RetroArch/gfx/video_thread_wrapper.c

848 lines
23 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "thread_wrapper.h"
#include "../thread.h"
#include "../general.h"
#include "../performance.h"
#include <stdlib.h>
#include <string.h>
#include <limits.h>
enum thread_cmd
{
CMD_NONE = 0,
CMD_INIT,
CMD_SET_SHADER,
CMD_FREE,
CMD_ALIVE, // Blocking alive check. Used when paused.
CMD_SET_ROTATION,
CMD_READ_VIEWPORT,
#ifdef HAVE_OVERLAY
CMD_OVERLAY_ENABLE,
CMD_OVERLAY_LOAD,
CMD_OVERLAY_TEX_GEOM,
CMD_OVERLAY_VERTEX_GEOM,
CMD_OVERLAY_FULL_SCREEN,
#endif
CMD_POKE_SET_FILTERING,
#ifdef HAVE_FBO
CMD_POKE_SET_FBO_STATE,
CMD_POKE_GET_FBO_STATE,
#endif
CMD_POKE_SET_ASPECT_RATIO,
CMD_DUMMY = INT_MAX
};
typedef struct thread_video
{
slock_t *lock;
scond_t *cond_cmd;
scond_t *cond_thread;
sthread_t *thread;
video_info_t info;
const video_driver_t *driver;
#ifdef HAVE_OVERLAY
const video_overlay_interface_t *overlay;
#endif
const video_poke_interface_t *poke;
void *driver_data;
const input_driver_t **input;
void **input_data;
#if defined(HAVE_MENU)
struct
{
void *frame;
size_t frame_cap;
unsigned width;
unsigned height;
float alpha;
bool frame_updated;
bool rgb32;
bool enable;
bool full_screen;
} texture;
#endif
bool apply_state_changes;
bool alive;
bool focus;
bool nonblock;
retro_time_t last_time;
unsigned hit_count;
unsigned miss_count;
float *alpha_mod;
unsigned alpha_mods;
bool alpha_update;
slock_t *alpha_lock;
enum thread_cmd send_cmd;
enum thread_cmd reply_cmd;
union
{
bool b;
int i;
float f;
const char *str;
void *v;
struct
{
enum rarch_shader_type type;
const char *path;
} set_shader;
struct
{
unsigned index;
float x, y, w, h;
} rect;
struct
{
const struct texture_image *data;
unsigned num;
} image;
struct
{
unsigned index;
bool smooth;
} filtering;
} cmd_data;
struct rarch_viewport vp;
struct rarch_viewport read_vp; // Last viewport reported to caller.
struct
{
slock_t *lock;
uint8_t *buffer;
unsigned width;
unsigned height;
unsigned pitch;
bool updated;
bool within_thread;
char msg[1024];
} frame;
video_driver_t video_thread;
} thread_video_t;
static void *thread_init_never_call(const video_info_t *video, const input_driver_t **input, void **input_data)
{
(void)video;
(void)input;
(void)input_data;
RARCH_ERR("Sanity check fail! Threaded mustn't be reinit.\n");
abort();
return NULL;
}
static void thread_reply(thread_video_t *thr, enum thread_cmd cmd)
{
slock_lock(thr->lock);
thr->reply_cmd = cmd;
thr->send_cmd = CMD_NONE;
scond_signal(thr->cond_cmd);
slock_unlock(thr->lock);
}
static void thread_update_driver_state(thread_video_t *thr)
{
#if defined(HAVE_MENU)
if (thr->texture.frame_updated)
{
thr->poke->set_texture_frame(thr->driver_data,
thr->texture.frame, thr->texture.rgb32,
thr->texture.width, thr->texture.height,
thr->texture.alpha);
thr->texture.frame_updated = false;
}
if (thr->poke && thr->poke->set_texture_enable)
thr->poke->set_texture_enable(thr->driver_data, thr->texture.enable, thr->texture.full_screen);
#endif
#if defined(HAVE_OVERLAY)
slock_lock(thr->alpha_lock);
if (thr->alpha_update)
{
unsigned i;
for (i = 0; i < thr->alpha_mods; i++)
thr->overlay->set_alpha(thr->driver_data, i, thr->alpha_mod[i]);
thr->alpha_update = false;
}
slock_unlock(thr->alpha_lock);
#endif
if (thr->apply_state_changes)
{
thr->poke->apply_state_changes(thr->driver_data);
thr->apply_state_changes = false;
}
}
static void thread_loop(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
unsigned i = 0;
(void)i;
for (;;)
{
bool updated = false;
slock_lock(thr->lock);
while (thr->send_cmd == CMD_NONE && !thr->frame.updated)
scond_wait(thr->cond_thread, thr->lock);
if (thr->frame.updated)
updated = true;
enum thread_cmd send_cmd = thr->send_cmd; // To avoid race condition where send_cmd is updated right after the switch is checked.
slock_unlock(thr->lock);
switch (send_cmd)
{
case CMD_INIT:
thr->driver_data = thr->driver->init(&thr->info, thr->input, thr->input_data);
thr->cmd_data.b = thr->driver_data;
thr->driver->viewport_info(thr->driver_data, &thr->vp);
thread_reply(thr, CMD_INIT);
break;
case CMD_FREE:
if (thr->driver_data)
thr->driver->free(thr->driver_data);
thr->driver_data = NULL;
thread_reply(thr, CMD_FREE);
return;
case CMD_SET_ROTATION:
thr->driver->set_rotation(thr->driver_data, thr->cmd_data.i);
thread_reply(thr, CMD_SET_ROTATION);
break;
case CMD_READ_VIEWPORT:
{
struct rarch_viewport vp = {0};
thr->driver->viewport_info(thr->driver_data, &vp);
if (memcmp(&vp, &thr->read_vp, sizeof(vp)) == 0) // We can read safely
{
// read_viewport() in GL driver calls rarch_render_cached_frame() to be able to read from back buffer.
// This means frame() callback in threaded wrapper will be called from this thread, causing a timeout, and no frame to be rendered.
// To avoid this, set a flag so wrapper can see if it's called in this "special" way.
thr->frame.within_thread = true;
thr->cmd_data.b = thr->driver->read_viewport(thr->driver_data, (uint8_t*)thr->cmd_data.v);
thr->frame.within_thread = false;
thread_reply(thr, CMD_READ_VIEWPORT);
}
else // Viewport dimensions changed right after main thread read the async value. Cannot read safely.
{
thr->cmd_data.b = false;
thread_reply(thr, CMD_READ_VIEWPORT);
}
break;
}
case CMD_SET_SHADER:
{
bool ret = thr->driver->set_shader(thr->driver_data,
thr->cmd_data.set_shader.type,
thr->cmd_data.set_shader.path);
thr->cmd_data.b = ret;
thread_reply(thr, CMD_SET_SHADER);
break;
}
case CMD_ALIVE:
thr->cmd_data.b = thr->driver->alive(thr->driver_data);
thread_reply(thr, CMD_ALIVE);
break;
#ifdef HAVE_OVERLAY
case CMD_OVERLAY_ENABLE:
thr->overlay->enable(thr->driver_data, thr->cmd_data.b);
thread_reply(thr, CMD_OVERLAY_ENABLE);
break;
case CMD_OVERLAY_LOAD:
thr->cmd_data.b = thr->overlay->load(thr->driver_data,
thr->cmd_data.image.data,
thr->cmd_data.image.num);
thr->alpha_mods = thr->cmd_data.image.num;
thr->alpha_mod = (float*)realloc(thr->alpha_mod, thr->alpha_mods * sizeof(float));
for (i = 0; i < thr->alpha_mods; i++) // Avoid temporary garbage data.
thr->alpha_mod[i] = 1.0f;
thread_reply(thr, CMD_OVERLAY_LOAD);
break;
case CMD_OVERLAY_TEX_GEOM:
thr->overlay->tex_geom(thr->driver_data,
thr->cmd_data.rect.index,
thr->cmd_data.rect.x,
thr->cmd_data.rect.y,
thr->cmd_data.rect.w,
thr->cmd_data.rect.h);
thread_reply(thr, CMD_OVERLAY_TEX_GEOM);
break;
case CMD_OVERLAY_VERTEX_GEOM:
thr->overlay->vertex_geom(thr->driver_data,
thr->cmd_data.rect.index,
thr->cmd_data.rect.x,
thr->cmd_data.rect.y,
thr->cmd_data.rect.w,
thr->cmd_data.rect.h);
thread_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
break;
case CMD_OVERLAY_FULL_SCREEN:
thr->overlay->full_screen(thr->driver_data, thr->cmd_data.b);
thread_reply(thr, CMD_OVERLAY_FULL_SCREEN);
break;
#endif
case CMD_POKE_SET_FILTERING:
thr->poke->set_filtering(thr->driver_data,
thr->cmd_data.filtering.index,
thr->cmd_data.filtering.smooth);
thread_reply(thr, CMD_POKE_SET_FILTERING);
break;
case CMD_POKE_SET_ASPECT_RATIO:
thr->poke->set_aspect_ratio(thr->driver_data,
thr->cmd_data.i);
thread_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
break;
case CMD_NONE:
// Never reply on no command. Possible deadlock if thread sends command right after frame update.
break;
default:
thread_reply(thr, send_cmd);
break;
}
if (updated)
{
slock_lock(thr->frame.lock);
thread_update_driver_state(thr);
bool ret = thr->driver->frame(thr->driver_data,
thr->frame.buffer, thr->frame.width, thr->frame.height,
thr->frame.pitch, *thr->frame.msg ? thr->frame.msg : NULL);
slock_unlock(thr->frame.lock);
bool alive = ret && thr->driver->alive(thr->driver_data);
bool focus = ret && thr->driver->focus(thr->driver_data);
struct rarch_viewport vp = {0};
thr->driver->viewport_info(thr->driver_data, &vp);
slock_lock(thr->lock);
thr->alive = alive;
thr->focus = focus;
thr->frame.updated = false;
thr->vp = vp;
scond_signal(thr->cond_cmd);
slock_unlock(thr->lock);
}
}
}
static void thread_send_cmd(thread_video_t *thr, enum thread_cmd cmd)
{
slock_lock(thr->lock);
thr->send_cmd = cmd;
thr->reply_cmd = CMD_NONE;
scond_signal(thr->cond_thread);
slock_unlock(thr->lock);
}
static void thread_wait_reply(thread_video_t *thr, enum thread_cmd cmd)
{
slock_lock(thr->lock);
while (cmd != thr->reply_cmd)
scond_wait(thr->cond_cmd, thr->lock);
slock_unlock(thr->lock);
}
static bool thread_alive(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
if (g_extern.is_paused)
{
thread_send_cmd(thr, CMD_ALIVE);
thread_wait_reply(thr, CMD_ALIVE);
return thr->cmd_data.b;
}
else
{
slock_lock(thr->lock);
bool ret = thr->alive;
slock_unlock(thr->lock);
return ret;
}
}
static bool thread_focus(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->lock);
bool ret = thr->focus;
slock_unlock(thr->lock);
return ret;
}
static bool thread_frame(void *data, const void *frame_,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
thread_video_t *thr = (thread_video_t*)data;
// If called from within read_viewport, we're actually in the driver thread, so just render directly.
if (thr->frame.within_thread)
{
thread_update_driver_state(thr);
return thr->driver->frame(thr->driver_data, frame_, width, height, pitch, msg);
}
RARCH_PERFORMANCE_INIT(thread_frame);
RARCH_PERFORMANCE_START(thread_frame);
unsigned copy_stride = width * (thr->info.rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
const uint8_t *src = (const uint8_t*)frame_;
uint8_t *dst = thr->frame.buffer;
slock_lock(thr->lock);
// scond_wait_timeout cannot be implemented on consoles.
#ifndef RARCH_CONSOLE
if (!thr->nonblock)
{
retro_time_t target_frame_time = (retro_time_t)roundf(1000000LL / g_settings.video.refresh_rate);
retro_time_t target = thr->last_time + target_frame_time;
// Ideally, use absolute time, but that is only a good idea on POSIX.
while (thr->frame.updated)
{
retro_time_t current = rarch_get_time_usec();
retro_time_t delta = target - current;
if (delta <= 0)
break;
if (!scond_wait_timeout(thr->cond_cmd, thr->lock, delta))
break;
}
}
#endif
// Drop frame if updated flag is still set, as thread is still working on last frame.
if (!thr->frame.updated)
{
if (src)
{
unsigned h;
for (h = 0; h < height; h++, src += pitch, dst += copy_stride)
memcpy(dst, src, copy_stride);
}
thr->frame.updated = true;
thr->frame.width = width;
thr->frame.height = height;
thr->frame.pitch = copy_stride;
if (msg)
strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
else
*thr->frame.msg = '\0';
scond_signal(thr->cond_thread);
#if defined(HAVE_MENU)
if (thr->texture.enable)
{
while (thr->frame.updated)
scond_wait(thr->cond_cmd, thr->lock);
}
#endif
thr->hit_count++;
}
else
thr->miss_count++;
slock_unlock(thr->lock);
RARCH_PERFORMANCE_STOP(thread_frame);
thr->last_time = rarch_get_time_usec();
return true;
}
static void thread_set_nonblock_state(void *data, bool state)
{
thread_video_t *thr = (thread_video_t*)data;
thr->nonblock = state;
}
static bool thread_init(thread_video_t *thr, const video_info_t *info, const input_driver_t **input,
void **input_data)
{
thr->lock = slock_new();
thr->alpha_lock = slock_new();
thr->frame.lock = slock_new();
thr->cond_cmd = scond_new();
thr->cond_thread = scond_new();
thr->input = input;
thr->input_data = input_data;
thr->info = *info;
thr->alive = true;
thr->focus = true;
size_t max_size = info->input_scale * RARCH_SCALE_BASE;
max_size *= max_size;
max_size *= info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
thr->frame.buffer = (uint8_t*)malloc(max_size);
if (!thr->frame.buffer)
return false;
memset(thr->frame.buffer, 0x80, max_size);
thr->last_time = rarch_get_time_usec();
thr->thread = sthread_create(thread_loop, thr);
if (!thr->thread)
return false;
thread_send_cmd(thr, CMD_INIT);
thread_wait_reply(thr, CMD_INIT);
return thr->cmd_data.b;
}
static bool thread_set_shader(void *data, enum rarch_shader_type type, const char *path)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.set_shader.type = type;
thr->cmd_data.set_shader.path = path;
thread_send_cmd(thr, CMD_SET_SHADER);
thread_wait_reply(thr, CMD_SET_SHADER);
return thr->cmd_data.b;
}
static void thread_set_rotation(void *data, unsigned rotation)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.i = rotation;
thread_send_cmd(thr, CMD_SET_ROTATION);
thread_wait_reply(thr, CMD_SET_ROTATION);
}
// This value is set async as stalling on the video driver for every query is too slow.
// This means this value might not be correct, so viewport reads are not supported for now.
static void thread_viewport_info(void *data, struct rarch_viewport *vp)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->lock);
*vp = thr->vp;
// Explicitly mem-copied so we can use memcmp correctly later.
memcpy(&thr->read_vp, &thr->vp, sizeof(thr->vp));
slock_unlock(thr->lock);
}
static bool thread_read_viewport(void *data, uint8_t *buffer)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.v = buffer;
thread_send_cmd(thr, CMD_READ_VIEWPORT);
thread_wait_reply(thr, CMD_READ_VIEWPORT);
return thr->cmd_data.b;
}
static void thread_free(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
if (!thr)
return;
thread_send_cmd(thr, CMD_FREE);
thread_wait_reply(thr, CMD_FREE);
sthread_join(thr->thread);
#if defined(HAVE_MENU)
free(thr->texture.frame);
#endif
free(thr->frame.buffer);
slock_free(thr->frame.lock);
slock_free(thr->lock);
scond_free(thr->cond_cmd);
scond_free(thr->cond_thread);
free(thr->alpha_mod);
slock_free(thr->alpha_lock);
RARCH_LOG("Threaded video stats: Frames pushed: %u, Frames dropped: %u.\n",
thr->hit_count, thr->miss_count);
free(thr);
}
#ifdef HAVE_OVERLAY
static void thread_overlay_enable(void *data, bool state)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.b = state;
thread_send_cmd(thr, CMD_OVERLAY_ENABLE);
thread_wait_reply(thr, CMD_OVERLAY_ENABLE);
}
static bool thread_overlay_load(void *data, const struct texture_image *images, unsigned num_images)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.image.data = images;
thr->cmd_data.image.num = num_images;
thread_send_cmd(thr, CMD_OVERLAY_LOAD);
thread_wait_reply(thr, CMD_OVERLAY_LOAD);
return thr->cmd_data.b;
}
static void thread_overlay_tex_geom(void *data, unsigned index, float x, float y, float w, float h)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.rect.index = index;
thr->cmd_data.rect.x = x;
thr->cmd_data.rect.y = y;
thr->cmd_data.rect.w = w;
thr->cmd_data.rect.h = h;
thread_send_cmd(thr, CMD_OVERLAY_TEX_GEOM);
thread_wait_reply(thr, CMD_OVERLAY_TEX_GEOM);
}
static void thread_overlay_vertex_geom(void *data, unsigned index, float x, float y, float w, float h)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.rect.index = index;
thr->cmd_data.rect.x = x;
thr->cmd_data.rect.y = y;
thr->cmd_data.rect.w = w;
thr->cmd_data.rect.h = h;
thread_send_cmd(thr, CMD_OVERLAY_VERTEX_GEOM);
thread_wait_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
}
static void thread_overlay_full_screen(void *data, bool enable)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.b = enable;
thread_send_cmd(thr, CMD_OVERLAY_FULL_SCREEN);
thread_wait_reply(thr, CMD_OVERLAY_FULL_SCREEN);
}
// We cannot wait for this to complete. Totally blocks the main thread.
static void thread_overlay_set_alpha(void *data, unsigned index, float mod)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->alpha_lock);
thr->alpha_mod[index] = mod;
thr->alpha_update = true;
slock_unlock(thr->alpha_lock);
}
static const video_overlay_interface_t thread_overlay = {
thread_overlay_enable,
thread_overlay_load,
thread_overlay_tex_geom,
thread_overlay_vertex_geom,
thread_overlay_full_screen,
thread_overlay_set_alpha,
};
static void thread_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
{
thread_video_t *thr = (thread_video_t*)data;
*iface = &thread_overlay;
thr->driver->overlay_interface(thr->driver_data, &thr->overlay);
}
#endif
static void thread_set_filtering(void *data, unsigned index, bool smooth)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.filtering.index = index;
thr->cmd_data.filtering.smooth = smooth;
thread_send_cmd(thr, CMD_POKE_SET_FILTERING);
thread_wait_reply(thr, CMD_POKE_SET_FILTERING);
}
static void thread_set_aspect_ratio(void *data, unsigned aspectratio_index)
{
thread_video_t *thr = (thread_video_t*)data;
thr->cmd_data.i = aspectratio_index;
thread_send_cmd(thr, CMD_POKE_SET_ASPECT_RATIO);
thread_wait_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
}
#if defined(HAVE_MENU)
static void thread_set_texture_frame(void *data, const void *frame,
bool rgb32, unsigned width, unsigned height, float alpha)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->frame.lock);
size_t required = width * height * (rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
if (required > thr->texture.frame_cap)
{
thr->texture.frame = realloc(thr->texture.frame, required);
thr->texture.frame_cap = required;
}
if (thr->texture.frame)
{
memcpy(thr->texture.frame, frame, required);
thr->texture.frame_updated = true;
thr->texture.rgb32 = rgb32;
thr->texture.width = width;
thr->texture.height = height;
thr->texture.alpha = alpha;
}
slock_unlock(thr->frame.lock);
}
static void thread_set_texture_enable(void *data, bool state, bool full_screen)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->frame.lock);
thr->texture.enable = state;
thr->texture.full_screen = full_screen;
slock_unlock(thr->frame.lock);
}
#endif
static void thread_apply_state_changes(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
slock_lock(thr->frame.lock);
thr->apply_state_changes = true;
slock_unlock(thr->frame.lock);
}
// This is read-only state which should not have any kind of race condition.
static struct gfx_shader *thread_get_current_shader(void *data)
{
thread_video_t *thr = (thread_video_t*)data;
return thr->poke ? thr->poke->get_current_shader(thr->driver_data) : NULL;
}
static const video_poke_interface_t thread_poke = {
thread_set_filtering,
#ifdef HAVE_FBO
NULL,
NULL,
#endif
thread_set_aspect_ratio,
thread_apply_state_changes,
#if defined(HAVE_MENU)
thread_set_texture_frame,
thread_set_texture_enable,
#endif
NULL,
NULL,
NULL,
thread_get_current_shader,
};
static void thread_get_poke_interface(void *data, const video_poke_interface_t **iface)
{
thread_video_t *thr = (thread_video_t*)data;
if (thr->driver->poke_interface)
{
*iface = &thread_poke;
thr->driver->poke_interface(thr->driver_data, &thr->poke);
}
else
*iface = NULL;
}
static const video_driver_t video_thread = {
thread_init_never_call, // Should never be called directly.
thread_frame,
thread_set_nonblock_state,
thread_alive,
thread_focus,
thread_set_shader,
thread_free,
"Thread wrapper",
thread_set_rotation,
thread_viewport_info,
thread_read_viewport,
#ifdef HAVE_OVERLAY
thread_get_overlay_interface, // get_overlay_interface
#endif
thread_get_poke_interface,
};
static void thread_set_callbacks(thread_video_t *thr, const video_driver_t *driver)
{
thr->video_thread = video_thread;
// Disable optional features if not present.
if (!driver->read_viewport)
thr->video_thread.read_viewport = NULL;
if (!driver->set_rotation)
thr->video_thread.set_rotation = NULL;
if (!driver->set_shader)
thr->video_thread.set_shader = NULL;
#ifdef HAVE_OVERLAY
if (!driver->overlay_interface)
thr->video_thread.overlay_interface = NULL;
#endif
// Might have to optionally disable poke_interface features as well.
if (!thr->video_thread.poke_interface)
thr->video_thread.poke_interface = NULL;
}
bool rarch_threaded_video_init(const video_driver_t **out_driver, void **out_data,
const input_driver_t **input, void **input_data,
const video_driver_t *driver, const video_info_t *info)
{
thread_video_t *thr = (thread_video_t*)calloc(1, sizeof(*thr));
if (!thr)
return false;
thread_set_callbacks(thr, driver);
thr->driver = driver;
*out_driver = &thr->video_thread;
*out_data = thr;
return thread_init(thr, info, input, input_data);
}