.. |
context
|
Add overlay rendering to GL.
|
2012-12-19 13:26:11 +01:00 |
d3d9
|
Clarify intent of cg_shader init.
|
2012-12-19 21:33:59 +01:00 |
ext
|
Update SDL and XVideo for RGB565.
|
2012-10-21 21:59:25 +02:00 |
fonts
|
(Xbox 1) Font cleanups
|
2012-12-15 07:16:02 +01:00 |
math
|
remove VGU requirement from VG video driver
|
2012-09-24 19:30:24 -04:00 |
py_state
|
Fix Python state tracker.
|
2012-11-18 21:23:34 +01:00 |
scaler
|
(NEON/Android) Some fixes
|
2012-12-02 23:50:32 +01:00 |
ext_gfx.c
|
gfx_common.c - make gfx_get_fps into the main public function -
|
2012-12-15 07:03:33 +01:00 |
gfx_common.c
|
gfx_common.c - make gfx_get_fps into the main public function -
|
2012-12-15 07:03:33 +01:00 |
gfx_common.h
|
gfx_common.c - make gfx_get_fps into the main public function -
|
2012-12-15 07:03:33 +01:00 |
gfx_context.c
|
(Android) Add Android context hooks
|
2012-10-09 00:11:11 +02:00 |
gfx_context.h
|
Add overlay rendering to GL.
|
2012-12-19 13:26:11 +01:00 |
gl_common.h
|
Add overlay rendering to GL.
|
2012-12-19 13:26:11 +01:00 |
gl.c
|
Commented out overlay hacks
|
2012-12-20 03:49:55 +01:00 |
image.c
|
Remove "special" GLES2 paths in image.c.
|
2012-09-29 22:04:11 +02:00 |
image.h
|
(Xbox 1) Refactor surface code to implementation of texture_image
|
2012-08-05 17:18:19 +02:00 |
null.c
|
Only build in start/stop/restart on RARCH_CONSOLE.
|
2012-07-08 17:29:09 +02:00 |
sdl_gfx.c
|
gfx_common.c - make gfx_get_fps into the main public function -
|
2012-12-15 07:03:33 +01:00 |
shader_cg.c
|
Log vertex/frag profiles used in Cg.
|
2012-11-18 23:51:38 +01:00 |
shader_cg.h
|
Rewrite how gl.c interfaces with shader backends.
|
2012-11-14 22:51:08 +01:00 |
shader_common.h
|
Rewrite how gl.c interfaces with shader backends.
|
2012-11-14 22:51:08 +01:00 |
shader_glsl.c
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
shader_glsl.h
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
shader_hlsl.c
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
shader_hlsl.h
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
state_tracker.c
|
Fix Python state tracker.
|
2012-11-18 21:23:34 +01:00 |
state_tracker.h
|
Only build D3D as C++ on Win32.
|
2012-11-04 22:56:41 +01:00 |
vg.c
|
Use void* font context in VG.
|
2012-12-15 11:02:35 +01:00 |
xvideo.c
|
Grab key events in xvideo as well.
|
2012-12-15 12:06:21 +01:00 |