RetroArch/dist-scripts
gblues 8701ce289a Polish up WiiU deploy scripts
== DETAILS
Some updates for the WiiU port:

1. Implement a way to set logging IP/port that doesn't risk getting committed.

   To do this, I've created `wiiu-devel.properties.template` and added the file
   `wiiu-devel.properties` to .gitignore. Developers can then:

   * Copy the template file to `wiiu-devel.properties`
   * Enter the relevant details (documented in the template file)

2. Convert `version.all` to unix line endings so modern versions of bash don't
   complain when it is included.

2. Rewrote the `wiiu-cores.sh` script into `wiiu-new-cores.sh`

   - Automatically detects when building retroarch inside the `libretro-super`
     hierarchy to collect the *.info files and *.a files
   - Automatically detects the *.png (fetched by running `fetch-submodules.sh`
     script)

3. Create a `wiiu-rpx-upload.sh` script to upload the output of `wiiu-cores.sh`

   - uses `wiiu-devel.properties` to get WiiU IP address
   - after upload, re-downloads and compares hashes to detect bad uploads
2018-01-10 22:51:00 -08:00
..
dist-cores.sh Define DEX_BUILD/CEX_BUILD/ODE_BUILD for PS3 versions - set 2017-12-23 08:12:39 +01:00
wiiu-cores.sh (WIIU) rework makefile. 2017-12-31 14:07:14 +01:00
wiiu-new-cores.sh Polish up WiiU deploy scripts 2018-01-10 22:51:00 -08:00
wiiu-rpx-upload.sh Polish up WiiU deploy scripts 2018-01-10 22:51:00 -08:00
xdk1_env_bigstack.bat (Xbox 1) Add rule so that Quake is compiled with a big stacksize 2013-04-21 22:16:29 +02:00
xdk1_env.bat (Xbox 1) Add dist build scripts 2013-02-17 05:35:48 +01:00
xdk1-cores.sh dist-scripts - refactors 2015-09-01 16:51:17 +02:00
xdk360_env.bat (360) Add dist-scripts 2013-02-06 06:37:30 +01:00
xdk360-cores.sh dist-scripts - refactors 2015-09-01 16:51:17 +02:00