RetroArch/config.def.h
2014-09-11 04:07:07 +02:00

678 lines
26 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
#include "boolean.h"
#include "libretro.h"
#include "driver.h"
#include "gfx/gfx_common.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
enum
{
VIDEO_GL = 0,
VIDEO_XVIDEO,
VIDEO_SDL,
VIDEO_SDL2,
VIDEO_EXT,
VIDEO_WII,
VIDEO_XENON360,
VIDEO_XDK_D3D,
VIDEO_PSP1,
VIDEO_VITA,
VIDEO_D3D9,
VIDEO_VG,
VIDEO_NULL,
VIDEO_OMAP,
VIDEO_EXYNOS,
AUDIO_RSOUND,
AUDIO_OSS,
AUDIO_ALSA,
AUDIO_ALSATHREAD,
AUDIO_ROAR,
AUDIO_AL,
AUDIO_SL,
AUDIO_JACK,
AUDIO_SDL,
AUDIO_SDL2,
AUDIO_XAUDIO,
AUDIO_PULSE,
AUDIO_EXT,
AUDIO_DSOUND,
AUDIO_COREAUDIO,
AUDIO_PS3,
AUDIO_XENON360,
AUDIO_WII,
AUDIO_RWEBAUDIO,
AUDIO_PSP1,
AUDIO_NULL,
AUDIO_RESAMPLER_CC,
AUDIO_RESAMPLER_SINC,
INPUT_ANDROID,
INPUT_SDL,
INPUT_SDL2,
INPUT_X,
INPUT_WAYLAND,
INPUT_DINPUT,
INPUT_PS3,
INPUT_PSP,
INPUT_XENON360,
INPUT_WII,
INPUT_XINPUT,
INPUT_UDEV,
INPUT_LINUXRAW,
INPUT_APPLE,
INPUT_QNX,
INPUT_RWEBINPUT,
INPUT_NULL,
CAMERA_V4L2,
CAMERA_RWEBCAM,
CAMERA_ANDROID,
CAMERA_IOS,
CAMERA_NULL,
LOCATION_ANDROID,
LOCATION_APPLE,
LOCATION_NULL,
OSK_PS3,
OSK_NULL,
MENU_RGUI,
MENU_RMENU,
MENU_RMENU_XUI,
MENU_LAKKA,
MENU_GLUI,
};
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
#define VIDEO_DEFAULT_DRIVER VIDEO_GL
#elif defined(GEKKO)
#define VIDEO_DEFAULT_DRIVER VIDEO_WII
#elif defined(XENON)
#define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
#elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
#define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
#elif defined(HAVE_WIN32_D3D9)
#define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
#elif defined(HAVE_VG)
#define VIDEO_DEFAULT_DRIVER VIDEO_VG
#elif defined(SN_TARGET_PSP2)
#define VIDEO_DEFAULT_DRIVER VIDEO_VITA
#elif defined(PSP)
#define VIDEO_DEFAULT_DRIVER VIDEO_PSP1
#elif defined(HAVE_XVIDEO)
#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
#elif defined(HAVE_SDL)
#define VIDEO_DEFAULT_DRIVER VIDEO_SDL
#elif defined(HAVE_SDL2)
#define VIDEO_DEFAULT_DRIVER VIDEO_SDL2
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
#else
#define VIDEO_DEFAULT_DRIVER VIDEO_NULL
#endif
#if defined(__CELLOS_LV2__)
#define AUDIO_DEFAULT_DRIVER AUDIO_PS3
#elif defined(XENON)
#define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
#elif defined(GEKKO)
#define AUDIO_DEFAULT_DRIVER AUDIO_WII
#elif defined(PSP)
#define AUDIO_DEFAULT_DRIVER AUDIO_PSP1
#elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE)
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSATHREAD
#elif defined(HAVE_ALSA)
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
#elif defined(HAVE_PULSE)
#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
#elif defined(HAVE_OSS)
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
#elif defined(HAVE_JACK)
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
#elif defined(HAVE_COREAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif defined(HAVE_SL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SL
#elif defined(HAVE_DSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
#elif defined(EMSCRIPTEN)
#define AUDIO_DEFAULT_DRIVER AUDIO_RWEBAUDIO
#elif defined(HAVE_SDL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
#elif defined(HAVE_SDL2)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL2
#elif defined(HAVE_XAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
#elif defined(HAVE_RSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
#elif defined(HAVE_ROAR)
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
#else
#define AUDIO_DEFAULT_DRIVER AUDIO_NULL
#endif
#ifdef PSP
#define AUDIO_DEFAULT_RESAMPLER_DRIVER AUDIO_RESAMPLER_CC
#else
#define AUDIO_DEFAULT_RESAMPLER_DRIVER AUDIO_RESAMPLER_SINC
#endif
#if defined(XENON)
#define INPUT_DEFAULT_DRIVER INPUT_XENON360
#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
#define INPUT_DEFAULT_DRIVER INPUT_XINPUT
#elif defined(ANDROID)
#define INPUT_DEFAULT_DRIVER INPUT_ANDROID
#elif defined(_WIN32)
#define INPUT_DEFAULT_DRIVER INPUT_DINPUT
#elif defined(EMSCRIPTEN)
#define INPUT_DEFAULT_DRIVER INPUT_RWEBINPUT
#elif defined(__CELLOS_LV2__)
#define INPUT_DEFAULT_DRIVER INPUT_PS3
#elif (defined(SN_TARGET_PSP2) || defined(PSP))
#define INPUT_DEFAULT_DRIVER INPUT_PSP
#elif defined(GEKKO)
#define INPUT_DEFAULT_DRIVER INPUT_WII
#elif defined(HAVE_UDEV)
#define INPUT_DEFAULT_DRIVER INPUT_UDEV
#elif defined(__linux__) && !defined(ANDROID)
#define INPUT_DEFAULT_DRIVER INPUT_LINUXRAW
#elif defined(HAVE_X11)
#define INPUT_DEFAULT_DRIVER INPUT_X
#elif defined(HAVE_WAYLAND)
#define INPUT_DEFAULT_DRIVER INPUT_WAYLAND
#elif defined(IOS) || defined(OSX)
#define INPUT_DEFAULT_DRIVER INPUT_APPLE
#elif defined(__QNX__)
#define INPUT_DEFAULT_DRIVER INPUT_QNX
#elif defined(HAVE_SDL)
#define INPUT_DEFAULT_DRIVER INPUT_SDL
#elif defined(HAVE_SDL2)
#define INPUT_DEFAULT_DRIVER INPUT_SDL2
#else
#define INPUT_DEFAULT_DRIVER INPUT_NULL
#endif
#if defined(HAVE_V4L2)
#define CAMERA_DEFAULT_DRIVER CAMERA_V4L2
#elif defined(EMSCRIPTEN)
#define CAMERA_DEFAULT_DRIVER CAMERA_RWEBCAM
#elif defined(ANDROID)
#define CAMERA_DEFAULT_DRIVER CAMERA_ANDROID
#elif defined(IOS)
#define CAMERA_DEFAULT_DRIVER CAMERA_IOS
#else
#define CAMERA_DEFAULT_DRIVER CAMERA_NULL
#endif
#if defined(ANDROID)
#define LOCATION_DEFAULT_DRIVER LOCATION_ANDROID
#elif defined(IOS) || defined(OSX)
#define LOCATION_DEFAULT_DRIVER LOCATION_APPLE
#else
#define LOCATION_DEFAULT_DRIVER LOCATION_NULL
#endif
#if defined(__CELLOS_LV2__)
#define OSK_DEFAULT_DRIVER OSK_PS3
#else
#define OSK_DEFAULT_DRIVER OSK_NULL
#endif
#if defined(HAVE_RMENU)
#define MENU_DEFAULT_DRIVER MENU_RMENU
#elif defined(HAVE_RMENU_XUI)
#define MENU_DEFAULT_DRIVER MENU_RMENU_XUI
#else
#define MENU_DEFAULT_DRIVER MENU_RGUI
#endif
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID) || defined(__QNX__)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif
/* VIDEO */
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
static const unsigned int def_user_language = 0;
/* Windowed
* Real x resolution = aspect * base_size * x scale
* Real y resolution = base_size * y scale
*/
static const float scale = 3.0;
/* Fullscreen */
/* To start in Fullscreen, or not. */
static const bool fullscreen = false;
/* To use windowed mode or not when going fullscreen. */
static const bool windowed_fullscreen = true;
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
static const unsigned monitor_index = 0;
/* Fullscreen resolution. A value of 0 uses the desktop
* resolution. */
static const unsigned fullscreen_x = 0;
static const unsigned fullscreen_y = 0;
#if defined(RARCH_CONSOLE) || defined(__APPLE__)
static const bool load_dummy_on_core_shutdown = false;
#else
static const bool load_dummy_on_core_shutdown = true;
#endif
/* Forcibly disable composition.
* Only valid on Windows Vista/7/8 for now. */
static const bool disable_composition = false;
/* Video VSYNC (recommended) */
static const bool vsync = true;
/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
static const bool hard_sync = false;
/* Configures how many frames the GPU can run ahead of CPU.
* 0: Syncs to GPU immediately.
* 1: Syncs to previous frame.
* 2: Etc ...
*/
static const unsigned hard_sync_frames = 0;
/* Sets how many milliseconds to delay after VSync before running the core.
* Can reduce latency at cost of higher risk of stuttering.
*/
static const unsigned frame_delay = 0;
/* Inserts a black frame inbetween frames.
* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
* ghosting. video_refresh_rate should still be configured as if it
* is a 60 Hz monitor (divide refresh rate by 2).
*/
static bool black_frame_insertion = false;
/* Uses a custom swap interval for VSync.
* Set this to effectively halve monitor refresh rate.
*/
static unsigned swap_interval = 1;
/* Threaded video. Will possibly increase performance significantly
* at the cost of worse synchronization and latency.
*/
static const bool video_threaded = false;
/* Set to true if HW render cores should get their private context. */
static const bool video_shared_context = false;
/* Sets GC/Wii screen width. */
static const unsigned video_viwidth = 640;
/* Smooths picture. */
static const bool video_smooth = true;
/* On resize and fullscreen, rendering area will stay 4:3 */
static const bool force_aspect = true;
/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
static const bool shader_enable = true;
#else
static const bool shader_enable = false;
#endif
/* Only scale in integer steps.
* The base size depends on system-reported geometry and aspect ratio.
* If video_force_aspect is not set, X/Y will be integer scaled independently.
*/
static const bool scale_integer = false;
/* Controls aspect ratio handling. */
/* Automatic */
static const float aspect_ratio = DEFAULT_ASPECT_RATIO;
/* 1:1 PAR */
static const bool aspect_ratio_auto = false;
#if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
#elif defined(RARCH_CONSOLE)
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
#else
/* Use g_settings.video.aspect_ratio. */
static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG;
#endif
/* Save configuration file on exit. */
static bool config_save_on_exit = true;
static const bool default_overlay_enable = false;
static const char *default_filter_dir = NULL;
static const char *default_dsp_filter_dir = NULL;
#ifdef HAVE_MENU
static bool default_block_config_read = true;
#else
static bool default_block_config_read = false;
#endif
#ifdef RARCH_CONSOLE
static bool default_core_specific_config = true;
#else
static bool default_core_specific_config = false;
#endif
/* Crop overscanned frames. */
static const bool crop_overscan = true;
/* Font size for on-screen messages. */
#if defined(HAVE_RMENU)
static const float font_size = 1.0f;
#else
static const float font_size = 32;
#endif
/* Offset for where messages will be placed on-screen.
* Values are in range [0.0, 1.0]. */
static const float message_pos_offset_x = 0.05;
#ifdef RARCH_CONSOLE
static const float message_pos_offset_y = 0.90;
#else
static const float message_pos_offset_y = 0.05;
#endif
/* Color of the message.
* RGB hex value. */
static const uint32_t message_color = 0xffff00;
/* Record post-filtered (CPU filter) video,
* rather than raw game output. */
static const bool post_filter_record = false;
/* Screenshots post-shaded GPU output if available. */
static const bool gpu_screenshot = true;
/* Record post-shaded GPU output instead of raw game footage if available. */
static const bool gpu_record = false;
/* OSD-messages. */
static const bool font_enable = true;
/* The accurate refresh rate of your monitor (Hz).
* This is used to calculate audio input rate with the formula:
* audio_input_rate = game_input_rate * display_refresh_rate /
* game_refresh_rate.
*
* If the implementation does not report any values,
* NTSC defaults will be assumed for compatibility.
* This value should stay close to 60Hz to avoid large pitch changes.
* If your monitor does not run at 60Hz, or something close to it,
* disable VSync, and leave this at its default. */
#if defined(RARCH_CONSOLE)
static const float refresh_rate = 60/1.001;
#else
static const float refresh_rate = 59.95;
#endif
/* Allow games to set rotation. If false, rotation requests are
* honored, but ignored.
* Used for setups where one manually rotates the monitor. */
static const bool allow_rotate = true;
/* AUDIO */
/* Will enable audio or not. */
static const bool audio_enable = true;
/* Output samplerate. */
static const unsigned out_rate = 48000;
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
static const char *audio_device = NULL;
/* Desired audio latency in milliseconds. Might not be honored
* if driver can't provide given latency. */
static const int out_latency = 64;
/* Will sync audio. (recommended) */
static const bool audio_sync = true;
/* Audio rate control. */
#if defined(GEKKO) || !defined(RARCH_CONSOLE)
static const bool rate_control = true;
#else
static const bool rate_control = false;
#endif
/* Rate control delta. Defines how much rate_control
* is allowed to adjust input rate. */
static const float rate_control_delta = 0.005;
/* Default audio volume in dB. (0.0 dB == unity gain). */
static const float audio_volume = 0.0;
/* MISC */
/* Enables displaying the current frames per second. */
static const bool fps_show = false;
/* Enables use of rewind. This will incur some memory footprint
* depending on the save state buffer. */
static const bool rewind_enable = false;
/* The buffer size for the rewind buffer. This needs to be about
* 15-20MB per minute. Very game dependant. */
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
/* How many frames to rewind at a time. */
static const unsigned rewind_granularity = 1;
/* Pause gameplay when gameplay loses focus. */
static const bool pause_nonactive = false;
/* Saves non-volatile SRAM at a regular interval.
* It is measured in seconds. A value of 0 disables autosave. */
static const unsigned autosave_interval = 0;
/* When being client over netplay, use keybinds for
* player 1 rather than player 2. */
static const bool netplay_client_swap_input = true;
/* On save state load, block SRAM from being overwritten.
* This could potentially lead to buggy games. */
static const bool block_sram_overwrite = false;
/* When saving savestates, state index is automatically
* incremented before saving.
* When the content is loaded, state index will be set
* to the highest existing value. */
static const bool savestate_auto_index = false;
/* Automatically saves a savestate at the end of RetroArch's lifetime.
* The path is $SRAM_PATH.auto.
* RetroArch will automatically load any savestate with this path on
* startup if savestate_auto_load is set. */
static const bool savestate_auto_save = false;
static const bool savestate_auto_load = true;
/* Slowmotion ratio. */
static const float slowmotion_ratio = 3.0;
/* Maximum fast forward ratio (Zero => no limit). */
static const float fastforward_ratio = -1.0;
/* Enable stdin/network command interface. */
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
static const bool stdin_cmd_enable = false;
/* Number of entries that will be kept in content history playlist file. */
static const unsigned default_content_history_size = 100;
/* Show Menu start-up screen on boot. */
static const bool menu_show_start_screen = true;
/* Log level for libretro cores (GET_LOG_INTERFACE). */
static const unsigned libretro_log_level = 0;
#ifndef RARCH_DEFAULT_PORT
#define RARCH_DEFAULT_PORT 55435
#endif
/* KEYBINDS, JOYPAD */
/* Axis threshold (between 0.0 and 1.0)
* How far an axis must be tilted to result in a button press. */
static const float axis_threshold = 0.5;
/* Describes speed of which turbo-enabled buttons toggle. */
static const unsigned turbo_period = 6;
static const unsigned turbo_duty_cycle = 3;
/* Enable input auto-detection. Will attempt to autoconfigure
* gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;
#ifndef IS_SALAMANDER
#include "intl/intl.h"
/* Player 1 */
static const struct retro_keybind retro_keybinds_1[] = {
/* | RetroPad button | desc | keyboard key | js btn | js axis | */
{ true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_z, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_a, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_RSHIFT, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_RETURN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UP, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_DOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_LEFT, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_RIGHT, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_x, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_s, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_q, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_w, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FAST_FORWARD_KEY, RETRO_LBL_FAST_FORWARD_KEY, RETROK_SPACE, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FAST_FORWARD_HOLD_KEY, RETRO_LBL_FAST_FORWARD_HOLD_KEY,RETROK_l, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_LOAD_STATE_KEY, RETRO_LBL_LOAD_STATE_KEY, RETROK_F4, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SAVE_STATE_KEY, RETRO_LBL_SAVE_STATE_KEY, RETROK_F2, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FULLSCREEN_TOGGLE_KEY, RETRO_LBL_FULLSCREEN_TOGGLE_KEY,RETROK_f, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_QUIT_KEY, RETRO_LBL_QUIT_KEY, RETROK_ESCAPE, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_STATE_SLOT_PLUS, RETRO_LBL_STATE_SLOT_PLUS, RETROK_F7, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_STATE_SLOT_MINUS, RETRO_LBL_STATE_SLOT_MINUS, RETROK_F6, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_REWIND, RETRO_LBL_REWIND, RETROK_r, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_MOVIE_RECORD_TOGGLE, RETRO_LBL_MOVIE_RECORD_TOGGLE, RETROK_o, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_PAUSE_TOGGLE, RETRO_LBL_PAUSE_TOGGLE, RETROK_p, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_FRAMEADVANCE, RETRO_LBL_FRAMEADVANCE, RETROK_k, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_RESET, RETRO_LBL_RESET, RETROK_h, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SHADER_NEXT, RETRO_LBL_SHADER_NEXT, RETROK_m, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SHADER_PREV, RETRO_LBL_SHADER_PREV, RETROK_n, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_INDEX_PLUS, RETRO_LBL_CHEAT_INDEX_PLUS, RETROK_y, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_INDEX_MINUS, RETRO_LBL_CHEAT_INDEX_MINUS, RETROK_t, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_CHEAT_TOGGLE, RETRO_LBL_CHEAT_TOGGLE, RETROK_u, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SCREENSHOT, RETRO_LBL_SCREENSHOT, RETROK_F8, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_MUTE, RETRO_LBL_MUTE, RETROK_F9, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_NETPLAY_FLIP, RETRO_LBL_NETPLAY_FLIP, RETROK_i, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_SLOWMOTION, RETRO_LBL_SLOWMOTION, RETROK_e, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ENABLE_HOTKEY, RETRO_LBL_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_VOLUME_UP, RETRO_LBL_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_VOLUME_DOWN, RETRO_LBL_VOLUME_DOWN, RETROK_KP_MINUS,NO_BTN, 0, AXIS_NONE },
{ true, RARCH_OVERLAY_NEXT, RETRO_LBL_OVERLAY_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_DISK_EJECT_TOGGLE, RETRO_LBL_DISK_EJECT_TOGGLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_DISK_NEXT, RETRO_LBL_DISK_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_GRAB_MOUSE_TOGGLE, RETRO_LBL_GRAB_MOUSE_TOGGLE, RETROK_F11, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_MENU_TOGGLE, RETRO_LBL_MENU_TOGGLE, RETROK_F1, NO_BTN, 0, AXIS_NONE },
};
/* Players 2 to MAX_PLAYERS */
static const struct retro_keybind retro_keybinds_rest[] = {
/* | RetroPad button | desc | keyboard key | js btn | js axis | */
{ true, RETRO_DEVICE_ID_JOYPAD_B, RETRO_LBL_JOYPAD_B, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_LBL_JOYPAD_Y, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_LBL_JOYPAD_SELECT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_START, RETRO_LBL_JOYPAD_START, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_LBL_JOYPAD_UP, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_LBL_JOYPAD_DOWN, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_LBL_JOYPAD_LEFT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_LBL_JOYPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_A, RETRO_LBL_JOYPAD_A, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_X, RETRO_LBL_JOYPAD_X, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, RETRO_LBL_JOYPAD_L, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, RETRO_LBL_JOYPAD_R, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_LBL_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_LBL_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_LBL_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_LBL_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_PLUS, RETRO_LBL_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_X_MINUS, RETRO_LBL_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETRO_LBL_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETRO_LBL_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETRO_LBL_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETRO_LBL_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETRO_LBL_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETRO_LBL_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
{ true, RARCH_TURBO_ENABLE, RETRO_LBL_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
};
#endif
#endif