RetroArch/gfx/common/angle_common.c
2020-01-05 19:14:47 +01:00

145 lines
3.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (c) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <retro_assert.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_OPENGL
#include "gl_common.h"
#endif
#include "egl_common.h"
#include "angle_common.h"
#include "../../verbosity.h"
#include "../../frontend/frontend_driver.h"
/* Normal DirectX 11 backend */
const EGLint backendD3D11[] =
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_NONE,
};
/* DirectX 11 Feature Level 9_3 backend, for Windows Mobile (UWP) */
const EGLint backendD3D11_FL9_3[] =
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
EGL_NONE,
};
/* Normal DirectX 9 backend */
const EGLint backendD3D9[] =
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
EGL_NONE,
};
/* WARP software renderer */
const EGLint backendWARP[] =
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
EGL_NONE,
};
const EGLint* backendList[] = {
backendD3D11,
#ifdef __WINRT__
backendD3D11_FL9_3,
#else
backendD3D9,
#endif
backendWARP,
NULL
};
const char* backendNamesList[] = {
"D3D11 Backend",
#ifdef __WINRT__
"D3D11 FL9_3 Backend",
#else
"D3D9 Backend",
#endif
"D3D11 WARP Software Render Backend",
NULL
};
/* Try initializing EGL with the backend specified in display_attr. */
static bool angle_try_initialize(egl_ctx_data_t* egl,
void* display_data, const EGLint* display_attr,
EGLint* major, EGLint* minor)
{
EGLDisplay dpy = EGL_NO_DISPLAY;
#if defined(HAVE_DYNAMIC) && defined(HAVE_DYNAMIC_EGL)
if (!egl_init_dll())
return false;
#endif
PFNEGLGETPLATFORMDISPLAYEXTPROC ptr_eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)egl_get_proc_address("eglGetPlatformDisplayEXT");
if (!ptr_eglGetPlatformDisplayEXT)
return false;
dpy = ptr_eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, display_data, display_attr);
if (dpy == EGL_NO_DISPLAY)
return false;
if (!egl_initialize(dpy, major, minor))
{
egl_terminate(egl->dpy);
return false;
}
egl->dpy = dpy;
return true;
}
/* Special version of egl_init_context that tries
* all supported render backend of ANGLE. */
bool angle_init_context(egl_ctx_data_t *egl,
void *display_data,
EGLint *major, EGLint *minor,
EGLint *count, const EGLint *attrib_ptr,
egl_accept_config_cb_t cb)
{
int j;
bool success = false;
for (j = 0; backendNamesList[j] != NULL; j++)
{
RARCH_LOG("[ANGLE] Trying %s...\n", backendNamesList[j]);
if (angle_try_initialize(egl, display_data, backendList[j], major, minor))
{
success = true;
break;
}
}
if (!success)
return false;
RARCH_LOG("[EGL]: EGL version: %d.%d\n", *major, *minor);
return egl_init_context_common(egl, count, attrib_ptr, cb, display_data);
}