RetroArch/xdk/xdk_xinput_input.c

362 lines
18 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef _XBOX
#include <xtl.h>
#endif
#define MAX_PADS 4
#define DEADZONE (16000)
#include "../driver.h"
#include "../general.h"
#include "../libretro.h"
static uint64_t state[MAX_PADS];
unsigned pads_connected;
#ifdef _XBOX1
static HANDLE gamepads[MAX_PADS];
static DWORD dwDeviceMask;
static bool bInserted[MAX_PADS];
static bool bRemoved[MAX_PADS];
#endif
const struct platform_bind platform_keys[] = {
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_B), "A button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_Y), "X button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT), "Back button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_START), "Start button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP), "D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN), "D-Pad Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT), "D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT), "D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_A), "B button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_X), "Y button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L), "Left trigger" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R), "Right trigger" },
#if defined(_XBOX360)
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Left shoulder" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "Right shoulder" },
#elif defined(_XBOX1)
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Black button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "White button" },
#endif
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L3), "Left thumb" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R3), "Right thumb" },
{ (1ULL << RARCH_TURBO_ENABLE), "Turbo button (Unmapped)" },
{ (1ULL << RARCH_ANALOG_LEFT_X_PLUS), "LStick Left" },
{ (1ULL << RARCH_ANALOG_LEFT_X_MINUS), "LStick Right" },
{ (1ULL << RARCH_ANALOG_LEFT_Y_PLUS), "LStick Up" },
{ (1ULL << RARCH_ANALOG_LEFT_Y_MINUS), "LStick Down" },
{ (1ULL << RARCH_ANALOG_RIGHT_X_PLUS), "RStick Left" },
{ (1ULL << RARCH_ANALOG_RIGHT_X_MINUS), "RStick Right" },
{ (1ULL << RARCH_ANALOG_RIGHT_Y_PLUS), "RStick Up" },
{ (1ULL << RARCH_ANALOG_RIGHT_Y_MINUS), "RStick Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT), "LStick D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT), "LStick D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP), "LStick D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN), "LStick D-Pad Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT), "RStick D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT), "RStick D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP), "RStick D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN), "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static void xdk_input_poll(void *data)
{
(void)data;
#if defined(_XBOX1)
unsigned int dwInsertions, dwRemovals;
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast<PDWORD>(&dwInsertions), reinterpret_cast<PDWORD>(&dwRemovals));
for (unsigned i = 0; i < MAX_PADS; i++)
{
XINPUT_CAPABILITIES caps[MAX_PADS];
(void)caps;
// handle removed devices
bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
if(bRemoved[i])
{
// if the controller was removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
if(gamepads[i])
XInputClose(gamepads[i]);
gamepads[i] = NULL;
state[i] = 0;
pads_connected--;
}
// handle inserted devices
bInserted[i] = (dwInsertions & (1<<i)) ? true : false;
if(bInserted[i])
{
XINPUT_POLLING_PARAMETERS m_pollingParameters;
m_pollingParameters.fAutoPoll = FALSE;
m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8;
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
pads_connected++;
}
if (gamepads[i])
{
// if the controller is removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
XINPUT_STATE state_tmp;
if (XInputPoll(gamepads[i]) != ERROR_SUCCESS)
continue;
if(XInputGetState(gamepads[i], &state_tmp) != ERROR_SUCCESS)
continue;
uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
*state_cur = 0;
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
if (dpad_emulation)
{
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
}
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
}
}
#elif defined(_XBOX360)
for (unsigned i = 0; i < MAX_PADS; i++)
{
XINPUT_STATE state_tmp;
pads_connected += (XInputGetState(i, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
*state_cur = 0;
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
if (dpad_emulation)
{
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
}
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
}
#endif
uint64_t *state_p1 = &state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
(1ULL << RARCH_LOAD_STATE_KEY) |
(1ULL << RARCH_SAVE_STATE_KEY) |
(1ULL << RARCH_STATE_SLOT_PLUS) |
(1ULL << RARCH_STATE_SLOT_MINUS) |
(1ULL << RARCH_REWIND) |
(1ULL << RARCH_QUIT_KEY) |
(1ULL << RARCH_MENU_TOGGLE) |
(1ULL << RARCH_MENU_QUICKMENU_TOGGLE));
if (dpad_emulation)
{
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
if(!(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
{
*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
*lifecycle_state |= (1ULL << RARCH_MENU_QUICKMENU_TOGGLE);
}
}
}
static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
return (state[player] & button) ? 1 : 0;
}
static void xdk_input_free_input(void *data)
{
(void)data;
}
static void xdk_set_default_keybinds(unsigned device, unsigned port)
{
(void)device;
for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].def_joykey = platform_keys[i].joykey;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
g_settings.input.dpad_emulation[port] = DPAD_EMULATION_LSTICK;
}
static void xdk_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_NONE;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_LSTICK;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RARCH_ANALOG_LEFT_Y_DPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RARCH_ANALOG_LEFT_Y_DPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RARCH_ANALOG_LEFT_X_DPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RARCH_ANALOG_LEFT_X_DPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_RSTICK;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RARCH_ANALOG_RIGHT_Y_DPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RARCH_ANALOG_RIGHT_Y_DPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RARCH_ANALOG_RIGHT_X_DPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RARCH_ANALOG_RIGHT_X_DPAD_RIGHT].joykey;
break;
}
}
static void *xdk_input_init(void)
{
#ifdef _XBOX1
XInitDevices(0, NULL);
dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
//Check the device status
switch(XGetDeviceEnumerationStatus())
{
case XDEVICE_ENUMERATION_IDLE:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
break;
case XDEVICE_ENUMERATION_BUSY:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
break;
}
while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
#endif
for(unsigned i = 0; i < MAX_PLAYERS; i++)
xdk_set_default_keybinds(0, i);
for(unsigned i = 0; i < MAX_PADS; i++)
xdk_input_set_analog_dpad_mapping(0, g_settings.input.dpad_emulation[i], i);
return (void*)-1;
}
static bool xdk_input_key_pressed(void *data, int key)
{
return (g_extern.lifecycle_state & (1ULL << key));
}
const input_driver_t input_xinput =
{
xdk_input_init,
xdk_input_poll,
xdk_input_state,
xdk_input_key_pressed,
xdk_input_free_input,
xdk_set_default_keybinds,
xdk_input_set_analog_dpad_mapping,
"xinput"
};