mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-26 01:30:51 +00:00
87 lines
1.7 KiB
C
87 lines
1.7 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <pspdebug.h>
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#include <pspsdk.h>
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#include <pspctrl.h>
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#include <psploadexec_kernel.h>
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#include <pspthreadman_kernel.h>
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PSP_MODULE_INFO("kernel_functions", PSP_MODULE_KERNEL, 0, 0);
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PSP_MAIN_THREAD_ATTR(0);
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static volatile int thread_active;
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static unsigned int buttons;
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static SceUID main_thread_id;
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static int main_thread(SceSize args, void *argp)
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{
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SceCtrlData paddata;
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thread_active = 1;
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while (thread_active)
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{
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sceCtrlPeekBufferPositive(&paddata, 1);
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buttons = paddata.Buttons;
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sceKernelDelayThread(1000000/60);
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}
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sceKernelExitThread(0);
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return 0;
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}
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unsigned int read_system_buttons(void)
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{
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return buttons;
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}
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void exitspawn_kernel(const char *fileName, SceSize args, void *argp)
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{
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struct SceKernelLoadExecVSHParam game_param;
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thread_active = 0;
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memset(&game_param,0,sizeof(game_param));
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game_param.size = sizeof(game_param);
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game_param.args = args;
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game_param.argp = argp;
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game_param.key = "game";
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game_param.vshmain_args_size = 0;
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game_param.vshmain_args = NULL;
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game_param.configfile = 0;
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game_param.unk4 = 0;
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game_param.unk5 = 0x10000;
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pspSdkSetK1(0);
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sceKernelSuspendAllUserThreads();
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sceKernelLoadExecVSHMs2(fileName, &game_param);
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}
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int module_start(SceSize args, void *argp)
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{
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(void)args;
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(void)argp;
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buttons = 0;
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thread_active = 0;
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main_thread_id = sceKernelCreateThread("main Thread", main_thread, 0x11, 0x200, 0, NULL);
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if (main_thread >= 0)
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sceKernelStartThread(main_thread_id, 0, 0);
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return 0;
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}
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int module_stop(void)
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{
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if (main_thread_id >= 0)
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{
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thread_active = 0;
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sceKernelWaitThreadEnd(main_thread_id, NULL);
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}
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return 0;
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}
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