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== DETAILS The broadcast address is a standard part of TCP/IP that is used to send messages to everyone on the subnet. This patch updates the logging code to do the following: 1. Derive the broadcast address from the Wii U's own IP address and subnet mask. These can all be obtained at runtime, which means we can... 2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's Makefile, because compiling in an IP is no longer needed. 3. Rewrite the net_listen script to listen for broadcast packets and print them out with timestamps. Since it's using the broadcast address, the only requirement is that the PC be on the same network subnet as the Wii U. Because of the low overhead of UDP, I've made logging on by default. This will make it a ton easier to get useful bug reports from users.
10 lines
200 B
Plaintext
10 lines
200 B
Plaintext
#
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# To use this file:
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# 1. Copy this file to wiiu-devel.properties
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# 2. Fill in the variables below with your IP address and desired
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# port number.
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#
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PC_DEVELOPMENT_TCP_PORT=4405
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WIIU_IP_ADDRESS=
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