mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
51d238875e
ever implemented for OpenGL2 driver, lots of code debt, best to instead just keep improving the overlay system instead which is already available for most video drivers
129 lines
2.8 KiB
Makefile
129 lines
2.8 KiB
Makefile
TARGET := retroarch_ps2
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TARGET_RELEASE = retroarchps2.elf
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BUILD_FOR_PCSX2 = 0
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DEBUG = 0
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SCREEN_DEBUG = 0
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GRIFFIN_BUILD = 0
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HAVE_THREADS = 0
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MUTE_WARNINGS = 1
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WHOLE_ARCHIVE_LINK = 0
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HAVE_STATIC_DUMMY ?= 0
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PS2_IP = 192.168.1.10
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ifeq ($(DEBUG), 1)
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OPTIMIZE_LV := -O0 -g
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DEFINES += -DDEBUG
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else
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OPTIMIZE_LV := -O3
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endif
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ifeq ($(MUTE_WARNINGS), 1)
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DISABLE_WARNINGS := -Wno-unused -Wno-format -Wno-format-truncation
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endif
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ifeq ($(HAVE_STATIC_DUMMY),1)
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DEFINES += -DHAVE_STATIC_DUMMY
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else
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LIBS += -lretro_ps2
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endif
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ifeq ($(SCREEN_DEBUG), 1)
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LIBS += -ldebug
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DEFINES += -DSCREEN_DEBUG
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endif
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ifeq ($(BUILD_FOR_PCSX2), 1)
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DEFINES += -DBUILD_FOR_PCSX2
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endif
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DEFINES += -DRARCH_INTERNAL -DRARCH_CONSOLE
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ifeq ($(GRIFFIN_BUILD), 1)
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OBJ += griffin/griffin.o
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DEFINES += -DHAVE_GRIFFIN=1 -DHAVE_SCREENSHOTS -DHAVE_REWIND -DHAVE_MENU -DHAVE_CONFIGFILE -DHAVE_PATCH -DHAVE_CHEATS
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DEFINES += -DHAVE_ZLIB -DHAVE_NO_BUILTINZLIB -DHAVE_RPNG -DHAVE_RJPEG -DHAVE_FILTERS_BUILTIN -DHAVE_7ZIP -D_7ZIP_ST -DHAVE_CC_RESAMPLER -DHAVE_AUDIOMIXER
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DEFINES += -DHAVE_VIDEO_FILTER -DHAVE_RGUI -DHAVE_WINDOW_OFFSET
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DEFINES += -DHAVE_DSP_FILTER
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else
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HAVE_CC_RESAMPLER = 1
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HAVE_MENU_COMMON = 1
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HAVE_RPNG = 1
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HAVE_RJPEG = 1
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HAVE_RBMP = 1
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HAVE_MENU = 1
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HAVE_CONFIGFILE = 1
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HAVE_PATCH = 1
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HAVE_CHEATS = 1
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HAVE_RGUI = 1
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HAVE_MATERIALUI = 0
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HAVE_XMB = 0
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HAVE_OZONE = 0
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HAVE_ZLIB = 1
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HAVE_NO_BUILTINZLIB = 1
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HAVE_7ZIP = 1
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HAVE_SCREENSHOTS = 1
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HAVE_REWIND = 1
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HAVE_AUDIOMIXER = 1
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HAVE_RWAV = 1
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HAVE_DSP_FILTER = 1
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HAVE_VIDEO_FILTER = 1
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HAVE_FILTERS_BUILTIN = 1
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HAVE_WINDOW_OFFSET = 1
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include Makefile.common
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CFLAGS += $(DEF_FLAGS)
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BLACKLIST :=
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OBJ := $(filter-out $(BLACKLIST),$(OBJ))
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INCDIRS += $(INCLUDE_DIRS)
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endif
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ifeq ($(strip $(PS2SDK)),)
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$(error "Please set PS2SDK in your environment. export PS2SDK=<path to>ps2sdk")
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endif
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INCDIR = -I$(PS2DEV)/gsKit/include -I$(PS2SDK)/ports/include
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INCDIR += -Ilibretro-common/include -Ideps -Ideps/stb -Ideps/7zip
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LDFLAGS += -L$(PS2DEV)/gsKit/lib -L$(PS2SDK)/ports/lib -L.
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# Lib cdvd is needed to get proper time
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LIBS += -lpatches -lgskit -ldmakit -lps2_drivers -lz -lelf-loader
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CFLAGS = $(OPTIMIZE_LV) $(DISABLE_WARNINGS) $(DEFINES) -DPS2 -ffast-math -fsingle-precision-constant
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ASFLAGS = $(CFLAGS)
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EE_OBJS += $(OBJ)
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EE_CFLAGS = $(CFLAGS)
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EE_CXXFLAGS = $(CFLAGS)
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EE_LDFLAGS = $(LDFLAGS)
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EE_LIBS = $(LIBS)
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EE_ASFLAGS = $(ASFLAGS)
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EE_INCS = $(INCDIR)
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EE_BIN = $(TARGET).elf
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EE_GPVAL = $(GPVAL)
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all: $(EE_BIN)
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clean:
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rm -f $(EE_BIN) $(EE_OBJS)
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prepare:
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ps2client -h $(PS2_IP) reset
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ps2client -h $(PS2_IP) netdump
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run:
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ps2client -h $(PS2_IP) execee host:$(EE_BIN)
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sim:
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PCSX2 --elf=$(PWD)/$(EE_BIN) --nogui
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debug: clean all run
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release: all
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ps2-packer $(EE_BIN) $(TARGET_RELEASE)
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#Include preferences
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include $(PS2SDK)/samples/Makefile.pref
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include $(PS2SDK)/samples/Makefile.eeglobal_cpp
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