mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
6890456ac0
bugs.
3685 lines
150 KiB
C
3685 lines
150 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <compat/strl.h>
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#include <string/stdstring.h>
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#include "../msg_hash.h"
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#include "../configuration.h"
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#include "../verbosity.h"
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#if defined(_MSC_VER) && !defined(_XBOX)
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/* https://support.microsoft.com/en-us/kb/980263 */
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#pragma execution_character_set("utf-8")
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#endif
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int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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{
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uint32_t driver_hash = 0;
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settings_t *settings = config_get_ptr();
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if (msg <= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_END &&
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msg >= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN)
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{
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unsigned idx = msg - MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN;
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switch (idx)
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{
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case RARCH_FAST_FORWARD_KEY:
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snprintf(s, len,
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"在快进和正常速度之间切换。"
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);
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break;
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case RARCH_FAST_FORWARD_HOLD_KEY:
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snprintf(s, len,
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"按住来快进。 \n"
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" \n"
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"放开按键来取消快进。"
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);
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"在暂停和不暂停状态间切换。");
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break;
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case RARCH_FRAMEADVANCE:
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snprintf(s, len,
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"Frame advance when content is paused.");
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break;
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case RARCH_SHADER_NEXT:
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snprintf(s, len,
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"应用文件夹中的下一个Shader特效。");
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break;
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case RARCH_SHADER_PREV:
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snprintf(s, len,
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"应用文件夹中的上一个Shader特效。");
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break;
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case RARCH_CHEAT_INDEX_PLUS:
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case RARCH_CHEAT_INDEX_MINUS:
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case RARCH_CHEAT_TOGGLE:
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snprintf(s, len,
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"金手指。");
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break;
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case RARCH_RESET:
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snprintf(s, len,
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"重置游戏内容。");
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break;
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case RARCH_SCREENSHOT:
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snprintf(s, len,
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"截图。");
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break;
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case RARCH_MUTE:
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snprintf(s, len,
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"静音/取消静音。");
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break;
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case RARCH_OSK:
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snprintf(s, len,
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"显示/隐藏屏显键盘。");
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break;
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case RARCH_NETPLAY_FLIP:
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snprintf(s, len,
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"Netplay flip users.");
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break;
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case RARCH_SLOWMOTION:
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snprintf(s, len,
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"按住并以慢动作运行。");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"启用其他热键. \n"
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" \n"
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"If this hotkey is bound to either\n"
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"a keyboard, joybutton or joyaxis, \n"
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"all other hotkeys will be enabled only \n"
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"if this one is held at the same time. \n"
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" \n"
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"This is useful for RETRO_KEYBOARD centric \n"
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"implementations which query a large area of \n"
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"the keyboard, where it is not desirable that \n"
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"hotkeys get in the way. \n"
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" \n"
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"Alternatively, all hotkeys for keyboard \n"
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"could be disabled by the user.");
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break;
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case RARCH_VOLUME_UP:
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snprintf(s, len,
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"提高音量。");
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break;
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case RARCH_VOLUME_DOWN:
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snprintf(s, len,
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"降低音量。");
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break;
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case RARCH_OVERLAY_NEXT:
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snprintf(s, len,
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"切换到下一个屏幕覆层。将会循环选择。");
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break;
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case RARCH_DISK_EJECT_TOGGLE:
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snprintf(s, len,
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"Toggles eject for disks. \n"
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" \n"
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"Used for multiple-disk content. ");
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break;
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case RARCH_DISK_NEXT:
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case RARCH_DISK_PREV:
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snprintf(s, len,
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"Cycles through disk images. Use after ejecting. \n"
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" \n"
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"Complete by toggling eject again.");
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break;
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case RARCH_GRAB_MOUSE_TOGGLE:
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snprintf(s, len,
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"鼠标捕获开关 \n"
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" \n"
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"当鼠标捕获开启时,RetroArch将会隐藏鼠标指针,并 \n"
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"使之控制在窗口中。这使得一些依靠鼠标相对位置的程 \n"
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"序能更好运行。");
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break;
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case RARCH_MENU_TOGGLE:
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snprintf(s, len, "切换菜单显示。");
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break;
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case RARCH_LOAD_STATE_KEY:
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snprintf(s, len,
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"加载游戏状态。");
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break;
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case RARCH_FULLSCREEN_TOGGLE_KEY:
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snprintf(s, len,
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"切换到全屏模式。");
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break;
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case RARCH_QUIT_KEY:
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snprintf(s, len,
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"用于正常退出 RetroArch 的按键 \n"
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" \n"
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"使用任何强制手段来退出RetroArch(如发送SIGKILL) \n"
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"可能导致系统无法正确存储数据。"
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#ifdef __unix__
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"\n在类Unix系统上,SIGINT/SIGTERM信号能够保证正常 \n"
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"关闭程序。"
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#endif
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"");
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break;
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case RARCH_STATE_SLOT_PLUS:
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case RARCH_STATE_SLOT_MINUS:
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snprintf(s, len,
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"状态存储槽 \n"
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" \n"
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"当槽位选择为0时,状态存档将以*.state命名(或其他 \n"
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"在命令行中定义的名称)。 \n"
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" \n"
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"当状态槽不为0时,路径将会设为<path><d>,其中<d> \n"
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"是状态槽的索引。");
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break;
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case RARCH_SAVE_STATE_KEY:
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snprintf(s, len,
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"保存游戏状态。");
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break;
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case RARCH_REWIND:
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snprintf(s, len,
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"按住按钮来回溯 \n"
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" \n"
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"回溯功能必须被启用。");
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break;
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case RARCH_MOVIE_RECORD_TOGGLE:
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snprintf(s, len,
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"在录制和非录制模式切换。");
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break;
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default:
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if (string_is_empty(s))
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strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
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break;
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}
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return 0;
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}
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switch (msg)
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{
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case MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS:
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snprintf(s, len, "你的登陆信息 \n"
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"Retro Achievements 账号. \n"
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" \n"
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"访问 retroachievements.org 并注册 \n"
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"以获取一个免费账号. \n"
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" \n"
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"在你注册以后, 你需要 \n"
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"在RetroArch输入你的 \n"
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"账号以及密码.");
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break;
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case MENU_ENUM_LABEL_CHEEVOS_USERNAME:
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snprintf(s, len, "Username for your Retro Achievements account.");
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break;
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case MENU_ENUM_LABEL_CHEEVOS_PASSWORD:
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snprintf(s, len, "Password for your Retro Achievements account.");
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break;
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case MENU_ENUM_LABEL_USER_LANGUAGE:
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snprintf(s, len, "依据选择的语言来本地化菜单和其他屏显消息。 \n"
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" \n"
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"需要重新启动来使之生效。 \n"
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" \n"
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"注意:可能不是所有的语言都已完成翻译工作。 \n"
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" \n"
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"若一个语言没有被翻译,则会退回到英语显示。");
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break;
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case MENU_ENUM_LABEL_VIDEO_FONT_PATH:
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snprintf(s, len, "改变屏显文字的字体。");
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break;
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case MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS:
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snprintf(s, len, "自动加载游戏内容指定的核心选项.");
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break;
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case MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE:
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snprintf(s, len, "Automatically load override configurations.");
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break;
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case MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE:
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snprintf(s, len, "自动加载输入重映射文件.");
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break;
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case MENU_ENUM_LABEL_SORT_SAVESTATES_ENABLE:
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snprintf(s, len, "Sort save states in folders \n"
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"named after the libretro core used.");
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break;
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case MENU_ENUM_LABEL_SORT_SAVEFILES_ENABLE:
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snprintf(s, len, "Sort save files in folders \n"
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"named after the libretro core used.");
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break;
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case MENU_ENUM_LABEL_RESUME_CONTENT:
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snprintf(s, len, "Exits from the menu and returns back \n"
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"to the content.");
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break;
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case MENU_ENUM_LABEL_RESTART_CONTENT:
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snprintf(s, len, "Restarts the content from the beginning.");
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break;
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case MENU_ENUM_LABEL_CLOSE_CONTENT:
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snprintf(s, len, "Closes the content and unloads it from \n"
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"memory.");
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break;
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case MENU_ENUM_LABEL_UNDO_LOAD_STATE:
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snprintf(s, len, "If a state was loaded, content will \n"
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"go back to the state prior to loading.");
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break;
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case MENU_ENUM_LABEL_UNDO_SAVE_STATE:
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snprintf(s, len, "If a state was overwritten, it will \n"
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"roll back to the previous save state.");
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break;
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case MENU_ENUM_LABEL_TAKE_SCREENSHOT:
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snprintf(s, len, "创建一份截图. \n"
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" \n"
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"截图文件将会存放在 \n"
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"截图目录之中.");
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break;
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case MENU_ENUM_LABEL_RUN:
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snprintf(s, len, "启动内容.");
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break;
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case MENU_ENUM_LABEL_INFORMATION:
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snprintf(s, len, "显示本内容的额外 \n"
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"元数据信息.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_CONFIG:
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snprintf(s, len, "配置文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_COMPRESSED_ARCHIVE:
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snprintf(s, len, "压缩归档文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_RECORD_CONFIG:
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snprintf(s, len, "记录配置文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_CURSOR:
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snprintf(s, len, "Database cursor file.");
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break;
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case MENU_ENUM_LABEL_FILE_CONFIG:
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snprintf(s, len, "配置文件.");
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break;
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case MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本项以扫描当前 \n"
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"目录中的内容.");
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break;
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case MENU_ENUM_LABEL_USE_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本目录作为指定目录.");
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break;
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case MENU_ENUM_LABEL_CONTENT_DATABASE_DIRECTORY:
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snprintf(s, len,
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"Content Database Directory. \n"
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" \n"
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"Path to content database \n"
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"directory.");
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break;
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case MENU_ENUM_LABEL_THUMBNAILS_DIRECTORY:
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snprintf(s, len,
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"缩略图目录. \n"
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" \n"
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"用以存放缩略图.");
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break;
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case MENU_ENUM_LABEL_LIBRETRO_INFO_PATH:
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snprintf(s, len,
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"核心Core信息目录. \n"
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" \n"
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"A directory for where to search \n"
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"for libretro core information.");
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break;
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case MENU_ENUM_LABEL_PLAYLIST_DIRECTORY:
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snprintf(s, len,
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"运行列表目录. \n"
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" \n"
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"Save all playlist files to this \n"
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"directory.");
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break;
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case MENU_ENUM_LABEL_DUMMY_ON_CORE_SHUTDOWN:
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snprintf(s, len,
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"某些libretro核心可能会 \n"
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"支持关机特性. \n"
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" \n"
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"If this option is left disabled, \n"
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"selecting the shutdown procedure \n"
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"would trigger RetroArch being shut \n"
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"down. \n"
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" \n"
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"Enabling this option will load a \n"
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"dummy core instead so that we remain \n"
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"inside the menu and RetroArch won't \n"
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"shutdown.");
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break;
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case MENU_ENUM_LABEL_CHECK_FOR_MISSING_FIRMWARE:
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||
snprintf(s, len,
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"Some cores might need \n"
|
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"firmware or bios files. \n"
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||
" \n"
|
||
"If this option is disabled, \n"
|
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"it will try to load even if such \n"
|
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"firmware is missing. \n"
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"down. \n");
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break;
|
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case MENU_ENUM_LABEL_PARENT_DIRECTORY:
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snprintf(s, len,
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"回到上级目录。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER_PRESET:
|
||
snprintf(s, len,
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"Shader预设文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER:
|
||
snprintf(s, len,
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"Shader文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_REMAP:
|
||
snprintf(s, len,
|
||
"控制重映射文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT:
|
||
snprintf(s, len,
|
||
"金手指文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_OVERLAY:
|
||
snprintf(s, len,
|
||
"覆层文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_RDB:
|
||
snprintf(s, len,
|
||
"数据库文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_FONT:
|
||
snprintf(s, len,
|
||
"TrueType字体文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_PLAIN_FILE:
|
||
snprintf(s, len,
|
||
"普通文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_MOVIE_OPEN:
|
||
snprintf(s, len,
|
||
"视频 \n"
|
||
" \n"
|
||
"选择文件并使用视频播放器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_MUSIC_OPEN:
|
||
snprintf(s, len,
|
||
"音乐 \n"
|
||
" \n"
|
||
"选择文件并使用音乐播放器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE:
|
||
snprintf(s, len,
|
||
"图片文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE_OPEN_WITH_VIEWER:
|
||
snprintf(s, len,
|
||
"图片 \n"
|
||
" \n"
|
||
"选择文件并使用图片浏览器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CORE_SELECT_FROM_COLLECTION:
|
||
snprintf(s, len,
|
||
"Libretro核心 \n"
|
||
" \n"
|
||
"选中核心将会使其关联至游戏。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CORE:
|
||
snprintf(s, len,
|
||
"Libretro核心 \n"
|
||
" \n"
|
||
"选择该文件使 RetroArch 加载该核心。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY:
|
||
snprintf(s, len,
|
||
"目录 \n"
|
||
" \n"
|
||
"选择并打开该文件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_CACHE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"缓存目录 \n"
|
||
" \n"
|
||
"被RetroArch解压的游戏内容会临时存放到这个文 \n"
|
||
"件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_HISTORY_LIST_ENABLE:
|
||
snprintf(s, len,
|
||
"若开启,所有在RetroArch中加载过的文件 \n"
|
||
"都会自动的放入最近使用历史列表中。");
|
||
break;
|
||
case MENU_ENUM_LABEL_RGUI_BROWSER_DIRECTORY:
|
||
snprintf(s, len,
|
||
"文件浏览器目录 \n"
|
||
" \n"
|
||
"设置文件浏览器的初始目录。");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_POLL_TYPE_BEHAVIOR:
|
||
snprintf(s, len,
|
||
"影响输入轮询过程在RetroArch中的执行方式。 \n"
|
||
" \n"
|
||
"稍早 - 输入轮询过程将在帧生成之前执行。 \n"
|
||
"正常 - 输入轮询过程将在被请求时执行。 \n"
|
||
"稍晚 - 输入轮询过程将在每一帧的首次请求时执行。 \n"
|
||
" \n"
|
||
"依据设置的不同,设置为“稍早”或“稍晚”可以获得较低 \n"
|
||
"的时延。 \n"
|
||
"当在进行在线游戏时,不管设置的值如何,都只会启用 \n"
|
||
"正常模式进行输入轮询过程。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_HIDE_UNBOUND:
|
||
snprintf(s, len,
|
||
"隐藏不被核心使用的输入描述。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE:
|
||
snprintf(s, len,
|
||
"显示器的视频刷新率。 \n"
|
||
"可被用来计算一个合适的音频输入率。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FORCE_SRGB_DISABLE:
|
||
snprintf(s, len,
|
||
"强制关闭sRGB帧缓冲支持。\n"
|
||
"\n"
|
||
"某些在Windows上的Intel的OpenGL驱动会对sRGB帧缓 \n"
|
||
"冲支持产生问题,需要启用以强制关闭程序对其的使用。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_ENABLE:
|
||
snprintf(s, len,
|
||
"启用音频输出。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_SYNC:
|
||
snprintf(s, len,
|
||
"同步音频(推荐)。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_LATENCY:
|
||
snprintf(s, len,
|
||
"Desired audio latency in milliseconds. \n"
|
||
"Might not be honored if the audio driver \n"
|
||
"can't provide given latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_ALLOW_ROTATE:
|
||
snprintf(s, len,
|
||
"Allow cores to set rotation. If false, \n"
|
||
"rotation requests are honored, but ignored.\n\n"
|
||
"Used for setups where one manually rotates \n"
|
||
"the monitor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_LABEL_SHOW:
|
||
snprintf(s, len,
|
||
"Show the input descriptors set by the core \n"
|
||
"instead of the default ones.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CONTENT_HISTORY_SIZE:
|
||
snprintf(s, len,
|
||
"Number of entries that will be kept in \n"
|
||
"content history playlist.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_WINDOWED_FULLSCREEN:
|
||
snprintf(s, len,
|
||
"To use windowed mode or not when going \n"
|
||
"fullscreen.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FONT_SIZE:
|
||
snprintf(s, len,
|
||
"屏显信息的字体大小.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_INDEX:
|
||
snprintf(s, len,
|
||
"Automatically increment slot index on each save, \n"
|
||
"generating multiple savestate files. \n"
|
||
"When the content is loaded, state slot will be \n"
|
||
"set to the highest existing value (last savestate).");
|
||
break;
|
||
case MENU_ENUM_LABEL_FPS_SHOW:
|
||
snprintf(s, len,
|
||
"Enables displaying the current frames \n"
|
||
"per second.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FONT_ENABLE:
|
||
snprintf(s, len,
|
||
"显示/隐藏屏显信息.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_X:
|
||
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_Y:
|
||
snprintf(s, len,
|
||
"Offset for where messages will be placed \n"
|
||
"onscreen. Values are in range [0.0, 1.0].");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_OVERLAY_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable or disable the current overlay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_OVERLAY_HIDE_IN_MENU:
|
||
snprintf(s, len,
|
||
"Hide the current overlay from appearing \n"
|
||
"inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_PRESET:
|
||
snprintf(s, len,
|
||
"Path to input overlay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_OPACITY:
|
||
snprintf(s, len,
|
||
"Overlay opacity.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_BIND_TIMEOUT:
|
||
snprintf(s, len,
|
||
"Input bind timer timeout (in seconds). \n"
|
||
"Amount of seconds to wait until proceeding \n"
|
||
"to the next bind.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_SCALE:
|
||
snprintf(s, len,
|
||
"Overlay scale.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_OUTPUT_RATE:
|
||
snprintf(s, len,
|
||
"音频输出采样率.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHARED_CONTEXT:
|
||
snprintf(s, len,
|
||
"Set to true if hardware-rendered cores \n"
|
||
"should get their private context. \n"
|
||
"Avoids having to assume hardware state changes \n"
|
||
"inbetween frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_LIST:
|
||
snprintf(s, len,
|
||
"加载内核. \n"
|
||
" \n"
|
||
"Browse for a libretro core \n"
|
||
"implementation. Where the browser \n"
|
||
"starts depends on your Core Directory \n"
|
||
"path. If blank, it will start in root. \n"
|
||
" \n"
|
||
"If Core Directory is a directory, the menu \n"
|
||
"will use that as top folder. If Core \n"
|
||
"Directory is a full path, it will start \n"
|
||
"in the folder where the file is.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_MENU_ENUM_CONTROLS_PROLOG:
|
||
snprintf(s, len,
|
||
"你可以使用下述的方式通过游戏控制器或者键盘来对\n"
|
||
"菜单进行控制:\n"
|
||
" \n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_WELCOME_TO_RETROARCH:
|
||
snprintf(s, len,
|
||
"欢迎来到 RetroArch\n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING_DESC:
|
||
{
|
||
/* Work around C89 limitations */
|
||
char u[501];
|
||
const char * t =
|
||
"RetroArch relies on an unique form of\n"
|
||
"audio/video synchronization where it needs to be\n"
|
||
"calibrated against the refresh rate of your\n"
|
||
"display for best performance results.\n"
|
||
" \n"
|
||
"If you experience any audio crackling or video\n"
|
||
"tearing, usually it means that you need to\n"
|
||
"calibrate the settings. Some choices below:\n"
|
||
" \n";
|
||
snprintf(u, sizeof(u), /* can't inline this due to the printf arguments */
|
||
"a) Go to '%s' -> '%s', and enable\n"
|
||
"'Threaded Video'. Refresh rate will not matter\n"
|
||
"in this mode, framerate will be higher,\n"
|
||
"but video might be less smooth.\n"
|
||
"b) Go to '%s' -> '%s', and look at\n"
|
||
"'%s'. Let it run for\n"
|
||
"2048 frames, then press 'OK'.",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO));
|
||
strlcpy(s, t, len);
|
||
strlcat(s, u, len);
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
|
||
snprintf(s, len,
|
||
"若要扫描游戏内容,请访问菜单「%s」 \n"
|
||
"并选择「%s」或者「%s」。\n"
|
||
" \n"
|
||
"文件将会同数据库中的条目进行对比。 \n"
|
||
"若文件匹配某个条目,则它会被加入收藏中。 \n"
|
||
" \n"
|
||
"你可以无需每次都打开文件浏览器,而可以直接 \n"
|
||
"通过菜单项「%s」->「%s」 来访\n"
|
||
"问这些游戏内容。 \n"
|
||
" \n"
|
||
"注意:不是所有核心的游戏内容都支持扫描录入。"
|
||
,
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST)
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_EXTRACTING_PLEASE_WAIT:
|
||
snprintf(s, len,
|
||
"欢迎使用RetroArch\n"
|
||
"\n"
|
||
"正在解压必要文件, 请稍等。\n"
|
||
"这可能需要一点时间……\n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DRIVER:
|
||
if (settings)
|
||
driver_hash = msg_hash_calculate(settings->input.driver);
|
||
|
||
switch (driver_hash)
|
||
{
|
||
case MENU_LABEL_INPUT_DRIVER_UDEV:
|
||
snprintf(s, len,
|
||
"udev Input driver. \n"
|
||
" \n"
|
||
"This driver can run without X. \n"
|
||
" \n"
|
||
"It uses the recent evdev joypad API \n"
|
||
"for joystick support. It supports \n"
|
||
"hotplugging and force feedback (if \n"
|
||
"supported by device). \n"
|
||
" \n"
|
||
"The driver reads evdev events for keyboard \n"
|
||
"support. It also supports keyboard callback, \n"
|
||
"mice and touchpads. \n"
|
||
" \n"
|
||
"By default in most distros, /dev/input nodes \n"
|
||
"are root-only (mode 600). You can set up a udev \n"
|
||
"rule which makes these accessible to non-root."
|
||
);
|
||
break;
|
||
case MENU_LABEL_INPUT_DRIVER_LINUXRAW:
|
||
snprintf(s, len,
|
||
"linuxraw Input driver. \n"
|
||
" \n"
|
||
"This driver requires an active TTY. Keyboard \n"
|
||
"events are read directly from the TTY which \n"
|
||
"makes it simpler, but not as flexible as udev. \n" "Mice, etc, are not supported at all. \n"
|
||
" \n"
|
||
"This driver uses the older joystick API \n"
|
||
"(/dev/input/js*).");
|
||
break;
|
||
default:
|
||
snprintf(s, len,
|
||
"Input driver.\n"
|
||
" \n"
|
||
"Depending on video driver, it might \n"
|
||
"force a different input driver.");
|
||
break;
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_CONTENT_LIST:
|
||
snprintf(s, len,
|
||
"加载游戏内容 \n"
|
||
"通过浏览来加载游戏内容。 \n"
|
||
" \n"
|
||
"你需要同时提供一个“核心”和游戏内容文 \n"
|
||
"件才能启动并加载游戏内容。 \n"
|
||
" \n"
|
||
"设置“文件浏览器目录”可以指定以哪个位 \n"
|
||
"置为文件浏览器的默认目录以方便加载。 \n"
|
||
"若没有设置,默认以根目录为基准。 \n"
|
||
" \n"
|
||
"文件浏览器会以上次加载的核心所支持的 \n"
|
||
"扩展名进行过滤,并使用该核心来加载游 \n"
|
||
"戏内容。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY:
|
||
snprintf(s, len,
|
||
"从历史记录中加载内容. \n"
|
||
" \n"
|
||
"As content is loaded, content and libretro \n"
|
||
"core combinations are saved to history. \n"
|
||
" \n"
|
||
"The history is saved to a file in the same \n"
|
||
"directory as the RetroArch config file. If \n"
|
||
"no config file was loaded in startup, history \n"
|
||
"will not be saved or loaded, and will not exist \n"
|
||
"in the main menu."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_DRIVER:
|
||
snprintf(s, len,
|
||
"当前视频驱动.");
|
||
|
||
if (string_is_equal(settings->video.driver, "gl"))
|
||
{
|
||
snprintf(s, len,
|
||
"OpenGL视频驱动. \n"
|
||
" \n"
|
||
"This driver allows libretro GL cores to \n"
|
||
"be used in addition to software-rendered \n"
|
||
"core implementations.\n"
|
||
" \n"
|
||
"Performance for software-rendered and \n"
|
||
"libretro GL core implementations is \n"
|
||
"dependent on your graphics card's \n"
|
||
"underlying GL driver).");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "sdl2"))
|
||
{
|
||
snprintf(s, len,
|
||
"SDL 2 视频驱动.\n"
|
||
" \n"
|
||
"This is an SDL 2 software-rendered video \n"
|
||
"driver.\n"
|
||
" \n"
|
||
"Performance for software-rendered libretro \n"
|
||
"core implementations is dependent \n"
|
||
"on your platform SDL implementation.");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "sdl1"))
|
||
{
|
||
snprintf(s, len,
|
||
"SDL 视频驱动.\n"
|
||
" \n"
|
||
"This is an SDL 1.2 software-rendered video \n"
|
||
"driver.\n"
|
||
" \n"
|
||
"Performance is considered to be suboptimal. \n"
|
||
"Consider using it only as a last resort.");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "d3d"))
|
||
{
|
||
snprintf(s, len,
|
||
"Direct3D 视频驱动. \n"
|
||
" \n"
|
||
"Performance for software-rendered cores \n"
|
||
"is dependent on your graphic card's \n"
|
||
"underlying D3D driver).");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "exynos"))
|
||
{
|
||
snprintf(s, len,
|
||
"Exynos-G2D 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level Exynos video driver. \n"
|
||
"Uses the G2D block in Samsung Exynos SoC \n"
|
||
"for blit operations. \n"
|
||
" \n"
|
||
"Performance for software rendered cores \n"
|
||
"should be optimal.");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "drm"))
|
||
{
|
||
snprintf(s, len,
|
||
"Plain DRM 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level video driver using. \n"
|
||
"libdrm for hardware scaling using \n"
|
||
"GPU overlays.");
|
||
}
|
||
else if (string_is_equal(settings->video.driver, "sunxi"))
|
||
{
|
||
snprintf(s, len,
|
||
"Sunxi-G2D 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level Sunxi video driver. \n"
|
||
"Uses the G2D block in Allwinner SoCs.");
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_DSP_PLUGIN:
|
||
snprintf(s, len,
|
||
"音频DSP插件.\n"
|
||
" Processes audio before it's sent to \n"
|
||
"the driver."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER:
|
||
if (settings)
|
||
driver_hash = msg_hash_calculate(settings->audio.resampler);
|
||
|
||
switch (driver_hash)
|
||
{
|
||
case MENU_LABEL_AUDIO_RESAMPLER_DRIVER_SINC:
|
||
snprintf(s, len,
|
||
"Windowed SINC implementation.");
|
||
break;
|
||
case MENU_LABEL_AUDIO_RESAMPLER_DRIVER_CC:
|
||
snprintf(s, len,
|
||
"Convoluted Cosine implementation.");
|
||
break;
|
||
default:
|
||
if (string_is_empty(s))
|
||
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
|
||
break;
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET:
|
||
snprintf(s, len,
|
||
"载入预设 Shader. \n"
|
||
" \n"
|
||
" Load a "
|
||
#ifdef HAVE_CG
|
||
"Cg"
|
||
#endif
|
||
#ifdef HAVE_GLSL
|
||
#ifdef HAVE_CG
|
||
"/"
|
||
#endif
|
||
"GLSL"
|
||
#endif
|
||
#ifdef HAVE_HLSL
|
||
#if defined(HAVE_CG) || defined(HAVE_HLSL)
|
||
"/"
|
||
#endif
|
||
"HLSL"
|
||
#endif
|
||
" 预设目录. \n"
|
||
"The menu shader menu is updated accordingly. \n"
|
||
" \n"
|
||
"If the CGP uses scaling methods which are not \n"
|
||
"simple, (i.e. source scaling, same scaling \n"
|
||
"factor for X/Y), the scaling factor displayed \n"
|
||
"in the menu might not be correct."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_SCALE_PASS:
|
||
snprintf(s, len,
|
||
"Scale for this pass. \n"
|
||
" \n"
|
||
"The scale factor accumulates, i.e. 2x \n"
|
||
"for first pass and 2x for second pass \n"
|
||
"will give you a 4x total scale. \n"
|
||
" \n"
|
||
"If there is a scale factor for last \n"
|
||
"pass, the result is stretched to \n"
|
||
"screen with the filter specified in \n"
|
||
"'Default Filter'. \n"
|
||
" \n"
|
||
"If 'Don't Care' is set, either 1x \n"
|
||
"scale or stretch to fullscreen will \n"
|
||
"be used depending if it's not the last \n"
|
||
"pass or not."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES:
|
||
snprintf(s, len,
|
||
"Shader Passes. \n"
|
||
" \n"
|
||
"RetroArch allows you to mix and match various \n"
|
||
"shaders with arbitrary shader passes, with \n"
|
||
"custom hardware filters and scale factors. \n"
|
||
" \n"
|
||
"This option specifies the number of shader \n"
|
||
"passes to use. If you set this to 0, and use \n"
|
||
"Apply Shader Changes, you use a 'blank' shader. \n"
|
||
" \n"
|
||
"The Default Filter option will affect the \n"
|
||
"stretching filter.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS:
|
||
snprintf(s, len,
|
||
"Shader Parameters. \n"
|
||
" \n"
|
||
"Modifies current shader directly. Will not be \n"
|
||
"saved to CGP/GLSLP preset file.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_PARAMETERS:
|
||
snprintf(s, len,
|
||
"Shader Preset Parameters. \n"
|
||
" \n"
|
||
"Modifies shader preset currently in menu."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PASS:
|
||
snprintf(s, len,
|
||
"Path to shader. \n"
|
||
" \n"
|
||
"All shaders must be of the same \n"
|
||
"type (i.e. CG, GLSL or HLSL). \n"
|
||
" \n"
|
||
"Set Shader Directory to set where \n"
|
||
"the browser starts to look for \n"
|
||
"shaders."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_CONFIGURATION_SETTINGS:
|
||
snprintf(s, len,
|
||
"Determines how configuration files \n"
|
||
"are loaded and prioritized.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CONFIG_SAVE_ON_EXIT:
|
||
snprintf(s, len,
|
||
"Saves config to disk on exit.\n"
|
||
"Useful for menu as settings can be\n"
|
||
"modified. Overwrites the config.\n"
|
||
" \n"
|
||
"#include's and comments are not \n"
|
||
"preserved. \n"
|
||
" \n"
|
||
"By design, the config file is \n"
|
||
"considered immutable as it is \n"
|
||
"likely maintained by the user, \n"
|
||
"and should not be overwritten \n"
|
||
"behind the user's back."
|
||
#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
|
||
"\nThis is not not the case on \n"
|
||
"consoles however, where \n"
|
||
"looking at the config file \n"
|
||
"manually isn't really an option."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_SHOW_HIDDEN_FILES:
|
||
snprintf(s, len, "显示隐藏文件和文件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_FILTER_PASS:
|
||
snprintf(s, len,
|
||
"Hardware filter for this pass. \n"
|
||
" \n"
|
||
"If 'Don't Care' is set, 'Default \n"
|
||
"Filter' will be used."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_AUTOSAVE_INTERVAL:
|
||
snprintf(s, len,
|
||
"Autosaves the non-volatile SRAM \n"
|
||
"at a regular interval.\n"
|
||
" \n"
|
||
"This is disabled by default unless set \n"
|
||
"otherwise. The interval is measured in \n"
|
||
"seconds. \n"
|
||
" \n"
|
||
"A value of 0 disables autosave.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_BIND_DEVICE_TYPE:
|
||
snprintf(s, len,
|
||
"输入设备类型. \n"
|
||
" \n"
|
||
"Picks which device type to use. This is \n"
|
||
"relevant for the libretro core itself."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LIBRETRO_LOG_LEVEL:
|
||
snprintf(s, len,
|
||
"设置libretro核心的log等级 \n"
|
||
"(GET_LOG_INTERFACE). \n"
|
||
" \n"
|
||
" If a log level issued by a libretro \n"
|
||
" core is below libretro_log level, it \n"
|
||
" is ignored.\n"
|
||
" \n"
|
||
" DEBUG logs are always ignored unless \n"
|
||
" verbose mode is activated (--verbose).\n"
|
||
" \n"
|
||
" DEBUG = 0\n"
|
||
" INFO = 1\n"
|
||
" WARN = 2\n"
|
||
" ERROR = 3"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_STATE_SLOT_INCREASE:
|
||
case MENU_ENUM_LABEL_STATE_SLOT_DECREASE:
|
||
snprintf(s, len,
|
||
"即时存档栏位.\n"
|
||
" \n"
|
||
" With slot set to 0, save state name is *.state \n"
|
||
" (or whatever defined on commandline).\n"
|
||
"When slot is != 0, path will be (path)(d), \n"
|
||
"where (d) is slot number.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_APPLY_CHANGES:
|
||
snprintf(s, len,
|
||
"应用Shader更改. \n"
|
||
" \n"
|
||
"After changing shader settings, use this to \n"
|
||
"apply changes. \n"
|
||
" \n"
|
||
"Changing shader settings is a somewhat \n"
|
||
"expensive operation so it has to be \n"
|
||
"done explicitly. \n"
|
||
" \n"
|
||
"When you apply shaders, the menu shader \n"
|
||
"settings are saved to a temporary file (either \n"
|
||
"menu.cgp or menu.glslp) and loaded. The file \n"
|
||
"persists after RetroArch exits. The file is \n"
|
||
"saved to Shader Directory."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_TOGGLE:
|
||
snprintf(s, len,
|
||
"切换菜单.");
|
||
break;
|
||
case MENU_ENUM_LABEL_GRAB_MOUSE_TOGGLE:
|
||
snprintf(s, len,
|
||
"切换鼠标抓取.\n"
|
||
" \n"
|
||
"When mouse is grabbed, RetroArch hides the \n"
|
||
"mouse, and keeps the mouse pointer inside \n"
|
||
"the window to allow relative mouse input to \n"
|
||
"work better.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DISK_NEXT:
|
||
snprintf(s, len,
|
||
"Cycles through disk images. Use after \n"
|
||
"ejecting. \n"
|
||
" \n"
|
||
" Complete by toggling eject again.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FILTER:
|
||
#ifdef HAVE_FILTERS_BUILTIN
|
||
snprintf(s, len,
|
||
"CPU-based video filter.");
|
||
#else
|
||
snprintf(s, len,
|
||
"CPU-based video filter.\n"
|
||
" \n"
|
||
"Path to a dynamic library.");
|
||
#endif
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_DEVICE:
|
||
snprintf(s, len,
|
||
"Override the default audio device \n"
|
||
"the audio driver uses.\n"
|
||
"This is driver dependent. E.g.\n"
|
||
#ifdef HAVE_ALSA
|
||
" \n"
|
||
"ALSA 需要一个PCM设备."
|
||
#endif
|
||
#ifdef HAVE_OSS
|
||
" \n"
|
||
"OSS 需要一个路径 (例如. /dev/dsp)."
|
||
#endif
|
||
#ifdef HAVE_JACK
|
||
" \n"
|
||
"JACK wants portnames (e.g. system:playback1\n"
|
||
",system:playback_2)."
|
||
#endif
|
||
#ifdef HAVE_RSOUND
|
||
" \n"
|
||
"RSound wants an IP address to an RSound \n"
|
||
"server."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_DISK_EJECT_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggles eject for disks.\n"
|
||
" \n"
|
||
"Used for multiple-disk content.");
|
||
break;
|
||
case MENU_ENUM_LABEL_ENABLE_HOTKEY:
|
||
snprintf(s, len,
|
||
"启用其他热键.\n"
|
||
" \n"
|
||
" If this hotkey is bound to either keyboard, \n"
|
||
"joybutton or joyaxis, all other hotkeys will \n"
|
||
"be disabled unless this hotkey is also held \n"
|
||
"at the same time. \n"
|
||
" \n"
|
||
"This is useful for RETRO_KEYBOARD centric \n"
|
||
"implementations which query a large area of \n"
|
||
"the keyboard, where it is not desirable that \n"
|
||
"hotkeys get in the way.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND_ENABLE:
|
||
snprintf(s, len,
|
||
"启用回溯倒带功能.\n"
|
||
" \n"
|
||
"这可能会严重影响性能, \n"
|
||
"所以缺省设置为关闭.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LIBRETRO_DIR_PATH:
|
||
snprintf(s, len,
|
||
"核心目录. \n"
|
||
" \n"
|
||
"A directory for where to search for \n"
|
||
"libretro core implementations.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE_AUTO:
|
||
snprintf(s, len,
|
||
"自动匹配刷新率.\n"
|
||
" \n"
|
||
"The accurate refresh rate of our monitor (Hz).\n"
|
||
"This is used to calculate audio input rate with \n"
|
||
"the formula: \n"
|
||
" \n"
|
||
"audio_input_rate = game input rate * display \n"
|
||
"refresh rate / game refresh rate\n"
|
||
" \n"
|
||
"If the implementation does not report any \n"
|
||
"values, NTSC defaults will be assumed for \n"
|
||
"compatibility.\n"
|
||
" \n"
|
||
"This value should stay close to 60Hz to avoid \n"
|
||
"large pitch changes. If your monitor does \n"
|
||
"not run at 60Hz, or something close to it, \n"
|
||
"disable VSync, and leave this at its default.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_ROTATION:
|
||
snprintf(s, len,
|
||
"Forces a certain rotation \n"
|
||
"of the screen.\n"
|
||
" \n"
|
||
"The rotation is added to rotations which\n"
|
||
"the libretro core sets (see Video Allow\n"
|
||
"Rotate).");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SCALE:
|
||
snprintf(s, len,
|
||
"全屏分辨率.\n"
|
||
" \n"
|
||
"Resolution of 0 uses the \n"
|
||
"resolution of the environment.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_FASTFORWARD_RATIO:
|
||
snprintf(s, len,
|
||
"快进比率."
|
||
" \n"
|
||
"The maximum rate at which content will\n"
|
||
"be run when using fast forward.\n"
|
||
" \n"
|
||
" (E.g. 5.0 for 60 fps content => 300 fps \n"
|
||
"cap).\n"
|
||
" \n"
|
||
"RetroArch will go to sleep to ensure that \n"
|
||
"the maximum rate will not be exceeded.\n"
|
||
"Do not rely on this cap to be perfectly \n"
|
||
"accurate.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MONITOR_INDEX:
|
||
snprintf(s, len,
|
||
"指定输出显示器.\n"
|
||
" \n"
|
||
"0 (default) means no particular monitor \n"
|
||
"is preferred, 1 and up (1 being first \n"
|
||
"monitor), suggests RetroArch to use that \n"
|
||
"particular monitor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_CROP_OVERSCAN:
|
||
snprintf(s, len,
|
||
"Forces cropping of overscanned \n"
|
||
"frames.\n"
|
||
" \n"
|
||
"Exact behavior of this option is \n"
|
||
"core-implementation specific.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SCALE_INTEGER:
|
||
snprintf(s, len,
|
||
"Only scales video in integer \n"
|
||
"steps.\n"
|
||
" \n"
|
||
"The base size depends on system-reported \n"
|
||
"geometry and aspect ratio.\n"
|
||
" \n"
|
||
"If Force Aspect is not set, X/Y will be \n"
|
||
"integer scaled independently.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_VOLUME:
|
||
snprintf(s, len,
|
||
"Audio volume, expressed in dB.\n"
|
||
" \n"
|
||
" 0 dB is normal volume. No gain will be applied.\n"
|
||
"Gain can be controlled in runtime with Input\n"
|
||
"Volume Up / Input Volume Down.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_RATE_CONTROL_DELTA:
|
||
snprintf(s, len,
|
||
"Audio rate control.\n"
|
||
" \n"
|
||
"Setting this to 0 disables rate control.\n"
|
||
"Any other value controls audio rate control \n"
|
||
"delta.\n"
|
||
" \n"
|
||
"Defines how much input rate can be adjusted \n"
|
||
"dynamically.\n"
|
||
" \n"
|
||
" Input rate is defined as: \n"
|
||
" input rate * (1.0 +/- (rate control delta))");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_MAX_TIMING_SKEW:
|
||
snprintf(s, len,
|
||
"Maximum audio timing skew.\n"
|
||
" \n"
|
||
"Defines the maximum change in input rate.\n"
|
||
"You may want to increase this to enable\n"
|
||
"very large changes in timing, for example\n"
|
||
"running PAL cores on NTSC displays, at the\n"
|
||
"cost of inaccurate audio pitch.\n"
|
||
" \n"
|
||
" Input rate is defined as: \n"
|
||
" input rate * (1.0 +/- (max timing skew))");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_NEXT:
|
||
snprintf(s, len,
|
||
"Toggles to next overlay.\n"
|
||
" \n"
|
||
"Wraps around.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LOG_VERBOSITY:
|
||
snprintf(s, len,
|
||
"Enable or disable verbosity level \n"
|
||
"of frontend.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VOLUME_UP:
|
||
snprintf(s, len,
|
||
"调高音量.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VOLUME_DOWN:
|
||
snprintf(s, len,
|
||
"降低音量.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_DISABLE_COMPOSITION:
|
||
snprintf(s, len,
|
||
"Forcibly disable composition.\n"
|
||
"Only valid on Windows Vista/7 for now.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PERFCNT_ENABLE:
|
||
snprintf(s, len,
|
||
"启用或关闭前端 \n"
|
||
"性能计数.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SYSTEM_DIRECTORY:
|
||
snprintf(s, len,
|
||
"系统目录. \n"
|
||
" \n"
|
||
"Sets the 'system' directory.\n"
|
||
"Cores can query for this\n"
|
||
"directory to load BIOSes, \n"
|
||
"system-specific configs, etc.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_SAVE:
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_LOAD:
|
||
snprintf(s, len,
|
||
"Automatically saves a savestate at the \n"
|
||
"end of RetroArch's lifetime.\n"
|
||
" \n"
|
||
"RetroArch will automatically load any savestate\n"
|
||
"with this path on startup if 'Auto Load State\n"
|
||
"is enabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_THREADED:
|
||
snprintf(s, len,
|
||
"Use threaded video driver.\n"
|
||
" \n"
|
||
"Using this might improve performance at the \n"
|
||
"possible cost of latency and more video \n"
|
||
"stuttering.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_VSYNC:
|
||
snprintf(s, len,
|
||
"视频垂直同步.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_HARD_SYNC:
|
||
snprintf(s, len,
|
||
"尝试硬件同步 \n"
|
||
"CPU和GPU.\n"
|
||
" \n"
|
||
"可以降低潜在的性能 \n"
|
||
"开销.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND_GRANULARITY:
|
||
snprintf(s, len,
|
||
"Rewind granularity.\n"
|
||
" \n"
|
||
" When rewinding defined number of \n"
|
||
"frames, you can rewind several frames \n"
|
||
"at a time, increasing the rewinding \n"
|
||
"speed.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SCREENSHOT:
|
||
snprintf(s, len,
|
||
"Take screenshot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FRAME_DELAY:
|
||
snprintf(s, len,
|
||
"Sets how many milliseconds to delay\n"
|
||
"after VSync before running the core.\n"
|
||
"\n"
|
||
"Can reduce latency at the cost of\n"
|
||
"higher risk of stuttering.\n"
|
||
" \n"
|
||
"Maximum is 15.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_HARD_SYNC_FRAMES:
|
||
snprintf(s, len,
|
||
"Sets how many frames CPU can \n"
|
||
"run ahead of GPU when using 'GPU \n"
|
||
"Hard Sync'.\n"
|
||
" \n"
|
||
"Maximum is 3.\n"
|
||
" \n"
|
||
" 0: Syncs to GPU immediately.\n"
|
||
" 1: Syncs to previous frame.\n"
|
||
" 2: Etc ...");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_BLACK_FRAME_INSERTION:
|
||
snprintf(s, len,
|
||
"Inserts a black frame inbetween \n"
|
||
"frames.\n"
|
||
" \n"
|
||
"Useful for 120 Hz monitors who want to \n"
|
||
"play 60 Hz material with eliminated \n"
|
||
"ghosting.\n"
|
||
" \n"
|
||
"Video refresh rate should still be \n"
|
||
"configured as if it is a 60 Hz monitor \n"
|
||
"(divide refresh rate by 2).");
|
||
break;
|
||
case MENU_ENUM_LABEL_RGUI_SHOW_START_SCREEN:
|
||
snprintf(s, len,
|
||
"Show startup screen in menu.\n"
|
||
"Is automatically set to false when seen\n"
|
||
"for the first time.\n"
|
||
" \n"
|
||
"This is only updated in config if\n"
|
||
"'Save Configuration on Exit' is enabled.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_SPECIFIC_CONFIG:
|
||
snprintf(s, len,
|
||
"Load up a specific config file \n"
|
||
"based on the core being used.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FULLSCREEN:
|
||
snprintf(s, len, "Toggles fullscreen.");
|
||
break;
|
||
case MENU_ENUM_LABEL_BLOCK_SRAM_OVERWRITE:
|
||
snprintf(s, len,
|
||
"Block SRAM from being overwritten \n"
|
||
"when loading save states.\n"
|
||
" \n"
|
||
"Might potentially lead to buggy games.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_NONACTIVE:
|
||
snprintf(s, len,
|
||
"Pause gameplay when window focus \n"
|
||
"is lost.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_GPU_SCREENSHOT:
|
||
snprintf(s, len,
|
||
"Screenshots output of GPU shaded \n"
|
||
"material if available.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SCREENSHOT_DIRECTORY:
|
||
snprintf(s, len,
|
||
"截图目录 \n"
|
||
" \n"
|
||
"用于保存截图的文件夹。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SWAP_INTERVAL:
|
||
snprintf(s, len,
|
||
"VSync Swap Interval.\n"
|
||
" \n"
|
||
"Uses a custom swap interval for VSync. Set this \n"
|
||
"to effectively halve monitor refresh rate.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVEFILE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"游戏存盘目录. \n"
|
||
" \n"
|
||
"Save all save files (*.srm) to this \n"
|
||
"directory. This includes related files like \n"
|
||
".bsv, .rt, .psrm, etc...\n"
|
||
" \n"
|
||
"This will be overridden by explicit command line\n"
|
||
"options.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"即时存档目录. \n"
|
||
" \n"
|
||
"Save all save states (*.state) to this \n"
|
||
"directory.\n"
|
||
" \n"
|
||
"This will be overridden by explicit command line\n"
|
||
"options.");
|
||
break;
|
||
case MENU_ENUM_LABEL_ASSETS_DIRECTORY:
|
||
snprintf(s, len,
|
||
"Assets Directory. \n"
|
||
" \n"
|
||
" This location is queried by default when \n"
|
||
"menu interfaces try to look for loadable \n"
|
||
"assets, etc.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPERS_DIRECTORY:
|
||
snprintf(s, len,
|
||
"动态壁纸目录 \n"
|
||
" \n"
|
||
"保存用于主界面的、依据游戏内容变化的动态壁纸。");
|
||
break;
|
||
case MENU_ENUM_LABEL_SLOWMOTION_RATIO:
|
||
snprintf(s, len,
|
||
"Slowmotion ratio."
|
||
" \n"
|
||
"When slowmotion, content will slow\n"
|
||
"down by factor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_AXIS_THRESHOLD:
|
||
snprintf(s, len,
|
||
"Defines axis threshold.\n"
|
||
" \n"
|
||
"How far an axis must be tilted to result\n"
|
||
"in a button press.\n"
|
||
" Possible values are [0.0, 1.0].");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_TURBO_PERIOD:
|
||
snprintf(s, len,
|
||
"Turbo period.\n"
|
||
" \n"
|
||
"Describes the period of which turbo-enabled\n"
|
||
"buttons toggle.\n"
|
||
" \n"
|
||
"Numbers are described in frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DUTY_CYCLE:
|
||
snprintf(s, len,
|
||
"Duty cycle.\n"
|
||
" \n"
|
||
"Describes how long the period of a turbo-enabled\n"
|
||
"should be.\n"
|
||
" \n"
|
||
"Numbers are described in frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_TOUCH_ENABLE:
|
||
snprintf(s, len, "Enable touch support.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_PREFER_FRONT_TOUCH:
|
||
snprintf(s, len, "Use front instead of back touch.");
|
||
break;
|
||
case MENU_ENUM_LABEL_MOUSE_ENABLE:
|
||
snprintf(s, len, "Enable mouse input inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_POINTER_ENABLE:
|
||
snprintf(s, len, "Enable touch input inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_WALLPAPER:
|
||
snprintf(s, len, "Path to an image to set as menu wallpaper.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NAVIGATION_WRAPAROUND:
|
||
snprintf(s, len,
|
||
"Wrap-around to beginning and/or end \n"
|
||
"if boundary of list is reached \n"
|
||
"horizontally and/or vertically.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_LIBRETRO:
|
||
snprintf(s, len,
|
||
"If disabled, the libretro core will keep \n"
|
||
"running in the background when we are in the \n"
|
||
"menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SUSPEND_SCREENSAVER_ENABLE:
|
||
snprintf(s, len,
|
||
"Suspends the screensaver. Is a hint that \n"
|
||
"does not necessarily have to be \n"
|
||
"honored by the video driver.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_MODE:
|
||
snprintf(s, len,
|
||
"Netplay client mode for the current user. \n"
|
||
"Will be 'Server' mode if disabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_DELAY_FRAMES:
|
||
snprintf(s, len,
|
||
"The amount of delay frames to use for netplay. \n"
|
||
" \n"
|
||
"Increasing this value will increase \n"
|
||
"performance, but introduce more latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_CHECK_FRAMES:
|
||
snprintf(s, len,
|
||
"The frequency in frames with which netplay \n"
|
||
"will verify that the host and client are in \n"
|
||
"sync. \n"
|
||
" \n"
|
||
"With most cores, this value will have no \n"
|
||
"visible effect and can be ignored. With \n"
|
||
"nondeterminstic cores, this value determines \n"
|
||
"how often the netplay peers will be brought \n"
|
||
"into sync. With buggy cores, setting this \n"
|
||
"to any non-zero value will cause severe \n"
|
||
"performance issues. Set to zero to perform \n"
|
||
"no checks. This value is only used on the \n"
|
||
"netplay host. \n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MAX_SWAPCHAIN_IMAGES:
|
||
snprintf(s, len,
|
||
"Maximum amount of swapchain images. This \n"
|
||
"can tell the video driver to use a specific \n"
|
||
"video buffering mode. \n"
|
||
" \n"
|
||
"Single buffering - 1\n"
|
||
"Double buffering - 2\n"
|
||
"Triple buffering - 3\n"
|
||
" \n"
|
||
"Setting the right buffering mode can have \n"
|
||
"a big impact on latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SMOOTH:
|
||
snprintf(s, len,
|
||
"Smoothens picture with bilinear filtering. \n"
|
||
"Should be disabled if using shaders.");
|
||
break;
|
||
case MENU_ENUM_LABEL_TIMEDATE_ENABLE:
|
||
snprintf(s, len,
|
||
"Shows current date and/or time inside menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_ENABLE:
|
||
snprintf(s, len,
|
||
"Shows current core inside menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST:
|
||
snprintf(s, len,
|
||
"Enables Netplay in host (server) mode.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT:
|
||
snprintf(s, len,
|
||
"Enables Netplay in client mode.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_DISCONNECT:
|
||
snprintf(s, len,
|
||
"Disconnects an active Netplay connection.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_SETTINGS:
|
||
snprintf(s, len,
|
||
"Setting related to Netplay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS:
|
||
snprintf(s, len,
|
||
"Search for and connect to netplay hosts on the local network.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPER:
|
||
snprintf(s, len,
|
||
"Dynamically load a new wallpaper \n"
|
||
"depending on context.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_UPDATER_BUILDBOT_URL:
|
||
snprintf(s, len,
|
||
"URL to core updater directory on the \n"
|
||
"Libretro buildbot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_BUILDBOT_ASSETS_URL:
|
||
snprintf(s, len,
|
||
"URL to assets updater directory on the \n"
|
||
"Libretro buildbot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_REMAP_BINDS_ENABLE:
|
||
snprintf(s, len,
|
||
"if enabled, overrides the input binds \n"
|
||
"with the remapped binds set for the \n"
|
||
"current core.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_DIRECTORY:
|
||
snprintf(s, len,
|
||
"Overlay Directory. \n"
|
||
" \n"
|
||
"Defines a directory where overlays are \n"
|
||
"kept for easy access.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_MAX_USERS:
|
||
snprintf(s, len,
|
||
"Maximum amount of users supported by \n"
|
||
"RetroArch.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_UPDATER_AUTO_EXTRACT_ARCHIVE:
|
||
snprintf(s, len,
|
||
"After downloading, automatically extract \n"
|
||
"archives that the downloads are contained \n"
|
||
"inside.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NAVIGATION_BROWSER_FILTER_SUPPORTED_EXTENSIONS_ENABLE:
|
||
snprintf(s, len,
|
||
"Filter files being shown by \n"
|
||
"supported extensions.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_NICKNAME:
|
||
snprintf(s, len,
|
||
"The username of the person running RetroArch. \n"
|
||
"This will be used for playing online games.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_CLIENT_SWAP_INPUT:
|
||
snprintf(s, len,
|
||
"When being client over netplay, use \n"
|
||
"keybinds for player 1.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_TCP_UDP_PORT:
|
||
snprintf(s, len,
|
||
"The port of the host IP address. \n"
|
||
"Can be either a TCP or UDP port.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_SPECTATOR_MODE_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable or disable spectator mode for \n"
|
||
"the user during netplay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS:
|
||
snprintf(s, len,
|
||
"The address of the host to connect to.");
|
||
break;
|
||
case MENU_ENUM_LABEL_STDIN_CMD_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable stdin command interface.");
|
||
break;
|
||
case MENU_ENUM_LABEL_UI_COMPANION_START_ON_BOOT:
|
||
snprintf(s, len,
|
||
"Start User Interface companion driver \n"
|
||
"on boot (if available).");
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_DRIVER:
|
||
snprintf(s, len, "Menu driver to use.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
|
||
snprintf(s, len,
|
||
"Gamepad button combination to toggle menu. \n"
|
||
" \n"
|
||
"0 - None \n"
|
||
"1 - Press L + R + Y + D-Pad Down \n"
|
||
"simultaneously. \n"
|
||
"2 - Press L3 + R3 simultaneously. \n"
|
||
"3 - Press Start + Select simultaneously.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_ALL_USERS_CONTROL_MENU:
|
||
snprintf(s, len, "Allow any RetroPad to control the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_AUTODETECT_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable input auto-detection.\n"
|
||
" \n"
|
||
"Will attempt to auto-configure \n"
|
||
"joypads, Plug-and-Play style.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CAMERA_ALLOW:
|
||
snprintf(s, len,
|
||
"Allow or disallow camera access by \n"
|
||
"cores.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LOCATION_ALLOW:
|
||
snprintf(s, len,
|
||
"Allow or disallow location services \n"
|
||
"access by cores.");
|
||
break;
|
||
case MENU_ENUM_LABEL_TURBO:
|
||
snprintf(s, len,
|
||
"Turbo enable.\n"
|
||
" \n"
|
||
"Holding the turbo while pressing another \n"
|
||
"button will let the button enter a turbo \n"
|
||
"mode where the button state is modulated \n"
|
||
"with a periodic signal. \n"
|
||
" \n"
|
||
"The modulation stops when the button \n"
|
||
"itself (not turbo button) is released.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OSK_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable/disable on-screen keyboard.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_MUTE:
|
||
snprintf(s, len,
|
||
"Mute/unmute audio.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND:
|
||
snprintf(s, len,
|
||
"Hold button down to rewind.\n"
|
||
" \n"
|
||
"Rewind must be enabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_EXIT_EMULATOR:
|
||
snprintf(s, len,
|
||
"Key to exit RetroArch cleanly."
|
||
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
|
||
"\nKilling it in any hard way (SIGKILL, \n"
|
||
"etc) will terminate without saving\n"
|
||
"RAM, etc. On Unix-likes,\n"
|
||
"SIGINT/SIGTERM allows\n"
|
||
"a clean deinitialization."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_STATE:
|
||
snprintf(s, len,
|
||
"Loads state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVE_STATE:
|
||
snprintf(s, len,
|
||
"Saves state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_FLIP_PLAYERS:
|
||
snprintf(s, len,
|
||
"Netplay flip users.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_INDEX_PLUS:
|
||
snprintf(s, len,
|
||
"Increment cheat index.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_INDEX_MINUS:
|
||
snprintf(s, len,
|
||
"Decrement cheat index.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_PREV:
|
||
snprintf(s, len,
|
||
"Applies previous shader in directory.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_NEXT:
|
||
snprintf(s, len,
|
||
"Applies next shader in directory.");
|
||
break;
|
||
case MENU_ENUM_LABEL_RESET:
|
||
snprintf(s, len,
|
||
"Reset the content.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggle between paused and non-paused state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_TOGGLE:
|
||
snprintf(s, len,
|
||
"打开金手指索引.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_HOLD_FAST_FORWARD:
|
||
snprintf(s, len,
|
||
"Hold for fast-forward. Releasing button \n"
|
||
"disables fast-forward.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||
snprintf(s, len,
|
||
"Hold for slowmotion.");
|
||
break;
|
||
case MENU_ENUM_LABEL_FRAME_ADVANCE:
|
||
snprintf(s, len,
|
||
"Frame advance when content is paused.");
|
||
break;
|
||
case MENU_ENUM_LABEL_MOVIE_RECORD_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggle between recording and not.");
|
||
break;
|
||
case MENU_ENUM_LABEL_L_X_PLUS:
|
||
case MENU_ENUM_LABEL_L_X_MINUS:
|
||
case MENU_ENUM_LABEL_L_Y_PLUS:
|
||
case MENU_ENUM_LABEL_L_Y_MINUS:
|
||
case MENU_ENUM_LABEL_R_X_PLUS:
|
||
case MENU_ENUM_LABEL_R_X_MINUS:
|
||
case MENU_ENUM_LABEL_R_Y_PLUS:
|
||
case MENU_ENUM_LABEL_R_Y_MINUS:
|
||
snprintf(s, len,
|
||
"Axis for analog stick (DualShock-esque).\n"
|
||
" \n"
|
||
"Bound as usual, however, if a real analog \n"
|
||
"axis is bound, it can be read as a true analog.\n"
|
||
" \n"
|
||
"Positive X axis is right. \n"
|
||
"Positive Y axis is down.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_WHAT_IS_A_CORE_DESC:
|
||
snprintf(s, len,
|
||
"RetroArch本身并不能做什么事情。 \n"
|
||
" \n"
|
||
"如果想在上面干点什么,你需要向它加载一个程 \n"
|
||
"序。 \n"
|
||
"\n"
|
||
"我们把这样的程序叫做“Libretro核心”,简单 \n"
|
||
"的称呼其为“核心”。 \n"
|
||
" \n"
|
||
"你可以从“加载核心”菜单中选择一个核心。 \n"
|
||
" \n"
|
||
#ifdef HAVE_NETWORKING
|
||
"你可以通过以下几种方法来获取核心: \n"
|
||
"一、通过访问菜单项「%s」 \n"
|
||
" -> 「%s」来下载;\n"
|
||
"二、手动将其移入核心目录中,访问目录设置 \n"
|
||
"找到你的“%s”。",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CORE_UPDATER_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||
#else
|
||
"你可以通过手动将核心移入目录中来添加他 \n"
|
||
"们,访问目录设置找到你的“%s”。",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
|
||
snprintf(s, len,
|
||
"You can change the virtual gamepad overlay\n"
|
||
"by going to '%s' -> '%s'."
|
||
" \n"
|
||
"From there you can change the overlay,\n"
|
||
"change the size and opacity of the buttons, etc.\n"
|
||
" \n"
|
||
"NOTE: By default, virtual gamepad overlays are\n"
|
||
"hidden when in the menu.\n"
|
||
"If you'd like to change this behavior,\n"
|
||
"you can set '%s' to false.",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU)
|
||
);
|
||
break;
|
||
default:
|
||
if (string_is_empty(s))
|
||
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
|
||
return -1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
const char *msg_hash_to_str_chs(enum msg_hash_enums msg)
|
||
{
|
||
switch (msg)
|
||
{
|
||
case MSG_SUCCEEDED:
|
||
return "已成功";
|
||
case MENU_ENUM_SUBLABEL_MENU_SETTINGS:
|
||
return "调整菜单屏幕相关的设置。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_HARD_SYNC:
|
||
return "强制同步CPU和GPU,以性能为代价换取低延迟。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_THREADED:
|
||
return "以延迟和视频撕裂为代价换取高性能,当且仅当能达到全速模拟时使用。";
|
||
case MSG_AUTODETECT:
|
||
return "自动检测";
|
||
case MSG_DEVICE_NOT_CONFIGURED:
|
||
return "没有配置";
|
||
case MSG_FAILED_TO_SET_DISK:
|
||
return "设置磁盘失败";
|
||
case MSG_FAILED:
|
||
return "已失败";
|
||
case MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER:
|
||
return "文件已存在. Saving to backup buffer";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_PASSWORD:
|
||
return "密码";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_SETTINGS:
|
||
return "Accounts Cheevos";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_USERNAME:
|
||
return "用户名";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_LIST:
|
||
return "账户";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_LIST_END:
|
||
return "账户列表终端";
|
||
case MENU_ENUM_LABEL_VALUE_ACCOUNTS_RETRO_ACHIEVEMENTS:
|
||
return "Retro 成就";
|
||
case MENU_ENUM_LABEL_VALUE_ACHIEVEMENT_LIST:
|
||
return "成就列表";
|
||
case MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST:
|
||
return "添加游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_ADD_TAB:
|
||
return "导入游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_ARCHIVE_MODE:
|
||
return "Archive File Association Action";
|
||
case MENU_ENUM_LABEL_VALUE_ASK_ARCHIVE:
|
||
return "询问";
|
||
case MENU_ENUM_LABEL_VALUE_ASSETS_DIRECTORY:
|
||
return "资源目录";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_BLOCK_FRAMES:
|
||
return "Block Frames";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_DEVICE:
|
||
return "音频设备";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_DRIVER:
|
||
return "音频驱动";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_DSP_PLUGIN:
|
||
return "音频DSP插件";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_ENABLE:
|
||
return "启用音频";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_FILTER_DIR:
|
||
return "音频过滤器目录";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_LATENCY:
|
||
return "音频时延(ms)";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_MAX_TIMING_SKEW:
|
||
return "音频最大采样间隔";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_MUTE:
|
||
return "音频静音";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_OUTPUT_RATE:
|
||
return "音频输出码率(KHz)";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_RATE_CONTROL_DELTA:
|
||
return "音频码率控制间隔";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_RESAMPLER_DRIVER:
|
||
return "音频重采样驱动";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_SETTINGS:
|
||
return "音频";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_SYNC:
|
||
return "启用音频同步";
|
||
case MENU_ENUM_LABEL_VALUE_AUDIO_VOLUME:
|
||
return "音频音量级别(dB)";
|
||
case MENU_ENUM_LABEL_VALUE_AUTOSAVE_INTERVAL:
|
||
return "SaveRAM自动保存间隔";
|
||
case MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE:
|
||
return "自动加载覆写文件";
|
||
case MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE:
|
||
return "自动加载重映射文件";
|
||
case MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE:
|
||
return "自动加载Shader预设";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_BACK:
|
||
return "返回";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_CONFIRM:
|
||
return "确认";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_INFO:
|
||
return "信息";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_QUIT:
|
||
return "退出";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_SCROLL_DOWN:
|
||
return "向下滚动";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_SCROLL_UP:
|
||
return "向上滚动";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_START:
|
||
return "开始";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_TOGGLE_KEYBOARD:
|
||
return "切换键盘";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_TOGGLE_MENU:
|
||
return "切换菜单";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS:
|
||
return "基本菜单控制";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_CONFIRM:
|
||
return "确认";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_INFO:
|
||
return "信息";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_QUIT:
|
||
return "退出";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_SCROLL_UP:
|
||
return "向上滚动";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_START:
|
||
return "默认值";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_TOGGLE_KEYBOARD:
|
||
return "切换键盘";
|
||
case MENU_ENUM_LABEL_VALUE_BASIC_MENU_ENUM_CONTROLS_TOGGLE_MENU:
|
||
return "切换菜单";
|
||
case MENU_ENUM_LABEL_VALUE_BLOCK_SRAM_OVERWRITE:
|
||
return "加载保存状态时不覆盖SaveRAM";
|
||
case MENU_ENUM_LABEL_VALUE_BLUETOOTH_ENABLE:
|
||
return "启用蓝牙服务";
|
||
case MENU_ENUM_LABEL_VALUE_BUILDBOT_ASSETS_URL:
|
||
return "构建机器人资源URL";
|
||
case MENU_ENUM_LABEL_VALUE_CACHE_DIRECTORY:
|
||
return "缓存目录";
|
||
case MENU_ENUM_LABEL_VALUE_CAMERA_ALLOW:
|
||
return "允许使用相机";
|
||
case MENU_ENUM_LABEL_VALUE_CAMERA_DRIVER:
|
||
return "相机驱动";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT:
|
||
return "金手指";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_APPLY_CHANGES:
|
||
return "应用金手指修改";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_DATABASE_PATH:
|
||
return "金手指文件目录";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_FILE:
|
||
return "金手指文件";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_FILE_LOAD:
|
||
return "加载金手指文件";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_FILE_SAVE_AS:
|
||
return "另存为金手指文件";
|
||
case MENU_ENUM_LABEL_VALUE_CHEAT_NUM_PASSES:
|
||
return "Cheat Passes";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_DESCRIPTION:
|
||
return "描述";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_HARDCORE_MODE_ENABLE:
|
||
/* FIXME? Translate 'Achievements Hardcore Mode' */
|
||
return "专家模式";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_LOCKED_ACHIEVEMENTS:
|
||
return "已解锁的成就:";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_LOCKED_ENTRY:
|
||
return "锁定";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_SETTINGS:
|
||
return "Retro 成就";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_TEST_UNOFFICIAL:
|
||
/* FIXME? Translate 'Test Unofficial Achievements' */
|
||
return "非官方测试";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_UNLOCKED_ACHIEVEMENTS:
|
||
return "未解锁的成就:";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_UNLOCKED_ENTRY:
|
||
return "未锁定";
|
||
case MENU_ENUM_LABEL_VALUE_CLOSE_CONTENT:
|
||
return "关闭";
|
||
case MENU_ENUM_LABEL_VALUE_CONFIG:
|
||
return "配置";
|
||
case MENU_ENUM_LABEL_VALUE_CONFIGURATIONS:
|
||
return "加载配置";
|
||
case MENU_ENUM_LABEL_VALUE_CONFIGURATION_SETTINGS:
|
||
return "配置";
|
||
case MENU_ENUM_LABEL_VALUE_CONFIG_SAVE_ON_EXIT:
|
||
return "退出时保存配置";
|
||
case MENU_ENUM_LABEL_VALUE_CONFIRM_ON_EXIT:
|
||
return "退出时进行询问";
|
||
case MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST:
|
||
return "收藏";
|
||
case MENU_ENUM_LABEL_VALUE_CONTENT_DATABASE_DIRECTORY:
|
||
return "游戏内容数据库目录";
|
||
case MENU_ENUM_LABEL_VALUE_CONTENT_DIR:
|
||
return "游戏内容目录";
|
||
case MENU_ENUM_LABEL_VALUE_CONTENT_HISTORY_SIZE:
|
||
return "历史记录数量";
|
||
case MENU_ENUM_LABEL_VALUE_CONTENT_SETTINGS:
|
||
return "快捷菜单";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_ASSETS_DIR:
|
||
return "核心资源目录";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_ASSETS_DIRECTORY:
|
||
return "下载目录";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_CHEAT_OPTIONS:
|
||
return "金手指";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_COUNTERS:
|
||
return "核心计数器";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_ENABLE:
|
||
return "显示核心名称";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFORMATION:
|
||
return "核心信息";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_AUTHORS:
|
||
return "作者";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_CATEGORIES:
|
||
return "分类";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_CORE_LABEL:
|
||
return "核心标签";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_CORE_NAME:
|
||
return "核心名称";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_FIRMWARE:
|
||
return "固件";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_LICENSES:
|
||
return "许可证";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_PERMISSIONS:
|
||
return "许可";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_SUPPORTED_EXTENSIONS:
|
||
return "支持的扩展";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_SYSTEM_MANUFACTURER:
|
||
return "系统制造商";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INFO_SYSTEM_NAME:
|
||
return "系统名称";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_INPUT_REMAPPING_OPTIONS:
|
||
return "控制";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_LIST:
|
||
return "加载核心";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_OPTIONS:
|
||
return "选项";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_SETTINGS:
|
||
return "核心";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_SET_SUPPORTS_NO_CONTENT_ENABLE:
|
||
return "自动启动一个核心";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_SPECIFIC_CONFIG:
|
||
return "单核心配置";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_UPDATER_AUTO_EXTRACT_ARCHIVE:
|
||
return "自动解压下载的档案";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_UPDATER_BUILDBOT_URL:
|
||
return "构建机器人核心URL";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_UPDATER_LIST:
|
||
return "核心更新程序";
|
||
case MENU_ENUM_LABEL_VALUE_CORE_UPDATER_SETTINGS:
|
||
return "更新程序";
|
||
case MENU_ENUM_LABEL_VALUE_CPU_ARCHITECTURE:
|
||
return "CPU架构:";
|
||
case MENU_ENUM_LABEL_VALUE_CPU_CORES:
|
||
return "CPU核心:";
|
||
case MENU_ENUM_LABEL_VALUE_CURSOR_DIRECTORY:
|
||
return "指针目录";
|
||
case MENU_ENUM_LABEL_VALUE_CURSOR_MANAGER:
|
||
return "光标管理器";
|
||
case MENU_ENUM_LABEL_VALUE_CUSTOM_RATIO:
|
||
return "自定义比率";
|
||
case MENU_ENUM_LABEL_VALUE_DATABASE_MANAGER:
|
||
return "数据库管理器";
|
||
case MENU_ENUM_LABEL_VALUE_DATABASE_SELECTION:
|
||
return "选择数据库";
|
||
case MENU_ENUM_LABEL_VALUE_DELETE_ENTRY:
|
||
return "移除";
|
||
case MENU_ENUM_LABEL_VALUE_FAVORITES:
|
||
return "选择文件并探测核心"; /* TODO/FIXME - update */
|
||
case MENU_ENUM_LABEL_VALUE_DIRECTORY_CONTENT:
|
||
return "<游戏内容目录>";
|
||
case MENU_ENUM_LABEL_VALUE_DIRECTORY_DEFAULT:
|
||
return "<默认>";
|
||
case MENU_ENUM_LABEL_VALUE_DIRECTORY_NONE:
|
||
return "<无>";
|
||
case MENU_ENUM_LABEL_VALUE_DIRECTORY_NOT_FOUND:
|
||
return "没有找到文件夹。";
|
||
case MENU_ENUM_LABEL_VALUE_DIRECTORY_SETTINGS:
|
||
return "目录";
|
||
case MENU_ENUM_LABEL_VALUE_DISABLED:
|
||
return "禁用";
|
||
case MENU_ENUM_LABEL_VALUE_DISK_CYCLE_TRAY_STATUS:
|
||
return "Disk Cycle Tray Status";
|
||
case MENU_ENUM_LABEL_VALUE_DISK_IMAGE_APPEND:
|
||
return "追加光盘镜像";
|
||
case MENU_ENUM_LABEL_VALUE_DISK_INDEX:
|
||
return "光盘索引";
|
||
case MENU_ENUM_LABEL_VALUE_DISK_OPTIONS:
|
||
return "光盘控制";
|
||
case MENU_ENUM_LABEL_VALUE_DONT_CARE:
|
||
return "不关心";
|
||
case MENU_ENUM_LABEL_VALUE_DOWNLOADED_FILE_DETECT_CORE_LIST:
|
||
return "下载目录";
|
||
case MENU_ENUM_LABEL_VALUE_DOWNLOAD_CORE:
|
||
return "下载核心……";
|
||
case MENU_ENUM_LABEL_VALUE_DOWNLOAD_CORE_CONTENT:
|
||
return "下载游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_DPI_OVERRIDE_ENABLE:
|
||
return "启用DPI覆盖";
|
||
case MENU_ENUM_LABEL_VALUE_DPI_OVERRIDE_VALUE:
|
||
return "DPI覆盖";
|
||
case MENU_ENUM_LABEL_VALUE_DRIVER_SETTINGS:
|
||
return "驱动";
|
||
case MENU_ENUM_LABEL_VALUE_DUMMY_ON_CORE_SHUTDOWN:
|
||
/* FIXME? Translate 'Load Dummy on Core Shutdown' */
|
||
return "Load Dummy on Core Shutdown";
|
||
case MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPER:
|
||
return "动态壁纸";
|
||
case MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPERS_DIRECTORY:
|
||
return "动态壁纸目录";
|
||
case MENU_ENUM_LABEL_VALUE_CHEEVOS_ENABLE:
|
||
/* FIXME? Translate 'Enable Achievements' */
|
||
return "启用";
|
||
case MENU_ENUM_LABEL_VALUE_ENTRY_HOVER_COLOR:
|
||
return "菜单项悬停颜色";
|
||
case MENU_ENUM_LABEL_VALUE_ENTRY_NORMAL_COLOR:
|
||
return "菜单项正常颜色";
|
||
case MENU_ENUM_LABEL_VALUE_FALSE:
|
||
return "假";
|
||
case MENU_ENUM_LABEL_VALUE_FASTFORWARD_RATIO:
|
||
return "最大运行速度";
|
||
case MENU_ENUM_LABEL_VALUE_FPS_SHOW:
|
||
return "显示帧率";
|
||
case MENU_ENUM_LABEL_VALUE_FRAME_THROTTLE_ENABLE:
|
||
return "限制最大运行速度";
|
||
case MENU_ENUM_LABEL_VALUE_FRAME_THROTTLE_SETTINGS:
|
||
return "帧率限制";
|
||
case MENU_ENUM_LABEL_VALUE_FRONTEND_COUNTERS:
|
||
return "前端计数器";
|
||
case MENU_ENUM_LABEL_VALUE_GAME_SPECIFIC_OPTIONS:
|
||
return "自动加载游戏内容特定的核心选项";
|
||
case MENU_ENUM_LABEL_VALUE_GAME_SPECIFIC_OPTIONS_CREATE:
|
||
return "创建游戏选项文件";
|
||
case MENU_ENUM_LABEL_VALUE_GAME_SPECIFIC_OPTIONS_IN_USE:
|
||
return "游戏选项文件";
|
||
case MENU_ENUM_LABEL_VALUE_HELP:
|
||
return "帮助";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING:
|
||
return "音频/视频故障排除";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD:
|
||
return "变更虚拟游戏控制器覆层";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_CONTROLS:
|
||
return "基本菜单控制";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_LIST:
|
||
return "帮助";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_LOADING_CONTENT:
|
||
return "加载游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT:
|
||
return "扫描游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_HELP_WHAT_IS_A_CORE:
|
||
return "什么是“核心”?";
|
||
case MENU_ENUM_LABEL_VALUE_HISTORY_LIST_ENABLE:
|
||
return "启用历史记录";
|
||
case MENU_ENUM_LABEL_VALUE_HISTORY_TAB:
|
||
return "历史";
|
||
case MENU_ENUM_LABEL_VALUE_HORIZONTAL_MENU:
|
||
return "水平化菜单";
|
||
case MENU_ENUM_LABEL_VALUE_IMAGES_TAB:
|
||
return "图像";
|
||
case MENU_ENUM_LABEL_VALUE_INFORMATION:
|
||
return "信息";
|
||
case MENU_ENUM_LABEL_VALUE_INFORMATION_LIST:
|
||
return "信息";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ADC_TYPE:
|
||
return "手柄输入转数字选项";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ALL_USERS_CONTROL_MENU:
|
||
return "所有用户都能控制菜单";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_X:
|
||
return "左摇杆X";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_X_MINUS:
|
||
return "左摇杆X- (左)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_X_PLUS:
|
||
return "左摇杆X+ (右)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_Y:
|
||
return "左摇杆Y";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_Y_MINUS:
|
||
return "左摇杆Y- (上)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_Y_PLUS:
|
||
return "左摇杆Y+ (下)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X:
|
||
return "右摇杆X";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X_MINUS:
|
||
return "右摇杆X- (左)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X_PLUS:
|
||
return "右摇杆X+ (右)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_Y:
|
||
return "右摇杆Y";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_Y_MINUS:
|
||
return "右摇杆Y- (上)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_Y_PLUS:
|
||
return "右摇杆Y+ (下)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE:
|
||
return "启用自动配置";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_AXIS_THRESHOLD:
|
||
return "输入轴阈值";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_BIND_ALL:
|
||
return "绑定全部";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_BIND_DEFAULT_ALL:
|
||
return "绑定全部至默认值";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_BIND_TIMEOUT:
|
||
return "绑定超时时间";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DESCRIPTOR_HIDE_UNBOUND:
|
||
return "隐藏未绑定的核心输入描述";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DESCRIPTOR_LABEL_SHOW:
|
||
return "显示输入描述标签";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DEVICE_INDEX:
|
||
return "设备索引";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DEVICE_TYPE:
|
||
return "设备类型";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DRIVER:
|
||
return "输入驱动";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_DUTY_CYCLE:
|
||
return "Turbo占空比";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_HOTKEY_BINDS:
|
||
return "输入热键绑定";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_ICADE_ENABLE:
|
||
return "键盘控制器映射启用";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_A:
|
||
return "A键(右侧)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_B:
|
||
return "B键(下方)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_DOWN:
|
||
return "下十字键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L2:
|
||
return "L2键(触发)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L3:
|
||
return "L3键(拇指)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L:
|
||
return "L键(手柄肩部)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_LEFT:
|
||
return "左十字键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R2:
|
||
return "R2键(触发)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R3:
|
||
return "R3键(拇指)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R:
|
||
return "R键(手柄肩部)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_RIGHT:
|
||
return "右十字键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_SELECT:
|
||
return "选择键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_START:
|
||
return "开始键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_UP:
|
||
return "上十字键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_X:
|
||
return "X键(上方)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_Y:
|
||
return "Y键(左侧)";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_KEYBOARD_GAMEPAD_MAPPING_TYPE:
|
||
return "键盘控制器映射类型";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_MAX_USERS:
|
||
return "最大用户数";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
|
||
return "游戏控制器菜单切出组合键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_INDEX_MINUS:
|
||
return "金手指索引 -";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_INDEX_PLUS:
|
||
return "金手指索引 +";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_TOGGLE:
|
||
return "金手指开关";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_EJECT_TOGGLE:
|
||
return "光驱出仓切换";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_NEXT:
|
||
return "下一张光盘";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_PREV:
|
||
return "上一张光盘";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY:
|
||
return "启用热键";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY:
|
||
return "快进保持";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY:
|
||
return "快进切换";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_FRAMEADVANCE:
|
||
return "帧提前量";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY:
|
||
return "切换全屏幕";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_GRAB_MOUSE_TOGGLE:
|
||
return "鼠标捕获开关";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY:
|
||
return "加载状态";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_MENU_TOGGLE:
|
||
return "切换菜单";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_MOVIE_RECORD_TOGGLE:
|
||
return "视频录制开关";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE:
|
||
return "静音开关";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_FLIP:
|
||
return "Netplay flip users";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_OSK:
|
||
return "切换屏幕键盘";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT:
|
||
return "下一个覆层";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_PAUSE_TOGGLE:
|
||
return "切换暂停";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_QUIT_KEY:
|
||
return "退出 RetroArch";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_RESET:
|
||
return "重置游戏";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_REWIND:
|
||
return "回溯";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY:
|
||
return "保存状态";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_SCREENSHOT:
|
||
return "屏幕截图";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT:
|
||
return "下一个Shader";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV:
|
||
return "上一个Shader";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION:
|
||
return "慢动作";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS:
|
||
return "存档槽 -";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS:
|
||
return "存档槽 +";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN:
|
||
return "音量 -";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP:
|
||
return "音量 +";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_OSK_OVERLAY_ENABLE:
|
||
return "显示键盘覆层";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_ENABLE:
|
||
return "显示覆层";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU:
|
||
return "在菜单中隐藏覆层";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR:
|
||
return "轮询类型行为";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_EARLY:
|
||
return "较早";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_LATE:
|
||
return "稍晚";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_NORMAL:
|
||
return "正常";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_PREFER_FRONT_TOUCH:
|
||
return "优先前置触摸";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_REMAPPING_DIRECTORY:
|
||
return "输入重映射目录";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE:
|
||
return "启用绑定重映射";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_SAVE_AUTOCONFIG:
|
||
return "保存自动设置";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_SETTINGS:
|
||
return "输入";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_SMALL_KEYBOARD_ENABLE:
|
||
return "启用小键盘";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_TOUCH_ENABLE:
|
||
return "启用触摸";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_TURBO_ENABLE:
|
||
return "TURBO开关";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_TURBO_PERIOD:
|
||
return "Turbo区间";
|
||
case MENU_ENUM_LABEL_VALUE_INPUT_USER_BINDS:
|
||
return "输入用户 %u 的绑定";
|
||
case MENU_ENUM_LABEL_VALUE_INTERNAL_STORAGE_STATUS:
|
||
return "内部存储状态";
|
||
case MENU_ENUM_LABEL_VALUE_JOYPAD_AUTOCONFIG_DIR:
|
||
return "输入设备自动配置目录";
|
||
case MENU_ENUM_LABEL_VALUE_JOYPAD_DRIVER:
|
||
return "手柄驱动";
|
||
case MENU_ENUM_LABEL_VALUE_LAKKA_SERVICES:
|
||
return "Lakka 服务";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_CHINESE_SIMPLIFIED:
|
||
return "简体中文";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_CHINESE_TRADITIONAL:
|
||
return "繁体中文";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_DUTCH:
|
||
return "荷兰语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_ENGLISH:
|
||
return "英语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_ESPERANTO:
|
||
return "世界语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_FRENCH:
|
||
return "法语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_GERMAN:
|
||
return "德语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_ITALIAN:
|
||
return "意大利语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_JAPANESE:
|
||
return "日语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_KOREAN:
|
||
return "韩语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_POLISH:
|
||
return "波兰语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_PORTUGUESE:
|
||
return "葡萄牙语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_RUSSIAN:
|
||
return "俄语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_SPANISH:
|
||
return "西班牙语";
|
||
case MENU_ENUM_LABEL_VALUE_LANG_VIETNAMESE:
|
||
return "越南语";
|
||
case MENU_ENUM_LABEL_VALUE_LEFT_ANALOG:
|
||
return "左侧摇杆";
|
||
case MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH:
|
||
return "核心目录";
|
||
case MENU_ENUM_LABEL_VALUE_LIBRETRO_INFO_PATH:
|
||
return "核心信息目录";
|
||
case MENU_ENUM_LABEL_VALUE_LIBRETRO_LOG_LEVEL:
|
||
return "核心日志级别";
|
||
case MENU_ENUM_LABEL_VALUE_LINEAR:
|
||
return "线性";
|
||
case MENU_ENUM_LABEL_VALUE_LOAD_ARCHIVE:
|
||
return "使用核心加载压缩包";
|
||
case MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_HISTORY:
|
||
return "加载最近的游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST:
|
||
return "载入游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_LOAD_STATE:
|
||
return "加载状态";
|
||
case MENU_ENUM_LABEL_VALUE_LOCATION_ALLOW:
|
||
return "允许使用位置";
|
||
case MENU_ENUM_LABEL_VALUE_LOCATION_DRIVER:
|
||
return "定位驱动";
|
||
case MENU_ENUM_LABEL_VALUE_LOGGING_SETTINGS:
|
||
return "日志";
|
||
case MENU_ENUM_LABEL_VALUE_LOG_VERBOSITY:
|
||
return "完整日志记录";
|
||
case MENU_ENUM_LABEL_VALUE_MAIN_MENU:
|
||
return "主菜单";
|
||
case MENU_ENUM_LABEL_VALUE_MANAGEMENT:
|
||
return "数据库设置";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME:
|
||
return "菜单颜色主题";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_BLUE:
|
||
return "蓝色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_BLUE_GREY:
|
||
return "蓝灰色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_DARK_BLUE:
|
||
return "深蓝色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_GREEN:
|
||
return "绿色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_NVIDIA_SHIELD:
|
||
return "NV SHIELD";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_RED:
|
||
return "红色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_COLOR_THEME_YELLOW:
|
||
return "黄色";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_FOOTER_OPACITY:
|
||
return "底部不透明度";
|
||
case MENU_ENUM_LABEL_VALUE_MATERIALUI_MENU_HEADER_OPACITY:
|
||
return "顶部不透明度";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_DRIVER:
|
||
return "菜单驱动";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_ENUM_THROTTLE_FRAMERATE:
|
||
return "限制菜单帧率";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_FILE_BROWSER_SETTINGS:
|
||
return "菜单文件浏览器";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_LINEAR_FILTER:
|
||
return "菜单线性过滤";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_SETTINGS:
|
||
return "菜单";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_WALLPAPER:
|
||
return "菜单壁纸";
|
||
case MENU_ENUM_LABEL_VALUE_MENU_WALLPAPER_OPACITY:
|
||
return "壁纸不透明度";
|
||
case MENU_ENUM_LABEL_VALUE_MISSING:
|
||
return "丢失";
|
||
case MENU_ENUM_LABEL_VALUE_MORE:
|
||
return "...";
|
||
case MENU_ENUM_LABEL_VALUE_MOUSE_ENABLE:
|
||
return "鼠标支持";
|
||
case MENU_ENUM_LABEL_VALUE_MULTIMEDIA_SETTINGS:
|
||
return "多媒体";
|
||
case MENU_ENUM_LABEL_VALUE_MUSIC_TAB:
|
||
return "音乐";
|
||
case MENU_ENUM_LABEL_VALUE_NAVIGATION_BROWSER_FILTER_SUPPORTED_EXTENSIONS_ENABLE:
|
||
return "过滤未知扩展名";
|
||
case MENU_ENUM_LABEL_VALUE_NAVIGATION_WRAPAROUND:
|
||
return "环绕式导航";
|
||
case MENU_ENUM_LABEL_VALUE_NEAREST:
|
||
return "最近";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY:
|
||
return "在线游戏";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_CHECK_FRAMES:
|
||
return "在线游戏检查帧数";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_CLIENT_SWAP_INPUT:
|
||
return "在线玩家P2使用C1";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_DELAY_FRAMES:
|
||
return "在线游戏延迟帧数";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_DISCONNECT:
|
||
return "断开连接";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE:
|
||
return "启用在线游戏";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE_CLIENT:
|
||
return "连接到游戏主机";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_ENABLE_HOST:
|
||
return "作为游戏主机";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_IP_ADDRESS:
|
||
return "服务器地址";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_MODE:
|
||
return "启用在线游戏客户端";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_NICKNAME:
|
||
return "用户名";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_SETTINGS:
|
||
return "在线游戏设置";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_SPECTATOR_MODE_ENABLE:
|
||
return "启用在线游戏旁观者";
|
||
case MENU_ENUM_LABEL_VALUE_NETPLAY_TCP_UDP_PORT:
|
||
return "在线游戏TCP/UDP端口";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_CMD_ENABLE:
|
||
return "网络命令";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_CMD_PORT:
|
||
return "网络命令端口";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_INFORMATION:
|
||
return "网络信息";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_REMOTE_ENABLE:
|
||
return "网络游戏控制器";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_REMOTE_PORT:
|
||
return "网络远端基本端口";
|
||
case MENU_ENUM_LABEL_VALUE_NETWORK_SETTINGS:
|
||
return "网络";
|
||
case MENU_ENUM_LABEL_VALUE_NO:
|
||
return "否";
|
||
case MENU_ENUM_LABEL_VALUE_NONE:
|
||
return "无";
|
||
case MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE:
|
||
return "N/A";
|
||
case MENU_ENUM_LABEL_VALUE_NO_ACHIEVEMENTS_TO_DISPLAY:
|
||
return "没有可显示的成就。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_CORE:
|
||
return "没有核心";
|
||
case MENU_ENUM_LABEL_VALUE_NO_CORES_AVAILABLE:
|
||
return "没有可用的核心。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_CORE_INFORMATION_AVAILABLE:
|
||
return "没有可用的核心信息。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_CORE_OPTIONS_AVAILABLE:
|
||
return "没有可用的核心选项。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_ENTRIES_TO_DISPLAY:
|
||
return "没有可显示的条目。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_HISTORY_AVAILABLE:
|
||
return "没有可用的历史记录。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE:
|
||
return "没有可用的信息。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_ITEMS:
|
||
return "没有条目。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_PERFORMANCE_COUNTERS:
|
||
return "没有性能计数器。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_PLAYLISTS:
|
||
return "没有游戏列表。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_PLAYLIST_ENTRIES_AVAILABLE:
|
||
return "没有可用的游戏列表项目。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_SETTINGS_FOUND:
|
||
return "没有找到设置。";
|
||
case MENU_ENUM_LABEL_VALUE_NO_SHADER_PARAMETERS:
|
||
return "没有Shader参数.";
|
||
case MENU_ENUM_LABEL_VALUE_OFF:
|
||
return "关";
|
||
case MENU_ENUM_LABEL_VALUE_ON:
|
||
return "开";
|
||
case MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER:
|
||
return "在线更新器";
|
||
case MENU_ENUM_LABEL_VALUE_ONSCREEN_DISPLAY_SETTINGS:
|
||
return "屏幕显示";
|
||
case MENU_ENUM_LABEL_VALUE_ONSCREEN_OVERLAY_SETTINGS:
|
||
return "屏幕覆层";
|
||
case MENU_ENUM_LABEL_VALUE_OPEN_ARCHIVE:
|
||
return "以文件夹形式打开压缩包";
|
||
case MENU_ENUM_LABEL_VALUE_OPTIONAL:
|
||
return "任意";
|
||
case MENU_ENUM_LABEL_VALUE_OSK_OVERLAY_DIRECTORY:
|
||
return "OSK覆层目录";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY:
|
||
return "覆层";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_AUTOLOAD_PREFERRED:
|
||
return "自动加载最佳的覆层";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_DIRECTORY:
|
||
return "覆层目录";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_OPACITY:
|
||
return "覆层不透明度";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_PRESET:
|
||
return "覆层预设";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_SCALE:
|
||
return "覆层缩放比例";
|
||
case MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS:
|
||
return "屏幕覆层";
|
||
case MENU_ENUM_LABEL_VALUE_PAL60_ENABLE:
|
||
return "使用PAL60模式";
|
||
case MENU_ENUM_LABEL_VALUE_PARENT_DIRECTORY:
|
||
return "上一级目录";
|
||
case MENU_ENUM_LABEL_VALUE_PAUSE_LIBRETRO:
|
||
return "当菜单激活时暂停";
|
||
case MENU_ENUM_LABEL_VALUE_PAUSE_NONACTIVE:
|
||
return "禁止后台运行";
|
||
case MENU_ENUM_LABEL_VALUE_PERFCNT_ENABLE:
|
||
return "性能计数器";
|
||
case MENU_ENUM_LABEL_VALUE_PLAYLISTS_TAB:
|
||
return "游戏列表";
|
||
case MENU_ENUM_LABEL_VALUE_PLAYLIST_DIRECTORY:
|
||
return "游戏列表目录";
|
||
case MENU_ENUM_LABEL_VALUE_PLAYLIST_SETTINGS:
|
||
return "游戏列表";
|
||
case MENU_ENUM_LABEL_VALUE_POINTER_ENABLE:
|
||
return "触摸支持";
|
||
case MENU_ENUM_LABEL_VALUE_PORT:
|
||
return "端口";
|
||
case MENU_ENUM_LABEL_VALUE_PRESENT:
|
||
return "现在";
|
||
case MENU_ENUM_LABEL_VALUE_PRIVACY_SETTINGS:
|
||
return "隐私";
|
||
case MENU_ENUM_LABEL_VALUE_QUIT_RETROARCH:
|
||
return "退出 RetroArch";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ANALOG:
|
||
return "支持摇杆输入";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_BBFC_RATING:
|
||
return "BBFC 分级";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_CERO_RATING:
|
||
return "CERO 分级";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_COOP:
|
||
return "多人游戏支持";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_CRC32:
|
||
return "CRC32";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_DESCRIPTION:
|
||
return "描述";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_DEVELOPER:
|
||
return "开发者";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_ISSUE:
|
||
return "Edge Magazine Issue";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_RATING:
|
||
return "Edge Magazine Rating";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_REVIEW:
|
||
return "Edge Magazine Review";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ELSPA_RATING:
|
||
return "ELSPA 分级";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ENHANCEMENT_HW:
|
||
return "增强硬件";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ESRB_RATING:
|
||
return "ESRB 分级";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FAMITSU_MAGAZINE_RATING:
|
||
return "Famitsu Magazine Rating";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FRANCHISE:
|
||
return "经销商";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_GENRE:
|
||
return "类型";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_MD5:
|
||
return "MD5";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_NAME:
|
||
return "名称";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ORIGIN:
|
||
return "起源";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_PEGI_RATING:
|
||
return "PEGI 分级";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_PUBLISHER:
|
||
return "出版方";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_RELEASE_MONTH:
|
||
return "发售月份";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_RELEASE_YEAR:
|
||
return "发售年份";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_RUMBLE:
|
||
return "震动支持";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_SERIAL:
|
||
return "系列";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_SHA1:
|
||
return "SHA1";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_START_CONTENT:
|
||
return "启动游戏内容";
|
||
case MENU_ENUM_LABEL_VALUE_RDB_ENTRY_TGDB_RATING:
|
||
return "TGDB Rating";
|
||
case MENU_ENUM_LABEL_VALUE_REBOOT:
|
||
return "重启";
|
||
case MENU_ENUM_LABEL_VALUE_RECORDING_CONFIG_DIRECTORY:
|
||
return "录像配置目录";
|
||
case MENU_ENUM_LABEL_VALUE_RECORDING_OUTPUT_DIRECTORY:
|
||
return "录像输出目录";
|
||
case MENU_ENUM_LABEL_VALUE_RECORDING_SETTINGS:
|
||
return "录像";
|
||
case MENU_ENUM_LABEL_VALUE_RECORD_CONFIG:
|
||
return "录像配置";
|
||
case MENU_ENUM_LABEL_VALUE_RECORD_DRIVER:
|
||
return "录像驱动";
|
||
case MENU_ENUM_LABEL_VALUE_RECORD_ENABLE:
|
||
return "启用录像";
|
||
case MENU_ENUM_LABEL_VALUE_RECORD_PATH:
|
||
return "输出文件";
|
||
case MENU_ENUM_LABEL_VALUE_RECORD_USE_OUTPUT_DIRECTORY:
|
||
return "使用输出目录";
|
||
case MENU_ENUM_LABEL_VALUE_REMAP_FILE:
|
||
return "重映射文件";
|
||
case MENU_ENUM_LABEL_VALUE_REMAP_FILE_LOAD:
|
||
return "加载重映射文件";
|
||
case MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_CORE:
|
||
return "保存核心重映射文件";
|
||
case MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_GAME:
|
||
return "保存游戏重映射文件";
|
||
case MENU_ENUM_LABEL_VALUE_REQUIRED:
|
||
return "必须";
|
||
case MENU_ENUM_LABEL_VALUE_RESTART_CONTENT:
|
||
return "重启";
|
||
case MENU_ENUM_LABEL_VALUE_RESTART_RETROARCH:
|
||
return "重启 RetroArch";
|
||
case MENU_ENUM_LABEL_VALUE_RESUME:
|
||
return "继续";
|
||
case MENU_ENUM_LABEL_VALUE_RESUME_CONTENT:
|
||
return "继续";
|
||
case MENU_ENUM_LABEL_VALUE_RETROKEYBOARD:
|
||
return "RetroKeyboard";
|
||
case MENU_ENUM_LABEL_VALUE_RETROPAD:
|
||
return "RetroPad";
|
||
case MENU_ENUM_LABEL_VALUE_RETRO_ACHIEVEMENTS_SETTINGS:
|
||
return "Retro 成就";
|
||
case MENU_ENUM_LABEL_VALUE_REWIND_ENABLE:
|
||
return "启用回溯";
|
||
case MENU_ENUM_LABEL_VALUE_REWIND_GRANULARITY:
|
||
return "回溯粒度";
|
||
case MENU_ENUM_LABEL_VALUE_REWIND_SETTINGS:
|
||
return "回溯";
|
||
case MENU_ENUM_LABEL_VALUE_RGUI_BROWSER_DIRECTORY:
|
||
return "文件浏览器目录";
|
||
case MENU_ENUM_LABEL_VALUE_RGUI_CONFIG_DIRECTORY:
|
||
return "配置目录";
|
||
case MENU_ENUM_LABEL_VALUE_RGUI_SHOW_START_SCREEN:
|
||
return "显示开始屏幕";
|
||
case MENU_ENUM_LABEL_VALUE_RIGHT_ANALOG:
|
||
return "右侧摇杆";
|
||
case MENU_ENUM_LABEL_VALUE_RUN:
|
||
return "运行";
|
||
case MENU_ENUM_LABEL_VALUE_SAMBA_ENABLE:
|
||
return "启用SAMBA文件共享服务";
|
||
case MENU_ENUM_LABEL_VALUE_SAVEFILE_DIRECTORY:
|
||
return "存档文件目录";
|
||
case MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_INDEX:
|
||
return "自动索引保存状态";
|
||
case MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_LOAD:
|
||
return "自动加载状态";
|
||
case MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_SAVE:
|
||
return "自动保存状态";
|
||
case MENU_ENUM_LABEL_VALUE_SAVESTATE_DIRECTORY:
|
||
return "状态存储目录";
|
||
case MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG:
|
||
return "保存当前配置";
|
||
case MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_CORE:
|
||
return "保存核心覆写";
|
||
case MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_GAME:
|
||
return "保存游戏覆写";
|
||
case MENU_ENUM_LABEL_VALUE_SAVE_NEW_CONFIG:
|
||
return "保存新配置";
|
||
case MENU_ENUM_LABEL_VALUE_SAVE_STATE:
|
||
return "保存状态";
|
||
case MENU_ENUM_LABEL_VALUE_SAVING_SETTINGS:
|
||
return "存档";
|
||
case MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY:
|
||
return "扫描文件夹";
|
||
case MENU_ENUM_LABEL_VALUE_SCAN_FILE:
|
||
return "扫描文件";
|
||
case MENU_ENUM_LABEL_VALUE_SCAN_THIS_DIRECTORY:
|
||
return "<扫描当前目录>";
|
||
case MENU_ENUM_LABEL_VALUE_SCREENSHOT_DIRECTORY:
|
||
return "屏幕截图目录";
|
||
case MENU_ENUM_LABEL_VALUE_SCREEN_RESOLUTION:
|
||
return "屏幕分辨率";
|
||
case MENU_ENUM_LABEL_VALUE_SEARCH:
|
||
return "搜索:";
|
||
case MENU_ENUM_LABEL_VALUE_SECONDS:
|
||
return "秒";
|
||
case MENU_ENUM_LABEL_VALUE_SETTINGS:
|
||
return "设置";
|
||
case MENU_ENUM_LABEL_VALUE_SETTINGS_TAB:
|
||
return "设置";
|
||
case MENU_ENUM_LABEL_VALUE_SHADER:
|
||
return "Shader";
|
||
case MENU_ENUM_LABEL_VALUE_SHADER_APPLY_CHANGES:
|
||
return "应用Shader修改";
|
||
case MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS:
|
||
return "Shader效果";
|
||
case MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON:
|
||
return "Ribbon";
|
||
case MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON_SIMPLIFIED:
|
||
return "Ribbon (简化)";
|
||
case MENU_ENUM_LABEL_VALUE_SHOW_ADVANCED_SETTINGS:
|
||
return "显示高级设置";
|
||
case MENU_ENUM_LABEL_VALUE_SHOW_HIDDEN_FILES:
|
||
return "显示隐藏的文件和文件夹";
|
||
case MENU_ENUM_LABEL_VALUE_SHUTDOWN:
|
||
return "关机";
|
||
case MENU_ENUM_LABEL_VALUE_SLOWMOTION_RATIO:
|
||
return "慢动作倍率";
|
||
case MENU_ENUM_LABEL_VALUE_SORT_SAVEFILES_ENABLE:
|
||
return "排序文件夹中的存档";
|
||
case MENU_ENUM_LABEL_VALUE_SORT_SAVESTATES_ENABLE:
|
||
return "排序文件夹中的状态存储";
|
||
case MENU_ENUM_LABEL_VALUE_SSH_ENABLE:
|
||
return "启用SSH远程终端服务";
|
||
case MENU_ENUM_LABEL_VALUE_START_CORE:
|
||
return "启动核心";
|
||
case MENU_ENUM_LABEL_VALUE_START_NET_RETROPAD:
|
||
return "启动远程的RetroPad";
|
||
case MENU_ENUM_LABEL_VALUE_START_VIDEO_PROCESSOR:
|
||
return "启动视频处理";
|
||
case MENU_ENUM_LABEL_VALUE_STATE_SLOT:
|
||
return "状态存储槽";
|
||
case MENU_ENUM_LABEL_VALUE_STATUS:
|
||
return "状态";
|
||
case MENU_ENUM_LABEL_VALUE_STDIN_CMD_ENABLE:
|
||
return "标准输入流命令";
|
||
case MENU_ENUM_LABEL_VALUE_SUPPORTED_CORES:
|
||
return "支持的核心";
|
||
case MENU_ENUM_LABEL_VALUE_SUSPEND_SCREENSAVER_ENABLE:
|
||
return "暂停屏保程序";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_BGM_ENABLE:
|
||
return "启用系统背景音乐";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_DIRECTORY:
|
||
return "系统/BIOS目录";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFORMATION:
|
||
return "系统信息";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_7ZIP_SUPPORT:
|
||
return "7zip 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ALSA_SUPPORT:
|
||
return "ALSA 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_BUILD_DATE:
|
||
return "编译日期";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_CG_SUPPORT:
|
||
return "Cg 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COCOA_SUPPORT:
|
||
return "Cocoa 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COMMAND_IFACE_SUPPORT:
|
||
return "控制台支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_CORETEXT_SUPPORT:
|
||
return "CoreText 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_CPU_FEATURES:
|
||
return "CPU特性";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DISPLAY_METRIC_DPI:
|
||
return "显示器度量DPI";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DISPLAY_METRIC_MM_HEIGHT:
|
||
return "显示器度量高度(mm)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DISPLAY_METRIC_MM_WIDTH:
|
||
return "显示器度量宽度(mm)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DSOUND_SUPPORT:
|
||
return "DirectSound 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DYLIB_SUPPORT:
|
||
return "动态链接库支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DYNAMIC_SUPPORT:
|
||
return "运行时动态加载libretro库";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_EGL_SUPPORT:
|
||
return "EGL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FBO_SUPPORT:
|
||
return "OpenGL/Direct3D 渲染至纹理 (多渲染批次Shader) 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FFMPEG_SUPPORT:
|
||
return "FFmpeg 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FREETYPE_SUPPORT:
|
||
return "FreeType 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FRONTEND_IDENTIFIER:
|
||
return "前端标识";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FRONTEND_NAME:
|
||
return "前端名称";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FRONTEND_OS:
|
||
return "前端操作系统";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GIT_VERSION:
|
||
return "Git版本";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GLSL_SUPPORT:
|
||
return "GLSL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_HLSL_SUPPORT:
|
||
return "HLSL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_JACK_SUPPORT:
|
||
return "JACK 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_KMS_SUPPORT:
|
||
return "KMS/EGL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_LIBRETRODB_SUPPORT:
|
||
return "LibretroDB 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_LIBUSB_SUPPORT:
|
||
return "Libusb 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_LIBXML2_SUPPORT:
|
||
return "libxml2 XML解析支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETPLAY_SUPPORT:
|
||
return "Netplay (点对点) 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETWORK_COMMAND_IFACE_SUPPORT:
|
||
return "网络控制台支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_NETWORK_REMOTE_SUPPORT:
|
||
return "网络控制器支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENAL_SUPPORT:
|
||
return "OpenAL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENGLES_SUPPORT:
|
||
return "OpenGL ES 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENGL_SUPPORT:
|
||
return "OpenGL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENSL_SUPPORT:
|
||
return "OpenSL 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENVG_SUPPORT:
|
||
return "OpenVG 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OSS_SUPPORT:
|
||
return "OSS 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OVERLAY_SUPPORT:
|
||
return "覆层支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE:
|
||
return "电源";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_CHARGED:
|
||
return "已充满电";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_CHARGING:
|
||
return "充电中";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_DISCHARGING:
|
||
return "放电中";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_NO_SOURCE:
|
||
return "没有电源";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT:
|
||
return "PulseAudio 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PYTHON_SUPPORT:
|
||
return "Python (Shader中脚本支持) 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RBMP_SUPPORT:
|
||
return "BMP 支持 (RBMP)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RETRORATING_LEVEL:
|
||
return "RetroRating 等级";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RJPEG_SUPPORT:
|
||
return "JPEG 支持 (RJPEG)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ROARAUDIO_SUPPORT:
|
||
return "RoarAudio 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RPNG_SUPPORT:
|
||
return "PNG 支持 (RPNG)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RSOUND_SUPPORT:
|
||
return "RSound 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RTGA_SUPPORT:
|
||
return "TGA 支持 (RTGA)";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT:
|
||
return "SDL2 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL_IMAGE_SUPPORT:
|
||
return "SDL 图像支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL_SUPPORT:
|
||
return "SDL1.2 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SLANG_SUPPORT:
|
||
return "Slang 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_THREADING_SUPPORT:
|
||
return "多线程支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_UDEV_SUPPORT:
|
||
return "Udev 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_V4L2_SUPPORT:
|
||
return "Video4Linux2 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VIDEO_CONTEXT_DRIVER:
|
||
return "视频上下文驱动";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT:
|
||
return "Vulkan 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_WAYLAND_SUPPORT:
|
||
return "Wayland 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_X11_SUPPORT:
|
||
return "X11 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_XAUDIO2_SUPPORT:
|
||
return "XAudio2 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_XVIDEO_SUPPORT:
|
||
return "XVideo 支持";
|
||
case MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ZLIB_SUPPORT:
|
||
return "Zlib 支持";
|
||
case MENU_ENUM_LABEL_VALUE_TAKE_SCREENSHOT:
|
||
return "截取屏幕";
|
||
case MENU_ENUM_LABEL_VALUE_THREADED_DATA_RUNLOOP_ENABLE:
|
||
return "启用多线程数据执行循环";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAILS:
|
||
return "缩略图";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAILS_DIRECTORY:
|
||
return "缩略图目录";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAILS_UPDATER_LIST:
|
||
return "缩略图更新程序";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAIL_MODE_BOXARTS:
|
||
return "Boxarts";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAIL_MODE_SCREENSHOTS:
|
||
return "截屏";
|
||
case MENU_ENUM_LABEL_VALUE_THUMBNAIL_MODE_TITLE_SCREENS:
|
||
return "标题画面";
|
||
case MENU_ENUM_LABEL_VALUE_TIMEDATE_ENABLE:
|
||
return "显示时间日期";
|
||
case MENU_ENUM_LABEL_VALUE_TITLE_COLOR:
|
||
return "菜单标题颜色";
|
||
case MENU_ENUM_LABEL_VALUE_TRUE:
|
||
return "真";
|
||
case MENU_ENUM_LABEL_VALUE_UI_COMPANION_ENABLE:
|
||
return "UI Companion Enable";
|
||
case MENU_ENUM_LABEL_VALUE_UI_COMPANION_START_ON_BOOT:
|
||
return "UI Companion Start On Boot";
|
||
case MENU_ENUM_LABEL_VALUE_UI_MENUBAR_ENABLE:
|
||
return "Menubar";
|
||
case MENU_ENUM_LABEL_VALUE_UNABLE_TO_READ_COMPRESSED_FILE:
|
||
return "无法读取压缩的文件。";
|
||
case MENU_ENUM_LABEL_VALUE_UNDO_LOAD_STATE:
|
||
return "撤销加载状态";
|
||
case MENU_ENUM_LABEL_VALUE_UNDO_SAVE_STATE:
|
||
return "撤销保存状态";
|
||
case MENU_ENUM_LABEL_VALUE_UNKNOWN:
|
||
return "未知";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATER_SETTINGS:
|
||
return "更新程序";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_ASSETS:
|
||
return "更新资源";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_AUTOCONFIG_PROFILES:
|
||
return "更新自动配置档案";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_CG_SHADERS:
|
||
return "更新CG Shader效果文件";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_CHEATS:
|
||
return "更新金手指";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_CORE_INFO_FILES:
|
||
return "更新核心信息文件";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_DATABASES:
|
||
return "更新数据库";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_GLSL_SHADERS:
|
||
return "更新GLSL Shader效果文件";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_LAKKA:
|
||
return "更新 Lakka";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_OVERLAYS:
|
||
return "更新覆层";
|
||
case MENU_ENUM_LABEL_VALUE_UPDATE_SLANG_SHADERS:
|
||
return "更新Slang Shader效果文件";
|
||
case MENU_ENUM_LABEL_VALUE_USER:
|
||
return "用户";
|
||
case MENU_ENUM_LABEL_VALUE_USER_INTERFACE_SETTINGS:
|
||
return "用户界面";
|
||
case MENU_ENUM_LABEL_VALUE_USER_LANGUAGE:
|
||
return "语言";
|
||
case MENU_ENUM_LABEL_VALUE_USER_SETTINGS:
|
||
return "用户";
|
||
case MENU_ENUM_LABEL_VALUE_USE_BUILTIN_IMAGE_VIEWER:
|
||
return "使用内建的图像浏览器";
|
||
case MENU_ENUM_LABEL_VALUE_USE_BUILTIN_PLAYER:
|
||
return "使用内建媒体播放器";
|
||
case MENU_ENUM_LABEL_VALUE_USE_THIS_DIRECTORY:
|
||
return "<使用当前目录>";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_ALLOW_ROTATE:
|
||
return "允许旋转";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_ASPECT_RATIO_AUTO:
|
||
return "自动选择视口比例";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_ASPECT_RATIO_INDEX:
|
||
return "视口比例选项";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_BLACK_FRAME_INSERTION:
|
||
return "黑色帧补间";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_CROP_OVERSCAN:
|
||
return "Crop Overscan (Reload)";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_DISABLE_COMPOSITION:
|
||
return "禁用桌面元素";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_DRIVER:
|
||
return "视频驱动";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FILTER:
|
||
return "视频滤镜";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FILTER_DIR:
|
||
return "视频滤镜目录";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FILTER_FLICKER:
|
||
return "闪烁过滤器";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FONT_ENABLE:
|
||
return "显示屏显消息(OSD)";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FONT_PATH:
|
||
return "屏显消息(OSD)字体";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FONT_SIZE:
|
||
return "屏显消息(OSD)大小";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FORCE_ASPECT:
|
||
return "强制视口比例";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FORCE_SRGB_DISABLE:
|
||
return "强制禁止sRGB帧缓冲";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FRAME_DELAY:
|
||
return "帧延时";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_FULLSCREEN:
|
||
return "使用全屏模式";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_GAMMA:
|
||
return "视频Gamma";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_GPU_RECORD:
|
||
return "启用GPU录像";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_GPU_SCREENSHOT:
|
||
return "启用GPU截屏";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_HARD_SYNC:
|
||
return "强制GPU同步";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_HARD_SYNC_FRAMES:
|
||
return "强制GPU同步帧数";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_MAX_SWAPCHAIN_IMAGES:
|
||
return "最大交换链图像数";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_POS_X:
|
||
return "屏显消息(OSD)X轴位置";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_POS_Y:
|
||
return "屏显消息(OSD)Y轴位置";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_MONITOR_INDEX:
|
||
return "显示器索引";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_POST_FILTER_RECORD:
|
||
return "启用录像后期滤镜";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE:
|
||
return "刷新率";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO:
|
||
return "估算的显示器帧率";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_ROTATION:
|
||
return "旋转";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SCALE:
|
||
return "窗口缩放量";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER:
|
||
return "整数化缩放量";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS:
|
||
return "视频";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_DIR:
|
||
return "视频Shader目录";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_NUM_PASSES:
|
||
return "Shader渲染遍数";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PARAMETERS:
|
||
return "预览Shader参数";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET:
|
||
return "加载Shader预设";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PARAMETERS:
|
||
return "菜单Shader参数";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_AS:
|
||
return "保存Shader预设为";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_CORE:
|
||
return "保存核心预设";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_GAME:
|
||
return "保存游戏预设";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SHARED_CONTEXT:
|
||
return "启用硬件共享上下文";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SMOOTH:
|
||
return "硬件双线性过滤";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SOFT_FILTER:
|
||
return "启用软件过滤器";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_SWAP_INTERVAL:
|
||
return "垂直同步交换间隔";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_TAB:
|
||
return "视频";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_THREADED:
|
||
return "多线程渲染";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VFILTER:
|
||
return "Deflicker";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_HEIGHT:
|
||
return "自定义视口高度";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_WIDTH:
|
||
return "自定义视口宽度";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_X:
|
||
return "自定义视口X";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_Y:
|
||
return "自定义视口Y";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VI_WIDTH:
|
||
return "Set VI Screen Width";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_VSYNC:
|
||
return "垂直同步";
|
||
case MENU_ENUM_LABEL_VALUE_VIDEO_WINDOWED_FULLSCREEN:
|
||
return "无边框窗口全屏模式";
|
||
case MENU_ENUM_LABEL_VALUE_WIFI_DRIVER:
|
||
return "Wi-Fi驱动";
|
||
case MENU_ENUM_LABEL_VALUE_WIFI_SETTINGS:
|
||
return "Wi-Fi";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ALPHA_FACTOR:
|
||
return "菜单透明度因子";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_FONT:
|
||
return "菜单字体";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_CUSTOM:
|
||
return "自定义";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_FLATUI:
|
||
return "FlatUI";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_MONOCHROME:
|
||
return "Monochrome";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_SYSTEMATIC:
|
||
return "Systematic";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_PIXEL:
|
||
return "Pixel";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_ICON_THEME_RETROACTIVE:
|
||
return "RetroActive";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME:
|
||
return "菜单颜色主题";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_APPLE_GREEN:
|
||
return "苹果绿";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_DARK:
|
||
return "深色";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_DARK_PURPLE:
|
||
return "深紫色";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_ELECTRIC_BLUE:
|
||
return "铁蓝色";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_GOLDEN:
|
||
return "金色";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_LEGACY_RED:
|
||
return "传统红";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_MIDNIGHT_BLUE:
|
||
return "蓝黑色";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_PLAIN:
|
||
return "朴素";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_UNDERSEA:
|
||
return "海底";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_VOLCANIC_RED:
|
||
return "火山红";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_RIBBON_ENABLE:
|
||
return "菜单Shader管线";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SCALE_FACTOR:
|
||
return "菜单缩放因子";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHADOWS_ENABLE:
|
||
return "启用图标阴影";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHOW_HISTORY:
|
||
return "显示历史页";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHOW_IMAGES:
|
||
return "显示图像页";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHOW_MUSIC:
|
||
return "显示音乐页";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHOW_SETTINGS:
|
||
return "显示设置页";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_SHOW_VIDEO:
|
||
return "显示视频页";
|
||
case MENU_ENUM_LABEL_VALUE_XMB_THEME:
|
||
return "菜单图标主题";
|
||
case MENU_ENUM_LABEL_VALUE_YES:
|
||
return "是";
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_TWO:
|
||
return "Shader预设";
|
||
case MENU_ENUM_SUBLABEL_ADD_CONTENT_LIST:
|
||
return "下载且/或者扫描游戏内容,并将其加入你的收藏中。";
|
||
case MENU_ENUM_SUBLABEL_AUDIO_SETTINGS:
|
||
return "调整音频输出的选项。";
|
||
case MENU_ENUM_SUBLABEL_BLUETOOTH_ENABLE:
|
||
return "启用或者禁止蓝牙。";
|
||
case MENU_ENUM_SUBLABEL_CONFIG_SAVE_ON_EXIT:
|
||
return "程序将在退出时保存修改到配置文件。";
|
||
case MENU_ENUM_SUBLABEL_CONFIGURATION_SETTINGS:
|
||
return "Change default settings for configuration files.";
|
||
case MENU_ENUM_SUBLABEL_CONFIGURATIONS_LIST:
|
||
return "Manage and create configuration files.";
|
||
case MENU_ENUM_SUBLABEL_CPU_CORES:
|
||
return "CPU拥有的核心总数。";
|
||
case MENU_ENUM_SUBLABEL_FPS_SHOW:
|
||
return "在屏幕上显示当前每秒的帧率。";
|
||
case MENU_ENUM_SUBLABEL_INPUT_HOTKEY_BINDS:
|
||
return "配置热键选项。";
|
||
case MENU_ENUM_SUBLABEL_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
|
||
return "控制器用来切出菜单的组合键。";
|
||
case MENU_ENUM_SUBLABEL_INPUT_SETTINGS:
|
||
return "调整游戏控制器、键盘和鼠标的设置。";
|
||
case MENU_ENUM_SUBLABEL_INPUT_USER_BINDS:
|
||
return "配置该用户的控制选项。";
|
||
case MENU_ENUM_SUBLABEL_LOG_VERBOSITY:
|
||
return "启用或禁止向控制台打印日志。";
|
||
case MENU_ENUM_SUBLABEL_NETPLAY:
|
||
return "加入或者开启一个在线多人游戏的会话。";
|
||
case MENU_ENUM_SUBLABEL_ONLINE_UPDATER:
|
||
return "下载并更新RetroArch的附加插件和组件。";
|
||
case MENU_ENUM_SUBLABEL_SAMBA_ENABLE:
|
||
return "启用或者禁止网络文件夹共享(SAMBA)。";
|
||
case MENU_ENUM_SUBLABEL_SERVICES_SETTINGS:
|
||
return "管理操作系统层级的服务。";
|
||
case MENU_ENUM_SUBLABEL_SHOW_HIDDEN_FILES:
|
||
return "在文件浏览器中显示隐藏的文件或文件夹。";
|
||
case MENU_ENUM_SUBLABEL_SSH_ENABLE:
|
||
return "启用或者禁止远程终端访问(SSH)。";
|
||
case MENU_ENUM_SUBLABEL_SUSPEND_SCREENSAVER_ENABLE:
|
||
return "阻止系统激活屏幕保护程序。";
|
||
case MENU_ENUM_SUBLABEL_USER_LANGUAGE:
|
||
return "设置用户界面的语言。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_BLACK_FRAME_INSERTION:
|
||
return "在帧与帧之间插入黑色的中间帧,通常用于消除在120Hz刷新率的显示器上运行60Hz的游戏内容带来的鬼影。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_FRAME_DELAY:
|
||
return "以增加画面卡顿的风险换取低延时,在垂直同步后增加时延(毫秒)。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_HARD_SYNC_FRAMES:
|
||
return "设置当开启“强制GPU同步”时CPU可以预先GPU多少帧。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_MAX_SWAPCHAIN_IMAGES:
|
||
return "强制显示驱动程序使用特定的缓冲模式。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_MONITOR_INDEX:
|
||
return "选择将要使用哪一个显示器。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_REFRESH_RATE_AUTO:
|
||
return "估算的显示器刷新率(Hz)。";
|
||
case MENU_ENUM_SUBLABEL_VIDEO_SETTINGS:
|
||
return "调整视频输出的选项。";
|
||
case MENU_ENUM_SUBLABEL_WIFI_SETTINGS:
|
||
return "扫描无线网络并且建立连接。";
|
||
case MSG_APPENDED_DISK:
|
||
return "Appended disk";
|
||
case MSG_APPLICATION_DIR:
|
||
return "应用程序目录";
|
||
case MSG_APPLYING_SHADER:
|
||
return "Applying shader";
|
||
case MSG_AUDIO_MUTED:
|
||
return "静音。";
|
||
case MSG_AUDIO_UNMUTED:
|
||
return "取消静音。";
|
||
case MSG_AUTOCONFIG_FILE_ERROR_SAVING:
|
||
return "Error saving autoconf file.";
|
||
case MSG_AUTOCONFIG_FILE_SAVED_SUCCESSFULLY:
|
||
return "Autoconfig file saved successfully.";
|
||
case MSG_AUTOSAVE_FAILED:
|
||
return "Could not initialize autosave.";
|
||
case MSG_AUTO_SAVE_STATE_TO:
|
||
return "自动保存状态至";
|
||
case MSG_BLOCKING_SRAM_OVERWRITE:
|
||
return "Blocking SRAM Overwrite";
|
||
case MSG_BRINGING_UP_COMMAND_INTERFACE_ON_PORT:
|
||
return "Bringing up command interface on port";
|
||
case MSG_BYTES:
|
||
return "bytes";
|
||
case MSG_CANNOT_INFER_NEW_CONFIG_PATH:
|
||
return "Cannot infer new config path. Use current time.";
|
||
case MSG_CHEEVOS_HARDCORE_MODE_ENABLE:
|
||
return "硬核模式开启:及时存档和回放被禁用.";
|
||
case MSG_COMPARING_WITH_KNOWN_MAGIC_NUMBERS:
|
||
return "Comparing with known magic numbers...";
|
||
case MSG_COMPILED_AGAINST_API:
|
||
return "Compiled against API";
|
||
case MSG_CONFIG_DIRECTORY_NOT_SET:
|
||
return "Config directory not set. Cannot save new config.";
|
||
case MSG_CONNECTED_TO:
|
||
return "连接至";
|
||
case MSG_CONTENT_CRC32S_DIFFER:
|
||
return "Content CRC32s differ. Cannot use different games.";
|
||
case MSG_CONTENT_LOADING_SKIPPED_IMPLEMENTATION_WILL_DO_IT:
|
||
return "Content loading skipped. Implementation will load it on its own.";
|
||
case MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES:
|
||
return "核心不支持保存状态。";
|
||
case MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY:
|
||
return "Core options file created successfully.";
|
||
case MSG_COULD_NOT_FIND_ANY_NEXT_DRIVER:
|
||
return "Could not find any next driver";
|
||
case MSG_COULD_NOT_FIND_COMPATIBLE_SYSTEM:
|
||
return "Could not find compatible system.";
|
||
case MSG_COULD_NOT_FIND_VALID_DATA_TRACK:
|
||
return "无法找到有效的数据轨";
|
||
case MSG_COULD_NOT_OPEN_DATA_TRACK:
|
||
return "无法打开数据轨";
|
||
case MSG_COULD_NOT_READ_CONTENT_FILE:
|
||
return "无法读取内容文件";
|
||
case MSG_COULD_NOT_READ_MOVIE_HEADER:
|
||
return "无法读取视频头部信息.";
|
||
case MSG_COULD_NOT_READ_STATE_FROM_MOVIE:
|
||
return "无法读取视频状态.";
|
||
case MSG_CRC32_CHECKSUM_MISMATCH:
|
||
return "CRC32 checksum mismatch between content file and saved content checksum in replay file header; replay highly likely to desync on playback.";
|
||
case MSG_CUSTOM_TIMING_GIVEN:
|
||
return "Custom timing given";
|
||
case MSG_DECOMPRESSION_ALREADY_IN_PROGRESS:
|
||
return "解压缩已在进行中。";
|
||
case MSG_DECOMPRESSION_FAILED:
|
||
return "解压缩失败。";
|
||
case MSG_DETECTED_VIEWPORT_OF:
|
||
return "Detected viewport of";
|
||
case MSG_DID_NOT_FIND_A_VALID_CONTENT_PATCH:
|
||
return "Did not find a valid content patch.";
|
||
case MSG_DISCONNECT_DEVICE_FROM_A_VALID_PORT:
|
||
return "Disconnect device from a valid port.";
|
||
case MSG_DISK_CLOSED:
|
||
return "已关闭";
|
||
case MSG_DISK_EJECTED:
|
||
return "已弹出";
|
||
case MSG_DOWNLOADING:
|
||
return "正在下载";
|
||
case MSG_DOWNLOAD_FAILED:
|
||
return "下载失败";
|
||
case MSG_ERROR:
|
||
return "错误";
|
||
case MSG_ERROR_LIBRETRO_CORE_REQUIRES_CONTENT:
|
||
return "Libretro core requires content, but nothing was provided.";
|
||
case MSG_ERROR_LIBRETRO_CORE_REQUIRES_SPECIAL_CONTENT:
|
||
return "Libretro core requires special content, but none were provided.";
|
||
case MSG_ERROR_PARSING_ARGUMENTS:
|
||
return "Error parsing arguments.";
|
||
case MSG_ERROR_SAVING_CORE_OPTIONS_FILE:
|
||
return "Error saving core options file.";
|
||
case MSG_ERROR_SAVING_REMAP_FILE:
|
||
return "Error saving remap file.";
|
||
case MSG_ERROR_SAVING_SHADER_PRESET:
|
||
return "Error saving shader preset.";
|
||
case MSG_EXTERNAL_APPLICATION_DIR:
|
||
return "外部应用程序目录";
|
||
case MSG_EXTRACTING:
|
||
return "正在解压";
|
||
case MSG_EXTRACTING_FILE:
|
||
return "解压文件";
|
||
case MSG_FAILED_SAVING_CONFIG_TO:
|
||
return "无法保存配置到";
|
||
case MSG_FAILED_TO:
|
||
return "Failed to";
|
||
case MSG_FAILED_TO_ACCEPT_INCOMING_SPECTATOR:
|
||
return "Failed to accept incoming spectator.";
|
||
case MSG_FAILED_TO_ALLOCATE_MEMORY_FOR_PATCHED_CONTENT:
|
||
return "Failed to allocate memory for patched content...";
|
||
case MSG_FAILED_TO_APPLY_SHADER:
|
||
return "Failed to apply shader.";
|
||
case MSG_FAILED_TO_BIND_SOCKET:
|
||
return "Failed to bind socket.";
|
||
case MSG_FAILED_TO_CREATE_THE_DIRECTORY:
|
||
return "创建目录失败。";
|
||
case MSG_FAILED_TO_EXTRACT_CONTENT_FROM_COMPRESSED_FILE:
|
||
return "从压缩文件中提取内容失败";
|
||
case MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT:
|
||
return "从客户端获取昵称失败.";
|
||
case MSG_FAILED_TO_LOAD:
|
||
return "无法加载";
|
||
case MSG_FAILED_TO_LOAD_CONTENT:
|
||
return "载入内容失败";
|
||
case MSG_FAILED_TO_LOAD_MOVIE_FILE:
|
||
return "载入视频文件失败";
|
||
case MSG_FAILED_TO_LOAD_OVERLAY:
|
||
return "Failed to load overlay.";
|
||
case MSG_FAILED_TO_LOAD_STATE:
|
||
return "Failed to load state from";
|
||
case MSG_FAILED_TO_OPEN_LIBRETRO_CORE:
|
||
return "打开libretro核心失败";
|
||
case MSG_FAILED_TO_PATCH:
|
||
return "补丁应用失败";
|
||
case MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT:
|
||
return "Failed to receive header from client.";
|
||
case MSG_FAILED_TO_RECEIVE_NICKNAME:
|
||
return "Failed to receive nickname.";
|
||
case MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST:
|
||
return "Failed to receive nickname from host.";
|
||
case MSG_FAILED_TO_RECEIVE_NICKNAME_SIZE_FROM_HOST:
|
||
return "Failed to receive nickname size from host.";
|
||
case MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST:
|
||
return "Failed to receive SRAM data from host.";
|
||
case MSG_FAILED_TO_REMOVE_DISK_FROM_TRAY:
|
||
return "Failed to remove disk from tray.";
|
||
case MSG_FAILED_TO_REMOVE_TEMPORARY_FILE:
|
||
return "移除临时文件失败";
|
||
case MSG_FAILED_TO_SAVE_SRAM:
|
||
return "Failed to save SRAM";
|
||
case MSG_FAILED_TO_SAVE_STATE_TO:
|
||
return "Failed to save state to";
|
||
case MSG_FAILED_TO_SEND_NICKNAME:
|
||
return "发送昵称失败.";
|
||
case MSG_FAILED_TO_SEND_NICKNAME_SIZE:
|
||
return "发送昵称尺寸失败.";
|
||
case MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT:
|
||
return "发送昵称至客户端失败.";
|
||
case MSG_FAILED_TO_SEND_NICKNAME_TO_HOST:
|
||
return "发送昵称至宿主端失败.";
|
||
case MSG_FAILED_TO_SEND_SRAM_DATA_TO_CLIENT:
|
||
return "发送SRAM数据至客户端失败.";
|
||
case MSG_FAILED_TO_START_AUDIO_DRIVER:
|
||
return "音频驱动启动失败,将在无音频模式下继续启动。";
|
||
case MSG_FAILED_TO_START_MOVIE_RECORD:
|
||
return "启动视频录制失败.";
|
||
case MSG_FAILED_TO_START_RECORDING:
|
||
return "Failed to start recording.";
|
||
case MSG_FAILED_TO_TAKE_SCREENSHOT:
|
||
return "Failed to take screenshot.";
|
||
case MSG_FAILED_TO_UNDO_LOAD_STATE:
|
||
return "Failed to undo load state.";
|
||
case MSG_FAILED_TO_UNDO_SAVE_STATE:
|
||
return "Failed to undo save state.";
|
||
case MSG_FAILED_TO_UNMUTE_AUDIO:
|
||
return "Failed to unmute audio.";
|
||
case MSG_FATAL_ERROR_RECEIVED_IN:
|
||
return "Fatal error received in";
|
||
case MSG_FILE_NOT_FOUND:
|
||
return "未找到文件";
|
||
case MSG_FOUND_AUTO_SAVESTATE_IN:
|
||
return "Found auto savestate in";
|
||
case MSG_FOUND_DISK_LABEL:
|
||
return "Found disk label";
|
||
case MSG_FOUND_FIRST_DATA_TRACK_ON_FILE:
|
||
return "Found first data track on file";
|
||
case MSG_FOUND_LAST_STATE_SLOT:
|
||
return "Found last state slot";
|
||
case MSG_FOUND_SHADER:
|
||
return "Found shader";
|
||
case MSG_FRAMES:
|
||
return "帧";
|
||
case MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT:
|
||
return "Per-Game Options: game-specific core options found at";
|
||
case MSG_GOT_INVALID_DISK_INDEX:
|
||
return "Got invalid disk index.";
|
||
case MSG_GRAB_MOUSE_STATE:
|
||
return "抓取鼠标状态";
|
||
case MSG_HW_RENDERED_MUST_USE_POSTSHADED_RECORDING:
|
||
return "Libretro core is hardware rendered. Must use post-shaded recording as well.";
|
||
case MSG_INFLATED_CHECKSUM_DID_NOT_MATCH_CRC32:
|
||
return "Inflated checksum did not match CRC32.";
|
||
case MSG_INPUT_CHEAT:
|
||
return "输入金手指";
|
||
case MSG_INPUT_CHEAT_FILENAME:
|
||
return "Cheat Filename";
|
||
case MSG_INPUT_PRESET_FILENAME:
|
||
return "Preset Filename";
|
||
case MSG_INTERFACE:
|
||
return "接口";
|
||
case MSG_INTERNAL_STORAGE:
|
||
return "内部存储";
|
||
case MSG_REMOVABLE_STORAGE:
|
||
return "Removable Storage";
|
||
case MSG_INVALID_NICKNAME_SIZE:
|
||
return "Invalid nickname size.";
|
||
case MSG_IN_BYTES:
|
||
return "(字节)";
|
||
case MSG_IN_GIGABYTES:
|
||
return "(吉字节)";
|
||
case MSG_IN_MEGABYTES:
|
||
return "(兆字节)";
|
||
case MSG_LIBRETRO_ABI_BREAK:
|
||
return "is compiled against a different version of libretro than this libretro implementation.";
|
||
case MSG_LIBRETRO_FRONTEND:
|
||
return "为libretro而设计的前端";
|
||
case MSG_LOADED_STATE_FROM_SLOT:
|
||
return "加载状态从槽 #%d.";
|
||
case MSG_LOADED_STATE_FROM_SLOT_AUTO:
|
||
return "加载状态从槽 #-1 (auto).";
|
||
case MSG_LOADING:
|
||
return "正在加载";
|
||
case MSG_LOADING_CONTENT_FILE:
|
||
return "正在加载内容文件";
|
||
case MSG_LOADING_HISTORY_FILE:
|
||
return "正在读取历史文件";
|
||
case MSG_LOADING_STATE:
|
||
return "正在读取存档";
|
||
case MSG_MEMORY:
|
||
return "内存";
|
||
case MSG_MOVIE_FILE_IS_NOT_A_VALID_BSV1_FILE:
|
||
return "Movie file is not a valid BSV1 file.";
|
||
case MSG_MOVIE_FORMAT_DIFFERENT_SERIALIZER_VERSION:
|
||
return "Movie format seems to have a different serializer version. Will most likely fail.";
|
||
case MSG_MOVIE_PLAYBACK_ENDED:
|
||
return "视频回放结束.";
|
||
case MSG_MOVIE_RECORD_STOPPED:
|
||
return "Stopping movie record.";
|
||
case MSG_NETPLAY_FAILED:
|
||
return "Failed to initialize netplay.";
|
||
case MSG_NO_CONTENT_STARTING_DUMMY_CORE:
|
||
return "No content, starting dummy core.";
|
||
case MSG_NO_SAVE_STATE_HAS_BEEN_OVERWRITTEN_YET:
|
||
return "No save state has been overwritten yet.";
|
||
case MSG_NO_STATE_HAS_BEEN_LOADED_YET:
|
||
return "No state has been loaded yet.";
|
||
case MSG_OVERRIDES_ERROR_SAVING:
|
||
return "Error saving overrides.";
|
||
case MSG_OVERRIDES_SAVED_SUCCESSFULLY:
|
||
return "Overrides saved successfully.";
|
||
case MSG_PAUSED:
|
||
return "暂停。";
|
||
case MSG_PROGRAM:
|
||
return "RetroArch";
|
||
case MSG_READING_FIRST_DATA_TRACK:
|
||
return "读取第一条数据轨...";
|
||
case MSG_RECEIVED:
|
||
return "接收完毕";
|
||
case MSG_RECORDING_TERMINATED_DUE_TO_RESIZE:
|
||
return "Recording terminated due to resize.";
|
||
case MSG_RECORDING_TO:
|
||
return "Recording to";
|
||
case MSG_REDIRECTING_CHEATFILE_TO:
|
||
return "重定向金手指文件至";
|
||
case MSG_REDIRECTING_SAVEFILE_TO:
|
||
return "Redirecting save file to";
|
||
case MSG_REDIRECTING_SAVESTATE_TO:
|
||
return "Redirecting savestate to";
|
||
case MSG_REMAP_FILE_SAVED_SUCCESSFULLY:
|
||
return "Remap file saved successfully.";
|
||
case MSG_REMOVED_DISK_FROM_TRAY:
|
||
return "Removed disk from tray.";
|
||
case MSG_REMOVING_TEMPORARY_CONTENT_FILE:
|
||
return "移除临时内容文件";
|
||
case MSG_RESET:
|
||
return "重置";
|
||
case MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT:
|
||
return "Restarting recording due to driver reinit.";
|
||
case MSG_RESTORED_OLD_SAVE_STATE:
|
||
return "Restored old save state.";
|
||
case MSG_RESTORING_DEFAULT_SHADER_PRESET_TO:
|
||
return "Shaders: restoring default shader preset to";
|
||
case MSG_REVERTING_SAVEFILE_DIRECTORY_TO:
|
||
return "Reverting savefile directory to";
|
||
case MSG_REVERTING_SAVESTATE_DIRECTORY_TO:
|
||
return "Reverting savestate directory to";
|
||
case MSG_REWINDING:
|
||
return "正在回溯。";
|
||
case MSG_REWIND_INIT:
|
||
return "Initializing rewind buffer with size";
|
||
case MSG_REWIND_INIT_FAILED:
|
||
return "初始化回放缓存失败. 回放功能关闭.";
|
||
case MSG_REWIND_INIT_FAILED_THREADED_AUDIO:
|
||
return "Implementation uses threaded audio. Cannot use rewind.";
|
||
case MSG_REWIND_REACHED_END:
|
||
return "到达回放缓存末端.";
|
||
case MSG_SAVED_NEW_CONFIG_TO:
|
||
return "已保存新配置到";
|
||
case MSG_SAVED_STATE_TO_SLOT:
|
||
return "保存状态至槽 #%d.";
|
||
case MSG_SAVED_STATE_TO_SLOT_AUTO:
|
||
return "保存状态至槽 #-1 (auto).";
|
||
case MSG_SAVED_SUCCESSFULLY_TO:
|
||
return "成功保存至";
|
||
case MSG_SAVING_RAM_TYPE:
|
||
return "Saving RAM type";
|
||
case MSG_SAVING_STATE:
|
||
return "Saving state";
|
||
case MSG_SCANNING:
|
||
return "扫描中";
|
||
case MSG_SCANNING_OF_DIRECTORY_FINISHED:
|
||
return "已完成对文件夹的扫描";
|
||
case MSG_SENDING_COMMAND:
|
||
return "Sending command";
|
||
case MSG_SEVERAL_PATCHES_ARE_EXPLICITLY_DEFINED:
|
||
return "Several patches are explicitly defined, ignoring all...";
|
||
case MSG_SHADER:
|
||
return "Shader";
|
||
case MSG_SHADER_PRESET_SAVED_SUCCESSFULLY:
|
||
return "Shader preset saved successfully.";
|
||
case MSG_SKIPPING_SRAM_LOAD:
|
||
return "Skipping SRAM load.";
|
||
case MSG_SLOW_MOTION:
|
||
return "慢动作。";
|
||
case MSG_SLOW_MOTION_REWIND:
|
||
return "慢动作回溯。";
|
||
case MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY:
|
||
return "Sorry, unimplemented: cores that don't demand content cannot participate in netplay.";
|
||
case MSG_SRAM_WILL_NOT_BE_SAVED:
|
||
return "SRAM will not be saved.";
|
||
case MSG_STARTING_MOVIE_PLAYBACK:
|
||
return "视频回放.";
|
||
case MSG_STARTING_MOVIE_RECORD_TO:
|
||
return "Starting movie record to";
|
||
case MSG_STATE_SIZE:
|
||
return "State size";
|
||
case MSG_STATE_SLOT:
|
||
return "状态存档槽";
|
||
case MSG_TAKING_SCREENSHOT:
|
||
return "Taking screenshot.";
|
||
case MSG_TO:
|
||
return "to";
|
||
case MSG_UNDID_LOAD_STATE:
|
||
return "已撤销加载状态。";
|
||
case MSG_UNDOING_SAVE_STATE:
|
||
return "撤销即时存档";
|
||
case MSG_UNKNOWN:
|
||
return "未知";
|
||
case MSG_UNPAUSED:
|
||
return "取消暂停。";
|
||
case MSG_UNRECOGNIZED_COMMAND:
|
||
return "Unrecognized command";
|
||
case MSG_USING_CORE_NAME_FOR_NEW_CONFIG:
|
||
return "Using core name for new config.";
|
||
case MSG_USING_LIBRETRO_DUMMY_CORE_RECORDING_SKIPPED:
|
||
return "Using libretro dummy core. Skipping recording.";
|
||
case MSG_VALUE_CONNECT_DEVICE_FROM_A_VALID_PORT:
|
||
return "Connect device from a valid port.";
|
||
case MSG_VALUE_DISCONNECTING_DEVICE_FROM_PORT:
|
||
return "Disconnecting device from port";
|
||
case MSG_VALUE_REBOOTING:
|
||
return "正在重启……";
|
||
case MSG_VALUE_SHUTTING_DOWN:
|
||
return "正在关机……";
|
||
case MSG_VERSION_OF_LIBRETRO_API:
|
||
return "libretro API版本";
|
||
case MSG_VIEWPORT_SIZE_CALCULATION_FAILED:
|
||
return "Viewport size calculation failed! Will continue using raw data. This will probably not work right ...";
|
||
case MSG_VIRTUAL_DISK_TRAY:
|
||
return "virtual disk tray.";
|
||
default:
|
||
#if 0
|
||
RARCH_LOG("Unimplemented: [%d]\n", msg);
|
||
#endif
|
||
break;
|
||
}
|
||
|
||
return "null";
|
||
}
|