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9b2d4236ad
== DETAILS These changes fall into a few broad categories: 1. Explicitly undefine things we want to re-define due to conflicts with the version of devkitpro we're using 2. Clean up hex format specifiers to use `%lx` or `%lX` when working with long integers 3. Move variables inside the ifdef they're used in to squelch "unused variable" messages 4. Add parenthesis to make Wii U shader declarations stop complaining And then there's a weird "misleading indent" warning that I fixed by just rewriting a block of code to use a switch statement instead of if-then-else. These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see if other platform builds break. |
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.. | ||
bokeh.c | ||
bokeh.frag | ||
bokeh.vert | ||
frame.c | ||
frame.h | ||
menu_shaders.h | ||
ribbon_simple.c | ||
ribbon_simple.frag | ||
ribbon_simple.vert | ||
ribbon.c | ||
ribbon.frag | ||
ribbon.vert | ||
snow_simple.c | ||
snow_simple.frag | ||
snow_simple.vert | ||
snow.c | ||
snow.frag | ||
snow.vert | ||
snowflake.c | ||
snowflake.frag | ||
snowflake.vert | ||
sprite.c | ||
sprite.h | ||
tex.c | ||
tex.h |