RetroArch/gx/gx_input.c
twinaphex 39c0ed745c (PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00

778 lines
37 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
* Copyright (C) 2012 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <gccore.h>
#include <ogc/pad.h>
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#include <string.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327
#endif
#include "gx_input.h"
#include "../driver.h"
#include "../libretro.h"
#include <stdlib.h>
#define GC_JOYSTICK_THRESHOLD 48
#define WII_JOYSTICK_THRESHOLD 40
#define MAX_PADS 4
static uint64_t pad_state[MAX_PADS];
const struct platform_bind platform_keys[] = {
{ GX_GC_A, "GC A button" },
{ GX_GC_B, "GC B button" },
{ GX_GC_X, "GC X button" },
{ GX_GC_Y, "GC Y button" },
{ GX_GC_UP, "GC D-Pad Up" },
{ GX_GC_DOWN, "GC D-Pad Down" },
{ GX_GC_LEFT, "GC D-Pad Left" },
{ GX_GC_RIGHT, "GC D-Pad Right" },
{ GX_GC_Z_TRIGGER, "GC Z Trigger" },
{ GX_GC_START, "GC Start button" },
{ GX_GC_L_TRIGGER, "GC Left Trigger" },
{ GX_GC_R_TRIGGER, "GC Right Trigger" },
{ GX_GC_LSTICK_LEFT, "GC Main Stick Left" },
{ GX_GC_LSTICK_RIGHT, "GC Main Stick Right" },
{ GX_GC_LSTICK_UP, "GC Main Stick Up" },
{ GX_GC_LSTICK_DOWN, "GC Main Stick Down" },
{ GX_GC_LSTICK_LEFT | GX_GC_LEFT, "GC Main Stick D-Pad Left" },
{ GX_GC_LSTICK_RIGHT | GX_GC_RIGHT, "GC Main Stick D-Pad Right" },
{ GX_GC_LSTICK_UP | GX_GC_UP, "GC Main Stick D-Pad Up" },
{ GX_GC_LSTICK_DOWN | GX_GC_DOWN, "GC Main Stick D-Pad Down" },
{ GX_GC_RSTICK_LEFT, "GC C-Stick Left" },
{ GX_GC_RSTICK_RIGHT, "GC C-Stick Right" },
{ GX_GC_RSTICK_UP, "GC C-Stick Up" },
{ GX_GC_RSTICK_DOWN, "GC C-Stick Down" },
{ GX_GC_RSTICK_LEFT | GX_GC_LEFT, "GC C-Stick D-Pad Left" },
{ GX_GC_RSTICK_RIGHT | GX_GC_RIGHT, "GC C-Stick D-Pad Right" },
{ GX_GC_RSTICK_UP | GX_GC_UP, "GC C-Stick D-Pad Up" },
{ GX_GC_RSTICK_DOWN | GX_GC_DOWN, "GC C-Stick D-Pad Down" },
#ifdef HW_RVL
// CLASSIC CONTROLLER
{ GX_CLASSIC_A, "Classic A button" },
{ GX_CLASSIC_B, "Classic B button" },
{ GX_CLASSIC_X, "Classic X button" },
{ GX_CLASSIC_Y, "Classic Y button" },
{ GX_CLASSIC_UP, "Classic D-Pad Up" },
{ GX_CLASSIC_DOWN, "Classic D-Pad Down" },
{ GX_CLASSIC_LEFT, "Classic D-Pad Left" },
{ GX_CLASSIC_RIGHT, "Classic D-Pad Right" },
{ GX_CLASSIC_PLUS, "Classic Plus button" },
{ GX_CLASSIC_MINUS, "Classic Minus button" },
{ GX_CLASSIC_HOME, "Classic Home button" },
{ GX_CLASSIC_L_TRIGGER, "Classic L Trigger" },
{ GX_CLASSIC_R_TRIGGER, "Classic R Trigger" },
{ GX_CLASSIC_ZL_TRIGGER, "Classic ZL Trigger" },
{ GX_CLASSIC_ZR_TRIGGER, "Classic ZR Trigger" },
{ GX_CLASSIC_LSTICK_LEFT, "Classic LStick Left" },
{ GX_CLASSIC_LSTICK_RIGHT, "Classic LStick Right" },
{ GX_CLASSIC_LSTICK_UP, "Classic LStick Up" },
{ GX_CLASSIC_LSTICK_DOWN, "Classic LStick Down" },
{ GX_CLASSIC_LSTICK_LEFT | GX_CLASSIC_LEFT, "Classic LStick D-Pad Left" },
{ GX_CLASSIC_LSTICK_RIGHT | GX_CLASSIC_RIGHT, "Classic LStick D-Pad Right" },
{ GX_CLASSIC_LSTICK_UP | GX_CLASSIC_UP, "Classic LStick D-Pad Up" },
{ GX_CLASSIC_LSTICK_DOWN | GX_CLASSIC_DOWN, "Classic LStick D-Pad Down" },
{ GX_CLASSIC_RSTICK_LEFT, "Classic RStick Left" },
{ GX_CLASSIC_RSTICK_RIGHT, "Classic RStick Right" },
{ GX_CLASSIC_RSTICK_UP, "Classic RStick Up" },
{ GX_CLASSIC_RSTICK_DOWN, "Classic RStick Down" },
{ GX_CLASSIC_RSTICK_LEFT | GX_CLASSIC_LEFT, "Classic RStick D-Pad Left" },
{ GX_CLASSIC_RSTICK_RIGHT | GX_CLASSIC_RIGHT, "Classic RStick D-Pad Right" },
{ GX_CLASSIC_RSTICK_UP | GX_CLASSIC_UP, "Classic RStick D-Pad Up" },
{ GX_CLASSIC_RSTICK_DOWN | GX_CLASSIC_DOWN, "Classic RStick D-Pad Down" },
// WIIMOTE (PLUS OPTIONAL NUNCHUK)
{ GX_WIIMOTE_A, "Wiimote A button" },
{ GX_WIIMOTE_B, "Wiimote B button" },
{ GX_WIIMOTE_1, "Wiimote 1 button" },
{ GX_WIIMOTE_2, "Wiimote 2 button" },
{ GX_WIIMOTE_UP, "Wiimote D-Pad Up" },
{ GX_WIIMOTE_DOWN, "Wiimote D-Pad Down" },
{ GX_WIIMOTE_LEFT, "Wiimote D-Pad Left" },
{ GX_WIIMOTE_RIGHT, "Wiimote D-Pad Right" },
{ GX_WIIMOTE_PLUS, "Wiimote Plus button" },
{ GX_WIIMOTE_MINUS, "Wiimote Minus button" },
{ GX_WIIMOTE_HOME, "Wiimote Home button" },
{ GX_NUNCHUK_Z, "Nunchuk Z button" },
{ GX_NUNCHUK_C, "Nunchuk C button" },
{ GX_NUNCHUK_LEFT, "Nunchuk Stick Left" },
{ GX_NUNCHUK_RIGHT, "Nunchuk Stick Right" },
{ GX_NUNCHUK_UP, "Nunchuk Stick Up" },
{ GX_NUNCHUK_DOWN, "Nunchuk Stick Down" },
{ GX_NUNCHUK_LEFT | GX_WIIMOTE_LEFT, "Nunchuk Stick D-Pad Left" },
{ GX_NUNCHUK_RIGHT | GX_WIIMOTE_RIGHT, "Nunchuk Stick D-Pad Right" },
{ GX_NUNCHUK_UP | GX_WIIMOTE_UP, "Nunchuk Stick D-Pad Up" },
{ GX_NUNCHUK_DOWN | GX_WIIMOTE_DOWN, "Nunchuk Stick D-Pad Down" },
#endif
};
static bool g_menu;
static bool g_quit;
static int16_t gx_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)index;
if (port >= MAX_PADS || device != RETRO_DEVICE_JOYPAD)
return 0;
return (binds[port][id].joykey & pad_state[port]) ? 1 : 0;
}
static void gx_input_free_input(void *data)
{
(void)data;
}
static void reset_callback(void)
{
g_menu = true;
}
#ifdef HW_RVL
static void power_callback(void)
{
g_quit = true;
}
#endif
static void gx_input_set_keybinds(void *data, unsigned device, unsigned port,
unsigned id, unsigned keybind_action)
{
uint64_t *key = &g_settings.input.binds[port][id].joykey;
uint64_t joykey = *key;
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
(void)device;
if (keybind_action & (1ULL << KEYBINDS_ACTION_DECREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[arr_size - 1].joykey;
else if (platform_keys[0].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i - 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_INCREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[0].joykey;
else if (platform_keys[arr_size - 1].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i + 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND))
*key = g_settings.input.binds[port][id].def_joykey;
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
{
switch (device)
{
#ifdef HW_RVL
case DEVICE_WIIMOTE:
g_settings.input.device[port] = device;
strlcpy(g_settings.input.device_names[port], "Wiimote", sizeof(g_settings.input.device_names[port]));
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_1].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_A].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_MINUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_PLUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_2].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_B].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
break;
case DEVICE_NUNCHUK:
g_settings.input.device[port] = device;
strlcpy(g_settings.input.device_names[port], "Wiimote + Nunchuk", sizeof(g_settings.input.device_names[port]));
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_B].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_2].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_MINUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_PLUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_A].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_1].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_Z].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_C].joykey;;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN; break;
case DEVICE_CLASSIC:
g_settings.input.device[port] = device;
strlcpy(g_settings.input.device_names[port], "Classic Controller", sizeof(g_settings.input.device_names[port]));
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_B].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_Y].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_MINUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_PLUS].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_RIGHT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_A].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_X].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_L_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_R_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_ZL_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_ZR_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
break;
#endif
case DEVICE_GAMECUBE:
g_settings.input.device[port] = device;
strlcpy(g_settings.input.device_names[port], "Gamecube Controller", sizeof(g_settings.input.device_names[port]));
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_B].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_Y].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_Z_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_START].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_RIGHT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_A].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_X].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_L_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_R_TRIGGER].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
break;
default:
break;
}
for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_LSTICK;
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK))
{
switch (device)
{
#ifdef HW_RVL
case DEVICE_WIIMOTE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
break;
case DEVICE_NUNCHUK:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DEVICE_CLASSIC:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_RSTICK_RIGHT_DPAD].joykey;
break;
#endif
case DEVICE_GAMECUBE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_GC_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_GC_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_GC_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_GC_ID_RSTICK_RIGHT_DPAD].joykey;
break;
default:
break;
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK))
{
switch (device)
{
#ifdef HW_RVL
case DEVICE_WIIMOTE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
break;
case DEVICE_NUNCHUK:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DEVICE_CLASSIC:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_LSTICK_RIGHT_DPAD].joykey;
break;
#endif
case DEVICE_GAMECUBE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_GC_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_GC_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_GC_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_GC_ID_LSTICK_RIGHT_DPAD].joykey;
break;
default:
break;
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE))
{
switch (device)
{
#ifdef HW_RVL
case DEVICE_WIIMOTE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
break;
case DEVICE_NUNCHUK:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_WIIMOTE_ID_JOYPAD_RIGHT].joykey;
break;
case DEVICE_CLASSIC:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_CLASSIC_ID_JOYPAD_RIGHT].joykey;
break;
#endif
case DEVICE_GAMECUBE:
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[GX_DEVICE_GC_ID_JOYPAD_RIGHT].joykey;
break;
default:
break;
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;
if (ret->joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
}
static void *gx_input_init(void)
{
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
SYS_SetResetCallback(reset_callback);
#ifdef HW_RVL
SYS_SetPowerCallback(power_callback);
#endif
for(unsigned i = 0; i < MAX_PLAYERS; i++)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
for(unsigned i = 0; i < MAX_PADS; i++)
{
unsigned keybind_action = 0;
switch (g_settings.input.dpad_emulation[i])
{
case ANALOG_DPAD_LSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK);
break;
case ANALOG_DPAD_RSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK);
break;
case ANALOG_DPAD_NONE:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE);
break;
default:
break;
}
if (keybind_action)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
keybind_action);
}
return (void*)-1;
}
static void gx_input_poll(void *data)
{
(void)data;
pad_state[0] = 0;
pad_state[1] = 0;
pad_state[2] = 0;
pad_state[3] = 0;
PAD_ScanPads();
#ifdef HW_RVL
WPAD_ReadPending(WPAD_CHAN_ALL, NULL);
#endif
for (unsigned port = 0; port < MAX_PADS; port++)
{
uint32_t down = 0;
uint64_t *state_cur = &pad_state[port];
bool dpad_emulation = (g_settings.input.dpad_emulation[port] != ANALOG_DPAD_NONE);
#ifdef HW_RVL
uint32_t type = 0;
if (WPAD_Probe(port, &type) == WPAD_ERR_NONE)
{
WPADData *wpaddata = WPAD_Data(port);
down = wpaddata->btns_h;
*state_cur |= (down & WPAD_BUTTON_A) ? GX_WIIMOTE_A : 0;
*state_cur |= (down & WPAD_BUTTON_B) ? GX_WIIMOTE_B : 0;
*state_cur |= (down & WPAD_BUTTON_1) ? GX_WIIMOTE_1 : 0;
*state_cur |= (down & WPAD_BUTTON_2) ? GX_WIIMOTE_2 : 0;
*state_cur |= (down & WPAD_BUTTON_PLUS) ? GX_WIIMOTE_PLUS : 0;
*state_cur |= (down & WPAD_BUTTON_MINUS) ? GX_WIIMOTE_MINUS : 0;
*state_cur |= (down & WPAD_BUTTON_HOME) ? GX_WIIMOTE_HOME : 0;
// rotated d-pad on Wiimote
*state_cur |= (down & WPAD_BUTTON_UP) ? GX_WIIMOTE_LEFT : 0;
*state_cur |= (down & WPAD_BUTTON_DOWN) ? GX_WIIMOTE_RIGHT : 0;
*state_cur |= (down & WPAD_BUTTON_LEFT) ? GX_WIIMOTE_DOWN : 0;
*state_cur |= (down & WPAD_BUTTON_RIGHT) ? GX_WIIMOTE_UP : 0;
if((down & WPAD_BUTTON_HOME) && (down & WPAD_BUTTON_B))
*state_cur |= GX_QUIT_KEY;
expansion_t *exp = &wpaddata->exp;
if (type == WPAD_EXP_CLASSIC)
{
*state_cur |= (down & WPAD_CLASSIC_BUTTON_A) ? GX_CLASSIC_A : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_B) ? GX_CLASSIC_B : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_X) ? GX_CLASSIC_X : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_Y) ? GX_CLASSIC_Y : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_UP) ? GX_CLASSIC_UP : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_DOWN) ? GX_CLASSIC_DOWN : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_LEFT) ? GX_CLASSIC_LEFT : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_RIGHT) ? GX_CLASSIC_RIGHT : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_PLUS) ? GX_CLASSIC_PLUS : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_MINUS) ? GX_CLASSIC_MINUS : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_HOME) ? GX_CLASSIC_HOME : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_FULL_L) ? GX_CLASSIC_L_TRIGGER : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_FULL_R) ? GX_CLASSIC_R_TRIGGER : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_ZL) ? GX_CLASSIC_ZL_TRIGGER : 0;
*state_cur |= (down & WPAD_CLASSIC_BUTTON_ZR) ? GX_CLASSIC_ZR_TRIGGER : 0;
if((down & WPAD_CLASSIC_BUTTON_HOME) && (down & WPAD_CLASSIC_BUTTON_ZL)
&& (down & WPAD_CLASSIC_BUTTON_ZR))
*state_cur |= GX_QUIT_KEY;
if (dpad_emulation)
{
float ljs_mag = exp->classic.ljs.mag;
float ljs_ang = exp->classic.ljs.ang;
float rjs_mag = exp->classic.rjs.mag;
float rjs_ang = exp->classic.rjs.ang;
if (ljs_mag > 1.0f)
ljs_mag = 1.0f;
else if (ljs_mag < -1.0f)
ljs_mag = -1.0f;
if (rjs_mag > 1.0f)
rjs_mag = 1.0f;
else if (rjs_mag < -1.0f)
rjs_mag = -1.0f;
double ljs_val_x = -ljs_mag * sin(M_PI * ljs_ang / 180.0);
double ljs_val_y = -ljs_mag * cos(M_PI * ljs_ang / 180.0);
double rjs_val_x = -rjs_mag * sin(M_PI * rjs_ang / 180.0);
double rjs_val_y = -rjs_mag * cos(M_PI * rjs_ang / 180.0);
s8 ls_x = (s8)(ljs_val_x * 127.0f);
s8 ls_y = (s8)(ljs_val_y * 127.0f);
s8 rs_x = (s8)(rjs_val_x * 127.0f);
s8 rs_y = (s8)(rjs_val_y * 127.0f);
*state_cur |= (ls_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_RIGHT : 0;
*state_cur |= (ls_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_LEFT : 0;
*state_cur |= (ls_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_UP : 0;
*state_cur |= (ls_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_DOWN : 0;
*state_cur |= (rs_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_RIGHT : 0;
*state_cur |= (rs_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_LEFT: 0;
*state_cur |= (rs_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_UP : 0;
*state_cur |= (rs_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_DOWN : 0;
}
}
else if (type == WPAD_EXP_NUNCHUK)
{
// wiimote is held upright with nunchuk, do not change d-pad orientation
*state_cur |= (down & WPAD_BUTTON_UP) ? GX_WIIMOTE_UP : 0;
*state_cur |= (down & WPAD_BUTTON_DOWN) ? GX_WIIMOTE_DOWN : 0;
*state_cur |= (down & WPAD_BUTTON_LEFT) ? GX_WIIMOTE_LEFT : 0;
*state_cur |= (down & WPAD_BUTTON_RIGHT) ? GX_WIIMOTE_RIGHT : 0;
*state_cur |= (down & WPAD_NUNCHUK_BUTTON_Z) ? GX_NUNCHUK_Z : 0;
*state_cur |= (down & WPAD_NUNCHUK_BUTTON_C) ? GX_NUNCHUK_C : 0;
if (dpad_emulation)
{
float js_mag = exp->nunchuk.js.mag;
float js_ang = exp->nunchuk.js.ang;
if (js_mag > 1.0f)
js_mag = 1.0f;
else if (js_mag < -1.0f)
js_mag = -1.0f;
double js_val_x = -js_mag * sin(M_PI * js_ang / 180.0);
double js_val_y = -js_mag * cos(M_PI * js_ang / 180.0);
s8 x = (s8)(js_val_x * 127.0f);
s8 y = (s8)(js_val_y * 127.0f);
*state_cur |= (x < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_RIGHT : 0;
*state_cur |= (x > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_LEFT : 0;
*state_cur |= (y < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_UP : 0;
*state_cur |= (y > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_DOWN : 0;
}
}
}
#endif
if (SI_GetType(port) & SI_TYPE_GC)
{
down = PAD_ButtonsHeld(port);
*state_cur |= (down & PAD_BUTTON_A) ? GX_GC_A : 0;
*state_cur |= (down & PAD_BUTTON_B) ? GX_GC_B : 0;
*state_cur |= (down & PAD_BUTTON_X) ? GX_GC_X : 0;
*state_cur |= (down & PAD_BUTTON_Y) ? GX_GC_Y : 0;
*state_cur |= (down & PAD_BUTTON_UP) ? GX_GC_UP : 0;
*state_cur |= (down & PAD_BUTTON_DOWN) ? GX_GC_DOWN : 0;
*state_cur |= (down & PAD_BUTTON_LEFT) ? GX_GC_LEFT : 0;
*state_cur |= (down & PAD_BUTTON_RIGHT) ? GX_GC_RIGHT : 0;
*state_cur |= (down & PAD_BUTTON_START) ? GX_GC_START : 0;
*state_cur |= (down & PAD_TRIGGER_Z) ? GX_GC_Z_TRIGGER : 0;
*state_cur |= ((down & PAD_TRIGGER_L) || PAD_TriggerL(port) > 127) ? GX_GC_L_TRIGGER : 0;
*state_cur |= ((down & PAD_TRIGGER_R) || PAD_TriggerR(port) > 127) ? GX_GC_R_TRIGGER : 0;
if (dpad_emulation)
{
s8 x = PAD_StickX(port);
s8 y = PAD_StickY(port);
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_UP : 0;
x = PAD_SubStickX(port);
y = PAD_SubStickY(port);
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_UP : 0;
}
if ((*state_cur & (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER)) == (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER))
*state_cur |= GX_QUIT_KEY;
if ((*state_cur & (GX_GC_LSTICK_UP | GX_GC_RSTICK_UP | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER)) == (GX_GC_LSTICK_UP | GX_GC_RSTICK_UP | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER))
*state_cur |= GX_WIIMOTE_HOME;
}
}
uint64_t *state_p1 = &pad_state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != ANALOG_DPAD_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
(1ULL << RARCH_LOAD_STATE_KEY) |
(1ULL << RARCH_SAVE_STATE_KEY) |
(1ULL << RARCH_STATE_SLOT_PLUS) |
(1ULL << RARCH_STATE_SLOT_MINUS) |
(1ULL << RARCH_REWIND) |
(1ULL << RARCH_QUIT_KEY) |
(1ULL << RARCH_MENU_TOGGLE));
if (dpad_emulation)
{
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_DOWN) && !(*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_UP) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_UP) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_DOWN) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_RIGHT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_RIGHT) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_LEFT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_LEFT) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_UP) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_UP) && !(*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
if (g_menu)
{
*state_p1 |= GX_WIIMOTE_HOME;
g_menu = false;
}
if (g_quit)
{
*state_p1 |= GX_QUIT_KEY;
g_quit = false;
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if (*state_p1 & GX_QUIT_KEY)
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
if (*state_p1 & (GX_WIIMOTE_HOME
#ifdef HW_RVL
| GX_CLASSIC_HOME
#endif
))
*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
}
}
static bool gx_input_key_pressed(void *data, int key)
{
return (g_extern.lifecycle_state & (1ULL << key));
}
const input_driver_t input_gx = {
.init = gx_input_init,
.poll = gx_input_poll,
.input_state = gx_input_state,
.key_pressed = gx_input_key_pressed,
.free = gx_input_free_input,
.set_keybinds = gx_input_set_keybinds,
.ident = "gx",
};