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11 lines
256 B
GLSL
11 lines
256 B
GLSL
#version 310 es
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precision highp float;
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform highp sampler2D Source;
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void main()
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{
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FragColor = vec4(texture(Source, vTexCoord).rgb, 1.0);
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}
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