mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-26 17:50:56 +00:00
120 lines
3.1 KiB
C
120 lines
3.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WIN32_COMMON_H__
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#define WIN32_COMMON_H__
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#include <string.h>
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#ifndef _XBOX
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include <boolean.h>
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#include "../../driver.h"
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#include "../video_context_driver.h"
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#ifdef _XBOX
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#include "../../defines/xdk_defines.h"
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#endif
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#ifndef _XBOX
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#include "../../ui/drivers/ui_win32_resource.h"
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extern unsigned g_resize_width;
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extern unsigned g_resize_height;
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extern bool g_inited;
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extern bool g_restore_desktop;
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LRESULT win32_handle_keyboard_event(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam);
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void win32_monitor_get_info(void);
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void win32_monitor_info(void *data, void *hm_data, unsigned *mon_id);
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void create_gl_context(HWND hwnd, bool *quit);
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bool win32_shader_dlg_init(void);
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void shader_dlg_show(HWND parent_hwnd);
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void shader_dlg_params_reload(void);
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#endif
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void win32_monitor_from_window(HWND data, bool destroy);
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void win32_monitor_init(void);
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bool win32_set_video_mode(void *data,
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unsigned width, unsigned height,
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bool fullscreen);
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bool win32_monitor_set_fullscreen(unsigned width,
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unsigned height, unsigned refresh, char *dev_name);
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#ifndef _XBOX
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool win32_window_init(WNDCLASSEX *wndclass, bool fullscreen, const char *class_name);
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#ifdef __cplusplus
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}
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#endif
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#endif
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bool win32_window_create(void *data, unsigned style,
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RECT *mon_rect, unsigned width,
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unsigned height, bool fullscreen);
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bool win32_suppress_screensaver(void *data, bool enable);
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bool win32_get_metrics(void *data,
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enum display_metric_types type, float *value);
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void win32_show_cursor(bool state);
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HWND win32_get_window(void);
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bool win32_has_focus(void);
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void win32_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height);
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void win32_set_window(unsigned *width, unsigned *height,
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bool fullscreen, bool windowed_full, void *rect_data);
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void win32_set_style(MONITORINFOEX *current_mon, HMONITOR *hm_to_use,
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unsigned *width, unsigned *height, bool fullscreen, bool windowed_full,
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RECT *rect, RECT *mon_rect, DWORD *style);
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void win32_window_reset(void);
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void win32_destroy_window(void);
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LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam);
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LRESULT CALLBACK WndProcGL(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam);
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#ifdef _XBOX
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BOOL IsIconic(HWND hwnd);
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#endif
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#endif
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