RetroArch/wiiu/gx2.h
2016-11-05 15:05:46 +01:00

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886 B
C

#ifndef GX2_H
#define GX2_H
#include <gx2/clear.h>
#include <gx2/context.h>
#include <gx2/display.h>
#include <gx2/displaylist.h>
#include <gx2/draw.h>
#include <gx2/enum.h>
#include <gx2/event.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/sampler.h>
#include <gx2/shaders.h>
#include <gx2/state.h>
#include <gx2/surface.h>
#include <gx2/swap.h>
#include <gx2/tessellation.h>
#include <gx2/texture.h>
#define GX2_SCAN_BUFFER_ALIGNMENT 0x1000
#define GX2_SHADER_ALIGNMENT 0x100
#define GX2_CONTEXT_STATE_ALIGNMENT 0x100
#define GX2_DISPLAY_LIST_ALIGNMENT 0x20
#define GX2_VERTEX_BUFFER_ALIGNMENT 0x40
#define GX2_INDEX_BUFFER_ALIGNMENT 0x20
#define GX2_ENABLE TRUE
#define GX2_DISABLE FALSE
#define GX2_TRUE TRUE
#define GX2_FALSE FALSE
#endif // GX2_H