RetroArch/input/sdl_input.c
Themaister 488d2c5a63 Move keysyms to libretro.h.
Should allow RETRO_KEYBOARD to work on GL/SDL/X11 drivers.
2012-07-28 07:39:05 +02:00

492 lines
13 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "../gfx/gfx_context.h"
#include "../boolean.h"
#include "../general.h"
#include <stdint.h>
#include <stdlib.h>
#include "../libretro.h"
#include "rarch_sdl_input.h"
struct key_bind
{
unsigned sdl;
enum retro_key sk;
};
static unsigned keysym_lut[RETROK_LAST];
static const struct key_bind lut_binds[] = {
{ SDLK_LEFT, RETROK_LEFT },
{ SDLK_RIGHT, RETROK_RIGHT },
{ SDLK_UP, RETROK_UP },
{ SDLK_DOWN, RETROK_DOWN },
{ SDLK_RETURN, RETROK_RETURN },
{ SDLK_TAB, RETROK_TAB },
{ SDLK_INSERT, RETROK_INSERT },
{ SDLK_DELETE, RETROK_DELETE },
{ SDLK_RSHIFT, RETROK_RSHIFT },
{ SDLK_LSHIFT, RETROK_LSHIFT },
{ SDLK_LCTRL, RETROK_LCTRL },
{ SDLK_END, RETROK_END },
{ SDLK_HOME, RETROK_HOME },
{ SDLK_PAGEDOWN, RETROK_PAGEDOWN },
{ SDLK_PAGEUP, RETROK_PAGEUP },
{ SDLK_LALT, RETROK_LALT },
{ SDLK_SPACE, RETROK_SPACE },
{ SDLK_ESCAPE, RETROK_ESCAPE },
{ SDLK_BACKSPACE, RETROK_BACKSPACE },
{ SDLK_KP_ENTER, RETROK_KP_ENTER },
{ SDLK_KP_PLUS, RETROK_KP_PLUS },
{ SDLK_KP_MINUS, RETROK_KP_MINUS },
{ SDLK_KP_MULTIPLY, RETROK_KP_MULTIPLY },
{ SDLK_KP_DIVIDE, RETROK_KP_DIVIDE },
{ SDLK_BACKQUOTE, RETROK_BACKQUOTE },
{ SDLK_PAUSE, RETROK_PAUSE },
{ SDLK_KP0, RETROK_KP0 },
{ SDLK_KP1, RETROK_KP1 },
{ SDLK_KP2, RETROK_KP2 },
{ SDLK_KP3, RETROK_KP3 },
{ SDLK_KP4, RETROK_KP4 },
{ SDLK_KP5, RETROK_KP5 },
{ SDLK_KP6, RETROK_KP6 },
{ SDLK_KP7, RETROK_KP7 },
{ SDLK_KP8, RETROK_KP8 },
{ SDLK_KP9, RETROK_KP9 },
{ SDLK_0, RETROK_0 },
{ SDLK_1, RETROK_1 },
{ SDLK_2, RETROK_2 },
{ SDLK_3, RETROK_3 },
{ SDLK_4, RETROK_4 },
{ SDLK_5, RETROK_5 },
{ SDLK_6, RETROK_6 },
{ SDLK_7, RETROK_7 },
{ SDLK_8, RETROK_8 },
{ SDLK_9, RETROK_9 },
{ SDLK_F1, RETROK_F1 },
{ SDLK_F2, RETROK_F2 },
{ SDLK_F3, RETROK_F3 },
{ SDLK_F4, RETROK_F4 },
{ SDLK_F5, RETROK_F5 },
{ SDLK_F6, RETROK_F6 },
{ SDLK_F7, RETROK_F7 },
{ SDLK_F8, RETROK_F8 },
{ SDLK_F9, RETROK_F9 },
{ SDLK_F10, RETROK_F10 },
{ SDLK_F11, RETROK_F11 },
{ SDLK_F12, RETROK_F12 },
{ SDLK_a, RETROK_a },
{ SDLK_b, RETROK_b },
{ SDLK_c, RETROK_c },
{ SDLK_d, RETROK_d },
{ SDLK_e, RETROK_e },
{ SDLK_f, RETROK_f },
{ SDLK_g, RETROK_g },
{ SDLK_h, RETROK_h },
{ SDLK_i, RETROK_i },
{ SDLK_j, RETROK_j },
{ SDLK_k, RETROK_k },
{ SDLK_l, RETROK_l },
{ SDLK_m, RETROK_m },
{ SDLK_n, RETROK_n },
{ SDLK_o, RETROK_o },
{ SDLK_p, RETROK_p },
{ SDLK_q, RETROK_q },
{ SDLK_r, RETROK_r },
{ SDLK_s, RETROK_s },
{ SDLK_t, RETROK_t },
{ SDLK_u, RETROK_u },
{ SDLK_v, RETROK_v },
{ SDLK_w, RETROK_w },
{ SDLK_x, RETROK_x },
{ SDLK_y, RETROK_y },
{ SDLK_z, RETROK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl;
}
static void *sdl_input_init(void)
{
init_lut();
sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
#ifdef HAVE_DINPUT
sdl->di = sdl_dinput_init();
if (!sdl->di)
{
free(sdl);
RARCH_ERR("Failed to init SDL/DInput.\n");
return NULL;
}
#else
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return NULL;
SDL_JoystickEventState(SDL_IGNORE);
sdl->num_joysticks = SDL_NumJoysticks();
for (unsigned i = 0; i < MAX_PLAYERS; i++)
{
if (g_settings.input.joypad_map[i] < 0)
continue;
unsigned port = g_settings.input.joypad_map[i];
if (sdl->num_joysticks <= port)
continue;
sdl->joysticks[i] = SDL_JoystickOpen(port);
if (!sdl->joysticks[i])
{
RARCH_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
RARCH_LOG("Opened Joystick: %s (#%u) on port %u\n",
SDL_JoystickName(port), port, i + 1);
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
RARCH_LOG("Joypad has: %u axes, %u buttons, %u hats.\n",
sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]);
}
#endif
sdl->use_keyboard = true;
return sdl;
}
static bool sdl_key_pressed(int key)
{
return key < RETROK_LAST && gfx_ctx_key_pressed(keysym_lut[key]);
}
#ifndef HAVE_DINPUT
static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
// Check hat.
if (GET_HAT_DIR(joykey))
{
uint16_t hat = GET_HAT(joykey);
if (hat >= sdl->num_hats[port_num])
return false;
Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
return dir & SDL_HAT_UP;
case HAT_DOWN_MASK:
return dir & SDL_HAT_DOWN;
case HAT_LEFT_MASK:
return dir & SDL_HAT_LEFT;
case HAT_RIGHT_MASK:
return dir & SDL_HAT_RIGHT;
default:
return false;
}
}
else // Check the button
{
if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey))
return true;
return false;
}
}
static int16_t sdl_axis_analog(sdl_input_t *sdl, unsigned port_num, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE)
return 0;
Sint16 val = 0;
if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num])
{
val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis));
if (val > 0)
val = 0;
else if (val < -0x8000) // -0x8000 can cause trouble if we later abs() it.
val = -0x7fff;
}
else if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num])
{
val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis));
if (val < 0)
val = 0;
}
return val;
}
static bool sdl_axis_pressed(sdl_input_t *sdl, unsigned port_num, uint32_t joyaxis)
{
int16_t val = sdl_axis_analog(sdl, port_num, joyaxis);
float scaled = (float)abs(val) / 0x8000;
return scaled > g_settings.input.axis_threshold;
}
#endif
static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct retro_keybind *key)
{
if (sdl->use_keyboard && sdl_key_pressed(key->key))
return true;
#ifdef HAVE_DINPUT
return sdl_dinput_pressed(sdl->di, port_num, key);
#else
if (sdl->joysticks[port_num] == NULL)
return false;
if (sdl_joykey_pressed(sdl, port_num, key->joykey))
return true;
if (sdl_axis_pressed(sdl, port_num, key->joyaxis))
return true;
#endif
return false;
}
static bool sdl_bind_button_pressed(void *data, int key)
{
const struct retro_keybind *binds = g_settings.input.binds[0];
if (key >= 0 && key < RARCH_BIND_LIST_END)
{
const struct retro_keybind *bind = &binds[key];
return sdl_is_pressed((sdl_input_t*)data, 0, bind);
}
else
return false;
}
static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct retro_keybind **binds_,
unsigned port_num, unsigned id)
{
const struct retro_keybind *binds = binds_[port_num];
if (id < RARCH_BIND_LIST_END)
{
const struct retro_keybind *bind = &binds[id];
return bind->valid ? (sdl_is_pressed(sdl, port_num, bind) ? 1 : 0) : 0;
}
else
return 0;
}
static void conv_analog_id_to_bind_id(unsigned index, unsigned id,
unsigned *id_minus, unsigned *id_plus)
{
switch ((index << 1) | id)
{
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
*id_minus = RARCH_ANALOG_LEFT_X_MINUS;
*id_plus = RARCH_ANALOG_LEFT_X_PLUS;
break;
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
*id_minus = RARCH_ANALOG_LEFT_Y_MINUS;
*id_plus = RARCH_ANALOG_LEFT_Y_PLUS;
break;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
*id_minus = RARCH_ANALOG_RIGHT_X_MINUS;
*id_plus = RARCH_ANALOG_RIGHT_X_PLUS;
break;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
*id_minus = RARCH_ANALOG_RIGHT_Y_MINUS;
*id_plus = RARCH_ANALOG_RIGHT_Y_PLUS;
break;
}
}
static int16_t sdl_analog_device_state(sdl_input_t *sdl, const struct retro_keybind **binds_,
unsigned port_num, unsigned index, unsigned id)
{
const struct retro_keybind *binds = binds_[port_num];
if (id >= RARCH_BIND_LIST_END)
return 0;
unsigned id_minus = 0;
unsigned id_plus = 0;
conv_analog_id_to_bind_id(index, id, &id_minus, &id_plus);
const struct retro_keybind *bind_minus = &binds[id_minus];
const struct retro_keybind *bind_plus = &binds[id_plus];
if (!bind_minus->valid || !bind_plus->valid)
return 0;
// A user might have bound minus axis to positive axis in SDL.
#ifdef HAVE_DINPUT
int16_t pressed_minus = abs(sdl_dinput_axis(sdl->di, port_num, bind_minus));
int16_t pressed_plus = abs(sdl_dinput_axis(sdl->di, port_num, bind_plus));
#else
int16_t pressed_minus = abs(sdl_axis_analog(sdl, port_num, bind_minus->joyaxis));
int16_t pressed_plus = abs(sdl_axis_analog(sdl, port_num, bind_plus->joyaxis));
#endif
int16_t res = pressed_plus - pressed_minus;
// TODO: Does it make sense to use axis thresholding here?
if (res != 0)
return res;
int16_t digital_left = sdl_is_pressed(sdl, port_num, bind_minus) ? -0x7fff : 0;
int16_t digital_right = sdl_is_pressed(sdl, port_num, bind_plus) ? 0x7fff : 0;
return digital_right + digital_left;
}
static int16_t sdl_keyboard_device_state(sdl_input_t *sdl, unsigned id)
{
return sdl->use_keyboard && sdl_key_pressed(id);
}
static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return sdl->mouse_l;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return sdl->mouse_r;
case RETRO_DEVICE_ID_MOUSE_X:
return sdl->mouse_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return sdl->mouse_y;
default:
return 0;
}
}
static int16_t sdl_lightgun_device_state(sdl_input_t *sdl, unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_LIGHTGUN_X:
return sdl->mouse_x;
case RETRO_DEVICE_ID_LIGHTGUN_Y:
return sdl->mouse_y;
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
return sdl->mouse_l;
case RETRO_DEVICE_ID_LIGHTGUN_CURSOR:
return sdl->mouse_m;
case RETRO_DEVICE_ID_LIGHTGUN_TURBO:
return sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_START:
return sdl->mouse_m && sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE:
return sdl->mouse_m && sdl->mouse_l;
default:
return 0;
}
}
static int16_t sdl_input_state(void *data_, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
sdl_input_t *data = (sdl_input_t*)data_;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return sdl_joypad_device_state(data, binds, port, id);
case RETRO_DEVICE_ANALOG:
return sdl_analog_device_state(data, binds, port, index, id);
case RETRO_DEVICE_MOUSE:
return sdl_mouse_device_state(data, id);
case RETRO_DEVICE_KEYBOARD:
return sdl_keyboard_device_state(data, id);
case RETRO_DEVICE_LIGHTGUN:
return sdl_lightgun_device_state(data, id);
default:
return 0;
}
}
static void sdl_input_free(void *data)
{
if (data)
{
// Flush out all pending events.
SDL_Event event;
while (SDL_PollEvent(&event));
sdl_input_t *sdl = (sdl_input_t*)data;
#ifdef HAVE_DINPUT
sdl_dinput_free(sdl->di);
#else
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (sdl->joysticks[i])
SDL_JoystickClose(sdl->joysticks[i]);
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
free(data);
}
}
static void sdl_poll_mouse(sdl_input_t *sdl)
{
int _x, _y;
Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y);
sdl->mouse_x = _x;
sdl->mouse_y = _y;
sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0;
sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0;
sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0;
}
static void sdl_input_poll(void *data)
{
SDL_PumpEvents();
sdl_input_t *sdl = (sdl_input_t*)data;
#ifdef HAVE_DINPUT
sdl_dinput_poll(sdl->di);
#else
SDL_JoystickUpdate();
#endif
sdl_poll_mouse(sdl);
}
const input_driver_t input_sdl = {
sdl_input_init,
sdl_input_poll,
sdl_input_state,
sdl_bind_button_pressed,
sdl_input_free,
"sdl"
};