RetroArch/gfx/font_driver.h
2015-12-05 12:17:58 +01:00

170 lines
4.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FONT_DRIVER_H__
#define __FONT_DRIVER_H__
#include <stdint.h>
#include <boolean.h>
#ifdef __cplusplus
extern "C" {
#endif
enum font_driver_render_api
{
FONT_DRIVER_RENDER_DONT_CARE,
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_DIRECT3D_API,
FONT_DRIVER_RENDER_VITA2D
};
enum text_alignment
{
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_CENTER
};
/* All coordinates and offsets are top-left oriented.
*
* This is a texture-atlas approach which allows text to
* be drawn in a single draw call.
*
* It is up to the code using this interface to actually
* generate proper vertex buffers and upload the atlas texture to GPU. */
struct font_glyph
{
unsigned width;
unsigned height;
/* Texel coordinate offset for top-left pixel of this glyph. */
unsigned atlas_offset_x;
unsigned atlas_offset_y;
/* When drawing this glyph, apply an offset to
* current X/Y draw coordinate. */
int draw_offset_x;
int draw_offset_y;
/* Advance X/Y draw coordinates after drawing this glyph. */
int advance_x;
int advance_y;
};
struct font_atlas
{
uint8_t *buffer; /* Alpha channel. */
unsigned width;
unsigned height;
};
typedef struct font_renderer
{
void *(*init)(void *data, const char *font_path, float font_size);
void (*free)(void *data);
void (*render_msg)(void *data, const char *msg,
const void *params);
const char *ident;
const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
void (*bind_block)(void *data, void *block);
void (*flush)(void *data);
int (*get_message_width)(void *data, const char *msg, unsigned msg_len_full, float scale);
} font_renderer_t;
struct font_params
{
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* ABGR. Use the macros. */
uint32_t color;
bool full_screen;
enum text_alignment text_align;
};
typedef struct font_renderer_driver
{
void *(*init)(const char *font_path, float font_size);
const struct font_atlas *(*get_atlas)(void *data);
/* Returns NULL if no glyph for this code is found. */
const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
void (*free)(void *data);
const char *(*get_default_font)(void);
const char *ident;
int (*get_line_height)(void* data);
} font_renderer_driver_t;
/* font_path can be NULL for default font. */
int font_renderer_create_default(const void **driver,
void **handle, const char *font_path, unsigned font_size);
int font_renderer_get_message_width(const char *msg, float scale);
bool font_init_first(
const void **font_driver, void **font_handle,
void *video_data, const char *font_path, float font_size,
enum font_driver_render_api api);
bool font_driver_has_render_msg(void);
void font_driver_render_msg(void *data, const char *msg, const struct font_params *params);
void font_driver_bind_block(void *font_data, void *block);
int font_driver_get_message_width(void *data, const char *msg, unsigned len, float scale);
void font_driver_flush(void *data);
void font_driver_free(void *data);
bool font_driver_init_first(const void **font_driver, void *font_handle,
void *data, const char *font_path, float font_size,
bool threading_hint, enum font_driver_render_api api);
extern font_renderer_t gl_raster_font;
extern font_renderer_t libdbg_font;
extern font_renderer_t d3d_xbox360_font;
extern font_renderer_t d3d_xdk1_font;
extern font_renderer_t d3d_win32_font;
extern font_renderer_t vita2d_vita_font;
extern font_renderer_driver_t stb_font_renderer;
extern font_renderer_driver_t freetype_font_renderer;
extern font_renderer_driver_t coretext_font_renderer;
extern font_renderer_driver_t bitmap_font_renderer;
#ifdef __cplusplus
}
#endif
#endif