RetroArch/gfx/video_driver.h
Twinaphex d8257f4817
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00

1399 lines
42 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_DRIVER__H
#define __VIDEO_DRIVER__H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <gfx/math/matrix_4x4.h>
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#ifdef HAVE_OVERLAY
#include "../input/input_overlay.h"
#endif
#include "video_defines.h"
#include "video_coord_array.h"
#include "video_filter.h"
#include "video_shader_parse.h"
#include "video_state_tracker.h"
#include "../input/input_driver.h"
#define RARCH_SCALE_BASE 256
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) || defined(HAVE_SLANG)
#ifndef HAVE_SHADER_MANAGER
#define HAVE_SHADER_MANAGER
#endif
#include "video_shader_parse.h"
#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
#define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5)
#define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6)
#define VIDEO_SHADER_MENU_6 (GFX_MAX_SHADERS - 7)
#endif
#if defined(_XBOX360)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#else
#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
#endif
RETRO_BEGIN_DECLS
#ifndef MAX_EGLIMAGE_TEXTURES
#define MAX_EGLIMAGE_TEXTURES 32
#endif
#define MAX_VARIABLES 64
enum
{
TEXTURES = 8,
TEXTURESMASK = TEXTURES - 1
};
struct LinkInfo
{
unsigned tex_w, tex_h;
struct video_shader_pass *pass;
};
enum gfx_ctx_api
{
GFX_CTX_NONE = 0,
GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
GFX_CTX_DIRECT3D10_API,
GFX_CTX_DIRECT3D11_API,
GFX_CTX_DIRECT3D12_API,
GFX_CTX_OPENVG_API,
GFX_CTX_VULKAN_API,
GFX_CTX_GDI_API,
GFX_CTX_GX2_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
DISPLAY_METRIC_DPI
};
enum display_flags
{
GFX_CTX_FLAGS_NONE = 0,
GFX_CTX_FLAGS_GL_CORE_CONTEXT,
GFX_CTX_FLAGS_MULTISAMPLING,
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
};
enum shader_uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F,
UNIFORM_3F,
UNIFORM_4F,
UNIFORM_1FV,
UNIFORM_2FV,
UNIFORM_3FV,
UNIFORM_4FV,
UNIFORM_1I
};
enum shader_program_type
{
SHADER_PROGRAM_VERTEX = 0,
SHADER_PROGRAM_FRAGMENT,
SHADER_PROGRAM_COMBINED
};
struct shader_program_info
{
bool is_file;
const char *vertex;
const char *fragment;
const char *combined;
unsigned idx;
void *data;
};
struct uniform_info
{
bool enabled;
int32_t location;
int32_t count;
unsigned type; /* shader uniform type */
struct
{
enum shader_program_type type;
const char *ident;
uint32_t idx;
bool add_prefix;
bool enable;
} lookup;
struct
{
struct
{
intptr_t v0;
intptr_t v1;
intptr_t v2;
intptr_t v3;
} integer;
intptr_t *integerv;
struct
{
uintptr_t v0;
uintptr_t v1;
uintptr_t v2;
uintptr_t v3;
} unsigned_integer;
uintptr_t *unsigned_integerv;
struct
{
float v0;
float v1;
float v2;
float v3;
} f;
float *floatv;
} result;
};
typedef struct shader_backend
{
void *(*init)(void *data, const char *path);
void (*deinit)(void *data);
/* Set shader parameters. */
void (*set_params)(void *data, void *shader_data,
unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const void *info,
const void *prev_info,
const void *feedback_info,
const void *fbo_info, unsigned fbo_info_cnt);
void (*set_uniform_parameter)(void *data, struct uniform_info *param,
void *uniform_data);
/* Compile a shader program. */
bool (*compile_program)(void *data, unsigned idx,
void *program_data, struct shader_program_info *program_info);
/* Use a shader program specified by variable 'index'. */
void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
/* Returns the number of currently loaded shaders. */
unsigned (*num_shaders)(void *data);
bool (*filter_type)(void *data, unsigned index, bool *smooth);
enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
void (*shader_scale)(void *data,
unsigned index, struct gfx_fbo_scale *scale);
bool (*set_coords)(void *handle_data,
void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *data, void *shader_data,
const void *mat_data);
unsigned (*get_prev_textures)(void *data);
bool (*get_feedback_pass)(void *data, unsigned *pass);
bool (*mipmap_input)(void *data, unsigned index);
struct video_shader *(*get_current_shader)(void *data);
enum rarch_shader_type type;
/* Human readable string. */
const char *ident;
} shader_backend_t;
typedef struct video_shader_ctx_init
{
enum rarch_shader_type shader_type;
const char *path;
const shader_backend_t *shader;
void *data;
struct
{
bool core_context_enabled;
} gl;
} video_shader_ctx_init_t;
typedef struct video_shader_ctx_params
{
unsigned width;
unsigned height;
unsigned tex_width;
unsigned tex_height;
unsigned out_width;
unsigned out_height;
unsigned frame_counter;
unsigned fbo_info_cnt;
void *data;
const void *info;
const void *prev_info;
const void *feedback_info;
const void *fbo_info;
} video_shader_ctx_params_t;
typedef struct video_shader_ctx_coords
{
void *handle_data;
const void *data;
} video_shader_ctx_coords_t;
typedef struct video_shader_ctx_scale
{
unsigned idx;
struct gfx_fbo_scale *scale;
} video_shader_ctx_scale_t;
typedef struct video_shader_ctx_info
{
bool set_active;
unsigned num;
unsigned idx;
void *data;
} video_shader_ctx_info_t;
typedef struct video_shader_ctx_mvp
{
void *data;
const void *matrix;
} video_shader_ctx_mvp_t;
typedef struct video_shader_ctx_filter
{
unsigned index;
bool *smooth;
} video_shader_ctx_filter_t;
typedef struct video_shader_ctx_wrap
{
unsigned idx;
enum gfx_wrap_type type;
} video_shader_ctx_wrap_t;
typedef struct video_shader_ctx
{
struct video_shader *data;
} video_shader_ctx_t;
typedef struct video_shader_ctx_ident
{
const char *ident;
} video_shader_ctx_ident_t;
typedef struct video_shader_ctx_texture
{
unsigned id;
} video_shader_ctx_texture_t;
typedef void (*gfx_ctx_proc_t)(void);
typedef struct video_info
{
/* Launch in fullscreen mode instead of windowed mode. */
bool fullscreen;
/* Start with V-Sync enabled. */
bool vsync;
/* If true, the output image should have the aspect ratio
* as set in aspect_ratio. */
bool force_aspect;
bool font_enable;
/* Width of window.
* If fullscreen mode is requested,
* a width of 0 means the resolution of the
* desktop should be used. */
unsigned width;
/* Height of window.
* If fullscreen mode is requested,
* a height of 0 means the resolutiof the desktop should be used.
*/
unsigned height;
unsigned swap_interval;
#ifdef GEKKO
bool vfilter;
#endif
/* If true, applies bilinear filtering to the image,
* otherwise nearest filtering. */
bool smooth;
bool is_threaded;
/* Use 32bit RGBA rather than native RGB565/XBGR1555.
*
* XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB,
* in native endian.
*
* ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian.
* Alpha channel should be disregarded.
* */
bool rgb32;
#ifdef GEKKO
/* TODO - we can't really have driver system-specific
* variables in here. There should be some
* kind of publicly accessible driver implementation
* video struct for specific things like this.
*/
/* Wii-specific settings. Ignored for everything else. */
unsigned viwidth;
#endif
/*
* input_scale defines the maximum size of the picture that will
* ever be used with the frame callback.
*
* The maximum resolution is a multiple of 256x256 size (RARCH_SCALE_BASE),
* so an input scale of 2 means you should allocate a texture or of 512x512.
*
* Maximum input size: RARCH_SCALE_BASE * input_scale
*/
unsigned input_scale;
uintptr_t parent;
} video_info_t;
typedef struct video_frame_info
{
bool input_driver_nonblock_state;
bool shared_context;
bool black_frame_insertion;
bool hard_sync;
bool fps_show;
bool framecount_show;
bool scale_integer;
bool post_filter_record;
bool windowed_fullscreen;
bool fullscreen;
bool font_enable;
bool use_rgba;
bool libretro_running;
bool xmb_shadows_enable;
bool battery_level_enable;
bool timedate_enable;
bool runloop_is_slowmotion;
bool runloop_is_idle;
bool runloop_is_paused;
bool is_perfcnt_enable;
bool menu_is_alive;
int custom_vp_x;
int custom_vp_y;
unsigned hard_sync_frames;
unsigned aspect_ratio_idx;
unsigned max_swapchain_images;
unsigned monitor_index;
unsigned width;
unsigned height;
unsigned xmb_theme;
unsigned xmb_color_theme;
unsigned menu_shader_pipeline;
unsigned materialui_color_theme;
unsigned custom_vp_width;
unsigned custom_vp_height;
unsigned custom_vp_full_width;
unsigned custom_vp_full_height;
float menu_wallpaper_opacity;
float menu_framebuffer_opacity;
float menu_header_opacity;
float menu_footer_opacity;
float refresh_rate;
float font_msg_pos_x;
float font_msg_pos_y;
float font_msg_color_r;
float font_msg_color_g;
float font_msg_color_b;
float xmb_alpha_factor;
char fps_text[128];
void (*cb_update_window_title)(void*, void *);
void (*cb_swap_buffers)(void*, void *);
bool (*cb_get_metrics)(void *data, enum display_metric_types type,
float *value);
bool (*cb_set_resize)(void*, unsigned, unsigned);
void (*cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
bool (*cb_set_mvp)(void *data, void *shader_data,
const void *mat_data);
void *context_data;
void *shader_data;
} video_frame_info_t;
typedef void (*update_window_title_cb)(void*, void*);
typedef bool (*get_metrics_cb)(void *data, enum display_metric_types type,
float *value);
typedef bool (*set_resize_cb)(void*, unsigned, unsigned);
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(video_frame_info_t *video_info, void *video_driver);
void (*destroy)(void *data);
/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
unsigned major, unsigned minor);
/* Sets the swap interval. */
void (*swap_interval)(void *data, unsigned);
/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
get_metrics_cb get_metrics;
/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
/* Asks driver to update window title (FPS, etc). */
update_window_title_cb update_window_title;
/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*, bool);
/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
set_resize_cb set_resize;
/* Checks if window has input focus. */
bool (*has_focus)(void*);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool (*has_windowed)(void*);
/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*, void *);
/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const char *, const input_driver_t**, void**);
/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
gfx_ctx_proc_t (*get_proc_address)(const char*);
/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
bool (*image_buffer_init)(void*, const video_info_t*);
/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
void (*show_mouse)(void *data, bool state);
/* Human readable string. */
const char *ident;
uint32_t (*get_flags)(void *data);
void (*set_flags)(void *data, uint32_t flags);
/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
/* Optional. Gets base data for the context which is used by the driver.
* This is mostly relevant for graphics APIs such as Vulkan
* which do not have global context state. */
void *(*get_context_data)(void *data);
/* Optional. Makes driver context (only GLX right now)
* active for this thread. */
void (*make_current)(bool release);
} gfx_ctx_driver_t;
typedef struct gfx_ctx_flags
{
uint32_t flags;
} gfx_ctx_flags_t;
typedef struct gfx_ctx_size
{
bool *quit;
bool *resize;
unsigned *width;
unsigned *height;
} gfx_ctx_size_t;
typedef struct gfx_ctx_mode
{
unsigned width;
unsigned height;
bool fullscreen;
} gfx_ctx_mode_t;
typedef struct gfx_ctx_metrics
{
enum display_metric_types type;
float *value;
} gfx_ctx_metrics_t;
typedef struct gfx_ctx_aspect
{
float *aspect;
unsigned width;
unsigned height;
} gfx_ctx_aspect_t;
typedef struct gfx_ctx_image
{
const void *frame;
unsigned width;
unsigned height;
unsigned pitch;
unsigned index;
bool rgb32;
void **handle;
} gfx_ctx_image_t;
typedef struct gfx_ctx_input
{
const input_driver_t **input;
void **input_data;
} gfx_ctx_input_t;
typedef struct gfx_ctx_proc_address
{
const char *sym;
retro_proc_address_t addr;
} gfx_ctx_proc_address_t;
typedef struct gfx_ctx_ident
{
const char *ident;
} gfx_ctx_ident_t;
typedef struct video_viewport
{
int x;
int y;
unsigned width;
unsigned height;
unsigned full_width;
unsigned full_height;
} video_viewport_t;
struct aspect_ratio_elem
{
char name[64];
float value;
};
/* Optionally implemented interface to poke more
* deeply into video driver. */
typedef struct video_poke_interface
{
void (*set_coords)(void *handle_data, void *shader_data,
const struct video_coords *coords);
void (*set_mvp)(void *data, void *shader_data,
const void *mat_data);
uintptr_t (*load_texture)(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type);
void (*unload_texture)(void *data, uintptr_t id);
void (*set_video_mode)(void *data, unsigned width,
unsigned height, bool fullscreen);
void (*set_filtering)(void *data, unsigned index, bool smooth);
void (*get_video_output_size)(void *data,
unsigned *width, unsigned *height);
/* Move index to previous resolution */
void (*get_video_output_prev)(void *data);
/* Move index to next resolution */
void (*get_video_output_next)(void *data);
uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
/* Update texture. */
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
/* Enable or disable rendering. */
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
void (*set_osd_msg)(void *data, video_frame_info_t *video_info,
const char *msg,
const void *params, void *font);
void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct video_shader *(*get_current_shader)(void *data);
bool (*get_current_software_framebuffer)(void *data,
struct retro_framebuffer *framebuffer);
bool (*get_hw_render_interface)(void *data,
const struct retro_hw_render_interface **iface);
} video_poke_interface_t;
/* msg is for showing a message on the screen
* along with the video frame. */
typedef bool (*video_driver_frame_t)(void *data,
const void *frame, unsigned width,
unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info);
typedef struct video_driver
{
/* Should the video driver act as an input driver as well?
* The video initialization might preinitialize an input driver
* to override the settings in case the video driver relies on
* input driver for event handling. */
void *(*init)(const video_info_t *video,
const input_driver_t **input,
void **input_data);
/* Updates frame on the screen.
* Frame can be either XRGB1555, RGB565 or ARGB32 format
* depending on rgb32 setting in video_info_t.
* Pitch is the distance in bytes between two scanlines in memory.
*
* When msg is non-NULL,
* it's a message that should be displayed to the user. */
video_driver_frame_t frame;
/* Should we care about syncing to vblank? Fast forwarding.
*
* Requests nonblocking operation.
*
* True = VSync is turned off.
* False = VSync is turned on.
* */
void (*set_nonblock_state)(void *data, bool toggle);
/* Is the window still active? */
bool (*alive)(void *data);
/* Does the window have focus? */
bool (*focus)(void *data);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Does the graphics context support windowed mode? */
bool (*has_windowed)(void *data);
/* Sets shader. Might not be implemented. Will be moved to
* poke_interface later. */
bool (*set_shader)(void *data, enum rarch_shader_type type,
const char *path);
/* Frees driver. */
void (*free)(void *data);
/* Human-readable identifier. */
const char *ident;
void (*set_viewport)(void *data, unsigned width, unsigned height,
bool force_full, bool allow_rotate);
void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct video_viewport *vp);
/* Reads out in BGR byte order (24bpp). */
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
/* Returns a pointer to a newly allocated buffer that can
* (and must) be passed to free() by the caller, containing a
* copy of the current raw frame in the active pixel format
* and sets width, height and pitch to the correct values. */
void* (*read_frame_raw)(void *data, unsigned *width,
unsigned *height, size_t *pitch);
#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data,
const video_overlay_interface_t **iface);
#endif
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
} video_driver_t;
typedef struct d3d_renderchain_driver
{
void (*chain_free)(void *data);
void *(*chain_new)(void);
bool (*init)(void *data,
const void *video_info_data,
void *dev_data,
const void *final_viewport_data,
const void *info_data,
bool rgb32);
void (*set_final_viewport)(void *data,
void *renderchain_data, const void *viewport_data);
bool (*add_pass)(void *data, const void *info_data);
bool (*add_lut)(void *data,
const char *id, const char *path,
bool smooth);
void (*add_state_tracker)(void *data, void *tracker_data);
bool (*render)(void *chain_data, const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
void (*convert_geometry)(void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
void *final_viewport);
void (*set_font_rect)(void *data, const void *param_data);
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
void (*viewport_info)(void *data, struct video_viewport *vp);
const char *ident;
} d3d_renderchain_driver_t;
typedef struct gl_renderchain_driver
{
void (*set_coords)(void *handle_data,
void *chain_data,
void *shader_data, const struct video_coords *coords);
void (*set_mvp)(void *data,
void *chain_data,
void *shader_data,
const void *mat_data);
void (*init_texture_reference)(
void *data, void *chain_data, unsigned i,
unsigned internal_fmt, unsigned texture_fmt,
unsigned texture_type);
void (*fence_iterate)(void *data, void *chain_data,
unsigned hard_sync_frames);
void (*fence_free)(void *data, void *chain_data);
void (*readback)(void *data,
void *chain_data,
unsigned alignment,
unsigned fmt, unsigned type,
void *src);
void (*init_pbo)(unsigned size, const void *data);
void (*bind_pbo)(unsigned idx);
void (*unbind_pbo)(void *data, void *chain_data);
void (*copy_frame)(
void *data,
void *chain_data,
video_frame_info_t *video_info,
const void *frame,
unsigned width, unsigned height, unsigned pitch);
void (*restore_default_state)(void *data, void *chain_data);
void (*new_vao)(void *data, void *chain_data);
void (*free_vao)(void *data, void *chain_data);
void (*bind_vao)(void *data, void *chain_data);
void (*unbind_vao)(void *data, void *chain_data);
void (*disable_client_arrays)(void *data, void *chain_data);
void (*ff_vertex)(const void *data);
void (*ff_matrix)(const void *data);
void (*bind_backbuffer)(void *data, void *chain_data);
void (*deinit_fbo)(void *data, void *chain_data);
void (*viewport_info)(
void *data, void *chain_data, struct video_viewport *vp);
bool (*read_viewport)(
void *data, void *chain_data, uint8_t *buffer, bool is_idle);
void (*bind_prev_texture)(
void *data,
void *chain_data,
const struct video_tex_info *tex_info);
void (*chain_free)(void *data, void *chain_data);
void *(*chain_new)(void);
void (*init)(void *data, void *chain_data,
unsigned fbo_width, unsigned fbo_height);
bool (*init_hw_render)(void *data, void *chain_data,
unsigned width, unsigned height);
void (*free)(void *data, void *chain_data);
void (*deinit_hw_render)(void *data, void *chain_data);
void (*start_render)(void *data, void *chain_data,
video_frame_info_t *video_info);
void (*check_fbo_dimensions)(void *data, void *chain_data);
void (*recompute_pass_sizes)(void *data,
void *chain_data,
unsigned width, unsigned height,
unsigned vp_width, unsigned vp_height);
void (*renderchain_render)(void *data,
void *chain_data,
video_frame_info_t *video_info,
uint64_t frame_count,
const struct video_tex_info *tex_info,
const struct video_tex_info *feedback_info);
void (*resolve_extensions)(
void *data,
void *chain_data,
const char *context_ident,
const video_info_t *video);
const char *ident;
} gl_renderchain_driver_t;
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
bool video_driver_has_windowed(void);
bool video_driver_cached_frame_has_valid_framebuffer(void);
void video_driver_destroy(void);
void video_driver_set_cached_frame_ptr(const void *data);
void video_driver_set_stub_frame(void);
void video_driver_unset_stub_frame(void);
bool video_driver_supports_recording(void);
bool video_driver_supports_viewport_read(void);
bool video_driver_supports_read_frame_raw(void);
void video_driver_set_viewport_config(void);
void video_driver_set_viewport_square_pixel(void);
void video_driver_set_viewport_core(void);
void video_driver_reset_custom_viewport(void);
void video_driver_set_rgba(void);
void video_driver_unset_rgba(void);
bool video_driver_supports_rgba(void);
bool video_driver_get_next_video_out(void);
bool video_driver_get_prev_video_out(void);
bool video_driver_init(bool *video_is_threaded);
void video_driver_destroy_data(void);
void video_driver_free(void);
void video_driver_free_hw_context(void);
void video_driver_monitor_reset(void);
void video_driver_set_aspect_ratio(void);
void video_driver_update_viewport(struct video_viewport* vp, bool force_full, bool keep_aspect);
void video_driver_show_mouse(void);
void video_driver_hide_mouse(void);
void video_driver_set_nonblock_state(bool toggle);
bool video_driver_find_driver(void);
void video_driver_apply_state_changes(void);
bool video_driver_read_viewport(uint8_t *buffer, bool is_idle);
bool video_driver_cached_frame(void);
bool video_driver_frame_filter_alive(void);
bool video_driver_frame_filter_is_32bit(void);
void video_driver_default_settings(void);
void video_driver_load_settings(config_file_t *conf);
void video_driver_save_settings(config_file_t *conf);
void video_driver_set_own_driver(void);
void video_driver_unset_own_driver(void);
bool video_driver_owns_driver(void);
bool video_driver_is_hw_context(void);
struct retro_hw_render_callback *video_driver_get_hw_context(void);
const struct retro_hw_render_context_negotiation_interface
*video_driver_get_context_negotiation_interface(void);
void video_driver_set_context_negotiation_interface(const struct
retro_hw_render_context_negotiation_interface *iface);
bool video_driver_is_video_cache_context(void);
void video_driver_set_video_cache_context_ack(void);
bool video_driver_is_video_cache_context_ack(void);
void video_driver_set_active(void);
bool video_driver_is_active(void);
bool video_driver_gpu_record_init(unsigned size);
void video_driver_gpu_record_deinit(void);
bool video_driver_get_current_software_framebuffer(struct
retro_framebuffer *fb);
bool video_driver_get_hw_render_interface(const struct
retro_hw_render_interface **iface);
bool video_driver_get_viewport_info(struct video_viewport *viewport);
void video_driver_set_title_buf(void);
void video_driver_monitor_adjust_system_rates(void);
/**
* video_driver_find_handle:
* @index : index of driver to get handle to.
*
* Returns: handle to video driver at index. Can be NULL
* if nothing found.
**/
const void *video_driver_find_handle(int index);
/**
* video_driver_find_ident:
* @index : index of driver to get handle to.
*
* Returns: Human-readable identifier of video driver at index.
* Can be NULL if nothing found.
**/
const char *video_driver_find_ident(int index);
/**
* config_get_video_driver_options:
*
* Get an enumerated list of all video driver names, separated by '|'.
*
* Returns: string listing of all video driver names, separated by '|'.
**/
const char* config_get_video_driver_options(void);
/**
* video_driver_get_ptr:
*
* Use this if you need the real video driver
* and driver data pointers.
*
* Returns: video driver's userdata.
**/
void *video_driver_get_ptr(bool force_nonthreaded_data);
/**
* video_driver_get_current_framebuffer:
*
* Gets pointer to current hardware renderer framebuffer object.
* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
*
* Returns: pointer to hardware framebuffer object, otherwise 0.
**/
uintptr_t video_driver_get_current_framebuffer(void);
retro_proc_address_t video_driver_get_proc_address(const char *sym);
bool video_driver_set_shader(enum rarch_shader_type type,
const char *shader);
bool video_driver_set_rotation(unsigned rotation);
bool video_driver_set_video_mode(unsigned width,
unsigned height, bool fullscreen);
bool video_driver_get_video_output_size(
unsigned *width, unsigned *height);
void video_driver_set_osd_msg(const char *msg,
const void *params, void *font);
void video_driver_set_texture_enable(bool enable, bool full_screen);
void video_driver_set_texture_frame(const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
#ifdef HAVE_OVERLAY
bool video_driver_overlay_interface(
const video_overlay_interface_t **iface);
#endif
void * video_driver_read_frame_raw(unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_set_filtering(unsigned index, bool smooth);
const char *video_driver_get_ident(void);
bool video_driver_set_viewport(unsigned width, unsigned height,
bool force_fullscreen, bool allow_rotate);
void video_driver_get_size(unsigned *width, unsigned *height);
void video_driver_set_size(unsigned *width, unsigned *height);
void video_driver_unset_video_cache_context_ack(void);
float video_driver_get_aspect_ratio(void);
void video_driver_set_aspect_ratio_value(float value);
rarch_softfilter_t *video_driver_frame_filter_get_ptr(void);
enum retro_pixel_format video_driver_get_pixel_format(void);
void video_driver_set_pixel_format(enum retro_pixel_format fmt);
void video_driver_cached_frame_set(const void *data, unsigned width,
unsigned height, size_t pitch);
void video_driver_cached_frame_get(const void **data, unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_menu_settings(void **list_data, void *list_info_data,
void *group_data, void *subgroup_data, const char *parent_group);
/**
* video_viewport_get_scaled_integer:
* @vp : Viewport handle
* @width : Width.
* @height : Height.
* @aspect_ratio : Aspect ratio (in float).
* @keep_aspect : Preserve aspect ratio?
*
* Gets viewport scaling dimensions based on
* scaled integer aspect ratio.
**/
void video_viewport_get_scaled_integer(struct video_viewport *vp,
unsigned width, unsigned height,
float aspect_ratio, bool keep_aspect);
struct retro_system_av_info *video_viewport_get_system_av_info(void);
struct video_viewport *video_viewport_get_custom(void);
/**
* video_monitor_set_refresh_rate:
* @hz : New refresh rate for monitor.
*
* Sets monitor refresh rate to new value.
**/
void video_monitor_set_refresh_rate(float hz);
/**
* video_monitor_fps_statistics
* @refresh_rate : Monitor refresh rate.
* @deviation : Deviation from measured refresh rate.
* @sample_points : Amount of sampled points.
*
* Gets the monitor FPS statistics based on the current
* runtime.
*
* Returns: true (1) on success.
* false (0) if:
* a) threaded video mode is enabled
* b) less than 2 frame time samples.
* c) FPS monitor enable is off.
**/
bool video_monitor_fps_statistics(double *refresh_rate,
double *deviation, unsigned *sample_points);
unsigned video_pixel_get_alignment(unsigned pitch);
const video_poke_interface_t *video_driver_get_poke(void);
/**
* video_driver_frame:
* @data : pointer to data of the video frame.
* @width : width of the video frame.
* @height : height of the video frame.
* @pitch : pitch of the video frame.
*
* Video frame render callback function.
**/
void video_driver_frame(const void *data, unsigned width,
unsigned height, size_t pitch);
#define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) : false)
/**
* video_driver_translate_coord_viewport:
* @mouse_x : Pointer X coordinate.
* @mouse_y : Pointer Y coordinate.
* @res_x : Scaled X coordinate.
* @res_y : Scaled Y coordinate.
* @res_screen_x : Scaled screen X coordinate.
* @res_screen_y : Scaled screen Y coordinate.
*
* Translates pointer [X,Y] coordinates into scaled screen
* coordinates based on viewport info.
*
* Returns: true (1) if successful, false if video driver doesn't support
* viewport info.
**/
bool video_driver_translate_coord_viewport(
void *data,
int mouse_x, int mouse_y,
int16_t *res_x, int16_t *res_y, int16_t *res_screen_x,
int16_t *res_screen_y);
uintptr_t video_driver_display_get(void);
enum rarch_display_type video_driver_display_type_get(void);
uintptr_t video_driver_window_get(void);
void video_driver_display_type_set(enum rarch_display_type type);
void video_driver_display_set(uintptr_t idx);
void video_driver_window_set(uintptr_t idx);
bool video_driver_texture_load(void *data,
enum texture_filter_type filter_type,
uintptr_t *id);
bool video_driver_texture_unload(uintptr_t *id);
void video_driver_build_info(video_frame_info_t *video_info);
void video_driver_reinit(void);
void video_driver_get_window_title(char *buf, unsigned len);
void video_driver_get_record_status(
bool *has_gpu_record,
uint8_t **gpu_buf);
bool *video_driver_get_threaded(void);
void video_driver_set_threaded(bool val);
void video_driver_get_status(uint64_t *frame_count, bool * is_alive,
bool *is_focused);
void video_driver_set_resize(unsigned width, unsigned height);
/**
* video_context_driver_init_first:
* @data : Input data.
* @ident : Identifier of graphics context driver to find.
* @api : API of higher-level graphics API.
* @major : Major version number of higher-level graphics API.
* @minor : Minor version number of higher-level graphics API.
* @hw_render_ctx : Request a graphics context driver capable of
* hardware rendering?
*
* Finds first suitable graphics context driver and initializes.
*
* Returns: graphics context driver if found, otherwise NULL.
**/
const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident,
enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx);
bool video_context_driver_check_window(gfx_ctx_size_t *size_data);
bool video_context_driver_find_prev_driver(void);
bool video_context_driver_find_next_driver(void);
bool video_context_driver_init_image_buffer(const video_info_t *data);
bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img);
bool video_context_driver_get_video_output_prev(void);
bool video_context_driver_get_video_output_next(void);
bool video_context_driver_bind_hw_render(bool *enable);
void video_context_driver_make_current(bool restore);
bool video_context_driver_set(const gfx_ctx_driver_t *data);
void video_context_driver_destroy(void);
bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data);
bool video_context_driver_swap_interval(unsigned *interval);
bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc);
bool video_context_driver_suppress_screensaver(bool *bool_data);
bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_context_data(void *data);
bool video_context_driver_show_mouse(bool *bool_data);
void video_context_driver_set_data(void *data);
bool video_context_driver_get_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_set_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics);
bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect);
bool video_context_driver_input_driver(gfx_ctx_input_t *inp);
enum gfx_ctx_api video_context_driver_get_api(void);
void video_context_driver_free(void);
bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture);
bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident);
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader);
bool video_shader_driver_deinit(void);
#define video_shader_driver_set_parameter(param) \
if (current_shader && current_shader->set_uniform_parameter) \
current_shader->set_uniform_parameter(shader_data, &param, NULL)
#define video_shader_driver_set_parameters(params) \
current_shader->set_params(params.data, shader_data, params.width, params.height, params.tex_width, params.tex_height, params.out_width, params.out_height, params.frame_counter, params.info, params.prev_info, params.feedback_info, params.fbo_info, params.fbo_info_cnt)
bool video_shader_driver_init_first(void);
bool video_shader_driver_init(video_shader_ctx_init_t *init);
bool video_shader_driver_get_feedback_pass(unsigned *data);
bool video_shader_driver_mipmap_input(unsigned *index);
void video_driver_set_coords(video_shader_ctx_coords_t *coords);
bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
bool video_shader_driver_info(video_shader_ctx_info_t *shader_info);
void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp);
bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter);
bool video_shader_driver_compile_program(struct shader_program_info *program_info);
#define video_shader_driver_use(shader_info) \
current_shader->use(shader_info.data, shader_data, shader_info.idx, shader_info.set_active)
bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
bool renderchain_d3d_init_first(
enum gfx_ctx_api,
const d3d_renderchain_driver_t **renderchain_driver,
void **renderchain_handle);
bool renderchain_gl_init_first(
const gl_renderchain_driver_t **renderchain_driver,
void **renderchain_handle);
extern bool (*video_driver_cb_has_focus)(void);
extern shader_backend_t *current_shader;
extern void *shader_data;
extern video_driver_t video_gl;
extern video_driver_t video_vulkan;
extern video_driver_t video_psp1;
extern video_driver_t video_vita2d;
extern video_driver_t video_ctr;
extern video_driver_t video_switch;
extern video_driver_t video_d3d8;
extern video_driver_t video_d3d9;
extern video_driver_t video_d3d10;
extern video_driver_t video_d3d11;
extern video_driver_t video_d3d12;
extern video_driver_t video_gx;
extern video_driver_t video_wiiu;
extern video_driver_t video_xenon360;
extern video_driver_t video_xvideo;
extern video_driver_t video_sdl;
extern video_driver_t video_sdl2;
extern video_driver_t video_vg;
extern video_driver_t video_omap;
extern video_driver_t video_exynos;
extern video_driver_t video_dispmanx;
extern video_driver_t video_sunxi;
extern video_driver_t video_drm;
extern video_driver_t video_xshm;
extern video_driver_t video_caca;
extern video_driver_t video_gdi;
extern video_driver_t video_vga;
extern video_driver_t video_null;
extern const gfx_ctx_driver_t gfx_ctx_osmesa;
extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
extern const gfx_ctx_driver_t gfx_ctx_wayland;
extern const gfx_ctx_driver_t gfx_ctx_x;
extern const gfx_ctx_driver_t gfx_ctx_d3d;
extern const gfx_ctx_driver_t gfx_ctx_drm;
extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_android;
extern const gfx_ctx_driver_t gfx_ctx_ps3;
extern const gfx_ctx_driver_t gfx_ctx_wgl;
extern const gfx_ctx_driver_t gfx_ctx_videocore;
extern const gfx_ctx_driver_t gfx_ctx_qnx;
extern const gfx_ctx_driver_t gfx_ctx_cgl;
extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
extern const gfx_ctx_driver_t gfx_ctx_emscripten;
extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_khr_display;
extern const gfx_ctx_driver_t gfx_ctx_gdi;
extern const gfx_ctx_driver_t gfx_ctx_null;
extern const shader_backend_t gl_glsl_backend;
extern const shader_backend_t hlsl_backend;
extern const shader_backend_t gl_cg_backend;
extern const shader_backend_t shader_null_backend;
extern d3d_renderchain_driver_t cg_d3d9_renderchain;
extern d3d_renderchain_driver_t hlsl_d3d9_renderchain;
extern d3d_renderchain_driver_t null_d3d_renderchain;
extern gl_renderchain_driver_t gl2_renderchain;
RETRO_END_DECLS
#endif