RetroArch/libretro-common/net/net_socket.c

381 lines
9.1 KiB
C

/* Copyright (C) 2010-2020 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (net_socket.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#ifdef _MSC_VER
#include <compat/msvc.h>
#endif
#include <net/net_compat.h>
#include <net/net_socket.h>
int socket_init(void **address, uint16_t port, const char *server, enum socket_type type)
{
char port_buf[16];
struct addrinfo hints = {0};
struct addrinfo **addrinfo = (struct addrinfo**)address;
struct addrinfo *addr = NULL;
if (!network_init())
goto error;
switch (type)
{
case SOCKET_TYPE_DATAGRAM:
hints.ai_socktype = SOCK_DGRAM;
break;
case SOCKET_TYPE_STREAM:
hints.ai_socktype = SOCK_STREAM;
break;
case SOCKET_TYPE_SEQPACKET:
/* TODO/FIXME - implement? */
break;
}
if (!server)
hints.ai_flags = AI_PASSIVE;
port_buf[0] = '\0';
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
if (getaddrinfo_retro(server, port_buf, &hints, addrinfo) != 0)
goto error;
addr = (struct addrinfo*)*addrinfo;
if (!addr)
goto error;
return socket(addr->ai_family, addr->ai_socktype, addr->ai_protocol);
error:
return -1;
}
int socket_next(void **addrinfo)
{
struct addrinfo *addr = (struct addrinfo*)*addrinfo;
if ((*addrinfo = addr = addr->ai_next))
return socket(addr->ai_family, addr->ai_socktype, addr->ai_protocol);
else
return -1;
}
ssize_t socket_receive_all_nonblocking(int fd, bool *error,
void *data_, size_t size)
{
const uint8_t *data = (const uint8_t*)data_;
ssize_t ret = recv(fd, (char*)data, size, 0);
if (ret > 0)
return ret;
if (ret == 0)
{
/* Socket closed */
*error = true;
return -1;
}
if (isagain((int)ret))
return 0;
*error = true;
return -1;
}
int socket_receive_all_blocking(int fd, void *data_, size_t size)
{
const uint8_t *data = (const uint8_t*)data_;
while (size)
{
ssize_t ret = recv(fd, (char*)data, size, 0);
if (ret <= 0)
return false;
data += ret;
size -= ret;
}
return true;
}
bool socket_set_block(int fd, bool block)
{
#if !defined(__PSL1GHT__) && defined(__PS3__) || defined(VITA) || defined(WIIU)
int i = !block;
setsockopt(fd, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
return true;
#elif defined(_WIN32)
u_long mode = !block;
return ioctlsocket(fd, FIONBIO, &mode) == 0;
#else
return fcntl(fd, F_SETFL, (fcntl(fd, F_GETFL) & ~O_NONBLOCK) | (block ? 0 : O_NONBLOCK)) == 0;
#endif
}
bool socket_nonblock(int fd)
{
return socket_set_block(fd, false);
}
int socket_close(int fd)
{
#if defined(_WIN32) && !defined(_XBOX360)
/* WinSock has headers from the stone age. */
return closesocket(fd);
#elif !defined(__PSL1GHT__) && defined(__PS3__) || defined(WIIU)
return socketclose(fd);
#elif defined(VITA)
return sceNetSocketClose(fd);
#else
return close(fd);
#endif
}
int socket_select(int nfds, fd_set *readfs, fd_set *writefds,
fd_set *errorfds, struct timeval *timeout)
{
#if !defined(__PSL1GHT__) && defined(__PS3__)
return socketselect(nfds, readfs, writefds, errorfds, timeout);
#elif defined(VITA)
extern int retro_epoll_fd;
SceNetEpollEvent ev = {0};
ev.events = SCE_NET_EPOLLIN | SCE_NET_EPOLLHUP;
ev.data.fd = nfds;
if((sceNetEpollControl(retro_epoll_fd, SCE_NET_EPOLL_CTL_ADD, nfds, &ev)))
{
int ret = sceNetEpollWait(retro_epoll_fd, &ev, 1, 0);
sceNetEpollControl(retro_epoll_fd, SCE_NET_EPOLL_CTL_DEL, nfds, NULL);
return ret;
}
return 0;
#else
return select(nfds, readfs, writefds, errorfds, timeout);
#endif
}
int socket_send_all_blocking(int fd, const void *data_, size_t size,
bool no_signal)
{
const uint8_t *data = (const uint8_t*)data_;
while (size)
{
ssize_t ret = send(fd, (const char*)data, size,
no_signal ? MSG_NOSIGNAL : 0);
if (ret <= 0)
{
if (isagain((int)ret))
continue;
return false;
}
data += ret;
size -= ret;
}
return true;
}
ssize_t socket_send_all_nonblocking(int fd, const void *data_, size_t size,
bool no_signal)
{
const uint8_t *data = (const uint8_t*)data_;
ssize_t sent = 0;
while (size)
{
ssize_t ret = send(fd, (const char*)data, size,
no_signal ? MSG_NOSIGNAL : 0);
if (ret < 0)
{
if (isagain((int)ret))
break;
return -1;
}
else if (ret == 0)
break;
data += ret;
size -= ret;
sent += ret;
}
return sent;
}
bool socket_bind(int fd, void *data)
{
int yes = 1;
struct addrinfo *res = (struct addrinfo*)data;
setsockopt(fd, SOL_SOCKET,
SO_REUSEADDR, (const char*)&yes, sizeof(int));
if (bind(fd, res->ai_addr, res->ai_addrlen) < 0)
return false;
return true;
}
int socket_connect(int fd, void *data, bool timeout_enable)
{
struct addrinfo *addr = (struct addrinfo*)data;
#if !defined(_WIN32) && !defined(VITA) && !defined(WIIU) && !defined(_3DS)
if (timeout_enable)
{
struct timeval timeout;
timeout.tv_sec = 4;
timeout.tv_usec = 0;
setsockopt(fd, SOL_SOCKET, SO_SNDTIMEO, (char*)&timeout, sizeof timeout);
}
#endif
#if defined(WIIU)
int op = 1;
setsockopt(fd, SOL_SOCKET, SO_WINSCALE, &op, sizeof(op));
if (addr->ai_socktype == SOCK_STREAM) {
setsockopt(fd, SOL_SOCKET, SO_TCPSACK, &op, sizeof(op));
setsockopt(fd, SOL_SOCKET, 0x10000, &op, sizeof(op));
int recvsz = WIIU_RCVBUF;
setsockopt(fd, SOL_SOCKET, SO_RCVBUF, &recvsz, sizeof(recvsz));
int sendsz = WIIU_SNDBUF;
setsockopt(fd, SOL_SOCKET, SO_SNDBUF, &sendsz, sizeof(sendsz));
}
#endif
return connect(fd, addr->ai_addr, addr->ai_addrlen);
}
static int domain_get(enum socket_domain type)
{
switch (type)
{
case SOCKET_DOMAIN_INET:
#ifdef VITA
return SCE_NET_AF_INET;
#else
return AF_INET;
#endif
default:
break;
}
return 0;
}
int socket_create(
const char *name,
enum socket_domain domain_type,
enum socket_type socket_type,
enum socket_protocol protocol_type)
{
int type = 0;
int protocol = 0;
int domain = domain_get(domain_type);
#ifdef VITA
switch (socket_type)
{
case SOCKET_TYPE_DATAGRAM:
type = SCE_NET_SOCK_DGRAM;
break;
case SOCKET_TYPE_STREAM:
type = SCE_NET_SOCK_STREAM;
break;
case SOCKET_TYPE_SEQPACKET:
/* TODO/FIXME - implement */
break;
}
switch (protocol_type)
{
case SOCKET_PROTOCOL_NONE:
protocol = 0;
break;
case SOCKET_PROTOCOL_TCP:
protocol = SCE_NET_IPPROTO_TCP;
break;
case SOCKET_PROTOCOL_UDP:
protocol = SCE_NET_IPPROTO_UDP;
break;
}
return sceNetSocket(name, domain, type, protocol);
#else
switch (socket_type)
{
case SOCKET_TYPE_DATAGRAM:
type = SOCK_DGRAM;
break;
case SOCKET_TYPE_STREAM:
type = SOCK_STREAM;
break;
case SOCKET_TYPE_SEQPACKET:
/* TODO/FIXME - implement */
break;
}
switch (protocol_type)
{
case SOCKET_PROTOCOL_NONE:
protocol = 0;
break;
case SOCKET_PROTOCOL_TCP:
protocol = IPPROTO_TCP;
break;
case SOCKET_PROTOCOL_UDP:
protocol = IPPROTO_UDP;
break;
}
return socket(domain, type, protocol);
#endif
}
void socket_set_target(void *data, socket_target_t *in_addr)
{
struct sockaddr_in *out_target = (struct sockaddr_in*)data;
out_target->sin_port = inet_htons(in_addr->port);
out_target->sin_family = domain_get(in_addr->domain);
#ifdef VITA
out_target->sin_addr = inet_aton(in_addr->server);
#else
#ifdef GEKKO
out_target->sin_len = 8;
#endif
inet_ptrton(AF_INET, in_addr->server, &out_target->sin_addr);
#endif
}