mirror of
https://github.com/libretro/RetroArch.git
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236 lines
11 KiB
Plaintext
236 lines
11 KiB
Plaintext
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RETROARCH PS3 - 0.9.8.4
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RetroConsole Level: 2
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Author: Themaister, Squarepusher/Twin Aphex
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HOW TO INSTALL THIS
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ON DEBUG (DEX) PS3
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Put the PKG file 'retroarch-ps3-v0.9.8.3-dex.pkg' on your
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USB stick, put it in your PS3. Go to the PS3 XMB - go to the
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Game tab - Select 'Install Packages', and install the PKG file.
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ON CFW P3
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Put the PKG file 'retroarch-ps3-v0.9.8.3-cfw.pkg' on your
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USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the
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Game tab - select 'Install Packages', and install the PKG file.
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NOTE: The official release no longer supports Geohot/Wutangzra
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CFWs. If you must use them, you have to do pkg_finalize on the PKG
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to install it.
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HOW TO USE THIS
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On first startup, RetroArch will select one of the dozen or
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so emulator/game cores. The name of the core currently loaded will
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be shown at the top side of the screen.
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You can now select a ROM that this core supports and load it in
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the Filebrowser.
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To select a different core in the menu - press Select to go to the
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Settings screen. From here, go to the 'Retro tab', and select
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'Default emulator core'. Press X to go to a filebrowser where you
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can select a different core. Press X to confirm, then exit
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RetroArch. Start up again to boot up to the new emulator core.
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To change to a different core ingame - press R3 to bring up
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the 'Quick Menu'. Select 'Change libretro core'. Press X to
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go to a filebrowser where you can select a different core.
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INGAME CONTROLS
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During ingame operation you can do some extra actions:
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Right Thumb Stick - Down - Fast-forwards the game
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Right Thumb Stick - Up - Rewinds the game in real-time
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('Rewind' has to be enabled in the
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'Settings' menu - warning - comes at a
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performance decrease but will be worth it
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if you love this feature)
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RStick Left + R2 - Decrease save state slot
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Rtick Right + R2 - Increase save state slot
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RStick Up + R2 - Load selected save state slot
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RStick Down + R2 - Save selected save state slot
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L3 + R3 - Go back to 'Menu'/'Quick Menu'
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WHAT IS RETROARCH?
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RetroArch is a modular multi-system emulator system that is
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designed to be fast, lightweight and portable. It has features
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few other emulator frontends have, such as real-time rewinding
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and game-aware shading.
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WHAT IS LIBRETRO?
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Libretro is the API that RetroArch uses. It makes it easy to
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port games and emulators to a single core backend, such as
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RetroArch.
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For the user, this means - more ports to play with, more
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crossplatform portability, less worrying about developers having
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to reinvent the wheel writing boilerplate UI/port code - so that
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they can get busy with writing the emulator/porting the emulator/game.
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WHAT'S THE BIG DEAL?
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Right now it's unique in that it runs the same emulator cores on
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multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).
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For each emulator 'core', RetroArch makes use of a library API that
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we like to call 'libretro'.
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Think of libretro as an interface for emulator and game ports. You
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can make a libretro port once and expect the same code to run on all
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the platforms that RetroArch supports. It's designed with simplicity
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and ease of use in mind so that the porter can worry about the port
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at hand instead of having to wrestle with an obfuscatory API.
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The purpose of libretro is to help ease the work of the emulator/game
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porter by giving him an API that allows him to target multiple
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platforms at once without having to redo any code. He doesn't have
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to worry about writing input/video/audio drivers - all of that is
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supplied to him by RetroArch. All he has to do is to have the emulator
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port hook into the libretro API and that's it - we take care of the rest.
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PLAYSTATION3 PORT
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The PS3 port of RetroArch is one of the most developed console ports
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of RetroArch.
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A couple of unique features RetroArch PS3 boasts that is not commonly
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found anywhere else:
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- Game-aware shading in every emulator now (*)
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- Real-time rewinding
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- More shader features (motion blurring, etc)
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- Switching between emulator cores seamlessly, and ability to install new
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libretro cores
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Included with RetroArch PS3 are a bunch of shaders - including the
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latest versions of the popular xBR shader. It is possible to use two
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shaders simultaneously to get the best possible graphical look.
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* Check out Opium2k's manual shaders for Zelda 3 and others - you can
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find DLC packs for RetroArch at this site:
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https://code.google.com/p/retro-arch/
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EMULATOR/GAME CORES BUNDLED WITH PS3 PORT
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The following emulators have been ported to RetroArch and are included
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in the PS3 release of RetroArch.
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For more information about them, see the included
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'retroarch-libretro-README.txt' file.
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- Final Burn Alpha (Arcade - various) [version 0.2.97.28]
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- FCEUmm (Nintendo Entertainment System) [recent SVN version]
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- NEStopia (Nintendo Entertainment System) [1.44]
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- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
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- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
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Sega CD) [version 1.7.3]
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- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
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- VBA Next (Game Boy Advance)
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- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
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- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
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- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
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- Mednafen NGP (Neo Geo Pocket Color)
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- Mednafen VB (Virtual Boy)
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All of the emulators listed above are the latest versions currently
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available. Most of them have been specifically optimized so that they
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will run better on PS3 (some games would not reach fullspeed without these optimizations).
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WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
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- Prboom WAD|wad
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- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
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GD7|DX2|SWC
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- Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
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cue|CUE
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- VBA Next GBA|gba
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- FCEUmm nes|NES|unif|UNIF
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- NEStopia nes|NES|fds|FDS
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- Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
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- Final Burn Alpha zip|ZIP
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- Mednafen PCE pce|PCE|cue|CUE
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- Mednafen Wonderswan ws|WS|wsc|WSC
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- Mednafen NGP ngp|NGP
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- Mednafen VB vb|VB
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ZIP SUPPORT
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Selecting a ZIP file will temporarily unzip that file to the harddrive. The
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temporary file will be deleted as soon as the game gets unloaded and/or when
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you quit RetroArch.
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NOTE: For the FBA core (and other cores that have 'block_extract' set to
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true) - selecting a ZIP file from the Filebrowser will load that game
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directly.
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Troubleshooting
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If you find that RetroArch no longer works for whatever reason, there is
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a way to get it back to work -
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- Remove retroarch.cfg from the 'SSNE100000' folder, then start up again.
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The Libretro management service in RetroArch should automatically pick a
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random libretro core and write this to the config file.
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What can you expect in the future?
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- Make the libxenon port release-worthy.
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- Add console-friendly features (nicely formatted names for FBA, some better
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way to do core switching, etc)
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- Fix NxEngine issues on consoles
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- Finish up MAME 0.72 port
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- Finish up ScummVM port
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- Port of VICE to libretro
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- More emulators, more games that will run on RetroArch
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- Lots of other crazy ideas that might or might not pan out
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Credits
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- Mudlord for his Waterpaint/Noise shaders.
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- Hyllian for the xBR shader.
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- Opium2k for the nice manual shaders (bundled with PS3 release).
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- Deank for assistance with RetroArch Salamander on CFW PS3s and
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Multiman interoperability.
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- FBA devs for adopting the libretro port.
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- Ekeeke for help with the Genesis Plus GX port.
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- ToadKing for having done a lot of work on RetroArch Wii.
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- Freakdave for helping out with the Xbox 1 port.
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Websites
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Twitter: http://twitter.com/libretro
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Source: http://github.com/libretro
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Homepage: http://www.libretro.org
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Opium2K DLC for RetroArch: https://code.google.com/p/retro-arch/
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IRC: #retroarch (freenode)
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