mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 22:46:46 +00:00
7b9cbc08d7
* Add HDR support
* Attempt to fix Mingw build and Metal builds
* (D3D12) Fix relative header includes
* Add missing hdr_sm5.hlsl.h
* (d3d12_common.c) Some C89 build fixes
* Fix MSVC build
* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL
* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before
* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)
* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)
* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR
* Move away from camelcase named variables
* Fix RARCH_ERR logs - they need a newline at the end
* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function
* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead
* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space
* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata
* (DXGI) dxgi_check_display_hdr_support - better error handling?
* Fix typo
* Remove video_force_resolution
* (D3D12) Address TODO/FIXME
* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader
* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t
* (D3D11) Add HDR support
* Add TODO/FIXME notes
* Cache hdr_enable in video_frame_info_t
* Update comment
439 lines
11 KiB
C
439 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - misson20000
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* Copyright (C) 2018 - m4xw
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include <retro_inline.h>
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#include <retro_math.h>
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#include <formats/image.h>
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#include <gfx/scaler/scaler.h>
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#include <gfx/scaler/pixconv.h>
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#include <libtransistor/nx.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "../font_driver.h"
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#include "../../configuration.h"
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#include "../../command.h"
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#include "../../driver.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#ifndef HAVE_THREADS
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#include "../../tasks/tasks_internal.h"
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#endif
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typedef struct
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{
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bool vsync;
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bool rgb32;
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unsigned width, height;
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unsigned rotation;
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uint32_t last_width;
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uint32_t last_height;
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struct video_viewport vp;
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struct
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{
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bool enable;
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bool fullscreen;
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uint32_t *pixels;
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unsigned width;
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unsigned height;
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unsigned tgtw;
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unsigned tgth;
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struct scaler_ctx scaler;
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} menu_texture;
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surface_t surface;
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revent_h vsync_h;
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uint32_t image[1280*720];
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struct scaler_ctx scaler;
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} switch_video_t;
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static void *switch_init(const video_info_t *video,
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input_driver_t **input, void **input_data)
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{
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unsigned x, y;
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switch_video_t *sw = (switch_video_t*)calloc(1, sizeof(*sw));
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if (!sw)
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return NULL;
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RARCH_LOG("loading switch gfx driver, width: %d, height: %d\n", video->width, video->height);
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result_t r = display_init();
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if (r != RESULT_OK)
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goto error;
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r = display_open_layer(&sw->surface);
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if (r != RESULT_OK)
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{
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display_finalize();
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goto error;
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}
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r = display_get_vsync_event(&sw->vsync_h);
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if (r != RESULT_OK)
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{
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display_close_layer(&sw->surface);
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display_finalize();
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goto error;
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}
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sw->vp.x = 0;
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sw->vp.y = 0;
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sw->vp.width = 1280;
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sw->vp.height = 720;
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sw->vp.full_width = 1280;
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sw->vp.full_height = 720;
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video_driver_set_size(sw->vp.width, sw->vp.height);
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sw->vsync = video->vsync;
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sw->rgb32 = video->rgb32;
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*input = NULL;
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*input_data = NULL;
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return sw;
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error:
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free(sw);
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return NULL;
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}
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static void switch_wait_vsync(switch_video_t *sw)
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{
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uint32_t handle_idx;
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svcWaitSynchronization(&handle_idx, &sw->vsync_h, 1, 33333333);
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svcResetSignal(sw->vsync_h);
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}
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static bool switch_frame(void *data, const void *frame,
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unsigned width, unsigned height,
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uint64_t frame_count, unsigned pitch,
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const char *msg, video_frame_info_t *video_info)
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{
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static uint64_t last_frame = 0;
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unsigned x, y;
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result_t r;
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int tgtw, tgth, centerx, centery;
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uint32_t *out_buffer = NULL;
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switch_video_t *sw = data;
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int xsf = 1280 / width;
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int ysf = 720 / height;
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int sf = xsf;
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#ifdef HAVE_MENU
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bool menu_is_alive = video_info->menu_is_alive;
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#endif
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bool statistics_show = video_info->statistics_show;
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struct font_params
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*osd_params = (struct font_params*)
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&video_info->osd_stat_params;
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if (ysf < sf)
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sf = ysf;
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tgtw = width * sf;
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tgth = height * sf;
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centerx = (1280-tgtw)/2;
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centery = (720-tgth)/2;
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/* clear image to black */
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for (y = 0; y < 720; y++)
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for (x = 0; x < 1280; x++)
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sw->image[y*1280+x] = 0xFF000000;
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if(width > 0 && height > 0)
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{
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if(sw->last_width != width ||
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sw->last_height != height)
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{
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scaler_ctx_gen_reset(&sw->scaler);
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sw->scaler.in_width = width;
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sw->scaler.in_height = height;
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sw->scaler.in_stride = pitch;
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sw->scaler.in_fmt = sw->rgb32 ? SCALER_FMT_ARGB8888 : SCALER_FMT_RGB565;
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sw->scaler.out_width = tgtw;
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sw->scaler.out_height = tgth;
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sw->scaler.out_stride = 1280 * sizeof(uint32_t);
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sw->scaler.out_fmt = SCALER_FMT_ABGR8888;
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sw->scaler.scaler_type = SCALER_TYPE_POINT;
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if(!scaler_ctx_gen_filter(&sw->scaler))
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{
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RARCH_ERR("failed to generate scaler for main image\n");
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return false;
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}
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sw->last_width = width;
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sw->last_height = height;
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}
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scaler_ctx_scale(&sw->scaler, sw->image + (centery * 1280) + centerx, frame);
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}
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#if defined(HAVE_MENU)
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if (sw->menu_texture.enable)
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{
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menu_driver_frame(menu_is_alive, video_info);
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if (sw->menu_texture.pixels)
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{
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#if 0
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if (sw->menu_texture.fullscreen)
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{
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#endif
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scaler_ctx_scale(&sw->menu_texture.scaler, sw->image +
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((720-sw->menu_texture.tgth)/2)*1280 +
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((1280-sw->menu_texture.tgtw)/2), sw->menu_texture.pixels);
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#if 0
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}
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else
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{
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}
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#endif
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}
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}
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else if (statistics_show)
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{
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if (osd_params)
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font_driver_render_msg(sw, video_info->stat_text,
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osd_params, NULL);
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}
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#endif
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#if 0
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if (frame_count > 6000)
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{
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display_finalize();
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exit(0);
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}
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#endif
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r = surface_dequeue_buffer(&sw->surface, &out_buffer);
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if(r != RESULT_OK)
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return true; /* just skip the frame */
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r = surface_wait_buffer(&sw->surface);
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if(r != RESULT_OK)
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return true;
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gfx_slow_swizzling_blit(out_buffer, sw->image, 1280, 720, 0, 0);
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r = surface_queue_buffer(&sw->surface);
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if (r != RESULT_OK)
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return false;
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last_frame = svcGetSystemTick();
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return true;
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}
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static void switch_set_nonblock_state(void *data, bool toggle, bool c, unsigned d)
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{
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switch_video_t *sw = data;
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sw->vsync = !toggle;
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}
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static bool switch_alive(void *data) { return true; }
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static bool switch_focus(void *data) { return true; }
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static bool switch_suppress_screensaver(void *data, bool enable) { return false; }
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static bool switch_has_windowed(void *data) { return false; }
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static void switch_free(void *data)
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{
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switch_video_t *sw = data;
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svcCloseHandle(sw->vsync_h);
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display_close_layer(&sw->surface);
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display_finalize();
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free(sw);
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}
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static bool switch_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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(void) data;
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(void) type;
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(void) path;
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return false;
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}
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static void switch_set_rotation(void *data, unsigned rotation)
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{
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switch_video_t *sw = data;
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if (!sw)
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return;
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sw->rotation = rotation;
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}
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static void switch_viewport_info(void *data, struct video_viewport *vp)
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{
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switch_video_t *sw = data;
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*vp = sw->vp;
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}
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static void switch_set_texture_frame(
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void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
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switch_video_t *sw = data;
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if ( !sw->menu_texture.pixels ||
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sw->menu_texture.width != width ||
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sw->menu_texture.height != height)
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{
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struct scaler_ctx *sctx;
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int xsf, ysf, sf;
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if (sw->menu_texture.pixels)
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free(sw->menu_texture.pixels);
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sw->menu_texture.pixels = malloc(width * height * (rgb32 ? 4 : 2));
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if (!sw->menu_texture.pixels)
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{
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RARCH_ERR("failed to allocate buffer for menu texture\n");
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return;
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}
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xsf = 1280 / width;
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ysf = 720 / height;
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sf = xsf;
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if (ysf < sf)
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sf = ysf;
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sw->menu_texture.width = width;
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sw->menu_texture.height = height;
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sw->menu_texture.tgtw = width * sf;
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sw->menu_texture.tgth = height * sf;
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sctx = &sw->menu_texture.scaler;
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scaler_ctx_gen_reset(sctx);
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sctx->in_width = width;
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sctx->in_height = height;
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sctx->in_stride = width * (rgb32 ? 4 : 2);
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sctx->in_fmt = rgb32 ? SCALER_FMT_ARGB8888 : SCALER_FMT_RGB565;
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sctx->out_width = sw->menu_texture.tgtw;
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sctx->out_height = sw->menu_texture.tgth;
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sctx->out_stride = 1280 * 4;
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sctx->out_fmt = SCALER_FMT_ABGR8888;
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sctx->scaler_type = SCALER_TYPE_POINT;
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if (!scaler_ctx_gen_filter(sctx))
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{
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RARCH_ERR("failed to generate scaler for menu texture\n");
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return;
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}
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}
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memcpy(sw->menu_texture.pixels, frame, width * height * (rgb32 ? 4 : 2));
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}
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static void switch_set_texture_enable(void *data, bool enable, bool full_screen)
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{
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switch_video_t *sw = data;
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if (!sw)
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return;
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sw->menu_texture.enable = enable;
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sw->menu_texture.fullscreen = full_screen;
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}
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static const video_poke_interface_t switch_poke_interface = {
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NULL, /* get_flags */
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NULL, /* load_texture */
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NULL, /* unload_texture */
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NULL, /* set_video_mode */
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NULL, /* get_refresh_rate */
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NULL, /* set_filtering */
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NULL, /* get_video_output_size */
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NULL, /* get_video_output_prev */
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NULL, /* get_video_output_next */
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NULL, /* get_current_framebuffer */
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NULL, /* get_proc_address */
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NULL, /* set_aspect_ratio */
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NULL, /* apply_state_changes */
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switch_set_texture_frame,
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switch_set_texture_enable,
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NULL, /* set_osd_msg */
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NULL, /* show_mouse */
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NULL, /* grab_mouse_toggle */
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NULL, /* get_current_shader */
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NULL, /* get_current_software_framebuffer */
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NULL, /* get_hw_render_interface */
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NULL, /* set_hdr_max_nits */
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NULL, /* set_hdr_paper_white_nits */
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NULL, /* set_hdr_contrast */
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NULL /* set_hdr_expand_gamut */
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};
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static void switch_get_poke_interface(void *data,
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const video_poke_interface_t **iface)
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{
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(void) data;
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*iface = &switch_poke_interface;
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}
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video_driver_t video_switch = {
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switch_init,
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switch_frame,
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switch_set_nonblock_state,
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switch_alive,
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switch_focus,
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switch_suppress_screensaver,
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switch_has_windowed,
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switch_set_shader,
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switch_free,
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"switch",
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NULL, /* set_viewport */
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switch_set_rotation,
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switch_viewport_info,
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NULL, /* read_viewport */
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NULL, /* read_frame_raw */
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#ifdef HAVE_OVERLAY
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NULL, /* overlay_interface */
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#endif
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#ifdef HAVE_VIDEO_LAYOUT
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NULL,
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#endif
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switch_get_poke_interface,
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};
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/* vim: set ts=3 sw=3 */
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