RetroArch/input/keyboard_line.h
2014-05-12 23:32:14 +03:00

62 lines
2.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARD_LINE_H__
#define KEYBOARD_LINE_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "../boolean.h"
#include "../libretro.h"
#include <stdint.h>
// Keyboard line reader. Handles textual input in a direct fashion.
typedef struct input_keyboard_line input_keyboard_line_t;
// Calls back after return is pressed with the completed line.
// line can be NULL.
typedef void (*input_keyboard_line_complete_t)(void *userdata, const char *line);
typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code);
input_keyboard_line_t *input_keyboard_line_new(void *userdata,
input_keyboard_line_complete_t cb);
// Called on every keyboard character event.
bool input_keyboard_line_event(input_keyboard_line_t *state, uint32_t character, bool down);
// Returns pointer to string. The underlying buffer can be reallocated at any time (or be NULL), but the pointer to it remains constant throughout the objects lifetime.
const char **input_keyboard_line_get_buffer(const input_keyboard_line_t *state);
void input_keyboard_line_free(input_keyboard_line_t *state);
// Keyboard event utils. Called by drivers when keyboard events are fired.
// This interfaces with the global driver struct and libretro callbacks.
void input_keyboard_event(bool down, unsigned code, uint32_t character, uint16_t mod);
const char **input_keyboard_start_line(void *userdata, input_keyboard_line_complete_t cb);
// Wait for keys to be pressed (used for binding keys in RGUI).
// Callback returns false when all polling is done.
void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb);
void input_keyboard_wait_keys_cancel(void);
#ifdef __cplusplus
}
#endif
#endif