}
|
|
else if (remote_sram_size != 0)
|
|
{
|
|
/* We can't load this, but we still need to get rid of the data */
|
|
uint32_t quickbuf;
|
|
while (remote_sram_size > 0)
|
|
{
|
|
RECV(&quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size)
|
|
{
|
|
RARCH_ERR("%s\n",
|
|
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
|
|
autosave_unlock();
|
|
return false;
|
|
}
|
|
if (remote_sram_size > sizeof(uint32_t))
|
|
remote_sram_size -= sizeof(uint32_t);
|
|
else
|
|
remote_sram_size = 0;
|
|
}
|
|
|
|
}
|
|
autosave_unlock();
|
|
|
|
/* We're ready! */
|
|
*had_input = true;
|
|
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
|
|
connection->mode = NETPLAY_CONNECTION_PLAYING;
|
|
netplay_handshake_ready(netplay, connection);
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
|
|
/* Ask to switch to playing mode if we should */
|
|
if (!settings->bools.netplay_start_as_spectator)
|
|
return netplay_cmd_mode(netplay, connection, NETPLAY_CONNECTION_PLAYING);
|
|
else
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_handshake
|
|
*
|
|
* Data receiver for all handshake states.
|
|
*/
|
|
bool netplay_handshake(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
bool ret = false;
|
|
|
|
switch (connection->mode)
|
|
{
|
|
case NETPLAY_CONNECTION_INIT:
|
|
ret = netplay_handshake_init(netplay, connection, had_input);
|
|
break;
|
|
case NETPLAY_CONNECTION_PRE_NICK:
|
|
ret = netplay_handshake_pre_nick(netplay, connection, had_input);
|
|
break;
|
|
case NETPLAY_CONNECTION_PRE_PASSWORD:
|
|
ret = netplay_handshake_pre_password(netplay, connection, had_input);
|
|
break;
|
|
case NETPLAY_CONNECTION_PRE_INFO:
|
|
ret = netplay_handshake_pre_info(netplay, connection, had_input);
|
|
break;
|
|
case NETPLAY_CONNECTION_PRE_SYNC:
|
|
ret = netplay_handshake_pre_sync(netplay, connection, had_input);
|
|
break;
|
|
case NETPLAY_CONNECTION_NONE:
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
|
|
!netplay_send_cur_input(netplay, connection))
|
|
return false;
|
|
|
|
return ret;
|
|
}
|