RetroArch/gfx/common/win32_common.h
2016-01-10 04:41:52 +01:00

120 lines
3.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WIN32_COMMON_H__
#define WIN32_COMMON_H__
#include <string.h>
#ifndef _XBOX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include <boolean.h>
#include "../../driver.h"
#include "../video_context_driver.h"
#ifdef _XBOX
#include "../../defines/xdk_defines.h"
#endif
#ifndef _XBOX
#include "../../ui/drivers/ui_win32_resource.h"
extern unsigned g_resize_width;
extern unsigned g_resize_height;
extern bool g_inited;
extern bool g_restore_desktop;
LRESULT win32_handle_keyboard_event(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam);
void win32_monitor_get_info(void);
void win32_monitor_info(void *data, void *hm_data, unsigned *mon_id);
void create_gl_context(HWND hwnd, bool *quit);
bool win32_shader_dlg_init(void);
void shader_dlg_show(HWND parent_hwnd);
void shader_dlg_params_reload(void);
#endif
void win32_monitor_from_window(HWND data, bool destroy);
void win32_monitor_init(void);
bool win32_set_video_mode(void *data,
unsigned width, unsigned height,
bool fullscreen);
bool win32_monitor_set_fullscreen(unsigned width,
unsigned height, unsigned refresh, char *dev_name);
#ifndef _XBOX
#ifdef __cplusplus
extern "C" {
#endif
bool win32_window_init(WNDCLASSEX *wndclass, bool fullscreen, const char *class_name);
#ifdef __cplusplus
}
#endif
#endif
bool win32_window_create(void *data, unsigned style,
RECT *mon_rect, unsigned width,
unsigned height, bool fullscreen);
bool win32_suppress_screensaver(void *data, bool enable);
bool win32_get_metrics(void *data,
enum display_metric_types type, float *value);
void win32_show_cursor(bool state);
HWND win32_get_window(void);
bool win32_has_focus(void);
void win32_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height);
void win32_set_window(unsigned *width, unsigned *height,
bool fullscreen, bool windowed_full, void *rect_data);
void win32_set_style(MONITORINFOEX *current_mon, HMONITOR *hm_to_use,
unsigned *width, unsigned *height, bool fullscreen, bool windowed_full,
RECT *rect, RECT *mon_rect, DWORD *style);
void win32_window_reset(void);
void win32_destroy_window(void);
LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam);
LRESULT CALLBACK WndProcGL(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam);
#ifdef _XBOX
BOOL IsIconic(HWND hwnd);
#endif
#endif