mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
123 lines
2.5 KiB
C
123 lines
2.5 KiB
C
#pragma once
|
|
|
|
#include <wiiu/gx2.h>
|
|
|
|
#include "../video_defines.h"
|
|
#include "../video_shader_parse.h"
|
|
|
|
#include "../drivers/gx2_shaders/frame.h"
|
|
#include "../drivers/gx2_shaders/tex.h"
|
|
#include "../drivers/gx2_shaders/sprite.h"
|
|
#include "../drivers/gx2_shaders/menu_shaders.h"
|
|
|
|
#undef _X
|
|
#undef _B
|
|
|
|
#define _X 0x00
|
|
#define _Y 0x01
|
|
#define _Z 0x02
|
|
#define _W 0x03
|
|
#define _R 0x00
|
|
#define _G 0x01
|
|
#define _B 0x02
|
|
#define _A 0x03
|
|
#define _0 0x04
|
|
#define _1 0x05
|
|
#define GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))
|
|
|
|
#define COLOR_ARGB(r, g, b, a) (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0))
|
|
#define COLOR_RGBA(r, g, b, a) (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0))
|
|
|
|
typedef struct
|
|
{
|
|
int width;
|
|
int height;
|
|
GX2TVRenderMode mode;
|
|
} wiiu_render_mode_t;
|
|
|
|
struct gx2_overlay_data
|
|
{
|
|
GX2Texture tex;
|
|
sprite_vertex_t v;
|
|
float alpha_mod;
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
struct
|
|
{
|
|
GX2Texture texture;
|
|
int width;
|
|
int height;
|
|
bool enable;
|
|
sprite_vertex_t* v;
|
|
} menu;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
struct gx2_overlay_data *overlay;
|
|
unsigned overlays;
|
|
bool overlay_enable;
|
|
bool overlay_full_screen;
|
|
#endif
|
|
|
|
GX2Sampler sampler_nearest[RARCH_WRAP_MAX];
|
|
GX2Sampler sampler_linear[RARCH_WRAP_MAX];
|
|
GX2Texture texture;
|
|
frame_vertex_t* v;
|
|
GX2_vec2* ubo_vp;
|
|
GX2_vec2* ubo_tex;
|
|
GX2_mat4x4* ubo_mvp;
|
|
void* input_ring_buffer;
|
|
u32 input_ring_buffer_size;
|
|
void* output_ring_buffer;
|
|
u32 output_ring_buffer_size;
|
|
|
|
int width;
|
|
int height;
|
|
|
|
float* menu_shader_vbo;
|
|
menu_shader_uniform_t* menu_shader_ubo;
|
|
|
|
struct
|
|
{
|
|
sprite_vertex_t* v;
|
|
int size;
|
|
int current;
|
|
} vertex_cache;
|
|
struct
|
|
{
|
|
tex_shader_vertex_t* v;
|
|
int size;
|
|
int current;
|
|
} vertex_cache_tex;
|
|
|
|
void* drc_scan_buffer;
|
|
void* tv_scan_buffer;
|
|
GX2ColorBuffer color_buffer;
|
|
GX2ContextState* ctx_state;
|
|
void* cmd_buffer;
|
|
struct video_shader* shader_preset;
|
|
struct
|
|
{
|
|
GFDFile* gfd;
|
|
float* vs_ubos[2];
|
|
float* ps_ubos[2];
|
|
GX2Texture texture;
|
|
GX2ColorBuffer color_buffer;
|
|
bool mem1;
|
|
}pass[GFX_MAX_SHADERS];
|
|
GX2Texture luts[GFX_MAX_TEXTURES];
|
|
|
|
wiiu_render_mode_t render_mode;
|
|
video_viewport_t vp;
|
|
int frames;
|
|
OSTime last_vsync;
|
|
bool vsync;
|
|
bool rgb32;
|
|
bool smooth;
|
|
unsigned rotation;
|
|
bool keep_aspect;
|
|
bool should_resize;
|
|
bool render_msg_enabled;
|
|
} wiiu_video_t;
|