RetroArch/uwp/uwp_main.h
Bernhard Schelling f33f5e2b87
UWP: Handle key presses while ALT is held down ()
Also release held keys when unfousing the window (properly handle ALT+Tab on desktop)
UWP input event code cleanup
2023-09-19 06:09:58 -07:00

86 lines
4.2 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "uwp_main.h"
namespace RetroArchUWP
{
/* Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events. */
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
/* IFrameworkView methods. */
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
protected:
/* Application lifecycle event handlers. */
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnEnteredBackground(Platform::Object^ sender, Windows::ApplicationModel::EnteredBackgroundEventArgs^ args);
void OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
/* Window event handlers. */
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
void OnAcceleratorKey(Windows::UI::Core::CoreDispatcher^ sender, Windows::UI::Core::AcceleratorKeyEventArgs^ args);
void OnPointer(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
/* DisplayInformation event handlers. */
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnPackageInstalling(Windows::ApplicationModel::PackageCatalog^ sender, Windows::ApplicationModel::PackageInstallingEventArgs^ args);
public:
bool IsInitialized() { return m_initialized; }
bool IsWindowClosed() { return m_windowClosed; }
bool IsWindowVisible() { return m_windowVisible; }
bool IsWindowFocused() { return m_windowFocused; }
bool CheckWindowResized() { bool resized = m_windowResized; m_windowResized = false; return resized; }
void SetWindowResized() { m_windowResized = true; }
static App^ GetInstance() { return m_instance; }
private:
bool m_initialized;
bool m_windowClosed;
bool m_windowVisible;
bool m_windowFocused;
bool m_windowResized;
Platform::String^ m_launchOnExit;
bool m_launchOnExitShutdown;
void ParseProtocolArgs(Windows::ApplicationModel::Activation::IActivatedEventArgs^ args, int *argc, std::vector<char*> *argv, std::vector<std::string> *argvTmp);
static App^ m_instance;
};
}
ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};