mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-12 19:21:33 +00:00
c74c7ae053
Use UBOs instead, should be more compatible with early drivers.
12 lines
283 B
GLSL
12 lines
283 B
GLSL
#version 310 es
|
|
precision highp float;
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in vec4 vColor;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 1) uniform highp sampler2D uTex;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vColor * texture(uTex, vTexCoord);
|
|
}
|