RetroArch/input/input_driver.c
2021-11-09 06:27:43 +01:00

5738 lines
179 KiB
C

/**
* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with RetroArch. If not, see <http://www.gnu.org/licenses/>.
**/
#include <math.h>
#include <string/stdstring.h>
#include <encodings/utf.h>
#include <clamping.h>
#include <retro_assert.h>
#include "input_driver.h"
#include "input_keymaps.h"
#include "input_remapping.h"
#include "input_osk.h"
#include "input_types.h"
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
#ifdef HAVE_NETWORKING
#include <net/net_compat.h>
#include <net/net_socket.h>
#endif
#ifdef HAVE_MENU
#include "../menu/menu_driver.h"
#endif
#include "../accessibility.h"
#include "../command.h"
#include "../config.def.keybinds.h"
#include "../driver.h"
#include "../retroarch.h"
#include "../verbosity.h"
#include "../configuration.h"
#include "../list_special.h"
#include "../performance_counters.h"
#ifdef HAVE_BSV_MOVIE
#include "../tasks/task_content.h"
#endif
#include "../tasks/tasks_internal.h"
#define HOLD_BTN_DELAY_SEC 2
/* Depends on ASCII character values */
#define ISPRINT(c) (((int)(c) >= ' ' && (int)(c) <= '~') ? 1 : 0)
#define INPUT_REMOTE_KEY_PRESSED(input_st, key, port) (input_st->remote_st_ptr.buttons[(port)] & (UINT64_C(1) << (key)))
/**
* check_input_driver_block_hotkey:
*
* Checks if 'hotkey enable' key is pressed.
*
* If we haven't bound anything to this,
* always allow hotkeys.
* If we hold ENABLE_HOTKEY button, block all libretro input to allow
* hotkeys to be bound to same keys as RetroPad.
**/
#define CHECK_INPUT_DRIVER_BLOCK_HOTKEY(normal_bind, autoconf_bind) \
( \
(((normal_bind)->key != RETROK_UNKNOWN) \
|| ((normal_bind)->mbutton != NO_BTN) \
|| ((normal_bind)->joykey != NO_BTN) \
|| ((normal_bind)->joyaxis != AXIS_NONE) \
|| ((autoconf_bind)->key != RETROK_UNKNOWN) \
|| ((autoconf_bind)->joykey != NO_BTN) \
|| ((autoconf_bind)->joyaxis != AXIS_NONE)) \
)
/**************************************/
/* TODO/FIXME - turn these into static global variable */
uint64_t lifecycle_state = 0;
static void *input_null_init(const char *joypad_driver) { return (void*)-1; }
static void input_null_poll(void *data) { }
static int16_t input_null_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *retro_keybinds,
bool keyboard_mapping_blocked,
unsigned port, unsigned device, unsigned index, unsigned id) { return 0; }
static void input_null_free(void *data) { }
static bool input_null_set_sensor_state(void *data, unsigned port,
enum retro_sensor_action action, unsigned rate) { return false; }
static float input_null_get_sensor_input(void *data, unsigned port, unsigned id) { return 0.0; }
static uint64_t input_null_get_capabilities(void *data) { return 0; }
static void input_null_grab_mouse(void *data, bool state) { }
static bool input_null_grab_stdin(void *data) { return false; }
static input_driver_t input_null = {
input_null_init,
input_null_poll,
input_null_input_state,
input_null_free,
input_null_set_sensor_state,
input_null_get_sensor_input,
input_null_get_capabilities,
"null",
input_null_grab_mouse,
input_null_grab_stdin
};
static input_device_driver_t null_joypad = {
NULL, /* init */
NULL, /* query_pad */
NULL, /* destroy */
NULL, /* button */
NULL, /* state */
NULL, /* get_buttons */
NULL, /* axis */
NULL, /* poll */
NULL, /* rumble */
NULL, /* rumble_gain */
NULL, /* name */
"null",
};
#ifdef HAVE_HID
static bool null_hid_joypad_query(void *data, unsigned pad) {
return pad < MAX_USERS; }
static const char *null_hid_joypad_name(
void *data, unsigned pad) { return NULL; }
static void null_hid_joypad_get_buttons(void *data,
unsigned port, input_bits_t *state) { BIT256_CLEAR_ALL_PTR(state); }
static int16_t null_hid_joypad_button(
void *data, unsigned port, uint16_t joykey) { return 0; }
static bool null_hid_joypad_rumble(void *data, unsigned pad,
enum retro_rumble_effect effect, uint16_t strength) { return false; }
static int16_t null_hid_joypad_axis(
void *data, unsigned port, uint32_t joyaxis) { return 0; }
static void *null_hid_init(void) { return (void*)-1; }
static void null_hid_free(const void *data) { }
static void null_hid_poll(void *data) { }
static int16_t null_hid_joypad_state(
void *data,
rarch_joypad_info_t *joypad_info,
const void *binds_data,
unsigned port) { return 0; }
static hid_driver_t null_hid = {
null_hid_init, /* init */
null_hid_joypad_query, /* joypad_query */
null_hid_free, /* free */
null_hid_joypad_button, /* button */
null_hid_joypad_state, /* state */
null_hid_joypad_get_buttons, /* get_buttons */
null_hid_joypad_axis, /* axis */
null_hid_poll, /* poll */
null_hid_joypad_rumble, /* rumble */
null_hid_joypad_name, /* joypad_name */
"null",
};
#endif
input_device_driver_t *joypad_drivers[] = {
#ifdef HAVE_XINPUT
&xinput_joypad,
#endif
#ifdef GEKKO
&gx_joypad,
#endif
#ifdef WIIU
&wiiu_joypad,
#endif
#ifdef _XBOX1
&xdk_joypad,
#endif
#if defined(ORBIS)
&ps4_joypad,
#endif
#if defined(__PSL1GHT__) || defined(__PS3__)
&ps3_joypad,
#endif
#if defined(PSP) || defined(VITA)
&psp_joypad,
#endif
#if defined(PS2)
&ps2_joypad,
#endif
#ifdef _3DS
&ctr_joypad,
#endif
#ifdef SWITCH
&switch_joypad,
#endif
#ifdef HAVE_DINPUT
&dinput_joypad,
#endif
#ifdef HAVE_UDEV
&udev_joypad,
#endif
#if defined(__linux) && !defined(ANDROID)
&linuxraw_joypad,
#endif
#ifdef HAVE_PARPORT
&parport_joypad,
#endif
#ifdef ANDROID
&android_joypad,
#endif
#if defined(HAVE_SDL) || defined(HAVE_SDL2)
&sdl_joypad,
#endif
#if defined(DINGUX) && defined(HAVE_SDL_DINGUX)
&sdl_dingux_joypad,
#endif
#ifdef __QNX__
&qnx_joypad,
#endif
#ifdef HAVE_MFI
&mfi_joypad,
#endif
#ifdef DJGPP
&dos_joypad,
#endif
/* Selecting the HID gamepad driver disables the Wii U gamepad. So while
* we want the HID code to be compiled & linked, we don't want the driver
* to be selectable in the UI. */
#if defined(HAVE_HID) && !defined(WIIU)
&hid_joypad,
#endif
#ifdef EMSCRIPTEN
&rwebpad_joypad,
#endif
&null_joypad,
NULL,
};
input_driver_t *input_drivers[] = {
#ifdef ORBIS
&input_ps4,
#endif
#if defined(__PSL1GHT__) || defined(__PS3__)
&input_ps3,
#endif
#if defined(SN_TARGET_PSP2) || defined(PSP) || defined(VITA)
&input_psp,
#endif
#if defined(PS2)
&input_ps2,
#endif
#if defined(_3DS)
&input_ctr,
#endif
#if defined(SWITCH)
&input_switch,
#endif
#if defined(HAVE_SDL) || defined(HAVE_SDL2)
&input_sdl,
#endif
#if defined(DINGUX) && defined(HAVE_SDL_DINGUX)
&input_sdl_dingux,
#endif
#ifdef HAVE_DINPUT
&input_dinput,
#endif
#ifdef HAVE_X11
&input_x,
#endif
#ifdef __WINRT__
&input_uwp,
#endif
#ifdef XENON
&input_xenon360,
#endif
#if defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) || defined(__WINRT__)
&input_xinput,
#endif
#ifdef GEKKO
&input_gx,
#endif
#ifdef WIIU
&input_wiiu,
#endif
#ifdef ANDROID
&input_android,
#endif
#ifdef HAVE_UDEV
&input_udev,
#endif
#if defined(__linux__) && !defined(ANDROID)
&input_linuxraw,
#endif
#if defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) || defined(HAVE_COCOA_METAL)
&input_cocoa,
#endif
#ifdef __QNX__
&input_qnx,
#endif
#ifdef EMSCRIPTEN
&input_rwebinput,
#endif
#ifdef DJGPP
&input_dos,
#endif
#if defined(_WIN32) && !defined(_XBOX) && _WIN32_WINNT >= 0x0501 && !defined(__WINRT__)
#ifdef HAVE_WINRAWINPUT
/* winraw only available since XP */
&input_winraw,
#endif
#endif
&input_null,
NULL,
};
#ifdef HAVE_HID
hid_driver_t *hid_drivers[] = {
#if defined(HAVE_BTSTACK)
&btstack_hid,
#endif
#if defined(__APPLE__) && defined(HAVE_IOHIDMANAGER)
&iohidmanager_hid,
#endif
#if defined(HAVE_LIBUSB) && defined(HAVE_THREADS)
&libusb_hid,
#endif
#ifdef HW_RVL
&wiiusb_hid,
#endif
#if defined(WIIU)
&wiiu_hid,
#endif
&null_hid,
NULL,
};
#endif
static input_driver_state_t input_driver_st = {0}; /* double alignment */
/**************************************/
input_driver_state_t *input_state_get_ptr(void)
{
return &input_driver_st;
}
/**
* Finds first suitable joypad driver and initializes. Used as a fallback by
* input_joypad_init_driver when no matching driver is found.
*
* @param data joypad state data pointer, which can be NULL and will be
* initialized by the new joypad driver, if one is found.
*
* @return joypad driver if found and initialized, otherwise NULL.
**/
static const input_device_driver_t *input_joypad_init_first(void *data)
{
unsigned i;
for (i = 0; joypad_drivers[i]; i++)
{
if ( joypad_drivers[i]
&& joypad_drivers[i]->init)
{
void *ptr = joypad_drivers[i]->init(data);
if (ptr)
{
RARCH_LOG("[Joypad]: Found joypad driver: \"%s\".\n",
joypad_drivers[i]->ident);
return joypad_drivers[i];
}
}
}
return NULL;
}
bool input_driver_set_rumble(
unsigned port, unsigned joy_idx,
enum retro_rumble_effect effect, uint16_t strength)
{
const input_device_driver_t *primary_joypad;
const input_device_driver_t *sec_joypad;
bool rumble_state = false;
if (joy_idx >= MAX_USERS)
return false;
primary_joypad = input_driver_st.primary_joypad;
sec_joypad = input_driver_st.secondary_joypad;
if (primary_joypad && primary_joypad->set_rumble)
rumble_state = primary_joypad->set_rumble(joy_idx, effect, strength);
/* if sec_joypad exists, this set_rumble() return value will replace primary_joypad's return */
if (sec_joypad && sec_joypad->set_rumble)
rumble_state = sec_joypad->set_rumble(joy_idx, effect, strength);
return rumble_state;
}
bool input_driver_set_rumble_gain(
unsigned gain,
unsigned input_max_users)
{
unsigned i;
if ( input_driver_st.primary_joypad
&& input_driver_st.primary_joypad->set_rumble_gain)
{
for (i = 0; i < input_max_users; i++)
input_driver_st.primary_joypad->set_rumble_gain(i, gain);
return true;
}
return false;
}
bool input_driver_set_sensor(
unsigned port, bool sensors_enable,
enum retro_sensor_action action, unsigned rate)
{
const input_driver_t *current_driver;
void *current_data;
if (!input_driver_st.current_data)
return false;
current_driver = input_driver_st.current_driver;
current_data = input_driver_st.current_data;
/* If sensors are disabled, inhibit any enable
* actions (but always allow disable actions) */
if (!sensors_enable &&
((action == RETRO_SENSOR_ACCELEROMETER_ENABLE) ||
(action == RETRO_SENSOR_GYROSCOPE_ENABLE) ||
(action == RETRO_SENSOR_ILLUMINANCE_ENABLE)))
return false;
if (current_driver && current_driver->set_sensor_state)
return current_driver->set_sensor_state(current_data,
port, action, rate);
return false;
}
/**************************************/
float input_driver_get_sensor(
unsigned port, bool sensors_enable, unsigned id)
{
const input_driver_t *current_driver;
void *current_data;
if (!input_driver_st.current_data)
return 0.0f;
current_driver = input_driver_st.current_driver;
current_data = input_driver_st.current_data;
if (sensors_enable && current_driver->get_sensor_input)
return current_driver->get_sensor_input(current_data, port, id);
return 0.0f;
}
const input_device_driver_t *input_joypad_init_driver(
const char *ident, void *data)
{
unsigned i;
if (ident && *ident)
{
for (i = 0; joypad_drivers[i]; i++)
{
if (string_is_equal(ident, joypad_drivers[i]->ident)
&& joypad_drivers[i]->init)
{
void *ptr = joypad_drivers[i]->init(data);
if (ptr)
{
RARCH_LOG("[Joypad]: Found joypad driver: \"%s\".\n",
joypad_drivers[i]->ident);
return joypad_drivers[i];
}
}
}
}
return input_joypad_init_first(data); /* fall back to first available driver */
}
bool input_driver_button_combo(
unsigned mode,
retro_time_t current_time,
input_bits_t* p_input)
{
retro_assert(p_input != NULL);
switch (mode)
{
case INPUT_COMBO_DOWN_Y_L_R:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_DOWN) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_Y) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R))
return true;
break;
case INPUT_COMBO_L3_R3:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L3) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R3))
return true;
break;
case INPUT_COMBO_L1_R1_START_SELECT:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_START) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
return true;
break;
case INPUT_COMBO_START_SELECT:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_START) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
return true;
break;
case INPUT_COMBO_L3_R:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L3) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R))
return true;
break;
case INPUT_COMBO_L_R:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R))
return true;
break;
case INPUT_COMBO_DOWN_SELECT:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_DOWN) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
return true;
break;
case INPUT_COMBO_L2_R2:
if (BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_L2) &&
BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_R2))
return true;
break;
case INPUT_COMBO_HOLD_START:
{
rarch_timer_t *timer = &input_driver_st.combo_timers[INPUT_COMBO_HOLD_START];
if (!BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_START))
{
/* timer only runs while start is held down */
timer->timer_end = true;
timer->timer_begin = false;
timer->timeout_end = 0;
return false;
}
/* User started holding down the start button, start the timer */
if (!timer->timer_begin)
{
uint64_t current_usec = cpu_features_get_time_usec();
timer->timeout_us = HOLD_BTN_DELAY_SEC * 1000000;
timer->current = current_usec;
timer->timeout_end = timer->current + timer->timeout_us;
timer->timer_begin = true;
timer->timer_end = false;
}
timer->current = current_time;
timer->timeout_us = (timer->timeout_end - timer->current);
if (!timer->timer_end && (timer->timeout_us <= 0))
{
/* start has been held down long enough,
* stop timer and enter menu */
timer->timer_end = true;
timer->timer_begin = false;
timer->timeout_end = 0;
return true;
}
}
break;
case INPUT_COMBO_HOLD_SELECT:
{
rarch_timer_t *timer = &input_driver_st.combo_timers[INPUT_COMBO_HOLD_SELECT];
if (!BIT256_GET_PTR(p_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
{
/* timer only runs while select is held down */
timer->timer_end = true;
timer->timer_begin = false;
timer->timeout_end = 0;
return false;
}
/* user started holding down the select button, start the timer */
if (!timer->timer_begin)
{
uint64_t current_usec = cpu_features_get_time_usec();
timer->timeout_us = HOLD_BTN_DELAY_SEC * 1000000;
timer->current = current_usec;
timer->timeout_end = timer->current + timer->timeout_us;
timer->timer_begin = true;
timer->timer_end = false;
}
timer->current = current_time;
timer->timeout_us = (timer->timeout_end - timer->current);
if (!timer->timer_end && (timer->timeout_us <= 0))
{
/* select has been held down long enough,
* stop timer and enter menu */
timer->timer_end = true;
timer->timer_begin = false;
timer->timeout_end = 0;
return true;
}
}
break;
default:
case INPUT_COMBO_NONE:
break;
}
return false;
}
int16_t input_state_wrap(
input_driver_t *current_input,
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *binds,
bool keyboard_mapping_blocked,
unsigned _port,
unsigned device,
unsigned idx,
unsigned id)
{
int16_t ret = 0;
if(!binds || !binds[_port]) {
return 0;
}
/* Do a bitwise OR to combine input states together */
if (device == RETRO_DEVICE_JOYPAD)
{
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
{
if (joypad)
ret |= joypad->state(
joypad_info, binds[_port], _port);
if (sec_joypad)
ret |= sec_joypad->state(
joypad_info, binds[_port], _port);
}
else
{
/* Do a bitwise OR to combine both input
* states together */
if (binds[_port][id].valid)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t bind_joykey = binds[_port][id].joykey;
const uint64_t bind_joyaxis = binds[_port][id].joyaxis;
const uint64_t autobind_joykey = joypad_info->auto_binds[id].joykey;
const uint64_t autobind_joyaxis= joypad_info->auto_binds[id].joyaxis;
uint16_t port = joypad_info->joy_idx;
float axis_threshold = joypad_info->axis_threshold;
const uint64_t joykey = (bind_joykey != NO_BTN)
? bind_joykey : autobind_joykey;
const uint64_t joyaxis = (bind_joyaxis != AXIS_NONE)
? bind_joyaxis : autobind_joyaxis;
if (joypad)
{
if ((uint16_t)joykey != NO_BTN && joypad->button(
port, (uint16_t)joykey))
return 1;
if (joyaxis != AXIS_NONE &&
((float)abs(joypad->axis(port, (uint32_t)joyaxis))
/ 0x8000) > axis_threshold)
return 1;
}
if (sec_joypad)
{
if ((uint16_t)joykey != NO_BTN && sec_joypad->button(
port, (uint16_t)joykey))
return 1;
if (joyaxis != AXIS_NONE &&
((float)abs(sec_joypad->axis(port, (uint32_t)joyaxis))
/ 0x8000) > axis_threshold)
return 1;
}
}
}
}
if (current_input && current_input->input_state)
ret |= current_input->input_state(
data,
joypad,
sec_joypad,
joypad_info,
binds,
keyboard_mapping_blocked,
_port,
device,
idx,
id);
return ret;
}
int16_t input_joypad_axis(
float input_analog_deadzone,
float input_analog_sensitivity,
const input_device_driver_t *drv,
unsigned port, uint32_t joyaxis, float normal_mag)
{
int16_t val = (joyaxis != AXIS_NONE) ? drv->axis(port, joyaxis) : 0;
if (input_analog_deadzone)
{
/* if analog value is below the deadzone, ignore it
* normal magnitude is calculated radially for analog sticks
* and linearly for analog buttons */
if (normal_mag <= input_analog_deadzone)
return 0;
/* due to the way normal_mag is calculated differently for buttons and
* sticks, this results in either a radial scaled deadzone for sticks
* or linear scaled deadzone for analog buttons */
val = val * MAX(1.0f,(1.0f / normal_mag)) * MIN(1.0f,
((normal_mag - input_analog_deadzone)
/ (1.0f - input_analog_deadzone)));
}
if (input_analog_sensitivity != 1.0f)
{
float normalized = (1.0f / 0x7fff) * val;
int new_val = 0x7fff * normalized *
input_analog_sensitivity;
if (new_val > 0x7fff)
return 0x7fff;
else if (new_val < -0x7fff)
return -0x7fff;
return new_val;
}
return val;
}
int16_t input_joypad_analog_button(
float input_analog_deadzone,
float input_analog_sensitivity,
const input_device_driver_t *drv,
rarch_joypad_info_t *joypad_info,
unsigned ident,
const struct retro_keybind *bind)
{
int16_t res = 0;
float normal_mag = 0.0f;
uint32_t axis = (bind->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident].joyaxis
: bind->joyaxis;
/* Analog button. */
if (input_analog_deadzone)
{
int16_t mult = 0;
if (axis != AXIS_NONE)
if ((mult = drv->axis(
joypad_info->joy_idx, axis)) != 0)
normal_mag = fabs((1.0f / 0x7fff) * mult);
}
/* If the result is zero, it's got a digital button
* attached to it instead */
if ((res = abs(input_joypad_axis(
input_analog_deadzone,
input_analog_sensitivity,
drv,
joypad_info->joy_idx, axis, normal_mag))) == 0)
{
uint16_t key = (bind->joykey == NO_BTN)
? joypad_info->auto_binds[ident].joykey
: bind->joykey;
if (drv->button(joypad_info->joy_idx, key))
return 0x7fff;
return 0;
}
return res;
}
int16_t input_joypad_analog_axis(
unsigned input_analog_dpad_mode,
float input_analog_deadzone,
float input_analog_sensitivity,
const input_device_driver_t *drv,
rarch_joypad_info_t *joypad_info,
unsigned idx,
unsigned ident,
const struct retro_keybind *binds)
{
int16_t res = 0;
/* Analog sticks. Either RETRO_DEVICE_INDEX_ANALOG_LEFT
* or RETRO_DEVICE_INDEX_ANALOG_RIGHT */
unsigned ident_minus = 0;
unsigned ident_plus = 0;
unsigned ident_x_minus = 0;
unsigned ident_x_plus = 0;
unsigned ident_y_minus = 0;
unsigned ident_y_plus = 0;
const struct retro_keybind *bind_minus = NULL;
const struct retro_keybind *bind_plus = NULL;
const struct retro_keybind *bind_x_minus = NULL;
const struct retro_keybind *bind_x_plus = NULL;
const struct retro_keybind *bind_y_minus = NULL;
const struct retro_keybind *bind_y_plus = NULL;
/* Skip analog input with analog_dpad_mode */
switch (input_analog_dpad_mode)
{
case ANALOG_DPAD_LSTICK:
if (idx == RETRO_DEVICE_INDEX_ANALOG_LEFT)
return 0;
break;
case ANALOG_DPAD_RSTICK:
if (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT)
return 0;
break;
default:
break;
}
input_conv_analog_id_to_bind_id(idx, ident, ident_minus, ident_plus);
bind_minus = &binds[ident_minus];
bind_plus = &binds[ident_plus];
if (!bind_minus->valid || !bind_plus->valid)
return 0;
input_conv_analog_id_to_bind_id(idx,
RETRO_DEVICE_ID_ANALOG_X, ident_x_minus, ident_x_plus);
bind_x_minus = &binds[ident_x_minus];
bind_x_plus = &binds[ident_x_plus];
if (!bind_x_minus->valid || !bind_x_plus->valid)
return 0;
input_conv_analog_id_to_bind_id(idx,
RETRO_DEVICE_ID_ANALOG_Y, ident_y_minus, ident_y_plus);
bind_y_minus = &binds[ident_y_minus];
bind_y_plus = &binds[ident_y_plus];
if (!bind_y_minus->valid || !bind_y_plus->valid)
return 0;
{
uint32_t axis_minus = (bind_minus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_minus].joyaxis
: bind_minus->joyaxis;
uint32_t axis_plus = (bind_plus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_plus].joyaxis
: bind_plus->joyaxis;
float normal_mag = 0.0f;
/* normalized magnitude of stick actuation, needed for scaled
* radial deadzone */
if (input_analog_deadzone)
{
float x = 0.0f;
float y = 0.0f;
uint32_t x_axis_minus = (bind_x_minus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_x_minus].joyaxis
: bind_x_minus->joyaxis;
uint32_t x_axis_plus = (bind_x_plus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_x_plus].joyaxis
: bind_x_plus->joyaxis;
uint32_t y_axis_minus = (bind_y_minus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_y_minus].joyaxis
: bind_y_minus->joyaxis;
uint32_t y_axis_plus = (bind_y_plus->joyaxis == AXIS_NONE)
? joypad_info->auto_binds[ident_y_plus].joyaxis
: bind_y_plus->joyaxis;
/* normalized magnitude for radial scaled analog deadzone */
if (x_axis_plus != AXIS_NONE)
x = drv->axis(
joypad_info->joy_idx, x_axis_plus);
if (x_axis_minus != AXIS_NONE)
x += drv->axis(joypad_info->joy_idx,
x_axis_minus);
if (y_axis_plus != AXIS_NONE)
y = drv->axis(
joypad_info->joy_idx, y_axis_plus);
if (y_axis_minus != AXIS_NONE)
y += drv->axis(
joypad_info->joy_idx, y_axis_minus);
normal_mag = (1.0f / 0x7fff) * sqrt(x * x + y * y);
}
res = abs(
input_joypad_axis(
input_analog_deadzone,
input_analog_sensitivity,
drv, joypad_info->joy_idx,
axis_plus, normal_mag));
res -= abs(
input_joypad_axis(
input_analog_deadzone,
input_analog_sensitivity,
drv, joypad_info->joy_idx,
axis_minus, normal_mag));
}
if (res == 0)
{
uint16_t key_minus = (bind_minus->joykey == NO_BTN)
? joypad_info->auto_binds[ident_minus].joykey
: bind_minus->joykey;
uint16_t key_plus = (bind_plus->joykey == NO_BTN)
? joypad_info->auto_binds[ident_plus].joykey
: bind_plus->joykey;
if (drv->button(joypad_info->joy_idx, key_plus))
res = 0x7fff;
if (drv->button(joypad_info->joy_idx, key_minus))
res += -0x7fff;
}
return res;
}
bool input_keyboard_line_append(
struct input_keyboard_line *keyboard_line,
const char *word)
{
unsigned i = 0;
unsigned len = (unsigned)strlen(word);
char *newbuf = (char*)realloc(
keyboard_line->buffer,
keyboard_line->size + len * 2);
if (!newbuf)
return false;
memmove(
newbuf + keyboard_line->ptr + len,
newbuf + keyboard_line->ptr,
keyboard_line->size - keyboard_line->ptr + len);
for (i = 0; i < len; i++)
{
newbuf[keyboard_line->ptr]= word[i];
keyboard_line->ptr++;
keyboard_line->size++;
}
newbuf[keyboard_line->size] = '\0';
keyboard_line->buffer = newbuf;
return true;
}
const char **input_keyboard_start_line(
void *userdata,
struct input_keyboard_line *keyboard_line,
input_keyboard_line_complete_t cb)
{
keyboard_line->buffer = NULL;
keyboard_line->ptr = 0;
keyboard_line->size = 0;
keyboard_line->cb = cb;
keyboard_line->userdata = userdata;
keyboard_line->enabled = true;
return (const char**)&keyboard_line->buffer;
}
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
static bool input_remote_init_network(input_remote_t *handle,
uint16_t port, unsigned user)
{
int fd;
struct addrinfo *res = NULL;
port = port + user;
if (!network_init())
return false;
RARCH_LOG("Bringing up remote interface on port %hu.\n",
(unsigned short)port);
fd = socket_init((void**)&res, port, NULL, SOCKET_TYPE_DATAGRAM);
if (fd < 0)
goto error;
handle->net_fd[user] = fd;
if (!socket_nonblock(handle->net_fd[user]))
goto error;
if (!socket_bind(handle->net_fd[user], res))
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_BIND_SOCKET));
goto error;
}
freeaddrinfo_retro(res);
return true;
error:
if (res)
freeaddrinfo_retro(res);
return false;
}
void input_remote_free(input_remote_t *handle, unsigned max_users)
{
unsigned user;
for (user = 0; user < max_users; user ++)
socket_close(handle->net_fd[user]);
free(handle);
}
static input_remote_t *input_remote_new(
settings_t *settings,
uint16_t port, unsigned max_users)
{
unsigned user;
input_remote_t *handle = (input_remote_t*)
calloc(1, sizeof(*handle));
if (!handle)
return NULL;
for (user = 0; user < max_users; user ++)
{
handle->net_fd[user] = -1;
if (settings->bools.network_remote_enable_user[user])
if (!input_remote_init_network(handle, port, user))
{
input_remote_free(handle, max_users);
return NULL;
}
}
return handle;
}
void input_remote_parse_packet(
input_remote_state_t *input_state,
struct remote_message *msg, unsigned user)
{
/* Parse message */
switch (msg->device)
{
case RETRO_DEVICE_JOYPAD:
input_state->buttons[user] &= ~(1 << msg->id);
if (msg->state)
input_state->buttons[user] |= 1 << msg->id;
break;
case RETRO_DEVICE_ANALOG:
input_state->analog[msg->index * 2 + msg->id][user] = msg->state;
break;
}
}
input_remote_t *input_driver_init_remote(
settings_t *settings,
unsigned num_active_users)
{
unsigned network_remote_base_port = settings->uints.network_remote_base_port;
return input_remote_new(
settings,
network_remote_base_port,
num_active_users);
}
#endif
#ifdef HAVE_OVERLAY
bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
input_overlay_state_t *ol_state, unsigned port)
{
switch(desc->type)
{
case OVERLAY_TYPE_BUTTONS:
{
unsigned i;
bool all_buttons_pressed = false;
/* Check each bank of the mask */
for (i = 0; i < ARRAY_SIZE(desc->button_mask.data); ++i)
{
/* Get bank */
uint32_t bank_mask = BITS_GET_ELEM(desc->button_mask,i);
unsigned id = i * 32;
/* Worth pursuing? Have we got any bits left in here? */
while (bank_mask)
{
/* If this bit is set then we need to query the pad
* The button must be pressed.*/
if (bank_mask & 1)
{
/* Light up the button if pressed */
if (ol_state ?
!BIT256_GET(ol_state->buttons, id) :
!input_state_internal(port, RETRO_DEVICE_JOYPAD, 0, id))
{
/* We need ALL of the inputs to be active,
* abort. */
desc->updated = false;
return false;
}
all_buttons_pressed = true;
desc->updated = true;
}
bank_mask >>= 1;
++id;
}
}
return all_buttons_pressed;
}
case OVERLAY_TYPE_ANALOG_LEFT:
case OVERLAY_TYPE_ANALOG_RIGHT:
{
float analog_x;
float analog_y;
float dx;
float dy;
if (ol_state)
{
unsigned index_offset = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ? 2 : 0;
analog_x = (float)ol_state->analog[index_offset];
analog_y = (float)ol_state->analog[index_offset + 1];
}
else
{
unsigned index = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ?
RETRO_DEVICE_INDEX_ANALOG_RIGHT : RETRO_DEVICE_INDEX_ANALOG_LEFT;
analog_x = input_state_internal(port, RETRO_DEVICE_ANALOG,
index, RETRO_DEVICE_ID_ANALOG_X);
analog_y = input_state_internal(port, RETRO_DEVICE_ANALOG,
index, RETRO_DEVICE_ID_ANALOG_Y);
}
dx = (analog_x / (float)0x8000) * (desc->range_x / 2.0f);
dy = (analog_y / (float)0x8000) * (desc->range_y / 2.0f);
/* Only modify overlay delta_x/delta_y values
* if we are monitoring input from a physical
* controller */
if (!ol_state)
{
desc->delta_x = dx;
desc->delta_y = dy;
}
/* Maybe use some option here instead of 0, only display
* changes greater than some magnitude */
if ((dx * dx) > 0 || (dy * dy) > 0)
return true;
}
break;
case OVERLAY_TYPE_KEYBOARD:
if (ol_state ?
OVERLAY_GET_KEY(ol_state, desc->retro_key_idx) :
input_state_internal(port, RETRO_DEVICE_KEYBOARD, 0, desc->retro_key_idx))
{
desc->updated = true;
return true;
}
break;
default:
break;
}
return false;
}
bool input_overlay_add_inputs(input_overlay_t *ol,
bool show_touched, unsigned port)
{
unsigned i;
bool button_pressed = false;
input_overlay_state_t *ol_state = &ol->overlay_state;
if (!ol_state)
return false;
for (i = 0; i < ol->active->size; i++)
{
overlay_desc_t *desc = &(ol->active->descs[i]);
button_pressed |= input_overlay_add_inputs_inner(desc,
show_touched ? ol_state : NULL, port);
}
return button_pressed;
}
/**
* inside_hitbox:
* @desc : Overlay descriptor handle.
* @x : X coordinate value.
* @y : Y coordinate value.
*
* Check whether the given @x and @y coordinates of the overlay
* descriptor @desc is inside the overlay descriptor's hitbox.
*
* Returns: true (1) if X, Y coordinates are inside a hitbox,
* otherwise false (0).
**/
static bool inside_hitbox(const struct overlay_desc *desc, float x, float y)
{
if (!desc)
return false;
switch (desc->hitbox)
{
case OVERLAY_HITBOX_RADIAL:
{
/* Ellipsis. */
float x_dist = (x - desc->x_shift) / desc->range_x_mod;
float y_dist = (y - desc->y_shift) / desc->range_y_mod;
float sq_dist = x_dist * x_dist + y_dist * y_dist;
return (sq_dist <= 1.0f);
}
case OVERLAY_HITBOX_RECT:
return
(fabs(x - desc->x_shift) <= desc->range_x_mod) &&
(fabs(y - desc->y_shift) <= desc->range_y_mod);
}
return false;
}
/**
* input_overlay_poll:
* @out : Polled output data.
* @norm_x : Normalized X coordinate.
* @norm_y : Normalized Y coordinate.
*
* Polls input overlay.
*
* @norm_x and @norm_y are the result of
* input_translate_coord_viewport().
**/
void input_overlay_poll(
input_overlay_t *ol,
input_overlay_state_t *out,
int16_t norm_x, int16_t norm_y, float touch_scale)
{
size_t i;
/* norm_x and norm_y is in [-0x7fff, 0x7fff] range,
* like RETRO_DEVICE_POINTER. */
float x = (float)(norm_x + 0x7fff) / 0xffff;
float y = (float)(norm_y + 0x7fff) / 0xffff;
x -= ol->active->mod_x;
y -= ol->active->mod_y;
x /= ol->active->mod_w;
y /= ol->active->mod_h;
x *= touch_scale;
y *= touch_scale;
for (i = 0; i < ol->active->size; i++)
{
float x_dist, y_dist;
unsigned int base = 0;
struct overlay_desc *desc = &ol->active->descs[i];
if (!inside_hitbox(desc, x, y))
continue;
desc->updated = true;
x_dist = x - desc->x_shift;
y_dist = y - desc->y_shift;
switch (desc->type)
{
case OVERLAY_TYPE_BUTTONS:
bits_or_bits(out->buttons.data,
desc->button_mask.data,
ARRAY_SIZE(desc->button_mask.data));
if (BIT256_GET(desc->button_mask, RARCH_OVERLAY_NEXT))
ol->next_index = desc->next_index;
break;
case OVERLAY_TYPE_KEYBOARD:
if (desc->retro_key_idx < RETROK_LAST)
OVERLAY_SET_KEY(out, desc->retro_key_idx);
break;
case OVERLAY_TYPE_ANALOG_RIGHT:
base = 2;
/* fall-through */
default:
{
float x_val = x_dist / desc->range_x;
float y_val = y_dist / desc->range_y;
float x_val_sat = x_val / desc->analog_saturate_pct;
float y_val_sat = y_val / desc->analog_saturate_pct;
out->analog[base + 0] = clamp_float(x_val_sat, -1.0f, 1.0f)
* 32767.0f;
out->analog[base + 1] = clamp_float(y_val_sat, -1.0f, 1.0f)
* 32767.0f;
}
break;
}
if (desc->movable)
{
desc->delta_x = clamp_float(x_dist, -desc->range_x, desc->range_x)
* ol->active->mod_w;
desc->delta_y = clamp_float(y_dist, -desc->range_y, desc->range_y)
* ol->active->mod_h;
}
}
if (!bits_any_set(out->buttons.data, ARRAY_SIZE(out->buttons.data)))
ol->blocked = false;
else if (ol->blocked)
memset(out, 0, sizeof(*out));
}
/**
* input_overlay_update_desc_geom:
* @ol : overlay handle.
* @desc : overlay descriptors handle.
*
* Update input overlay descriptors' vertex geometry.
**/
static void input_overlay_update_desc_geom(input_overlay_t *ol,
struct overlay_desc *desc)
{
if (!desc->image.pixels || !desc->movable)
return;
if (ol->iface->vertex_geom)
ol->iface->vertex_geom(ol->iface_data, desc->image_index,
desc->mod_x + desc->delta_x, desc->mod_y + desc->delta_y,
desc->mod_w, desc->mod_h);
desc->delta_x = 0.0f;
desc->delta_y = 0.0f;
}
void input_overlay_post_poll(
enum overlay_visibility *visibility,
input_overlay_t *ol,
bool show_input, float opacity)
{
size_t i;
input_overlay_set_alpha_mod(visibility, ol, opacity);
for (i = 0; i < ol->active->size; i++)
{
struct overlay_desc *desc = &ol->active->descs[i];
desc->range_x_mod = desc->range_x;
desc->range_y_mod = desc->range_y;
if (desc->updated)
{
/* If pressed this frame, change the hitbox. */
desc->range_x_mod *= desc->range_mod;
desc->range_y_mod *= desc->range_mod;
if (show_input && desc->image.pixels)
{
if (ol->iface->set_alpha)
ol->iface->set_alpha(ol->iface_data, desc->image_index,
desc->alpha_mod * opacity);
}
}
input_overlay_update_desc_geom(ol, desc);
desc->updated = false;
}
}
/**
* input_overlay_set_scale_factor:
* @ol : Overlay handle.
* @layout_desc : Scale + offset factors.
*
* Scales the overlay and applies any aspect ratio/
* offset factors.
**/
void input_overlay_set_scale_factor(
input_overlay_t *ol, const overlay_layout_desc_t *layout_desc,
unsigned video_driver_width,
unsigned video_driver_height
)
{
size_t i;
float display_aspect_ratio = 0.0f;
if (!ol || !layout_desc)
return;
if (video_driver_height > 0)
display_aspect_ratio = (float)video_driver_width /
(float)video_driver_height;
for (i = 0; i < ol->size; i++)
{
struct overlay *current_overlay = &ol->overlays[i];
overlay_layout_t overlay_layout;
input_overlay_parse_layout(current_overlay,
layout_desc, display_aspect_ratio, &overlay_layout);
input_overlay_scale(current_overlay, &overlay_layout);
}
input_overlay_set_vertex_geom(ol);
}
void input_overlay_scale(struct overlay *ol,
const overlay_layout_t *layout)
{
size_t i;
ol->mod_w = ol->w * layout->x_scale;
ol->mod_h = ol->h * layout->y_scale;
ol->mod_x = (ol->center_x + (ol->x - ol->center_x) *
layout->x_scale) + layout->x_offset;
ol->mod_y = (ol->center_y + (ol->y - ol->center_y) *
layout->y_scale) + layout->y_offset;
for (i = 0; i < ol->size; i++)
{
struct overlay_desc *desc = &ol->descs[i];
float x_shift_offset = 0.0f;
float y_shift_offset = 0.0f;
float scale_w;
float scale_h;
float adj_center_x;
float adj_center_y;
/* Apply 'x separation' factor */
if (desc->x < (0.5f - 0.0001f))
x_shift_offset = layout->x_separation * -1.0f;
else if (desc->x > (0.5f + 0.0001f))
x_shift_offset = layout->x_separation;
desc->x_shift = desc->x + x_shift_offset;
/* Apply 'y separation' factor */
if (desc->y < (0.5f - 0.0001f))
y_shift_offset = layout->y_separation * -1.0f;
else if (desc->y > (0.5f + 0.0001f))
y_shift_offset = layout->y_separation;
desc->y_shift = desc->y + y_shift_offset;
scale_w = ol->mod_w * desc->range_x;
scale_h = ol->mod_h * desc->range_y;
adj_center_x = ol->mod_x + desc->x_shift * ol->mod_w;
adj_center_y = ol->mod_y + desc->y_shift * ol->mod_h;
desc->mod_w = 2.0f * scale_w;
desc->mod_h = 2.0f * scale_h;
desc->mod_x = adj_center_x - scale_w;
desc->mod_y = adj_center_y - scale_h;
}
}
void input_overlay_parse_layout(
const struct overlay *ol,
const overlay_layout_desc_t *layout_desc,
float display_aspect_ratio,
overlay_layout_t *overlay_layout)
{
/* Set default values */
overlay_layout->x_scale = 1.0f;
overlay_layout->y_scale = 1.0f;
overlay_layout->x_separation = 0.0f;
overlay_layout->y_separation = 0.0f;
overlay_layout->x_offset = 0.0f;
overlay_layout->y_offset = 0.0f;
/* Perform auto-scaling, if required */
if (layout_desc->auto_scale)
{
/* Sanity check - if scaling is blocked,
* or aspect ratios are invalid, then we
* can do nothing */
if (ol->block_scale ||
(ol->aspect_ratio <= 0.0f) ||
(display_aspect_ratio <= 0.0f))
return;
/* If display is wider than overlay,
* reduce width */
if (display_aspect_ratio >
ol->aspect_ratio)
{
overlay_layout->x_scale = ol->aspect_ratio /
display_aspect_ratio;
if (overlay_layout->x_scale <= 0.0f)
{
overlay_layout->x_scale = 1.0f;
return;
}
/* If X separation is permitted, move elements
* horizontally towards the edges of the screen */
if (!ol->block_x_separation)
overlay_layout->x_separation = ((1.0f / overlay_layout->x_scale) - 1.0f) * 0.5f;
}
/* If display is taller than overlay,
* reduce height */
else
{
overlay_layout->y_scale = display_aspect_ratio /
ol->aspect_ratio;
if (overlay_layout->y_scale <= 0.0f)
{
overlay_layout->y_scale = 1.0f;
return;
}
/* If Y separation is permitted and display has
* a *landscape* orientation, move elements
* vertically towards the edges of the screen
* > Portrait overlays typically have all elements
* below the centre line, so Y separation
* provides no real benefit */
if ((display_aspect_ratio > 1.0f) &&
!ol->block_y_separation)
overlay_layout->y_separation = ((1.0f / overlay_layout->y_scale) - 1.0f) * 0.5f;
}
return;
}
/* Regular 'manual' scaling/position adjustment
* > Landscape display orientations */
if (display_aspect_ratio > 1.0f)
{
float scale = layout_desc->scale_landscape;
float aspect_adjust = layout_desc->aspect_adjust_landscape;
/* Note: Y offsets have their sign inverted,
* since from a usability perspective positive
* values should move the overlay upwards */
overlay_layout->x_offset = layout_desc->x_offset_landscape;
overlay_layout->y_offset = layout_desc->y_offset_landscape * -1.0f;
if (!ol->block_x_separation)
overlay_layout->x_separation = layout_desc->x_separation_landscape;
if (!ol->block_y_separation)
overlay_layout->y_separation = layout_desc->y_separation_landscape;
if (!ol->block_scale)
{
/* In landscape orientations, aspect correction
* adjusts the overlay width */
overlay_layout->x_scale = (aspect_adjust >= 0.0f) ?
(scale * (aspect_adjust + 1.0f)) :
(scale / ((aspect_adjust * -1.0f) + 1.0f));
overlay_layout->y_scale = scale;
}
}
/* > Portrait display orientations */
else
{
float scale = layout_desc->scale_portrait;
float aspect_adjust = layout_desc->aspect_adjust_portrait;
overlay_layout->x_offset = layout_desc->x_offset_portrait;
overlay_layout->y_offset = layout_desc->y_offset_portrait * -1.0f;
if (!ol->block_x_separation)
overlay_layout->x_separation = layout_desc->x_separation_portrait;
if (!ol->block_y_separation)
overlay_layout->y_separation = layout_desc->y_separation_portrait;
if (!ol->block_scale)
{
/* In portrait orientations, aspect correction
* adjusts the overlay height */
overlay_layout->x_scale = scale;
overlay_layout->y_scale = (aspect_adjust >= 0.0f) ?
(scale * (aspect_adjust + 1.0f)) :
(scale / ((aspect_adjust * -1.0f) + 1.0f));
}
}
}
void input_overlay_set_vertex_geom(input_overlay_t *ol)
{
size_t i;
if (ol->active->image.pixels)
ol->iface->vertex_geom(ol->iface_data, 0,
ol->active->mod_x, ol->active->mod_y,
ol->active->mod_w, ol->active->mod_h);
if (ol->iface->vertex_geom)
for (i = 0; i < ol->active->size; i++)
{
struct overlay_desc *desc = &ol->active->descs[i];
if (!desc->image.pixels)
continue;
ol->iface->vertex_geom(ol->iface_data, desc->image_index,
desc->mod_x, desc->mod_y, desc->mod_w, desc->mod_h);
}
}
void input_overlay_load_active(
enum overlay_visibility *visibility,
input_overlay_t *ol, float opacity)
{
if (ol->iface->load)
ol->iface->load(ol->iface_data, ol->active->load_images,
ol->active->load_images_size);
input_overlay_set_alpha_mod(visibility, ol, opacity);
input_overlay_set_vertex_geom(ol);
if (ol->iface->full_screen)
ol->iface->full_screen(ol->iface_data, ol->active->full_screen);
}
void input_overlay_poll_clear(
enum overlay_visibility *visibility,
input_overlay_t *ol, float opacity)
{
size_t i;
ol->blocked = false;
input_overlay_set_alpha_mod(visibility, ol, opacity);
for (i = 0; i < ol->active->size; i++)
{
struct overlay_desc *desc = &ol->active->descs[i];
desc->range_x_mod = desc->range_x;
desc->range_y_mod = desc->range_y;
desc->updated = false;
desc->delta_x = 0.0f;
desc->delta_y = 0.0f;
input_overlay_update_desc_geom(ol, desc);
}
}
void input_overlay_set_alpha_mod(
enum overlay_visibility *visibility,
input_overlay_t *ol, float mod)
{
unsigned i;
if (!ol)
return;
for (i = 0; i < ol->active->load_images_size; i++)
{
if (input_overlay_get_visibility(visibility, i)
== OVERLAY_VISIBILITY_HIDDEN)
ol->iface->set_alpha(ol->iface_data, i, 0.0);
else
ol->iface->set_alpha(ol->iface_data, i, mod);
}
}
enum overlay_visibility input_overlay_get_visibility(
enum overlay_visibility *visibility,
int overlay_idx)
{
if (!visibility)
return OVERLAY_VISIBILITY_DEFAULT;
if ((overlay_idx < 0) || (overlay_idx >= MAX_VISIBILITY))
return OVERLAY_VISIBILITY_DEFAULT;
return visibility[overlay_idx];
}
void input_overlay_free_overlays(input_overlay_t *ol)
{
size_t i;
if (!ol || !ol->overlays)
return;
for (i = 0; i < ol->size; i++)
input_overlay_free_overlay(&ol->overlays[i]);
free(ol->overlays);
ol->overlays = NULL;
}
void input_overlay_free_overlay(struct overlay *overlay)
{
size_t i;
if (!overlay)
return;
for (i = 0; i < overlay->size; i++)
image_texture_free(&overlay->descs[i].image);
if (overlay->load_images)
free(overlay->load_images);
overlay->load_images = NULL;
if (overlay->descs)
free(overlay->descs);
overlay->descs = NULL;
image_texture_free(&overlay->image);
}
void input_overlay_free(input_overlay_t *ol)
{
if (!ol)
return;
input_overlay_free_overlays(ol);
if (ol->iface->enable)
ol->iface->enable(ol->iface_data, false);
free(ol);
}
void input_overlay_auto_rotate_(
unsigned video_driver_width,
unsigned video_driver_height,
bool input_overlay_enable,
input_overlay_t *ol)
{
size_t i;
enum overlay_orientation screen_orientation = OVERLAY_ORIENTATION_PORTRAIT;
enum overlay_orientation active_overlay_orientation = OVERLAY_ORIENTATION_NONE;
bool tmp = false;
/* Sanity check */
if (!ol || !ol->alive || !input_overlay_enable)
return;
/* Get current screen orientation */
if (video_driver_width > video_driver_height)
screen_orientation = OVERLAY_ORIENTATION_LANDSCAPE;
/* Get orientation of active overlay */
if (!string_is_empty(ol->active->name))
{
if (strstr(ol->active->name, "landscape"))
active_overlay_orientation = OVERLAY_ORIENTATION_LANDSCAPE;
else if (strstr(ol->active->name, "portrait"))
active_overlay_orientation = OVERLAY_ORIENTATION_PORTRAIT;
}
/* Sanity check */
if (active_overlay_orientation == OVERLAY_ORIENTATION_NONE)
return;
/* If screen and overlay have the same orientation,
* no action is required */
if (screen_orientation == active_overlay_orientation)
return;
/* Attempt to find index of overlay corresponding
* to opposite orientation */
for (i = 0; i < ol->active->size; i++)
{
overlay_desc_t *desc = &ol->active->descs[i];
if (!desc)
continue;
if (!string_is_empty(desc->next_index_name))
{
bool next_overlay_found = false;
if (active_overlay_orientation == OVERLAY_ORIENTATION_LANDSCAPE)
next_overlay_found = (strstr(desc->next_index_name, "portrait") != 0);
else
next_overlay_found = (strstr(desc->next_index_name, "landscape") != 0);
if (next_overlay_found)
{
/* We have a valid target overlay
* > Trigger 'overly next' command event
* Note: tmp == false. This prevents CMD_EVENT_OVERLAY_NEXT
* from calling input_overlay_auto_rotate_() again */
ol->next_index = desc->next_index;
command_event(CMD_EVENT_OVERLAY_NEXT, &tmp);
break;
}
}
}
}
void input_poll_overlay(
bool keyboard_mapping_blocked,
settings_t *settings,
void *ol_data,
enum overlay_visibility *overlay_visibility,
float opacity,
unsigned analog_dpad_mode,
float axis_threshold)
{
input_overlay_state_t old_key_state;
unsigned i, j;
input_overlay_t *ol = (input_overlay_t*)ol_data;
uint16_t key_mod = 0;
bool polled = false;
bool button_pressed = false;
input_driver_state_t *input_st = &input_driver_st;
void *input_data = input_st->current_data;
input_overlay_state_t *ol_state = &ol->overlay_state;
input_driver_t *current_input = input_st->current_driver;
enum overlay_show_input_type
input_overlay_show_inputs = (enum overlay_show_input_type)
settings->uints.input_overlay_show_inputs;
unsigned input_overlay_show_inputs_port = settings->uints.input_overlay_show_inputs_port;
float touch_scale = (float)settings->uints.input_touch_scale;
if (!ol_state)
return;
memcpy(old_key_state.keys, ol_state->keys,
sizeof(ol_state->keys));
memset(ol_state, 0, sizeof(*ol_state));
if (current_input->input_state)
{
rarch_joypad_info_t joypad_info;
unsigned device = ol->active->full_screen
? RARCH_DEVICE_POINTER_SCREEN
: RETRO_DEVICE_POINTER;
const input_device_driver_t
*joypad = input_st->primary_joypad;
#ifdef HAVE_MFI
const input_device_driver_t
*sec_joypad = input_st->secondary_joypad;
#else
const input_device_driver_t
*sec_joypad = NULL;
#endif
joypad_info.joy_idx = 0;
joypad_info.auto_binds = NULL;
joypad_info.axis_threshold = 0.0f;
for (i = 0;
current_input->input_state(
input_data,
joypad,
sec_joypad,
&joypad_info,
NULL,
keyboard_mapping_blocked,
0,
device,
i,
RETRO_DEVICE_ID_POINTER_PRESSED);
i++)
{
input_overlay_state_t polled_data;
int16_t x = current_input->input_state(
input_data,
joypad,
sec_joypad,
&joypad_info,
NULL,
keyboard_mapping_blocked,
0,
device,
i,
RETRO_DEVICE_ID_POINTER_X);
int16_t y = current_input->input_state(
input_data,
joypad,
sec_joypad,
&joypad_info,
NULL,
keyboard_mapping_blocked,
0,
device,
i,
RETRO_DEVICE_ID_POINTER_Y);
memset(&polled_data, 0, sizeof(struct input_overlay_state));
if (ol->enable)
input_overlay_poll(ol, &polled_data, x, y, touch_scale);
else
ol->blocked = false;
bits_or_bits(ol_state->buttons.data,
polled_data.buttons.data,
ARRAY_SIZE(polled_data.buttons.data));
for (j = 0; j < ARRAY_SIZE(ol_state->keys); j++)
ol_state->keys[j] |= polled_data.keys[j];
/* Fingers pressed later take priority and matched up
* with overlay poll priorities. */
for (j = 0; j < 4; j++)
if (polled_data.analog[j])
ol_state->analog[j] = polled_data.analog[j];
polled = true;
}
}
if ( OVERLAY_GET_KEY(ol_state, RETROK_LSHIFT) ||
OVERLAY_GET_KEY(ol_state, RETROK_RSHIFT))
key_mod |= RETROKMOD_SHIFT;
if (OVERLAY_GET_KEY(ol_state, RETROK_LCTRL) ||
OVERLAY_GET_KEY(ol_state, RETROK_RCTRL))
key_mod |= RETROKMOD_CTRL;
if ( OVERLAY_GET_KEY(ol_state, RETROK_LALT) ||
OVERLAY_GET_KEY(ol_state, RETROK_RALT))
key_mod |= RETROKMOD_ALT;
if ( OVERLAY_GET_KEY(ol_state, RETROK_LMETA) ||
OVERLAY_GET_KEY(ol_state, RETROK_RMETA))
key_mod |= RETROKMOD_META;
/* CAPSLOCK SCROLLOCK NUMLOCK */
for (i = 0; i < ARRAY_SIZE(ol_state->keys); i++)
{
if (ol_state->keys[i] != old_key_state.keys[i])
{
uint32_t orig_bits = old_key_state.keys[i];
uint32_t new_bits = ol_state->keys[i];
for (j = 0; j < 32; j++)
if ((orig_bits & (1 << j)) != (new_bits & (1 << j)))
input_keyboard_event(new_bits & (1 << j),
i * 32 + j, 0, key_mod, RETRO_DEVICE_POINTER);
}
}
/* Map "analog" buttons to analog axes like regular input drivers do. */
for (j = 0; j < 4; j++)
{
unsigned bind_plus = RARCH_ANALOG_LEFT_X_PLUS + 2 * j;
unsigned bind_minus = bind_plus + 1;
if (ol_state->analog[j])
continue;
if ((BIT256_GET(ol->overlay_state.buttons, bind_plus)))
ol_state->analog[j] += 0x7fff;
if ((BIT256_GET(ol->overlay_state.buttons, bind_minus)))
ol_state->analog[j] -= 0x7fff;
}
/* Check for analog_dpad_mode.
* Map analogs to d-pad buttons when configured. */
switch (analog_dpad_mode)
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
{
float analog_x, analog_y;
unsigned analog_base = 2;
if (analog_dpad_mode == ANALOG_DPAD_LSTICK)
analog_base = 0;
analog_x = (float)ol_state->analog[analog_base + 0] / 0x7fff;
analog_y = (float)ol_state->analog[analog_base + 1] / 0x7fff;
if (analog_x <= -axis_threshold)
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_LEFT);
if (analog_x >= axis_threshold)
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_RIGHT);
if (analog_y <= -axis_threshold)
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_UP);
if (analog_y >= axis_threshold)
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_DOWN);
break;
}
default:
break;
}
if (input_overlay_show_inputs != OVERLAY_SHOW_INPUT_NONE)
button_pressed = input_overlay_add_inputs(ol,
(input_overlay_show_inputs == OVERLAY_SHOW_INPUT_TOUCHED),
input_overlay_show_inputs_port);
if (button_pressed || polled)
input_overlay_post_poll(overlay_visibility, ol,
button_pressed, opacity);
else
input_overlay_poll_clear(overlay_visibility, ol, opacity);
}
#endif
/**
* input_config_translate_str_to_rk:
* @str : String to translate to key ID.
*
* Translates tring representation to key identifier.
*
* Returns: key identifier.
**/
enum retro_key input_config_translate_str_to_rk(const char *str)
{
size_t i;
if (strlen(str) == 1 && ISALPHA((int)*str))
return (enum retro_key)(RETROK_a + (TOLOWER((int)*str) - (int)'a'));
for (i = 0; input_config_key_map[i].str; i++)
{
if (string_is_equal_noncase(input_config_key_map[i].str, str))
return input_config_key_map[i].key;
}
RARCH_WARN("[Input]: Key name \"%s\" not found.\n", str);
return RETROK_UNKNOWN;
}
/**
* input_config_translate_str_to_bind_id:
* @str : String to translate to bind ID.
*
* Translate string representation to bind ID.
*
* Returns: Bind ID value on success, otherwise
* RARCH_BIND_LIST_END on not found.
**/
unsigned input_config_translate_str_to_bind_id(const char *str)
{
unsigned i;
for (i = 0; input_config_bind_map[i].valid; i++)
if (string_is_equal(str, input_config_bind_map[i].base))
return i;
return RARCH_BIND_LIST_END;
}
void input_config_get_bind_string(
void *settings_data,
char *buf,
const struct retro_keybind *bind,
const struct retro_keybind *auto_bind,
size_t size)
{
settings_t *settings = (settings_t*)settings_data;
int delim = 0;
bool input_descriptor_label_show =
settings->bools.input_descriptor_label_show;
*buf = '\0';
if (bind && bind->joykey != NO_BTN)
input_config_get_bind_string_joykey(
input_descriptor_label_show, buf, "", bind, size);
else if (bind && bind->joyaxis != AXIS_NONE)
input_config_get_bind_string_joyaxis(
input_descriptor_label_show,
buf, "", bind, size);
else if (auto_bind && auto_bind->joykey != NO_BTN)
input_config_get_bind_string_joykey(
input_descriptor_label_show, buf, "Auto: ", auto_bind, size);
else if (auto_bind && auto_bind->joyaxis != AXIS_NONE)
input_config_get_bind_string_joyaxis(
input_descriptor_label_show,
buf, "Auto: ", auto_bind, size);
if (*buf)
delim = 1;
#ifndef RARCH_CONSOLE
{
char key[64];
key[0] = '\0';
input_keymaps_translate_rk_to_str(bind->key, key, sizeof(key));
if ( key[0] == 'n'
&& key[1] == 'u'
&& key[2] == 'l'
&& key[3] == '\0'
)
*key = '\0';
/*empty?*/
if (*key != '\0')
{
char keybuf[64];
keybuf[0] = '\0';
if (delim)
strlcat(buf, ", ", size);
snprintf(keybuf, sizeof(keybuf),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_INPUT_KEY), key);
strlcat(buf, keybuf, size);
delim = 1;
}
}
#endif
if (bind->mbutton != NO_BTN)
{
int tag = 0;
switch (bind->mbutton)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_LEFT;
break;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_RIGHT;
break;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_MIDDLE;
break;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_BUTTON4;
break;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_BUTTON5;
break;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_WHEEL_UP;
break;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_WHEEL_DOWN;
break;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_HORIZ_WHEEL_UP;
break;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
tag = MENU_ENUM_LABEL_VALUE_INPUT_MOUSE_HORIZ_WHEEL_DOWN;
break;
}
if (tag != 0)
{
if (delim)
strlcat(buf, ", ", size);
strlcat(buf, msg_hash_to_str((enum msg_hash_enums)tag), size);
}
}
/*completely empty?*/
if (*buf == '\0')
strlcat(buf, "---", size);
}
void input_config_get_bind_string_joykey(
bool input_descriptor_label_show,
char *buf, const char *prefix,
const struct retro_keybind *bind, size_t size)
{
if (GET_HAT_DIR(bind->joykey))
{
if (bind->joykey_label &&
!string_is_empty(bind->joykey_label)
&& input_descriptor_label_show)
fill_pathname_join_delim_concat(buf, prefix,
bind->joykey_label, ' ', " (hat)", size);
else
{
const char *dir = "?";
switch (GET_HAT_DIR(bind->joykey))
{
case HAT_UP_MASK:
dir = "up";
break;
case HAT_DOWN_MASK:
dir = "down";
break;
case HAT_LEFT_MASK:
dir = "left";
break;
case HAT_RIGHT_MASK:
dir = "right";
break;
default:
break;
}
snprintf(buf, size, "%sHat #%u %s (%s)", prefix,
(unsigned)GET_HAT(bind->joykey), dir,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE));
}
}
else
{
if (bind->joykey_label &&
!string_is_empty(bind->joykey_label)
&& input_descriptor_label_show)
fill_pathname_join_delim_concat(buf, prefix,
bind->joykey_label, ' ', " (btn)", size);
else
snprintf(buf, size, "%s%u (%s)", prefix, (unsigned)bind->joykey,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE));
}
}
void input_config_get_bind_string_joyaxis(
bool input_descriptor_label_show,
char *buf, const char *prefix,
const struct retro_keybind *bind, size_t size)
{
if (bind->joyaxis_label &&
!string_is_empty(bind->joyaxis_label)
&& input_descriptor_label_show)
fill_pathname_join_delim_concat(buf, prefix,
bind->joyaxis_label, ' ', " (axis)", size);
else
{
unsigned axis = 0;
char dir = '\0';
if (AXIS_NEG_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '-';
axis = AXIS_NEG_GET(bind->joyaxis);
}
else if (AXIS_POS_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '+';
axis = AXIS_POS_GET(bind->joyaxis);
}
snprintf(buf, size, "%s%c%u (%s)", prefix, dir, axis,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE));
}
}
void osk_update_last_codepoint(
unsigned *last_codepoint,
unsigned *last_codepoint_len,
const char *word)
{
const char *letter = word;
const char *pos = letter;
if (word[0] == 0)
{
*last_codepoint = 0;
*last_codepoint_len = 0;
return;
}
for (;;)
{
unsigned codepoint = utf8_walk(&letter);
if (letter[0] == 0)
{
*last_codepoint = codepoint;
*last_codepoint_len = (unsigned)(letter - pos);
break;
}
pos = letter;
}
}
void input_event_osk_append(
input_keyboard_line_t *keyboard_line,
enum osk_type *osk_idx,
unsigned *osk_last_codepoint,
unsigned *osk_last_codepoint_len,
int ptr,
bool show_symbol_pages,
const char *word)
{
#ifdef HAVE_LANGEXTRA
if (string_is_equal(word, "\xe2\x87\xa6")) /* backspace character */
input_keyboard_event(true, '\x7f', '\x7f', 0, RETRO_DEVICE_KEYBOARD);
else if (string_is_equal(word, "\xe2\x8f\x8e")) /* return character */
input_keyboard_event(true, '\n', '\n', 0, RETRO_DEVICE_KEYBOARD);
else
if (string_is_equal(word, "\xe2\x87\xa7")) /* up arrow */
*osk_idx = OSK_UPPERCASE_LATIN;
else if (string_is_equal(word, "\xe2\x87\xa9")) /* down arrow */
*osk_idx = OSK_LOWERCASE_LATIN;
else if (string_is_equal(word,"\xe2\x8a\x95")) /* plus sign (next button) */
#else
if (string_is_equal(word, "Bksp"))
input_keyboard_event(true, '\x7f', '\x7f', 0, RETRO_DEVICE_KEYBOARD);
else if (string_is_equal(word, "Enter"))
input_keyboard_event(true, '\n', '\n', 0, RETRO_DEVICE_KEYBOARD);
else
if (string_is_equal(word, "Upper"))
*osk_idx = OSK_UPPERCASE_LATIN;
else if (string_is_equal(word, "Lower"))
*osk_idx = OSK_LOWERCASE_LATIN;
else if (string_is_equal(word, "Next"))
#endif
if (*osk_idx < (show_symbol_pages ? OSK_TYPE_LAST - 1 : OSK_SYMBOLS_PAGE1))
*osk_idx = (enum osk_type)(*osk_idx + 1);
else
*osk_idx = ((enum osk_type)(OSK_TYPE_UNKNOWN + 1));
else
{
input_keyboard_line_append(keyboard_line, word);
osk_update_last_codepoint(
osk_last_codepoint,
osk_last_codepoint_len,
word);
}
}
void *input_driver_init_wrap(input_driver_t *input, const char *name)
{
void *ret = NULL;
if (!input)
return NULL;
if ((ret = input->init(name)))
{
input_driver_init_joypads();
return ret;
}
return NULL;
}
bool input_driver_find_driver(
settings_t *settings,
const char *prefix,
bool verbosity_enabled)
{
int i = (int)driver_find_index(
"input_driver",
settings->arrays.input_driver);
if (i >= 0)
{
input_driver_st.current_driver = (input_driver_t*)input_drivers[i];
RARCH_LOG("[Input]: Found %s: \"%s\".\n", prefix,
input_driver_st.current_driver->ident);
}
else
{
input_driver_t *tmp = NULL;
if (verbosity_enabled)
{
unsigned d;
RARCH_ERR("Couldn't find any %s named \"%s\"\n", prefix,
settings->arrays.input_driver);
RARCH_LOG_OUTPUT("Available %ss are:\n", prefix);
for (d = 0; input_drivers[d]; d++)
RARCH_LOG_OUTPUT("\t%s\n", input_drivers[d]->ident);
RARCH_WARN("Going to default to first %s...\n", prefix);
}
tmp = (input_driver_t*)input_drivers[0];
if (!tmp)
return false;
input_driver_st.current_driver = tmp;
}
return true;
}
void input_mapper_reset(void *data)
{
unsigned i;
input_mapper_t *handle = (input_mapper_t*)data;
for (i = 0; i < MAX_USERS; i++)
{
unsigned j;
for (j = 0; j < 8; j++)
{
handle->analog_value[i][j] = 0;
handle->buttons[i].data[j] = 0;
handle->buttons[i].analogs[j] = 0;
handle->buttons[i].analog_buttons[j] = 0;
}
}
for (i = 0; i < RETROK_LAST; i++)
handle->key_button[i] = 0;
for (i = 0; i < (RETROK_LAST / 32 + 1); i++)
handle->keys[i] = 0;
}
/**
* Sets the sensor state. Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE.
*
* @param port
* @param action
* @param rate
*
* @return true if the sensor state has been successfully set
**/
bool input_set_sensor_state(unsigned port,
enum retro_sensor_action action, unsigned rate)
{
settings_t *settings = config_get_ptr();
bool input_sensors_enable = settings->bools.input_sensors_enable;
return input_driver_set_sensor(
port, input_sensors_enable, action, rate);
}
const char *joypad_driver_name(unsigned i)
{
if (!input_driver_st.primary_joypad || !input_driver_st.primary_joypad->name)
return NULL;
return input_driver_st.primary_joypad->name(i);
}
void joypad_driver_reinit(void *data, const char *joypad_driver_name)
{
if (input_driver_st.primary_joypad)
{
const input_device_driver_t *tmp = input_driver_st.primary_joypad;
input_driver_st.primary_joypad = NULL;
tmp->destroy();
}
#ifdef HAVE_MFI
if (input_driver_st.secondary_joypad)
{
const input_device_driver_t *tmp = input_driver_st.secondary_joypad;
input_driver_st.secondary_joypad = NULL;
tmp->destroy();
}
#endif
if (!input_driver_st.primary_joypad)
input_driver_st.primary_joypad = input_joypad_init_driver(joypad_driver_name, data);
#ifdef HAVE_MFI
if (!input_driver_st.secondary_joypad)
input_driver_st.secondary_joypad = input_joypad_init_driver("mfi", data);
#endif
}
/**
* Retrieves the sensor state associated with the provided port and ID.
*
* @param port
* @param id Sensor ID
*
* @return The current state associated with the port and ID as a float
**/
float input_get_sensor_state(unsigned port, unsigned id)
{
settings_t *settings = config_get_ptr();
bool input_sensors_enable = settings->bools.input_sensors_enable;
return input_driver_get_sensor(port, input_sensors_enable, id);
}
/**
* Sets the rumble state. Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE.
*
* @param port User number.
* @param effect Rumble effect.
* @param strength Strength of rumble effect.
*
* @return true if the rumble state has been successfully set
**/
bool input_set_rumble_state(unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
settings_t *settings = config_get_ptr();
unsigned joy_idx = settings->uints.input_joypad_index[port];
uint16_t scaled_strength = strength;
/* If gain setting is not suported, do software gain control */
if (input_driver_st.primary_joypad)
{
if (!input_driver_st.primary_joypad->set_rumble_gain)
{
unsigned rumble_gain = settings->uints.input_rumble_gain;
scaled_strength = (rumble_gain * strength) / 100.0;
}
}
return input_driver_set_rumble(
port, joy_idx, effect, scaled_strength);
}
/**
* Sets the rumble gain. Used by MENU_ENUM_LABEL_INPUT_RUMBLE_GAIN.
*
* @param gain Rumble gain, 0-100 [%]
*
* @return true if the rumble gain has been successfully set
**/
bool input_set_rumble_gain(unsigned gain)
{
settings_t *settings = config_get_ptr();
if (input_driver_set_rumble_gain(
gain, settings->uints.input_max_users))
return true;
return false;
}
uint64_t input_driver_get_capabilities(void)
{
if ( !input_driver_st.current_driver ||
!input_driver_st.current_driver->get_capabilities)
return 0;
return input_driver_st.current_driver->get_capabilities(input_driver_st.current_data);
}
void input_driver_init_joypads(void)
{
settings_t *settings = config_get_ptr();
if (!input_driver_st.primary_joypad)
input_driver_st.primary_joypad = input_joypad_init_driver(
settings->arrays.input_joypad_driver,
input_driver_st.current_data);
#ifdef HAVE_MFI
if (!input_driver_st.secondary_joypad)
input_driver_st.secondary_joypad = input_joypad_init_driver(
"mfi",
input_driver_st.current_data);
#endif
}
bool input_key_pressed(int key, bool keyboard_pressed)
{
/* If a keyboard key is pressed then immediately return
* true, otherwise call button_is_pressed to determine
* if the input comes from another input device */
if (!(
(key < RARCH_BIND_LIST_END)
&& keyboard_pressed
)
)
{
settings_t *settings = config_get_ptr();
const input_device_driver_t
*joypad = (const input_device_driver_t*)
input_driver_st.primary_joypad;
const uint64_t bind_joykey = input_config_binds[0][key].joykey;
const uint64_t bind_joyaxis = input_config_binds[0][key].joyaxis;
const uint64_t autobind_joykey = input_autoconf_binds[0][key].joykey;
const uint64_t autobind_joyaxis= input_autoconf_binds[0][key].joyaxis;
uint16_t port = 0;
float axis_threshold = settings->floats.input_axis_threshold;
const uint64_t joykey = (bind_joykey != NO_BTN)
? bind_joykey : autobind_joykey;
const uint64_t joyaxis = (bind_joyaxis != AXIS_NONE)
? bind_joyaxis : autobind_joyaxis;
if ((uint16_t)joykey != NO_BTN && joypad->button(
port, (uint16_t)joykey))
return true;
if (joyaxis != AXIS_NONE &&
((float)abs(joypad->axis(port, (uint32_t)joyaxis))
/ 0x8000) > axis_threshold)
return true;
return false;
}
return true;
}
bool video_driver_init_input(
input_driver_t *tmp,
settings_t *settings,
bool verbosity_enabled)
{
void *new_data = NULL;
input_driver_t **input = &input_driver_st.current_driver;
if (*input)
return true;
/* Video driver didn't provide an input driver,
* so we use configured one. */
RARCH_LOG("[Video]: Graphics driver did not initialize an input driver."
" Attempting to pick a suitable driver.\n");
if (tmp)
*input = tmp;
else
{
if (!(input_driver_find_driver(
settings, "input driver",
verbosity_enabled)))
{
RARCH_ERR("[Video]: Cannot find input driver. Exiting ...\n");
return false;
}
}
/* This should never really happen as tmp (driver.input) is always
* found before this in find_driver_input(), or we have aborted
* in a similar fashion anyways. */
if ( !input_driver_st.current_driver ||
!(new_data = input_driver_init_wrap(
input_driver_st.current_driver,
settings->arrays.input_joypad_driver)))
{
RARCH_ERR("[Video]: Cannot initialize input driver. Exiting ...\n");
return false;
}
input_driver_st.current_data = new_data;
return true;
}
bool input_driver_grab_mouse(void)
{
if (!input_driver_st.current_driver || !input_driver_st.current_driver->grab_mouse)
return false;
input_driver_st.current_driver->grab_mouse(
input_driver_st.current_data, true);
return true;
}
bool input_driver_ungrab_mouse(void)
{
if (!input_driver_st.current_driver || !input_driver_st.current_driver->grab_mouse)
return false;
input_driver_st.current_driver->grab_mouse(input_driver_st.current_data, false);
return true;
}
void input_config_reset(void)
{
unsigned i;
input_driver_state_t *input_st = &input_driver_st;
retro_assert(sizeof(input_config_binds[0]) >= sizeof(retro_keybinds_1));
retro_assert(sizeof(input_config_binds[1]) >= sizeof(retro_keybinds_rest));
memcpy(input_config_binds[0], retro_keybinds_1, sizeof(retro_keybinds_1));
for (i = 1; i < MAX_USERS; i++)
memcpy(input_config_binds[i], retro_keybinds_rest,
sizeof(retro_keybinds_rest));
for (i = 0; i < MAX_USERS; i++)
{
/* Note: Don't use input_config_clear_device_name()
* here, since this will re-index devices each time
* (not required - we are setting all 'name indices'
* to zero manually) */
input_st->input_device_info[i].name[0] = '\0';
input_st->input_device_info[i].display_name[0] = '\0';
input_st->input_device_info[i].config_path[0] = '\0';
input_st->input_device_info[i].config_name[0] = '\0';
input_st->input_device_info[i].joypad_driver[0] = '\0';
input_st->input_device_info[i].vid = 0;
input_st->input_device_info[i].pid = 0;
input_st->input_device_info[i].autoconfigured = false;
input_st->input_device_info[i].name_index = 0;
input_config_reset_autoconfig_binds(i);
input_st->libretro_input_binds[i] = (const retro_keybind_set *)&input_config_binds[i];
}
}
void input_config_set_device(unsigned port, unsigned id)
{
settings_t *settings = config_get_ptr();
if (settings)
configuration_set_uint(settings,
settings->uints.input_libretro_device[port], id);
}
unsigned input_config_get_device(unsigned port)
{
settings_t *settings = config_get_ptr();
return settings->uints.input_libretro_device[port];
}
const struct retro_keybind *input_config_get_bind_auto(
unsigned port, unsigned id)
{
settings_t *settings = config_get_ptr();
unsigned joy_idx = settings->uints.input_joypad_index[port];
if (joy_idx < MAX_USERS)
return &input_autoconf_binds[joy_idx][id];
return NULL;
}
unsigned *input_config_get_device_ptr(unsigned port)
{
settings_t *settings = config_get_ptr();
return &settings->uints.input_libretro_device[port];
}
unsigned input_config_get_device_count(void)
{
unsigned num_devices;
input_driver_state_t *input_st = &input_driver_st;
for (num_devices = 0; num_devices < MAX_INPUT_DEVICES; ++num_devices)
{
if (string_is_empty(input_st->input_device_info[num_devices].name))
break;
}
return num_devices;
}
/* Adds an index to devices with the same name,
* so they can be uniquely identified in the
* frontend */
static void input_config_reindex_device_names(input_driver_state_t *input_st)
{
unsigned i;
unsigned j;
unsigned name_index;
/* Reset device name indices */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
input_st->input_device_info[i].name_index = 0;
/* Scan device names */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
const char *device_name = input_config_get_device_name(i);
/* If current device name is empty, or a non-zero
* name index has already been assigned, continue
* to the next device */
if (
string_is_empty(device_name)
|| input_st->input_device_info[i].name_index != 0)
continue;
/* > Uniquely named devices have a name index
* of 0
* > Devices with the same name have a name
* index starting from 1 */
name_index = 1;
/* Loop over all devices following the current
* selection */
for (j = i + 1; j < MAX_INPUT_DEVICES; j++)
{
const char *next_device_name = input_config_get_device_name(j);
if (string_is_empty(next_device_name))
continue;
/* Check if names match */
if (string_is_equal(device_name, next_device_name))
{
/* If this is the first match, set a starting
* index for the current device selection */
if (input_st->input_device_info[i].name_index == 0)
input_st->input_device_info[i].name_index = name_index++;
/* Set name index for the next device
* (will keep incrementing as more matches
* are found) */
input_st->input_device_info[j].name_index = name_index++;
}
}
}
}
const char *input_config_get_device_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_device_info[port].name))
return NULL;
return input_st->input_device_info[port].name;
}
const char *input_config_get_device_config_path(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_device_info[port].config_path))
return NULL;
return input_st->input_device_info[port].config_path;
}
const char *input_config_get_device_display_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_device_info[port].display_name))
return NULL;
return input_st->input_device_info[port].display_name;
}
const char *input_config_get_device_config_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_device_info[port].config_name))
return NULL;
return input_st->input_device_info[port].config_name;
}
const char *input_config_get_device_joypad_driver(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_device_info[port].joypad_driver))
return NULL;
return input_st->input_device_info[port].joypad_driver;
}
uint16_t input_config_get_device_vid(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return input_st->input_device_info[port].vid;
}
uint16_t input_config_get_device_pid(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return input_st->input_device_info[port].pid;
}
bool input_config_get_device_autoconfigured(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return input_st->input_device_info[port].autoconfigured;
}
unsigned input_config_get_device_name_index(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return input_st->input_device_info[port].name_index;
}
/* TODO/FIXME: This is required by linuxraw_joypad.c
* and parport_joypad.c. These input drivers should
* be refactored such that this dubious low-level
* access is not required */
char *input_config_get_device_name_ptr(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return input_st->input_device_info[port].name;
}
size_t input_config_get_device_name_size(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
return sizeof(input_st->input_device_info[port].name);
}
void input_config_set_device_name(unsigned port, const char *name)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(name))
return;
strlcpy(input_st->input_device_info[port].name, name,
sizeof(input_st->input_device_info[port].name));
input_config_reindex_device_names(input_st);
}
void input_config_set_device_display_name(unsigned port, const char *name)
{
input_driver_state_t *input_st = &input_driver_st;
if (!string_is_empty(name))
strlcpy(input_st->input_device_info[port].display_name, name,
sizeof(input_st->input_device_info[port].display_name));
}
void input_config_set_device_config_path(unsigned port, const char *path)
{
if (!string_is_empty(path))
{
char parent_dir_name[128];
input_driver_state_t *input_st = &input_driver_st;
parent_dir_name[0] = '\0';
if (fill_pathname_parent_dir_name(parent_dir_name,
path, sizeof(parent_dir_name)))
fill_pathname_join(input_st->input_device_info[port].config_path,
parent_dir_name, path_basename(path),
sizeof(input_st->input_device_info[port].config_path));
}
}
void input_config_set_device_config_name(unsigned port, const char *name)
{
input_driver_state_t *input_st = &input_driver_st;
if (!string_is_empty(name))
strlcpy(input_st->input_device_info[port].config_name, name,
sizeof(input_st->input_device_info[port].config_name));
}
void input_config_set_device_joypad_driver(unsigned port, const char *driver)
{
input_driver_state_t *input_st = &input_driver_st;
if (!string_is_empty(driver))
strlcpy(input_st->input_device_info[port].joypad_driver, driver,
sizeof(input_st->input_device_info[port].joypad_driver));
}
void input_config_set_device_vid(unsigned port, uint16_t vid)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].vid = vid;
}
void input_config_set_device_pid(unsigned port, uint16_t pid)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].pid = pid;
}
void input_config_set_device_autoconfigured(unsigned port, bool autoconfigured)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].autoconfigured = autoconfigured;
}
void input_config_set_device_name_index(unsigned port, unsigned name_index)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].name_index = name_index;
}
void input_config_clear_device_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].name[0] = '\0';
input_config_reindex_device_names(input_st);
}
void input_config_clear_device_display_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].display_name[0] = '\0';
}
void input_config_clear_device_config_path(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].config_path[0] = '\0';
}
void input_config_clear_device_config_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].config_name[0] = '\0';
}
void input_config_clear_device_joypad_driver(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->input_device_info[port].joypad_driver[0] = '\0';
}
const char *input_config_get_mouse_display_name(unsigned port)
{
input_driver_state_t *input_st = &input_driver_st;
if (string_is_empty(input_st->input_mouse_info[port].display_name))
return NULL;
return input_st->input_mouse_info[port].display_name;
}
void input_config_set_mouse_display_name(unsigned port, const char *name)
{
input_driver_state_t *input_st = &input_driver_st;
if (!string_is_empty(name))
strlcpy(input_st->input_mouse_info[port].display_name, name,
sizeof(input_st->input_mouse_info[port].display_name));
}
void input_keyboard_mapping_bits(unsigned mode, unsigned key)
{
input_driver_state_t *input_st = &input_driver_st;
switch (mode)
{
case 0:
BIT512_CLEAR_PTR(&input_st->keyboard_mapping_bits, key);
break;
case 1:
BIT512_SET_PTR(&input_st->keyboard_mapping_bits, key);
break;
default:
break;
}
}
void config_read_keybinds_conf(void *data)
{
unsigned i;
input_driver_state_t *input_st = &input_driver_st;
config_file_t *conf = (config_file_t*)data;
if (!conf)
return;
for (i = 0; i < MAX_USERS; i++)
{
unsigned j;
for (j = 0; input_config_bind_map_get_valid(j); j++)
{
char str[256];
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(j);
struct retro_keybind *bind = &input_config_binds[i][j];
bool meta = false;
const char *prefix = NULL;
const char *btn = NULL;
struct config_entry_list
*entry = NULL;
if (!bind || !bind->valid || !keybind)
continue;
if (!keybind->valid)
continue;
meta = keybind->meta;
btn = keybind->base;
prefix = input_config_get_prefix(i, meta);
if (!btn || !prefix)
continue;
str[0] = '\0';
fill_pathname_join_delim(str, prefix, btn, '_', sizeof(str));
/* Clear old mapping bit */
BIT512_CLEAR_PTR(&input_st->keyboard_mapping_bits, bind->key);
entry = config_get_entry(conf, str);
if (entry && !string_is_empty(entry->value))
bind->key = input_config_translate_str_to_rk(
entry->value);
/* Store mapping bit */
BIT512_SET_PTR(&input_st->keyboard_mapping_bits, bind->key);
input_config_parse_joy_button (str, conf, prefix, btn, bind);
input_config_parse_joy_axis (str, conf, prefix, btn, bind);
input_config_parse_mouse_button(str, conf, prefix, btn, bind);
}
}
}
#ifdef HAVE_COMMAND
void input_driver_init_command(
input_driver_state_t *input_st,
settings_t *settings)
{
bool input_network_cmd_enable = settings->bools.network_cmd_enable;
unsigned network_cmd_port = settings->uints.network_cmd_port;
#ifdef HAVE_STDIN_CMD
bool input_stdin_cmd_enable = settings->bools.stdin_cmd_enable;
if (input_stdin_cmd_enable)
{
input_driver_state_t *input_st = &input_driver_st;
bool grab_stdin =
input_st->current_driver->grab_stdin &&
input_st->current_driver->grab_stdin(input_st->current_data);
if (grab_stdin)
{
RARCH_WARN("stdin command interface is desired, "
"but input driver has already claimed stdin.\n"
"Cannot use this command interface.\n");
}
else
{
input_st->command[0] = command_stdin_new();
if (!input_st->command[0])
RARCH_ERR("Failed to initialize the stdin command interface.\n");
}
}
#endif
/* Initialize the network command interface */
#ifdef HAVE_NETWORK_CMD
if (input_network_cmd_enable)
{
input_st->command[1] = command_network_new(network_cmd_port);
if (!input_st->command[1])
RARCH_ERR("Failed to initialize the network command interface.\n");
}
#endif
#ifdef HAVE_LAKKA
input_st->command[2] = command_uds_new();
if (!input_st->command[2])
RARCH_ERR("Failed to initialize the UDS command interface.\n");
#endif
}
void input_driver_deinit_command(input_driver_state_t *input_st)
{
int i;
for (i = 0; i < ARRAY_SIZE(input_st->command); i++)
{
if (input_st->command[i])
input_st->command[i]->destroy(
input_st->command[i]);
input_st->command[i] = NULL;
}
}
#endif
bool input_keyboard_line_event(
input_driver_state_t *input_st,
input_keyboard_line_t *state, uint32_t character)
{
char array[2];
bool ret = false;
const char *word = NULL;
char c = (character >= 128) ? '?' : character;
/* Treat extended chars as ? as we cannot support
* printable characters for unicode stuff. */
if (c == '\r' || c == '\n')
{
state->cb(state->userdata, state->buffer);
array[0] = c;
array[1] = 0;
ret = true;
word = array;
}
else if (c == '\b' || c == '\x7f') /* 0x7f is ASCII for del */
{
if (state->ptr)
{
unsigned i;
for (i = 0; i < input_st->osk_last_codepoint_len; i++)
{
memmove(state->buffer + state->ptr - 1,
state->buffer + state->ptr,
state->size - state->ptr + 1);
state->ptr--;
state->size--;
}
word = state->buffer;
}
}
else if (ISPRINT(c))
{
/* Handle left/right here when suitable */
char *newbuf = (char*)
realloc(state->buffer, state->size + 2);
if (!newbuf)
return false;
memmove(newbuf + state->ptr + 1,
newbuf + state->ptr,
state->size - state->ptr + 1);
newbuf[state->ptr] = c;
state->ptr++;
state->size++;
newbuf[state->size] = '\0';
state->buffer = newbuf;
array[0] = c;
array[1] = 0;
word = array;
}
/* OSK - update last character */
if (word)
osk_update_last_codepoint(
&input_st->osk_last_codepoint,
&input_st->osk_last_codepoint_len,
word);
return ret;
}
void input_game_focus_free(void)
{
input_game_focus_state_t *game_focus_st = &input_driver_st.game_focus_state;
/* Ensure that game focus mode is disabled */
if (game_focus_st->enabled)
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_OFF;
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
}
game_focus_st->enabled = false;
game_focus_st->core_requested = false;
}
#ifdef HAVE_OVERLAY
void input_overlay_deinit(void)
{
input_overlay_free(input_driver_st.overlay_ptr);
input_driver_st.overlay_ptr = NULL;
}
void input_overlay_set_visibility(int overlay_idx,
enum overlay_visibility vis)
{
input_driver_state_t *input_st = &input_driver_st;
input_overlay_t *ol = input_st->overlay_ptr;
if (!input_st->overlay_visibility)
{
unsigned i;
input_st->overlay_visibility = (enum overlay_visibility *)calloc(
MAX_VISIBILITY, sizeof(enum overlay_visibility));
for (i = 0; i < MAX_VISIBILITY; i++)
input_st->overlay_visibility[i] = OVERLAY_VISIBILITY_DEFAULT;
}
input_st->overlay_visibility[overlay_idx] = vis;
if (!ol)
return;
if (vis == OVERLAY_VISIBILITY_HIDDEN)
ol->iface->set_alpha(ol->iface_data, overlay_idx, 0.0);
}
static bool video_driver_overlay_interface(
const video_overlay_interface_t **iface)
{
video_driver_state_t *video_st = video_state_get_ptr();
if (!video_st->current_video || !video_st->current_video->overlay_interface)
return false;
video_st->current_video->overlay_interface(video_st->data, iface);
return true;
}
/* task_data = overlay_task_data_t* */
static void input_overlay_loaded(retro_task_t *task,
void *task_data, void *user_data, const char *err)
{
size_t i;
overlay_task_data_t *data = (overlay_task_data_t*)task_data;
input_overlay_t *ol = NULL;
const video_overlay_interface_t *iface = NULL;
settings_t *settings = config_get_ptr();
bool input_overlay_show_mouse_cursor = settings->bools.input_overlay_show_mouse_cursor;
bool inp_overlay_auto_rotate = settings->bools.input_overlay_auto_rotate;
bool input_overlay_enable = settings->bools.input_overlay_enable;
video_driver_state_t *video_st = video_state_get_ptr();
input_driver_state_t *input_st = &input_driver_st;
if (err)
return;
if (data->overlay_enable)
{
#ifdef HAVE_MENU
/* We can't display when the menu is up */
if (data->hide_in_menu && menu_state_get_ptr()->alive)
goto abort_load;
#endif
/* If 'hide_when_gamepad_connected' is enabled,
* we can't display when a gamepad is connected */
if (data->hide_when_gamepad_connected &&
(input_config_get_device_name(0) != NULL))
goto abort_load;
}
if ( !data->overlay_enable ||
!video_driver_overlay_interface(&iface) ||
!iface)
{
RARCH_ERR("Overlay interface is not present in video driver,"
" or not enabled.\n");
goto abort_load;
}
ol = (input_overlay_t*)calloc(1, sizeof(*ol));
ol->overlays = data->overlays;
ol->size = data->size;
ol->active = data->active;
ol->iface = iface;
ol->iface_data = video_st->data;
input_overlay_load_active(input_st->overlay_visibility,
ol, data->overlay_opacity);
/* Enable or disable the overlay. */
ol->enable = data->overlay_enable;
if (ol->iface->enable)
ol->iface->enable(ol->iface_data, data->overlay_enable);
input_overlay_set_scale_factor(ol, &data->layout_desc,
video_st->width, video_st->height);
ol->next_index = (unsigned)((ol->index + 1) % ol->size);
ol->state = OVERLAY_STATUS_NONE;
ol->alive = true;
/* Due to the asynchronous nature of overlay loading
* it is possible for overlay_ptr to be non-NULL here
* > Ensure it is free()'d before assigning new pointer */
if (input_st->overlay_ptr)
{
input_overlay_free_overlays(input_st->overlay_ptr);
free(input_st->overlay_ptr);
}
input_st->overlay_ptr = ol;
free(data);
if (!input_overlay_show_mouse_cursor)
video_driver_hide_mouse();
/* Attempt to automatically rotate overlay, if required */
if (inp_overlay_auto_rotate)
input_overlay_auto_rotate_(
video_st->width,
video_st->height,
input_overlay_enable,
input_st->overlay_ptr);
return;
abort_load:
for (i = 0; i < data->size; i++)
input_overlay_free_overlay(&data->overlays[i]);
free(data->overlays);
free(data);
}
void input_overlay_init(void)
{
settings_t *settings = config_get_ptr();
bool input_overlay_enable = settings->bools.input_overlay_enable;
bool input_overlay_auto_scale = settings->bools.input_overlay_auto_scale;
const char *path_overlay = settings->paths.path_overlay;
float overlay_opacity = settings->floats.input_overlay_opacity;
float overlay_scale_landscape = settings->floats.input_overlay_scale_landscape;
float overlay_aspect_adjust_landscape = settings->floats.input_overlay_aspect_adjust_landscape;
float overlay_x_separation_landscape = settings->floats.input_overlay_x_separation_landscape;
float overlay_y_separation_landscape = settings->floats.input_overlay_y_separation_landscape;
float overlay_x_offset_landscape = settings->floats.input_overlay_x_offset_landscape;
float overlay_y_offset_landscape = settings->floats.input_overlay_y_offset_landscape;
float overlay_scale_portrait = settings->floats.input_overlay_scale_portrait;
float overlay_aspect_adjust_portrait = settings->floats.input_overlay_aspect_adjust_portrait;
float overlay_x_separation_portrait = settings->floats.input_overlay_x_separation_portrait;
float overlay_y_separation_portrait = settings->floats.input_overlay_y_separation_portrait;
float overlay_x_offset_portrait = settings->floats.input_overlay_x_offset_portrait;
float overlay_y_offset_portrait = settings->floats.input_overlay_y_offset_portrait;
float overlay_touch_scale = (float)settings->uints.input_touch_scale;
bool load_enabled = input_overlay_enable;
#ifdef HAVE_MENU
bool overlay_hide_in_menu = settings->bools.input_overlay_hide_in_menu;
#else
bool overlay_hide_in_menu = false;
#endif
bool overlay_hide_when_gamepad_connected = settings->bools.input_overlay_hide_when_gamepad_connected;
#if defined(GEKKO)
/* Avoid a crash at startup or even when toggling overlay in rgui */
uint64_t memory_free = frontend_driver_get_free_memory();
if (memory_free < (3 * 1024 * 1024))
return;
#endif
input_overlay_deinit();
#ifdef HAVE_MENU
/* Cancel load if 'hide_in_menu' is enabled and
* menu is currently active */
if (overlay_hide_in_menu)
load_enabled = load_enabled && !menu_state_get_ptr()->alive;
#endif
/* Cancel load if 'hide_when_gamepad_connected' is
* enabled and a gamepad is currently connected */
if (overlay_hide_when_gamepad_connected)
load_enabled = load_enabled && (input_config_get_device_name(0) == NULL);
if (load_enabled)
{
overlay_layout_desc_t layout_desc;
layout_desc.scale_landscape = overlay_scale_landscape;
layout_desc.aspect_adjust_landscape = overlay_aspect_adjust_landscape;
layout_desc.x_separation_landscape = overlay_x_separation_landscape;
layout_desc.y_separation_landscape = overlay_y_separation_landscape;
layout_desc.x_offset_landscape = overlay_x_offset_landscape;
layout_desc.y_offset_landscape = overlay_y_offset_landscape;
layout_desc.scale_portrait = overlay_scale_portrait;
layout_desc.aspect_adjust_portrait = overlay_aspect_adjust_portrait;
layout_desc.x_separation_portrait = overlay_x_separation_portrait;
layout_desc.y_separation_portrait = overlay_y_separation_portrait;
layout_desc.x_offset_portrait = overlay_x_offset_portrait;
layout_desc.y_offset_portrait = overlay_y_offset_portrait;
layout_desc.touch_scale = overlay_touch_scale;
layout_desc.auto_scale = input_overlay_auto_scale;
task_push_overlay_load_default(input_overlay_loaded,
path_overlay,
overlay_hide_in_menu,
overlay_hide_when_gamepad_connected,
input_overlay_enable,
overlay_opacity,
&layout_desc,
NULL);
}
}
#endif
void input_pad_connect(unsigned port, input_device_driver_t *driver)
{
if (port >= MAX_USERS || !driver)
{
RARCH_ERR("[Input]: input_pad_connect: bad parameters\n");
return;
}
input_autoconfigure_connect(driver->name(port), NULL, driver->ident,
port, 0, 0);
}
bool input_keys_pressed_other_sources(
input_driver_state_t *input_st,
unsigned i,
input_bits_t* p_new_state)
{
#ifdef HAVE_COMMAND
int j;
for (j = 0; j < ARRAY_SIZE(input_st->command); j++)
if ((i < RARCH_BIND_LIST_END) && input_st->command[j]
&& input_st->command[j]->state[i])
return true;
#endif
#ifdef HAVE_OVERLAY
if ( input_st->overlay_ptr &&
((BIT256_GET(input_st->overlay_ptr->overlay_state.buttons, i))))
return true;
#endif
#ifdef HAVE_NETWORKGAMEPAD
/* Only process key presses related to game input if using Remote RetroPad */
if (i < RARCH_CUSTOM_BIND_LIST_END
&& input_st->remote
&& INPUT_REMOTE_KEY_PRESSED(input_st, i, 0))
return true;
#endif
return false;
}
void input_keys_pressed(
unsigned port,
bool is_menu,
int input_hotkey_block_delay,
input_bits_t *p_new_state,
const retro_keybind_set *binds,
const struct retro_keybind *binds_norm,
const struct retro_keybind *binds_auto,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info)
{
unsigned i;
input_driver_state_t *input_st = &input_driver_st;
if(!binds || !binds[port]) {
return;
}
if (CHECK_INPUT_DRIVER_BLOCK_HOTKEY(binds_norm, binds_auto))
{
if ( input_state_wrap(
input_st->current_driver,
input_st->current_data,
input_st->primary_joypad,
sec_joypad,
joypad_info,
&binds[port],
input_st->keyboard_mapping_blocked,
port, RETRO_DEVICE_JOYPAD, 0,
RARCH_ENABLE_HOTKEY))
{
if (input_st->input_hotkey_block_counter < input_hotkey_block_delay)
input_st->input_hotkey_block_counter++;
else
input_st->block_libretro_input = true;
}
else
{
input_st->input_hotkey_block_counter = 0;
input_st->block_hotkey = true;
}
}
if (!is_menu && binds[port][RARCH_GAME_FOCUS_TOGGLE].valid)
{
const struct retro_keybind *focus_binds_auto =
&input_autoconf_binds[port][RARCH_GAME_FOCUS_TOGGLE];
const struct retro_keybind *focus_normal =
&binds[port][RARCH_GAME_FOCUS_TOGGLE];
/* Allows rarch_focus_toggle hotkey to still work
* even though every hotkey is blocked */
if (CHECK_INPUT_DRIVER_BLOCK_HOTKEY(
focus_normal, focus_binds_auto))
{
if (input_state_wrap(
input_st->current_driver,
input_st->current_data,
input_st->primary_joypad,
sec_joypad,
joypad_info,
&binds[port],
input_st->keyboard_mapping_blocked,
port,
RETRO_DEVICE_JOYPAD, 0, RARCH_GAME_FOCUS_TOGGLE))
input_st->block_hotkey = false;
}
}
{
int16_t ret = 0;
/* Check the libretro input first */
if (!input_st->block_libretro_input)
ret = input_state_wrap(
input_st->current_driver,
input_st->current_data,
input_st->primary_joypad,
sec_joypad,
joypad_info, &binds[port],
input_st->keyboard_mapping_blocked,
port, RETRO_DEVICE_JOYPAD, 0,
RETRO_DEVICE_ID_JOYPAD_MASK);
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
if (
(ret & (UINT64_C(1) << i)) ||
input_keys_pressed_other_sources(input_st,
i, p_new_state))
{
BIT256_SET_PTR(p_new_state, i);
}
}
}
/* Check the hotkeys */
if (input_st->block_hotkey)
{
for (i = RARCH_FIRST_META_KEY; i < RARCH_BIND_LIST_END; i++)
{
if (
BIT64_GET(lifecycle_state, i)
|| input_keys_pressed_other_sources(input_st,
i, p_new_state))
{
BIT256_SET_PTR(p_new_state, i);
}
}
}
else
{
for (i = RARCH_FIRST_META_KEY; i < RARCH_BIND_LIST_END; i++)
{
bool bit_pressed = binds[port][i].valid
&& input_state_wrap(
input_st->current_driver,
input_st->current_data,
input_st->primary_joypad,
sec_joypad,
joypad_info,
&binds[port],
input_st->keyboard_mapping_blocked,
port, RETRO_DEVICE_JOYPAD, 0, i);
if ( bit_pressed
|| BIT64_GET(lifecycle_state, i)
|| input_keys_pressed_other_sources(input_st,
i, p_new_state))
{
BIT256_SET_PTR(p_new_state, i);
}
}
}
}
int16_t input_state_device(
input_driver_state_t *input_st,
settings_t *settings,
input_mapper_t *handle,
unsigned input_analog_dpad_mode,
int16_t ret,
unsigned port, unsigned device,
unsigned idx, unsigned id,
bool button_mask)
{
int16_t res = 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id < RARCH_FIRST_META_KEY)
{
#ifdef HAVE_NETWORKGAMEPAD
/* Don't process binds if input is coming from Remote RetroPad */
if ( input_st->remote
&& INPUT_REMOTE_KEY_PRESSED(input_st, id, port))
res |= 1;
else
#endif
{
bool bind_valid = input_st->libretro_input_binds[port]
&& (*input_st->libretro_input_binds[port])[id].valid;
unsigned remap_button = settings->uints.input_remap_ids[port][id];
/* TODO/FIXME: What on earth is this code doing...? */
if (!
( bind_valid
&& id != remap_button
)
)
{
if (button_mask)
{
if (ret & (1 << id))
res |= (1 << id);
}
else
res = ret;
}
if (BIT256_GET(handle->buttons[port], id))
res = 1;
#ifdef HAVE_OVERLAY
/* Check if overlay is active and button
* corresponding to 'id' has been pressed */
if ((port == 0) &&
input_st->overlay_ptr &&
input_st->overlay_ptr->alive &&
BIT256_GET(input_st->overlay_ptr->overlay_state.buttons, id))
{
#ifdef HAVE_MENU
bool menu_driver_alive = menu_state_get_ptr()->alive;
#else
bool menu_driver_alive = false;
#endif
bool input_remap_binds_enable = settings->bools.input_remap_binds_enable;
/* This button has already been processed
* inside input_driver_poll() if all the
* following are true:
* > Menu driver is not running
* > Input remaps are enabled
* > 'id' is not equal to remapped button index
* If these conditions are met, input here
* is ignored */
if ((menu_driver_alive || !input_remap_binds_enable) ||
(id == remap_button))
res |= 1;
}
#endif
}
/* Don't allow turbo for D-pad. */
if ( (id < RETRO_DEVICE_ID_JOYPAD_UP) ||
( (id > RETRO_DEVICE_ID_JOYPAD_RIGHT) &&
(id <= RETRO_DEVICE_ID_JOYPAD_R3)))
{
/*
* Apply turbo button if activated.
*/
unsigned turbo_mode = settings->uints.input_turbo_mode;
if (turbo_mode > INPUT_TURBO_MODE_CLASSIC)
{
/* Pressing turbo button toggles turbo mode on or off.
* Holding the button will
* pass through, else the pressed state will be modulated by a
* periodic pulse defined by the configured duty cycle.
*/
/* Avoid detecting the turbo button being held as multiple toggles */
if (!input_st->turbo_btns.frame_enable[port])
input_st->turbo_btns.turbo_pressed[port] &= ~(1 << 31);
else if (input_st->turbo_btns.turbo_pressed[port]>=0)
{
input_st->turbo_btns.turbo_pressed[port] |= (1 << 31);
/* Toggle turbo for selected buttons. */
if (input_st->turbo_btns.enable[port]
!= (1 << settings->uints.input_turbo_default_button))
{
static const int button_map[]={
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L2,
RETRO_DEVICE_ID_JOYPAD_R2,
RETRO_DEVICE_ID_JOYPAD_L3,
RETRO_DEVICE_ID_JOYPAD_R3};
input_st->turbo_btns.enable[port] = 1 << button_map[
MIN(
ARRAY_SIZE(button_map) - 1,
settings->uints.input_turbo_default_button)];
}
input_st->turbo_btns.mode1_enable[port] ^= 1;
}
if (input_st->turbo_btns.turbo_pressed[port] & (1 << 31))
{
/* Avoid detecting buttons being held as multiple toggles */
if (!res)
input_st->turbo_btns.turbo_pressed[port] &= ~(1 << id);
else if (!(input_st->turbo_btns.turbo_pressed[port] & (1 << id)) &&
turbo_mode == INPUT_TURBO_MODE_SINGLEBUTTON)
{
uint16_t enable_new;
input_st->turbo_btns.turbo_pressed[port] |= 1 << id;
/* Toggle turbo for pressed button but make
* sure at least one button has turbo */
enable_new = input_st->turbo_btns.enable[port] ^ (1 << id);
if (enable_new)
input_st->turbo_btns.enable[port] = enable_new;
}
}
else if (turbo_mode == INPUT_TURBO_MODE_SINGLEBUTTON_HOLD &&
input_st->turbo_btns.enable[port] &&
input_st->turbo_btns.mode1_enable[port])
{
/* Hold mode stops turbo on release */
input_st->turbo_btns.mode1_enable[port] = 0;
}
if (!res && input_st->turbo_btns.mode1_enable[port] &&
input_st->turbo_btns.enable[port] & (1 << id))
{
/* if turbo button is enabled for this key ID */
res = (( input_st->turbo_btns.count
% settings->uints.input_turbo_period)
< settings->uints.input_turbo_duty_cycle);
}
}
else
{
/* If turbo button is held, all buttons pressed except
* for D-pad will go into a turbo mode. Until the button is
* released again, the input state will be modulated by a
* periodic pulse defined by the configured duty cycle.
*/
if (res)
{
if (input_st->turbo_btns.frame_enable[port])
input_st->turbo_btns.enable[port] |= (1 << id);
if (input_st->turbo_btns.enable[port] & (1 << id))
/* if turbo button is enabled for this key ID */
res = ((input_st->turbo_btns.count
% settings->uints.input_turbo_period)
< settings->uints.input_turbo_duty_cycle);
}
else
input_st->turbo_btns.enable[port] &= ~(1 << id);
}
}
}
break;
case RETRO_DEVICE_KEYBOARD:
res = ret;
if (id < RETROK_LAST)
{
#ifdef HAVE_OVERLAY
if (port == 0)
{
if (input_st->overlay_ptr && input_st->overlay_ptr->alive)
{
input_overlay_state_t
*ol_state = &input_st->overlay_ptr->overlay_state;
if (OVERLAY_GET_KEY(ol_state, id))
res |= 1;
}
}
#endif
if (MAPPER_GET_KEY(handle, id))
res |= 1;
}
break;
case RETRO_DEVICE_ANALOG:
{
#if defined(HAVE_NETWORKGAMEPAD) || defined(HAVE_OVERLAY)
#ifdef HAVE_NETWORKGAMEPAD
input_remote_state_t
*input_state = &input_st->remote_st_ptr;
#endif
unsigned base = (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT)
? 2 : 0;
if (id == RETRO_DEVICE_ID_ANALOG_Y)
base += 1;
#ifdef HAVE_NETWORKGAMEPAD
if ( input_st->remote
&& input_state && input_state->analog[base][port])
res = input_state->analog[base][port];
else
#endif
#endif
{
if (id < RARCH_FIRST_META_KEY)
{
bool bind_valid = input_st->libretro_input_binds[port]
&& (*input_st->libretro_input_binds[port])[id].valid;
if (bind_valid)
{
/* reset_state - used to reset input state of a button
* when the gamepad mapper is in action for that button*/
bool reset_state = false;
if (idx < 2 && id < 2)
{
unsigned offset = RARCH_FIRST_CUSTOM_BIND +
(idx * 4) + (id * 2);
if (settings->uints.input_remap_ids[port][offset] != offset)
reset_state = true;
else if (settings->uints.input_remap_ids[port][offset+1] != (offset+1))
reset_state = true;
}
if (reset_state)
res = 0;
else
{
res = ret;
#ifdef HAVE_OVERLAY
if (input_st->overlay_ptr &&
input_st->overlay_ptr->alive &&
(port == 0) &&
!(((input_analog_dpad_mode == ANALOG_DPAD_LSTICK) &&
(idx == RETRO_DEVICE_INDEX_ANALOG_LEFT)) ||
((input_analog_dpad_mode == ANALOG_DPAD_RSTICK) &&
(idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT))))
{
input_overlay_state_t *ol_state =
&input_st->overlay_ptr->overlay_state;
int16_t ol_analog =
ol_state->analog[base];
/* Analog values are an integer corresponding
* to the extent of the analog motion; these
* cannot be OR'd together, we must instead
* keep the value with the largest magnitude */
if (ol_analog)
{
if (res == 0)
res = ol_analog;
else
{
int16_t ol_analog_abs = (ol_analog >= 0) ?
ol_analog : -ol_analog;
int16_t res_abs = (res >= 0) ?
res : -res;
res = (ol_analog_abs > res_abs) ?
ol_analog : res;
}
}
}
#endif
}
}
}
}
if (idx < 2 && id < 2)
{
unsigned offset = 0 + (idx * 4) + (id * 2);
int val1 = handle->analog_value[port][offset];
int val2 = handle->analog_value[port][offset+1];
/* OR'ing these analog values is 100% incorrect,
* but I have no idea what this code is supposed
* to be doing (val1 and val2 always seem to be
* zero), so I will leave it alone... */
if (val1)
res |= val1;
else if (val2)
res |= val2;
}
}
break;
case RETRO_DEVICE_MOUSE:
case RETRO_DEVICE_LIGHTGUN:
case RETRO_DEVICE_POINTER:
if (id < RARCH_FIRST_META_KEY)
{
bool bind_valid = input_st->libretro_input_binds[port]
&& (*input_st->libretro_input_binds[port])[id].valid;
if (bind_valid)
{
if (button_mask)
{
if (ret & (1 << id))
res |= (1 << id);
}
else
res = ret;
}
}
break;
}
return res;
}
void input_driver_poll(void)
{
size_t i, j;
rarch_joypad_info_t joypad_info[MAX_USERS];
input_driver_state_t *input_st = &input_driver_st;
settings_t *settings = config_get_ptr();
const input_device_driver_t
*joypad = input_st->primary_joypad;
#ifdef HAVE_MFI
const input_device_driver_t
*sec_joypad = input_st->secondary_joypad;
#else
const input_device_driver_t
*sec_joypad = NULL;
#endif
#ifdef HAVE_OVERLAY
float input_overlay_opacity = settings->floats.input_overlay_opacity;
#endif
bool input_remap_binds_enable = settings->bools.input_remap_binds_enable;
uint8_t max_users = (uint8_t)settings->uints.input_max_users;
if ( joypad && joypad->poll)
joypad->poll();
if ( sec_joypad && sec_joypad->poll)
sec_joypad->poll();
if ( input_st->current_driver
&& input_st->current_driver->poll)
input_st->current_driver->poll(input_st->current_data);
input_st->turbo_btns.count++;
if (input_st->block_libretro_input)
{
for (i = 0; i < max_users; i++)
input_st->turbo_btns.frame_enable[i] = 0;
return;
}
/* This rarch_joypad_info_t struct contains the device index + autoconfig binds for the
* controller to be queried, and also (for unknown reasons) the analog axis threshold
* when mapping analog stick to dpad input. */
for (i = 0; i < max_users; i++)
{
joypad_info[i].axis_threshold = settings->floats.input_axis_threshold;
joypad_info[i].joy_idx = settings->uints.input_joypad_index[i];
joypad_info[i].auto_binds = input_autoconf_binds[joypad_info[i].joy_idx];
input_st->turbo_btns.frame_enable[i] = (*input_st->libretro_input_binds[i])[RARCH_TURBO_ENABLE].valid ?
input_state_wrap(
input_st->current_driver,
input_st->current_data,
joypad,
sec_joypad,
&joypad_info[i],
(*input_st->libretro_input_binds),
input_st->keyboard_mapping_blocked,
(unsigned)i,
RETRO_DEVICE_JOYPAD,
0,
RARCH_TURBO_ENABLE) : 0;
}
#ifdef HAVE_OVERLAY
if (input_st->overlay_ptr && input_st->overlay_ptr->alive)
{
unsigned input_analog_dpad_mode = settings->uints.input_analog_dpad_mode[0];
switch (input_analog_dpad_mode)
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
{
unsigned mapped_port = settings->uints.input_remap_ports[0];
if (input_st->analog_requested[mapped_port])
input_analog_dpad_mode = ANALOG_DPAD_NONE;
}
break;
case ANALOG_DPAD_LSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_LSTICK;
break;
case ANALOG_DPAD_RSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_RSTICK;
break;
default:
break;
}
input_poll_overlay(
input_st->keyboard_mapping_blocked,
settings,
input_st->overlay_ptr,
input_st->overlay_visibility,
input_overlay_opacity,
input_analog_dpad_mode,
settings->floats.input_axis_threshold);
}
#endif
#ifdef HAVE_MENU
if (!menu_state_get_ptr()->alive)
#endif
if (input_remap_binds_enable)
{
#ifdef HAVE_OVERLAY
input_overlay_t *overlay_pointer = (input_overlay_t*)input_st->overlay_ptr;
bool poll_overlay = (input_st->overlay_ptr && input_st->overlay_ptr->alive);
#endif
input_mapper_t *handle = &input_st->mapper;
float input_analog_deadzone = settings->floats.input_analog_deadzone;
float input_analog_sensitivity = settings->floats.input_analog_sensitivity;
for (i = 0; i < max_users; i++)
{
input_bits_t current_inputs;
unsigned mapped_port = settings->uints.input_remap_ports[i];
unsigned device = settings->uints.input_libretro_device[mapped_port]
& RETRO_DEVICE_MASK;
input_bits_t *p_new_state = (input_bits_t*)&current_inputs;
unsigned input_analog_dpad_mode = settings->uints.input_analog_dpad_mode[i];
switch (input_analog_dpad_mode)
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
if (input_st->analog_requested[mapped_port])
input_analog_dpad_mode = ANALOG_DPAD_NONE;
break;
case ANALOG_DPAD_LSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_LSTICK;
break;
case ANALOG_DPAD_RSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_RSTICK;
break;
default:
break;
}
switch (device)
{
case RETRO_DEVICE_KEYBOARD:
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
BIT256_CLEAR_ALL_PTR(&current_inputs);
if (joypad)
{
unsigned k, j;
int16_t ret = input_state_wrap(
input_st->current_driver,
input_st->current_data,
input_st->primary_joypad,
sec_joypad,
&joypad_info[i],
(*input_st->libretro_input_binds),
input_st->keyboard_mapping_blocked,
(unsigned)i, RETRO_DEVICE_JOYPAD,
0, RETRO_DEVICE_ID_JOYPAD_MASK);
for (k = 0; k < RARCH_FIRST_CUSTOM_BIND; k++)
{
if (ret & (1 << k))
{
bool valid_bind =
(*input_st->libretro_input_binds[i])[k].valid;
if (valid_bind)
{
int16_t val =
input_joypad_analog_button(
input_analog_deadzone,
input_analog_sensitivity,
joypad,
&joypad_info[i],
k,
&(*input_st->libretro_input_binds[i])[k]
);
if (val)
p_new_state->analog_buttons[k] = val;
}
BIT256_SET_PTR(p_new_state, k);
}
}
/* This is the analog joypad index -
* handles only the two analog axes */
for (k = 0; k < 2; k++)
{
/* This is the analog joypad ident */
for (j = 0; j < 2; j++)
{
unsigned offset = 0 + (k * 4) + (j * 2);
int16_t val = input_joypad_analog_axis(
input_analog_dpad_mode,
input_analog_deadzone,
input_analog_sensitivity,
joypad,
&joypad_info[i],
k,
j,
(*input_st->libretro_input_binds[i]));
if (val >= 0)
p_new_state->analogs[offset] = val;
else
p_new_state->analogs[offset+1] = val;
}
}
}
break;
default:
break;
}
/* mapper */
switch (device)
{
/* keyboard to gamepad remapping */
case RETRO_DEVICE_KEYBOARD:
for (j = 0; j < RARCH_CUSTOM_BIND_LIST_END; j++)
{
unsigned current_button_value;
unsigned remap_key =
settings->uints.input_keymapper_ids[i][j];
if (remap_key == RETROK_UNKNOWN)
continue;
if (j >= RARCH_FIRST_CUSTOM_BIND && j < RARCH_ANALOG_BIND_LIST_END)
{
int16_t current_axis_value = p_new_state->analogs[j - RARCH_FIRST_CUSTOM_BIND];
current_button_value = abs(current_axis_value) >
settings->floats.input_axis_threshold
* 32767;
}
else
{
current_button_value =
BIT256_GET_PTR(p_new_state, j);
}
#ifdef HAVE_OVERLAY
if (poll_overlay && i == 0)
{
input_overlay_state_t *ol_state =
overlay_pointer
? &overlay_pointer->overlay_state
: NULL;
if (ol_state)
current_button_value |=
BIT256_GET(ol_state->buttons, j);
}
#endif
/* Press */
if ((current_button_value == 1)
&& !MAPPER_GET_KEY(handle, remap_key))
{
handle->key_button[remap_key] = (unsigned)j;
MAPPER_SET_KEY(handle, remap_key);
input_keyboard_event(true,
remap_key,
0, 0, RETRO_DEVICE_KEYBOARD);
}
/* Release */
else if ((current_button_value == 0)
&& MAPPER_GET_KEY(handle, remap_key))
{
if (handle->key_button[remap_key] != j)
continue;
input_keyboard_event(false,
remap_key,
0, 0, RETRO_DEVICE_KEYBOARD);
MAPPER_UNSET_KEY(handle, remap_key);
}
}
break;
/* gamepad remapping */
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
/* this loop iterates on all users and all buttons,
* and checks if a pressed button is assigned to any
* other button than the default one, then it sets
* the bit on the mapper input bitmap, later on the
* original input is cleared in input_state */
BIT256_CLEAR_ALL(handle->buttons[i]);
for (j = 0; j < 8; j++)
handle->analog_value[i][j] = 0;
for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
{
bool remap_valid;
unsigned remap_button =
settings->uints.input_remap_ids[i][j];
unsigned current_button_value =
BIT256_GET_PTR(p_new_state, j);
#ifdef HAVE_OVERLAY
if (poll_overlay && i == 0)
{
input_overlay_state_t *ol_state =
overlay_pointer
? &overlay_pointer->overlay_state
: NULL;
if (ol_state)
current_button_value |=
BIT256_GET(ol_state->buttons, j);
}
#endif
remap_valid =
(current_button_value == 1) &&
(j != remap_button) &&
(remap_button != RARCH_UNMAPPED);
#ifdef HAVE_ACCESSIBILITY
/* gamepad override */
if ( (i == 0)
&& input_st->gamepad_input_override & (1 << j))
{
BIT256_SET(handle->buttons[i], j);
}
#endif
if (remap_valid)
{
if (remap_button < RARCH_FIRST_CUSTOM_BIND)
{
BIT256_SET(handle->buttons[i], remap_button);
}
else
{
int invert = 1;
if (remap_button % 2 != 0)
invert = -1;
handle->analog_value[i][
remap_button - RARCH_FIRST_CUSTOM_BIND] =
(p_new_state->analog_buttons[j]
? p_new_state->analog_buttons[j]
: 32767) * invert;
}
}
}
for (j = 0; j < 8; j++)
{
unsigned k = (unsigned)j + RARCH_FIRST_CUSTOM_BIND;
int16_t current_axis_value = p_new_state->analogs[j];
unsigned remap_axis = settings->uints.input_remap_ids[i][k];
if (
(abs(current_axis_value) > 0 &&
(k != remap_axis) &&
(remap_axis != RARCH_UNMAPPED)
))
{
if (remap_axis < RARCH_FIRST_CUSTOM_BIND &&
abs(current_axis_value) >
settings->floats.input_axis_threshold
* 32767)
{
BIT256_SET(handle->buttons[i], remap_axis);
}
else
{
unsigned remap_axis_bind =
remap_axis - RARCH_FIRST_CUSTOM_BIND;
if (remap_axis_bind < sizeof(handle->analog_value[i]))
{
int invert = 1;
if ( (k % 2 == 0 && remap_axis % 2 != 0) ||
(k % 2 != 0 && remap_axis % 2 == 0)
)
invert = -1;
handle->analog_value[i][
remap_axis_bind] =
current_axis_value * invert;
}
}
}
}
break;
default:
break;
}
}
}
#ifdef HAVE_COMMAND
for (i = 0; i < ARRAY_SIZE(input_st->command); i++)
{
if (input_st->command[i])
{
memset(input_st->command[i]->state,
0, sizeof(input_st->command[i]->state));
input_st->command[i]->poll(
input_st->command[i]);
}
}
#endif
#ifdef HAVE_NETWORKGAMEPAD
/* Poll remote */
if (input_st->remote)
{
unsigned user;
for (user = 0; user < max_users; user++)
{
if (settings->bools.network_remote_enable_user[user])
{
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
fd_set fds;
ssize_t ret;
struct remote_message msg;
if (input_st->remote->net_fd[user] < 0)
return;
FD_ZERO(&fds);
FD_SET(input_st->remote->net_fd[user], &fds);
ret = recvfrom(input_st->remote->net_fd[user],
(char*)&msg,
sizeof(msg), 0, NULL, NULL);
if (ret == sizeof(msg))
input_remote_parse_packet(&input_st->remote_st_ptr, &msg, user);
else if ((ret != -1) || ((errno != EAGAIN) && (errno != ENOENT)))
#endif
{
input_remote_state_t *input_state = &input_st->remote_st_ptr;
input_state->buttons[user] = 0;
input_state->analog[0][user] = 0;
input_state->analog[1][user] = 0;
input_state->analog[2][user] = 0;
input_state->analog[3][user] = 0;
}
}
}
}
#endif
}
#ifdef HAVE_BSV_MOVIE
#define MAGIC_INDEX 0
#define SERIALIZER_INDEX 1
#define CRC_INDEX 2
#define STATE_SIZE_INDEX 3
#define BSV_MAGIC 0x42535631
static bool bsv_movie_init_playback(
bsv_movie_t *handle, const char *path)
{
uint32_t state_size = 0;
uint32_t content_crc = 0;
uint32_t header[4] = {0};
intfstream_t *file = intfstream_open_file(path,
RETRO_VFS_FILE_ACCESS_READ,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (!file)
{
RARCH_ERR("Could not open BSV file for playback, path : \"%s\".\n", path);
return false;
}
handle->file = file;
handle->playback = true;
intfstream_read(handle->file, header, sizeof(uint32_t) * 4);
/* Compatibility with old implementation that
* used incorrect documentation. */
if (swap_if_little32(header[MAGIC_INDEX]) != BSV_MAGIC
&& swap_if_big32(header[MAGIC_INDEX]) != BSV_MAGIC)
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_MOVIE_FILE_IS_NOT_A_VALID_BSV1_FILE));
return false;
}
content_crc = content_get_crc();
if (content_crc != 0)
if (swap_if_big32(header[CRC_INDEX]) != content_crc)
RARCH_WARN("%s.\n", msg_hash_to_str(MSG_CRC32_CHECKSUM_MISMATCH));
state_size = swap_if_big32(header[STATE_SIZE_INDEX]);
#if 0
RARCH_ERR("----- debug %u -----\n", header[0]);
RARCH_ERR("----- debug %u -----\n", header[1]);
RARCH_ERR("----- debug %u -----\n", header[2]);
RARCH_ERR("----- debug %u -----\n", header[3]);
#endif
if (state_size)
{
retro_ctx_size_info_t info;
retro_ctx_serialize_info_t serial_info;
uint8_t *buf = (uint8_t*)malloc(state_size);
if (!buf)
return false;
handle->state = buf;
handle->state_size = state_size;
if (intfstream_read(handle->file,
handle->state, state_size) != state_size)
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_COULD_NOT_READ_STATE_FROM_MOVIE));
return false;
}
core_serialize_size( &info);
if (info.size == state_size)
{
serial_info.data_const = handle->state;
serial_info.size = state_size;
core_unserialize(&serial_info);
}
else
RARCH_WARN("%s\n",
msg_hash_to_str(MSG_MOVIE_FORMAT_DIFFERENT_SERIALIZER_VERSION));
}
handle->min_file_pos = sizeof(header) + state_size;
return true;
}
static bool bsv_movie_init_record(
bsv_movie_t *handle, const char *path)
{
retro_ctx_size_info_t info;
uint32_t state_size = 0;
uint32_t content_crc = 0;
uint32_t header[4] = {0};
intfstream_t *file = intfstream_open_file(path,
RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (!file)
{
RARCH_ERR("Could not open BSV file for recording, path : \"%s\".\n", path);
return false;
}
handle->file = file;
content_crc = content_get_crc();
/* This value is supposed to show up as
* BSV1 in a HEX editor, big-endian. */
header[MAGIC_INDEX] = swap_if_little32(BSV_MAGIC);
header[CRC_INDEX] = swap_if_big32(content_crc);
core_serialize_size(&info);
state_size = (unsigned)info.size;
header[STATE_SIZE_INDEX] = swap_if_big32(state_size);
intfstream_write(handle->file, header, 4 * sizeof(uint32_t));
handle->min_file_pos = sizeof(header) + state_size;
handle->state_size = state_size;
if (state_size)
{
retro_ctx_serialize_info_t serial_info;
uint8_t *st = (uint8_t*)malloc(state_size);
if (!st)
return false;
handle->state = st;
serial_info.data = handle->state;
serial_info.size = state_size;
core_serialize(&serial_info);
intfstream_write(handle->file,
handle->state, state_size);
}
return true;
}
static void bsv_movie_free(bsv_movie_t *handle)
{
intfstream_close(handle->file);
free(handle->file);
free(handle->state);
free(handle->frame_pos);
free(handle);
}
static bsv_movie_t *bsv_movie_init_internal(const char *path,
enum rarch_movie_type type)
{
size_t *frame_pos = NULL;
bsv_movie_t *handle = (bsv_movie_t*)calloc(1, sizeof(*handle));
if (!handle)
return NULL;
if (type == RARCH_MOVIE_PLAYBACK)
{
if (!bsv_movie_init_playback(handle, path))
goto error;
}
else if (!bsv_movie_init_record(handle, path))
goto error;
/* Just pick something really large
* ~1 million frames rewind should do the trick. */
if (!(frame_pos = (size_t*)calloc((1 << 20), sizeof(size_t))))
goto error;
handle->frame_pos = frame_pos;
handle->frame_pos[0] = handle->min_file_pos;
handle->frame_mask = (1 << 20) - 1;
return handle;
error:
if (handle)
bsv_movie_free(handle);
return NULL;
}
static bool runloop_check_movie_init(input_driver_state_t *input_st,
settings_t *settings)
{
char msg[16384], path[8192];
bsv_movie_t *state = NULL;
int state_slot = settings->ints.state_slot;
msg[0] = path[0] = '\0';
configuration_set_uint(settings, settings->uints.rewind_granularity, 1);
if (state_slot > 0)
snprintf(path, sizeof(path), "%s%d.bsv",
input_st->bsv_movie_state.movie_path,
state_slot);
else
snprintf(path, sizeof(path), "%s.bsv",
input_st->bsv_movie_state.movie_path);
snprintf(msg, sizeof(msg), "%s \"%s\".",
msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
path);
state = bsv_movie_init_internal(path, RARCH_MOVIE_RECORD);
if (!state)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD),
2, 180, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD));
return false;
}
input_st->bsv_movie_state_handle = state;
runloop_msg_queue_push(msg, 2, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
path);
return true;
}
void bsv_movie_frame_rewind(void)
{
input_driver_state_t *input_st = &input_driver_st;
bsv_movie_t *handle = input_st->bsv_movie_state_handle;
if (!handle)
return;
handle->did_rewind = true;
if ( (handle->frame_ptr <= 1)
&& (handle->frame_pos[0] == handle->min_file_pos))
{
/* If we're at the beginning... */
handle->frame_ptr = 0;
intfstream_seek(handle->file, (int)handle->min_file_pos, SEEK_SET);
}
else
{
/* First time rewind is performed, the old frame is simply replayed.
* However, playing back that frame caused us to read data, and push
* data to the ring buffer.
*
* Sucessively rewinding frames, we need to rewind past the read data,
* plus another. */
handle->frame_ptr = (handle->frame_ptr -
(handle->first_rewind ? 1 : 2)) & handle->frame_mask;
intfstream_seek(handle->file,
(int)handle->frame_pos[handle->frame_ptr], SEEK_SET);
}
if (intfstream_tell(handle->file) <= (long)handle->min_file_pos)
{
/* We rewound past the beginning. */
if (!handle->playback)
{
retro_ctx_serialize_info_t serial_info;
/* If recording, we simply reset
* the starting point. Nice and easy. */
intfstream_seek(handle->file, 4 * sizeof(uint32_t), SEEK_SET);
serial_info.data = handle->state;
serial_info.size = handle->state_size;
core_serialize(&serial_info);
intfstream_write(handle->file, handle->state, handle->state_size);
}
else
intfstream_seek(handle->file, (int)handle->min_file_pos, SEEK_SET);
}
}
bool bsv_movie_init(input_driver_state_t *input_st)
{
bsv_movie_t *state = NULL;
if (input_st->bsv_movie_state.movie_start_playback)
{
if (!(state = bsv_movie_init_internal(
input_st->bsv_movie_state.movie_start_path,
RARCH_MOVIE_PLAYBACK)))
{
RARCH_ERR("%s: \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_LOAD_MOVIE_FILE),
input_st->bsv_movie_state.movie_start_path);
return false;
}
input_st->bsv_movie_state_handle = state;
input_st->bsv_movie_state.movie_playback = true;
runloop_msg_queue_push(msg_hash_to_str(MSG_STARTING_MOVIE_PLAYBACK),
2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("%s.\n", msg_hash_to_str(MSG_STARTING_MOVIE_PLAYBACK));
return true;
}
else if (input_st->bsv_movie_state.movie_start_recording)
{
char msg[8192];
if (!(state = bsv_movie_init_internal(
input_st->bsv_movie_state.movie_start_path,
RARCH_MOVIE_RECORD)))
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD),
1, 180, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_ERR("%s.\n",
msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD));
return false;
}
input_st->bsv_movie_state_handle = state;
snprintf(msg, sizeof(msg),
"%s \"%s\".",
msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
input_st->bsv_movie_state.movie_start_path);
runloop_msg_queue_push(msg, 1, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
input_st->bsv_movie_state.movie_start_path);
return true;
}
return false;
}
void bsv_movie_deinit(input_driver_state_t *input_st)
{
if (input_st->bsv_movie_state_handle)
bsv_movie_free(input_st->bsv_movie_state_handle);
input_st->bsv_movie_state_handle = NULL;
}
bool bsv_movie_check(input_driver_state_t *input_st,
settings_t *settings)
{
if (!input_st->bsv_movie_state_handle)
return runloop_check_movie_init(input_st, settings);
if (input_st->bsv_movie_state.movie_playback)
{
/* Checks if movie is being played back. */
if (!input_st->bsv_movie_state.movie_end)
return false;
runloop_msg_queue_push(
msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED), 2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED));
bsv_movie_deinit(input_st);
input_st->bsv_movie_state.movie_end = false;
input_st->bsv_movie_state.movie_playback = false;
return true;
}
/* Checks if movie is being recorded. */
if (!input_st->bsv_movie_state_handle)
return false;
runloop_msg_queue_push(
msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED), 2, 180, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED));
bsv_movie_deinit(input_st);
return true;
}
#endif
int16_t input_state_internal(unsigned port, unsigned device,
unsigned idx, unsigned id)
{
rarch_joypad_info_t joypad_info;
unsigned mapped_port;
input_driver_state_t *input_st = &input_driver_st;
settings_t *settings = config_get_ptr();
float input_analog_deadzone = settings->floats.input_analog_deadzone;
float input_analog_sensitivity = settings->floats.input_analog_sensitivity;
unsigned *input_remap_port_map = settings->uints.input_remap_port_map[port];
bool input_driver_analog_requested = input_st->analog_requested[port];
const input_device_driver_t *joypad = input_st->primary_joypad;
#ifdef HAVE_MFI
const input_device_driver_t *sec_joypad = input_st->secondary_joypad;
#else
const input_device_driver_t *sec_joypad = NULL;
#endif
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
bool input_blocked = (menu_st->input_driver_flushing_input > 0) ||
input_st->block_libretro_input;
#else
bool input_blocked = input_st->block_libretro_input;
#endif
bool bitmask_enabled = false;
unsigned max_users = settings->uints.input_max_users;
int16_t result = 0;
device &= RETRO_DEVICE_MASK;
bitmask_enabled = (device == RETRO_DEVICE_JOYPAD) &&
(id == RETRO_DEVICE_ID_JOYPAD_MASK);
joypad_info.axis_threshold = settings->floats.input_axis_threshold;
/* Loop over all 'physical' ports mapped to specified
* 'virtual' port index */
while ((mapped_port = *(input_remap_port_map++)) < MAX_USERS)
{
int16_t ret = 0;
int16_t port_result = 0;
unsigned input_analog_dpad_mode = settings->uints.input_analog_dpad_mode[mapped_port];
joypad_info.joy_idx = settings->uints.input_joypad_index[mapped_port];
joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
/* Skip disabled input devices */
if (mapped_port >= max_users)
continue;
/* If core has requested analog input, disable
* analog to dpad mapping (unless forced) */
switch (input_analog_dpad_mode)
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
if (input_driver_analog_requested)
input_analog_dpad_mode = ANALOG_DPAD_NONE;
break;
case ANALOG_DPAD_LSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_LSTICK;
break;
case ANALOG_DPAD_RSTICK_FORCED:
input_analog_dpad_mode = ANALOG_DPAD_RSTICK;
break;
default:
break;
}
/* TODO/FIXME: This code is gibberish - a mess of nested
* refactors that make no sense whatsoever. The entire
* thing needs to be rewritten from scratch... */
ret = input_state_wrap(
input_st->current_driver,
input_st->current_data,
joypad,
sec_joypad,
&joypad_info,
(*input_st->libretro_input_binds),
input_st->keyboard_mapping_blocked,
mapped_port, device, idx, id);
if ((device == RETRO_DEVICE_ANALOG) &&
(ret == 0))
{
if (input_st->libretro_input_binds[mapped_port])
{
if (idx == RETRO_DEVICE_INDEX_ANALOG_BUTTON)
{
if (id < RARCH_FIRST_CUSTOM_BIND)
{
bool valid_bind = (*input_st->libretro_input_binds[mapped_port])[id].valid;
if (valid_bind)
{
if (sec_joypad)
ret = input_joypad_analog_button(
input_analog_deadzone,
input_analog_sensitivity,
sec_joypad, &joypad_info,
id,
&(*input_st->libretro_input_binds[mapped_port])[id]);
if (joypad && (ret == 0))
ret = input_joypad_analog_button(
input_analog_deadzone,
input_analog_sensitivity,
joypad, &joypad_info,
id,
&(*input_st->libretro_input_binds[mapped_port])[id]);
}
}
}
else
{
if (sec_joypad)
ret = input_joypad_analog_axis(
input_analog_dpad_mode,
input_analog_deadzone,
input_analog_sensitivity,
sec_joypad,
&joypad_info,
idx,
id,
(*input_st->libretro_input_binds[mapped_port]));
if (joypad && (ret == 0))
ret = input_joypad_analog_axis(
input_analog_dpad_mode,
input_analog_deadzone,
input_analog_sensitivity,
joypad,
&joypad_info,
idx,
id,
(*input_st->libretro_input_binds[mapped_port]));
}
}
}
if (!input_blocked)
{
input_mapper_t *handle = &input_st->mapper;
if (bitmask_enabled)
{
unsigned i;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
if (input_state_device(input_st,
settings, handle,
input_analog_dpad_mode, ret, mapped_port,
device, idx, i, true))
port_result |= (1 << i);
}
else
port_result = input_state_device(input_st,
settings, handle,
input_analog_dpad_mode, ret, mapped_port,
device, idx, id, false);
}
/* Digital values are represented by a bitmap;
* we can just perform the logical OR of
* successive samples.
* Analog values are an integer corresponding
* to the extent of the analog motion; these
* cannot be OR'd together, we must instead
* keep the value with the largest magnitude */
if (device == RETRO_DEVICE_ANALOG)
{
if (result == 0)
result = port_result;
else
{
int16_t port_result_abs = (port_result >= 0) ?
port_result : -port_result;
int16_t result_abs = (result >= 0) ?
result : -result;
if (port_result_abs > result_abs)
result = port_result;
}
}
else
result |= port_result;
}
#ifdef HAVE_BSV_MOVIE
/* Save input to BSV record, if enabled */
if (BSV_MOVIE_IS_PLAYBACK_OFF())
{
result = swap_if_big16(result);
intfstream_write(
input_st->bsv_movie_state_handle->file, &result, 2);
}
#endif
return result;
}
int16_t input_driver_state_wrapper(unsigned port, unsigned device,
unsigned idx, unsigned id)
{
input_driver_state_t
*input_st = &input_driver_st;
int16_t result = 0;
#ifdef HAVE_BSV_MOVIE
/* Load input from BSV record, if enabled */
if (BSV_MOVIE_IS_PLAYBACK_ON())
{
int16_t bsv_result = 0;
if (intfstream_read(
input_st->bsv_movie_state_handle->file,
&bsv_result, 2) == 2)
{
#ifdef HAVE_CHEEVOS
rcheevos_pause_hardcore();
#endif
return swap_if_big16(bsv_result);
}
input_st->bsv_movie_state.movie_end = true;
}
#endif
/* Read input state */
result = input_state_internal(port, device, idx, id);
/* Register any analog stick input requests for
* this 'virtual' (core) port */
if ( (device == RETRO_DEVICE_ANALOG) &&
( (idx == RETRO_DEVICE_INDEX_ANALOG_LEFT) ||
(idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT)))
input_st->analog_requested[port] = true;
#ifdef HAVE_BSV_MOVIE
/* Save input to BSV record, if enabled */
if (BSV_MOVIE_IS_PLAYBACK_OFF())
{
result = swap_if_big16(result);
intfstream_write(input_st->bsv_movie_state_handle->file, &result, 2);
}
#endif
return result;
}
#ifdef HAVE_HID
void *hid_driver_get_data(void)
{
return (void *)input_driver_st.hid_data;
}
/* This is only to be called after we've invoked free() on the
* HID driver; the memory will have already been freed, so we need to
* reset the pointer.
*/
void hid_driver_reset_data(void)
{
input_driver_st.hid_data = NULL;
}
/**
* config_get_hid_driver_options:
*
* Get an enumerated list of all HID driver names, separated by '|'.
*
* Returns: string listing of all HID driver names, separated by '|'.
**/
const char* config_get_hid_driver_options(void)
{
return char_list_new_special(STRING_LIST_INPUT_HID_DRIVERS, NULL);
}
/**
* input_hid_init_first:
*
* Finds first suitable HID driver and initializes.
*
* Returns: HID driver if found, otherwise NULL.
**/
const hid_driver_t *input_hid_init_first(void)
{
unsigned i;
input_driver_state_t *input_st = &input_driver_st;
for (i = 0; hid_drivers[i]; i++)
{
input_st->hid_data = hid_drivers[i]->init();
if (input_st->hid_data)
{
RARCH_LOG("[Input]: Found HID driver: \"%s\".\n",
hid_drivers[i]->ident);
return hid_drivers[i];
}
}
return NULL;
}
#endif
void input_remapping_cache_global_config(void)
{
unsigned i;
settings_t *settings = config_get_ptr();
input_driver_state_t *input_st = &input_driver_st;
for (i = 0; i < MAX_USERS; i++)
{
input_st->old_analog_dpad_mode[i] = settings->uints.input_analog_dpad_mode[i];
input_st->old_libretro_device[i] = settings->uints.input_libretro_device[i];
}
input_st->old_analog_dpad_mode_set = true;
input_st->old_libretro_device_set = true;
}
void input_remapping_enable_global_config_restore(void)
{
input_driver_state_t *input_st = &input_driver_st;
input_st->remapping_cache_active = true;
}
void input_remapping_restore_global_config(bool clear_cache)
{
unsigned i;
settings_t *settings = config_get_ptr();
input_driver_state_t *input_st = &input_driver_st;
if (!input_st->remapping_cache_active)
goto end;
for (i = 0; i < MAX_USERS; i++)
{
if (input_st->old_analog_dpad_mode_set &&
(settings->uints.input_analog_dpad_mode[i] !=
input_st->old_analog_dpad_mode[i]))
configuration_set_uint(settings,
settings->uints.input_analog_dpad_mode[i],
input_st->old_analog_dpad_mode[i]);
if (input_st->old_libretro_device_set &&
(settings->uints.input_libretro_device[i] !=
input_st->old_libretro_device[i]))
configuration_set_uint(settings,
settings->uints.input_libretro_device[i],
input_st->old_libretro_device[i]);
}
end:
if (clear_cache)
{
input_st->old_analog_dpad_mode_set = false;
input_st->old_libretro_device_set = false;
input_st->remapping_cache_active = false;
}
}
void input_remapping_update_port_map(void)
{
unsigned i, j;
settings_t *settings = config_get_ptr();
unsigned port_map_index[MAX_USERS] = {0};
/* First pass: 'reset' port map */
for (i = 0; i < MAX_USERS; i++)
for (j = 0; j < (MAX_USERS + 1); j++)
settings->uints.input_remap_port_map[i][j] = MAX_USERS;
/* Second pass: assign port indices from
* 'input_remap_ports' */
for (i = 0; i < MAX_USERS; i++)
{
unsigned remap_port = settings->uints.input_remap_ports[i];
if (remap_port < MAX_USERS)
{
/* 'input_remap_port_map' provides a list of
* 'physical' ports for each 'virtual' port
* sampled in input_state().
* (Note: in the following explanation, port
* index starts from 0, rather than the frontend
* display convention of 1)
* For example - the following remap configuration
* will map input devices 0+1 to port 0, and input
* device 2 to port 1
* > input_remap_ports[0] = 0;
* input_remap_ports[1] = 0;
* input_remap_ports[2] = 1;
* This gives a port map of:
* > input_remap_port_map[0] = { 0, 1, MAX_USERS, ... };
* input_remap_port_map[1] = { 2, MAX_USERS, ... }
* input_remap_port_map[2] = { MAX_USERS, ... }
* ...
* A port map value of MAX_USERS indicates the end
* of the 'physical' port list */
settings->uints.input_remap_port_map[remap_port]
[port_map_index[remap_port]] = i;
port_map_index[remap_port]++;
}
}
}
void input_remapping_deinit(void)
{
runloop_state_t *runloop_st = runloop_state_get_ptr();
if (runloop_st->name.remapfile)
free(runloop_st->name.remapfile);
runloop_st->name.remapfile = NULL;
runloop_st->remaps_core_active = false;
runloop_st->remaps_content_dir_active = false;
runloop_st->remaps_game_active = false;
}
void input_remapping_set_defaults(bool clear_cache)
{
unsigned i, j;
settings_t *settings = config_get_ptr();
for (i = 0; i < MAX_USERS; i++)
{
/* Button/keyboard remaps */
for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
{
const struct retro_keybind *keybind = &input_config_binds[i][j];
configuration_set_uint(settings,
settings->uints.input_remap_ids[i][j],
keybind ? keybind->id : RARCH_UNMAPPED);
configuration_set_uint(settings,
settings->uints.input_keymapper_ids[i][j], RETROK_UNKNOWN);
}
/* Analog stick remaps */
for (j = RARCH_FIRST_CUSTOM_BIND; j < (RARCH_FIRST_CUSTOM_BIND + 8); j++)
configuration_set_uint(settings,
settings->uints.input_remap_ids[i][j], j);
/* Controller port remaps */
configuration_set_uint(settings,
settings->uints.input_remap_ports[i], i);
}
/* Need to call 'input_remapping_update_port_map()'
* whenever 'settings->uints.input_remap_ports'
* is modified */
input_remapping_update_port_map();
/* Restore 'global' settings that were cached on
* the last core init
* > Prevents remap changes from 'bleeding through'
* into the main config file */
input_remapping_restore_global_config(clear_cache);
}
void input_driver_collect_system_input(input_driver_state_t *input_st,
settings_t *settings, input_bits_t *current_bits)
{
unsigned port;
rarch_joypad_info_t joypad_info;
int block_delay = settings->uints.input_hotkey_block_delay;
const input_device_driver_t *joypad = input_st->primary_joypad;
#ifdef HAVE_MFI
const input_device_driver_t
*sec_joypad = input_st->secondary_joypad;
#else
const input_device_driver_t
*sec_joypad = NULL;
#endif
#ifdef HAVE_MENU
bool display_kb = menu_input_dialog_get_display_kb();
bool menu_input_active = menu_state_get_ptr()->alive &&
!(settings->bools.menu_unified_controls && !display_kb);
#endif
input_driver_t *current_input = input_st->current_driver;
unsigned max_users = settings->uints.input_max_users;
bool all_users_control_menu = settings->bools.input_all_users_control_menu;
joypad_info.axis_threshold = settings->floats.input_axis_threshold;
/* Gather input from each (enabled) joypad */
for(port = 0; port < max_users; port++)
{
unsigned i;
input_bits_t tmp_bits;
input_bits_t *loop_bits = NULL;
const struct retro_keybind *binds_norm = &input_config_binds[port][RARCH_ENABLE_HOTKEY];
const struct retro_keybind *binds_auto = &input_autoconf_binds[port][RARCH_ENABLE_HOTKEY];
struct retro_keybind *auto_binds = input_autoconf_binds[port];
struct retro_keybind *general_binds = input_config_binds[port];
joypad_info.joy_idx = settings->uints.input_joypad_index[port];
joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
if (port == 0)
loop_bits = current_bits;
else
{
loop_bits = &tmp_bits;
BIT256_CLEAR_ALL_PTR(loop_bits);
}
#ifdef HAVE_MENU
if (menu_input_active)
{
unsigned k;
unsigned x_plus = RARCH_ANALOG_LEFT_X_PLUS;
unsigned y_plus = RARCH_ANALOG_LEFT_Y_PLUS;
unsigned x_minus = RARCH_ANALOG_LEFT_X_MINUS;
unsigned y_minus = RARCH_ANALOG_LEFT_Y_MINUS;
/* Push analog to D-Pad mappings to binds. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
{
(auto_binds)[k].orig_joyaxis = (auto_binds)[k].joyaxis;
(general_binds)[k].orig_joyaxis = (general_binds)[k].joyaxis;
}
if (!INHERIT_JOYAXIS(auto_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(auto_binds)[k].joyaxis = (auto_binds)[j--].joyaxis;
}
if (!INHERIT_JOYAXIS(general_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(general_binds)[k].joyaxis = (general_binds)[j--].joyaxis;
}
}
#endif /* HAVE_MENU */
input_keys_pressed(port,
menu_input_active,
block_delay,
loop_bits,
(const retro_keybind_set *)input_config_binds,
binds_norm,
binds_auto,
joypad,
sec_joypad,
&joypad_info);
#ifdef HAVE_MENU
if (menu_input_active)
{
unsigned j;
/* Restores analog D-pad binds temporarily overridden. */
for (j = RETRO_DEVICE_ID_JOYPAD_UP; j <= RETRO_DEVICE_ID_JOYPAD_RIGHT; j++)
{
(auto_binds)[j].joyaxis = (auto_binds)[j].orig_joyaxis;
(general_binds)[j].joyaxis = (general_binds)[j].orig_joyaxis;
}
}
#endif /* HAVE_MENU */
/* we write port 0 directly to input_bits to save one iteration of this loop */
if (port != 0)
{
/* Update compound 'current_bits' record
* Note: Only digital inputs are considered */
for(i = 0; i < sizeof(current_bits->data) / sizeof(current_bits->data[0]); i++)
current_bits->data[i] |= loop_bits->data[i];
}
else if (!all_users_control_menu)
break;
}
#ifdef HAVE_MENU
if (menu_input_active)
{
/* Gather keyboard input, if enabled
* Note: Keyboard input always read from
* port 0 */
if ( !display_kb
&& current_input->input_state)
{
unsigned i;
unsigned ids[][2] =
{
{RETROK_SPACE, RETRO_DEVICE_ID_JOYPAD_START },
{RETROK_SLASH, RETRO_DEVICE_ID_JOYPAD_X },
{RETROK_RSHIFT, RETRO_DEVICE_ID_JOYPAD_SELECT },
{RETROK_RIGHT, RETRO_DEVICE_ID_JOYPAD_RIGHT },
{RETROK_LEFT, RETRO_DEVICE_ID_JOYPAD_LEFT },
{RETROK_DOWN, RETRO_DEVICE_ID_JOYPAD_DOWN },
{RETROK_UP, RETRO_DEVICE_ID_JOYPAD_UP },
{RETROK_PAGEUP, RETRO_DEVICE_ID_JOYPAD_L },
{RETROK_PAGEDOWN, RETRO_DEVICE_ID_JOYPAD_R },
{0, RARCH_QUIT_KEY },
{0, RARCH_FULLSCREEN_TOGGLE_KEY },
{RETROK_BACKSPACE, RETRO_DEVICE_ID_JOYPAD_B },
{RETROK_RETURN, RETRO_DEVICE_ID_JOYPAD_A },
{RETROK_DELETE, RETRO_DEVICE_ID_JOYPAD_Y },
{0, RARCH_UI_COMPANION_TOGGLE },
{0, RARCH_FPS_TOGGLE },
{0, RARCH_SEND_DEBUG_INFO },
{0, RARCH_NETPLAY_HOST_TOGGLE },
{0, RARCH_MENU_TOGGLE },
};
ids[9][0] = input_config_binds[0][RARCH_QUIT_KEY].key;
ids[10][0] = input_config_binds[0][RARCH_FULLSCREEN_TOGGLE_KEY].key;
ids[14][0] = input_config_binds[0][RARCH_UI_COMPANION_TOGGLE].key;
ids[15][0] = input_config_binds[0][RARCH_FPS_TOGGLE].key;
ids[16][0] = input_config_binds[0][RARCH_SEND_DEBUG_INFO].key;
ids[17][0] = input_config_binds[0][RARCH_NETPLAY_HOST_TOGGLE].key;
ids[18][0] = input_config_binds[0][RARCH_MENU_TOGGLE].key;
if (settings->bools.input_menu_swap_ok_cancel_buttons)
{
ids[11][1] = RETRO_DEVICE_ID_JOYPAD_A;
ids[12][1] = RETRO_DEVICE_ID_JOYPAD_B;
}
for (i = 0; i < ARRAY_SIZE(ids); i++)
{
if (current_input->input_state(
input_st->current_data,
joypad,
sec_joypad,
&joypad_info, (const retro_keybind_set *)input_config_binds,
input_st->keyboard_mapping_blocked,
0,
RETRO_DEVICE_KEYBOARD, 0, ids[i][0]))
BIT256_SET_PTR(current_bits, ids[i][1]);
}
}
}
else
#endif /* HAVE_MENU */
{
#if defined(HAVE_ACCESSIBILITY) && defined(HAVE_TRANSLATE)
if (settings->bools.ai_service_enable)
{
unsigned i;
input_st->gamepad_input_override = 0;
for (i = 0; i < MAX_USERS; i++)
{
/* Set gamepad input override */
if (input_st->ai_gamepad_state[i] == 2)
input_st->gamepad_input_override |= (1 << i);
input_st->ai_gamepad_state[i] = 0;
}
}
#endif /* defined(HAVE_ACCESSIBILITY) && defined(HAVE_TRANSLATE) */
}
}
#if defined(HAVE_MENU) && defined(HAVE_ACCESSIBILITY)
static const char *accessibility_lut_name(char key)
{
switch (key)
{
#if 0
/* TODO/FIXME - overlaps with tilde */
case '`':
return "left quote";
#endif
case '`':
return "tilde";
case '!':
return "exclamation point";
case '@':
return "at sign";
case '#':
return "hash sign";
case '$':
return "dollar sign";
case '%':
return "percent sign";
case '^':
return "carrot";
case '&':
return "ampersand";
case '*':
return "asterisk";
case '(':
return "left bracket";
case ')':
return "right bracket";
case '-':
return "minus";
case '_':
return "underscore";
case '=':
return "equals";
case '+':
return "plus";
case '[':
return "left square bracket";
case '{':
return "left curl bracket";
case ']':
return "right square bracket";
case '}':
return "right curl bracket";
case '\\':
return "back slash";
case '|':
return "pipe";
case ';':
return "semicolon";
case ':':
return "colon";
case '\'':
return "single quote";
case '\"':
return "double quote";
case ',':
return "comma";
case '<':
return "left angle bracket";
case '.':
return "period";
case '>':
return "right angle bracket";
case '/':
return "front slash";
case '?':
return "question mark";
case ' ':
return "space";
default:
break;
}
return NULL;
}
#endif
void input_keyboard_event(bool down, unsigned code,
uint32_t character, uint16_t mod, unsigned device)
{
static bool deferred_wait_keys;
runloop_state_t *runloop_st = runloop_state_get_ptr();
retro_keyboard_event_t
*key_event = &runloop_st->key_event;
input_driver_state_t
*input_st = &input_driver_st;
access_state_t *access_st = access_state_get_ptr();
#ifdef HAVE_ACCESSIBILITY
settings_t *settings = config_get_ptr();
bool accessibility_enable = settings->bools.accessibility_enable;
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
#endif
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
/* If screensaver is active, then it should be
* disabled if:
* - Key is down AND
* - OSK is active, OR:
* - Key is *not* mapped to RetroPad input (these
* inputs are handled in menu_event() - if we
* allow mapped RetroPad keys to toggle off
* the screensaver, then we end up with a 'duplicate'
* input that will trigger unwanted menu action)
* - For extra amusement, a number of keyboard keys
* are hard-coded to RetroPad inputs (while the menu
* is running) in such a way that they cannot be
* detected via the regular 'keyboard_mapping_bits'
* record. We therefore have to check each of these
* explicitly...
* Otherwise, input is ignored whenever screensaver
* is active */
if (menu_st->screensaver_active)
{
if (down &&
(code != RETROK_UNKNOWN) &&
(menu_input_dialog_get_display_kb() ||
!((code == RETROK_SPACE) || /* RETRO_DEVICE_ID_JOYPAD_START */
(code == RETROK_SLASH) || /* RETRO_DEVICE_ID_JOYPAD_X */
(code == RETROK_RSHIFT) || /* RETRO_DEVICE_ID_JOYPAD_SELECT */
(code == RETROK_RIGHT) || /* RETRO_DEVICE_ID_JOYPAD_RIGHT */
(code == RETROK_LEFT) || /* RETRO_DEVICE_ID_JOYPAD_LEFT */
(code == RETROK_DOWN) || /* RETRO_DEVICE_ID_JOYPAD_DOWN */
(code == RETROK_UP) || /* RETRO_DEVICE_ID_JOYPAD_UP */
(code == RETROK_PAGEUP) || /* RETRO_DEVICE_ID_JOYPAD_L */
(code == RETROK_PAGEDOWN) || /* RETRO_DEVICE_ID_JOYPAD_R */
(code == RETROK_BACKSPACE) || /* RETRO_DEVICE_ID_JOYPAD_B */
(code == RETROK_RETURN) || /* RETRO_DEVICE_ID_JOYPAD_A */
(code == RETROK_DELETE) || /* RETRO_DEVICE_ID_JOYPAD_Y */
BIT512_GET(input_st->keyboard_mapping_bits, code))))
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_DISABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = false;
menu_st->input_last_time_us = menu_st->current_time_us;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
return;
}
if (down)
menu_st->input_last_time_us = menu_st->current_time_us;
#ifdef HAVE_ACCESSIBILITY
if (menu_input_dialog_get_display_kb()
&& down && is_accessibility_enabled(
accessibility_enable,
access_st->enabled))
{
if (code != 303 && code != 0)
{
char* say_char = (char*)malloc(sizeof(char)+1);
if (say_char)
{
char c = (char) character;
*say_char = c;
say_char[1] = '\0';
if (character == 127 || character == 8)
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
"backspace", 10);
else
{
const char *lut_name = accessibility_lut_name(c);
if (lut_name)
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
lut_name, 10);
else if (character != 0)
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
say_char, 10);
}
free(say_char);
}
}
}
#endif
#endif
if (deferred_wait_keys)
{
if (down)
return;
input_st->keyboard_press_cb = NULL;
input_st->keyboard_press_data = NULL;
input_st->keyboard_mapping_blocked = false;
deferred_wait_keys = false;
}
else if (input_st->keyboard_press_cb)
{
if (!down || code == RETROK_UNKNOWN)
return;
if (input_st->keyboard_press_cb(input_st->keyboard_press_data, code))
return;
deferred_wait_keys = true;
}
else if (input_st->keyboard_line.enabled)
{
if (!down)
return;
switch (device)
{
case RETRO_DEVICE_POINTER:
if (code != 0x12d)
character = (char)code;
/* fall-through */
default:
if (!input_keyboard_line_event(input_st,
&input_st->keyboard_line, character))
return;
break;
}
/* Line is complete, can free it now. */
if (input_st->keyboard_line.buffer)
free(input_st->keyboard_line.buffer);
input_st->keyboard_line.buffer = NULL;
input_st->keyboard_line.ptr = 0;
input_st->keyboard_line.size = 0;
input_st->keyboard_line.cb = NULL;
input_st->keyboard_line.userdata = NULL;
input_st->keyboard_line.enabled = false;
/* Unblock all hotkeys. */
input_st->keyboard_mapping_blocked = false;
}
else
{
if (code == RETROK_UNKNOWN)
return;
/* Block hotkey + RetroPad mapped keyboard key events,
* but not with game focus, and from keyboard device type,
* and with 'enable_hotkey' modifier set and unpressed */
if (!input_st->game_focus_state.enabled &&
BIT512_GET(input_st->keyboard_mapping_bits, code))
{
input_mapper_t *handle = &input_st->mapper;
struct retro_keybind hotkey = input_config_binds[0][RARCH_ENABLE_HOTKEY];
bool hotkey_pressed =
(input_st->input_hotkey_block_counter > 0)
|| (hotkey.key == code);
if (!(MAPPER_GET_KEY(handle, code)) &&
!(!hotkey_pressed && (
hotkey.key != RETROK_UNKNOWN ||
hotkey.joykey != NO_BTN ||
hotkey.joyaxis != AXIS_NONE
)))
return;
}
if (*key_event)
(*key_event)(down, code, character, mod);
}
}