RetroArch/gfx/drivers/vulkan_shaders/opaque.frag
Hans-Kristian Arntzen adbf9fed16 Vulkan implementation.
2016-02-16 20:42:02 +01:00

11 lines
256 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform highp sampler2D Source;
void main()
{
FragColor = vec4(texture(Source, vTexCoord).rgb, 1.0);
}