mirror of
https://github.com/libretro/RetroArch.git
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ab376eb669
Auto savestate (and its optional thumbnail) is generated on core unload (quit, netplay start, etc). This ends up using the task-queue, which in many cases deadlocks and/or causes a crash due to its asynchronous nature. Given that this is a state that must be generated before quiting or reloading the core, it makes no sense to use the task queue, it should be a synchronous job like for instance SRAM saving. This should fix #15248 (tested by @schmurtzm)
147 lines
4.7 KiB
C
147 lines
4.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_FILE_H
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#define __RARCH_FILE_H
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#include <stdio.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_miscellaneous.h>
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#include "frontend/frontend_driver.h"
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RETRO_BEGIN_DECLS
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typedef struct content_ctx_info
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{
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char **argv; /* Argument variable list. */
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void *args; /* Arguments passed from callee */
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environment_get_t environ_get; /* Function passed for environment_get function */
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int argc; /* Argument count. */
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} content_ctx_info_t;
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/* Load a state from memory. */
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bool content_load_state_from_ram(void);
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/* Save a state to memory. */
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bool content_save_state_to_ram(void);
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/* Save a ram state from memory to disk. */
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bool content_ram_state_to_file(const char *path);
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/* Load a state from disk to memory. */
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bool content_load_state(const char* path, bool load_to_backup_buffer, bool autoload);
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/* Save a state from memory to disk. */
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bool content_save_state(const char *path, bool save_to_disk);
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/* Save an automatic savestate to disk. */
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bool content_auto_save_state(const char *path);
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/* Check a ram state write to disk. */
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bool content_ram_state_pending(void);
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/* Gets the number of bytes required to serialize the state. */
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size_t content_get_serialized_size(void);
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/* Gets the number of bytes required to serialize the state for rewind. */
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size_t content_get_serialized_size_rewind(void);
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/* Serializes the current state for rewinding. buffer must be at least content_get_serialized_size bytes */
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bool content_serialize_state_rewind(void* buffer, size_t buffer_size);
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/* Deserializes the current state. */
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bool content_deserialize_state(const void* serialized_data, size_t serialized_size);
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/* Waits for any in-progress save state tasks to finish */
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void content_wait_for_save_state_task(void);
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/* Waits for any in-progress load state tasks to finish */
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void content_wait_for_load_state_task(void);
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/* Copy a save state. */
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bool content_rename_state(const char *origin, const char *dest);
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/* Undoes the last load state operation that was done */
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bool content_undo_load_state(void);
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/* Restores the last savestate file which was overwritten */
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bool content_undo_save_state(void);
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uint8_t content_get_flags(void);
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void content_set_does_not_need_content(void);
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void content_unset_does_not_need_content(void);
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uint32_t content_get_crc(void);
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void content_deinit(void);
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/* Initializes and loads a content file for the currently
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* selected libretro core. */
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bool content_init(void);
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/* Resets the state and savefile backup buffers */
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void content_reset_savestate_backups(void);
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/* Checks if the buffers are empty */
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bool content_undo_load_buf_is_empty(void);
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bool content_undo_save_buf_is_empty(void);
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/* Clears the pending subsystem rom buffer */
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bool content_is_subsystem_pending_load(void);
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/* Clears the pending subsystem rom buffer */
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void content_clear_subsystem(void);
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/* Set the current subsystem*/
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void content_set_subsystem(unsigned subsystem);
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/* Get the current subsystem*/
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int content_get_subsystem(void);
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/* Add a rom to the subsystem rom buffer */
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void content_add_subsystem(const char* path);
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/* Get the current subsystem rom id */
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unsigned content_get_subsystem_rom_id(void);
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/* Set environment variables before a subsystem load */
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void content_set_subsystem_info(void);
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/* Get the path to the last selected subsystem rom */
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char* content_get_subsystem_rom(unsigned index);
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/* Sets the subsystem by name */
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bool content_set_subsystem_by_name(const char* subsystem_name);
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/* Get the current subsystem "friendly name" */
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void content_get_subsystem_friendly_name(const char* subsystem_name, char* subsystem_friendly_name, size_t len);
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/* Sets overrides which modify frontend handling of
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* specific content file types */
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bool content_file_override_set(const struct retro_system_content_info_override *overrides);
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RETRO_END_DECLS
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#endif
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