RetroArch/gfx/shader_parse.c

1161 lines
32 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "shader_parse.h"
#include "../compat/posix_string.h"
#include "../msvc/msvc_compat.h"
#include "../file.h"
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_LIBXML2
#include <libxml/parser.h>
#include <libxml/tree.h>
#else
#define RXML_LIBXML2_COMPAT
#include "../compat/rxml/rxml.h"
#endif
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
static const char *wrap_mode_to_str(enum gfx_wrap_type type)
{
switch (type)
{
case RARCH_WRAP_BORDER:
return "clamp_to_border";
case RARCH_WRAP_EDGE:
return "clamp_to_edge";
case RARCH_WRAP_REPEAT:
return "repeat";
case RARCH_WRAP_MIRRORED_REPEAT:
return "mirrored_repeat";
default:
return "???";
}
}
static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
{
if (strcmp(wrap_mode, "clamp_to_border") == 0)
return RARCH_WRAP_BORDER;
else if (strcmp(wrap_mode, "clamp_to_edge") == 0)
return RARCH_WRAP_EDGE;
else if (strcmp(wrap_mode, "repeat") == 0)
return RARCH_WRAP_REPEAT;
else if (strcmp(wrap_mode, "mirrored_repeat") == 0)
return RARCH_WRAP_MIRRORED_REPEAT;
else
{
RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n",
wrap_mode);
return RARCH_WRAP_DEFAULT;
}
}
// CGP
static bool shader_parse_pass(config_file_t *conf, struct gfx_shader_pass *pass, unsigned i)
{
// Source
char shader_name[64];
print_buf(shader_name, "shader%u", i);
if (!config_get_path(conf, shader_name, pass->source.cg, sizeof(pass->source.cg)))
{
RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name);
return false;
}
// Smooth
char filter_name_buf[64];
print_buf(filter_name_buf, "filter_linear%u", i);
bool smooth = false;
if (config_get_bool(conf, filter_name_buf, &smooth))
pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
else
pass->filter = RARCH_FILTER_UNSPEC;
// Wrapping mode
char wrap_name_buf[64];
print_buf(wrap_name_buf, "wrap_mode%u", i);
char wrap_mode[64];
if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode)))
pass->wrap = wrap_str_to_mode(wrap_mode);
// Frame count mod
char frame_count_mod[64] = {0};
char frame_count_mod_buf[64];
print_buf(frame_count_mod_buf, "frame_count_mod%u", i);
if (config_get_array(conf, frame_count_mod_buf, frame_count_mod, sizeof(frame_count_mod)))
pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0);
// Scale
struct gfx_fbo_scale *scale = &pass->fbo;
char scale_type[64] = {0};
char scale_type_x[64] = {0};
char scale_type_y[64] = {0};
char scale_name_buf[64];
print_buf(scale_name_buf, "scale_type%u", i);
config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type));
print_buf(scale_name_buf, "scale_type_x%u", i);
config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x));
print_buf(scale_name_buf, "scale_type_y%u", i);
config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
if (!*scale_type && !*scale_type_x && !*scale_type_y)
return true;
if (*scale_type)
{
strlcpy(scale_type_x, scale_type, sizeof(scale_type_x));
strlcpy(scale_type_y, scale_type, sizeof(scale_type_y));
}
char attr_name_buf[64];
float fattr = 0.0f;
int iattr = 0;
scale->valid = true;
scale->type_x = RARCH_SCALE_INPUT;
scale->type_y = RARCH_SCALE_INPUT;
scale->scale_x = 1.0;
scale->scale_y = 1.0;
char fp_fbo_buf[64];
print_buf(fp_fbo_buf, "float_framebuffer%u", i);
config_get_bool(conf, fp_fbo_buf, &scale->fp_fbo);
if (*scale_type_x)
{
if (strcmp(scale_type_x, "source") == 0)
scale->type_x = RARCH_SCALE_INPUT;
else if (strcmp(scale_type_x, "viewport") == 0)
scale->type_x = RARCH_SCALE_VIEWPORT;
else if (strcmp(scale_type_x, "absolute") == 0)
scale->type_x = RARCH_SCALE_ABSOLUTE;
else
{
RARCH_ERR("Invalid attribute.\n");
return false;
}
}
if (*scale_type_y)
{
if (strcmp(scale_type_y, "source") == 0)
scale->type_y = RARCH_SCALE_INPUT;
else if (strcmp(scale_type_y, "viewport") == 0)
scale->type_y = RARCH_SCALE_VIEWPORT;
else if (strcmp(scale_type_y, "absolute") == 0)
scale->type_y = RARCH_SCALE_ABSOLUTE;
else
{
RARCH_ERR("Invalid attribute.\n");
return false;
}
}
if (scale->type_x == RARCH_SCALE_ABSOLUTE)
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_x = iattr;
else
{
print_buf(attr_name_buf, "scale_x%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_x = iattr;
}
}
else
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_x = fattr;
else
{
print_buf(attr_name_buf, "scale_x%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_x = fattr;
}
}
if (scale->type_y == RARCH_SCALE_ABSOLUTE)
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_y = iattr;
else
{
print_buf(attr_name_buf, "scale_y%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_y = iattr;
}
}
else
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_y = fattr;
else
{
print_buf(attr_name_buf, "scale_y%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_y = fattr;
}
}
return true;
}
static bool shader_parse_textures(config_file_t *conf, struct gfx_shader *shader)
{
const char *id;
char *save;
char textures[1024];
if (!config_get_array(conf, "textures", textures, sizeof(textures)))
return true;
for (id = strtok_r(textures, ";", &save);
id && shader->luts < GFX_MAX_TEXTURES;
shader->luts++, id = strtok_r(NULL, ";", &save))
{
if (!config_get_array(conf, id, shader->lut[shader->luts].path, sizeof(shader->lut[shader->luts].path)))
{
RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id);
return false;
}
strlcpy(shader->lut[shader->luts].id, id, sizeof(shader->lut[shader->luts].id));
char id_filter[64];
print_buf(id_filter, "%s_linear", id);
bool smooth = false;
if (config_get_bool(conf, id_filter, &smooth))
shader->lut[shader->luts].filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
else
shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC;
char id_wrap[64];
print_buf(id_wrap, "%s_wrap_mode", id);
char wrap_mode[64];
if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode)))
shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode);
}
return true;
}
static bool shader_parse_imports(config_file_t *conf, struct gfx_shader *shader)
{
char imports[1024];
char *save;
const char *id;
if (!config_get_array(conf, "imports", imports, sizeof(imports)))
return true;
for (id = strtok_r(imports, ";", &save);
id && shader->variables < GFX_MAX_VARIABLES;
shader->variables++, id = strtok_r(NULL, ";", &save))
{
struct state_tracker_uniform_info *var = &shader->variable[shader->variables];
strlcpy(var->id, id, sizeof(var->id));
char semantic_buf[64];
char wram_buf[64];
char input_slot_buf[64];
char mask_buf[64];
char equal_buf[64];
print_buf(semantic_buf, "%s_semantic", id);
print_buf(wram_buf, "%s_wram", id);
print_buf(input_slot_buf, "%s_input_slot", id);
print_buf(mask_buf, "%s_mask", id);
print_buf(equal_buf, "%s_equal", id);
char semantic[64];
if (!config_get_array(conf, semantic_buf, semantic, sizeof(semantic)))
{
RARCH_ERR("No semantic for import variable.\n");
return false;
}
if (strcmp(semantic, "capture") == 0)
var->type = RARCH_STATE_CAPTURE;
else if (strcmp(semantic, "transition") == 0)
var->type = RARCH_STATE_TRANSITION;
else if (strcmp(semantic, "transition_count") == 0)
var->type = RARCH_STATE_TRANSITION_COUNT;
else if (strcmp(semantic, "capture_previous") == 0)
var->type = RARCH_STATE_CAPTURE_PREV;
else if (strcmp(semantic, "transition_previous") == 0)
var->type = RARCH_STATE_TRANSITION_PREV;
else if (strcmp(semantic, "python") == 0)
var->type = RARCH_STATE_PYTHON;
else
{
RARCH_ERR("Invalid semantic.\n");
return false;
}
unsigned addr = 0, mask = 0, equal = 0;
if (var->type != RARCH_STATE_PYTHON)
{
unsigned input_slot = 0;
if (config_get_uint(conf, input_slot_buf, &input_slot))
{
switch (input_slot)
{
case 1:
var->ram_type = RARCH_STATE_INPUT_SLOT1;
break;
case 2:
var->ram_type = RARCH_STATE_INPUT_SLOT2;
break;
default:
RARCH_ERR("Invalid input slot for import.\n");
return false;
}
}
else if (config_get_hex(conf, wram_buf, &addr))
{
var->ram_type = RARCH_STATE_WRAM;
var->addr = addr;
}
else
{
RARCH_ERR("No address assigned to semantic.\n");
return false;
}
}
if (config_get_hex(conf, mask_buf, &mask))
var->mask = mask;
if (config_get_hex(conf, equal_buf, &equal))
var->equal = equal;
}
config_get_path(conf, "import_script", shader->script_path, sizeof(shader->script_path));
config_get_array(conf, "import_script_class", shader->script_class, sizeof(shader->script_class));
return true;
}
bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader)
{
unsigned shaders, i;
memset(shader, 0, sizeof(*shader));
shader->type = RARCH_SHADER_CG;
shaders = 0;
if (!config_get_uint(conf, "shaders", &shaders))
{
RARCH_ERR("Cannot find \"shaders\" param.\n");
return false;
}
if (!shaders)
{
RARCH_ERR("Need to define at least 1 shader.\n");
return false;
}
shader->passes = min(shaders, GFX_MAX_SHADERS);
for (i = 0; i < shader->passes; i++)
{
if (!shader_parse_pass(conf, &shader->pass[i], i))
return false;
}
if (!shader_parse_textures(conf, shader))
return false;
if (!shader_parse_imports(conf, shader))
return false;
return true;
}
// XML shaders
static bool xml_get_prop(char *buf, size_t size, xmlNodePtr node, const char *prop)
{
if (!size)
return false;
xmlChar *p = xmlGetProp(node, (const xmlChar*)prop);
if (p)
{
bool ret = strlcpy(buf, (const char*)p, size) < size;
xmlFree(p);
return ret;
}
else
{
*buf = '\0';
return false;
}
}
static char *xml_get_content(xmlNodePtr node)
{
xmlChar *content = xmlNodeGetContent(node);
if (!content)
return NULL;
char *ret = strdup((const char*)content);
xmlFree(content);
return ret;
}
static char *xml_replace_if_file(char *content, const char *path, xmlNodePtr node, const char *src_prop)
{
char prop[PATH_MAX];
if (!xml_get_prop(prop, sizeof(prop), node, src_prop))
return content;
free(content);
content = NULL;
char shader_path[PATH_MAX];
fill_pathname_resolve_relative(shader_path, path, prop, sizeof(shader_path));
RARCH_LOG("Loading external source from \"%s\".\n", shader_path);
if (read_file(shader_path, (void**)&content) >= 0)
return content;
else
return NULL;
}
static bool get_xml_attrs(struct gfx_shader_pass *pass, xmlNodePtr ptr)
{
struct gfx_fbo_scale *fbo = &pass->fbo;
pass->frame_count_mod = 0;
pass->filter = RARCH_FILTER_UNSPEC;
fbo->fp_fbo = false;
fbo->scale_x = 1.0;
fbo->scale_y = 1.0;
fbo->type_x = pass->fbo.type_y = RARCH_SCALE_INPUT;
fbo->valid = false;
// Check if shader forces a certain texture filtering.
char attr[64];
if (xml_get_prop(attr, sizeof(attr), ptr, "filter"))
{
if (strcmp(attr, "nearest") == 0)
{
pass->filter = RARCH_FILTER_NEAREST;
RARCH_LOG("XML: Shader forces GL_NEAREST.\n");
}
else if (strcmp(attr, "linear") == 0)
{
pass->filter = RARCH_FILTER_LINEAR;
RARCH_LOG("XML: Shader forces GL_LINEAR.\n");
}
else
{
RARCH_WARN("XML: Invalid property for filter.\n");
return false;
}
}
// Check for scaling attributes *lots of code <_<*
char attr_scale[64], attr_scale_x[64], attr_scale_y[64];
char attr_size[64], attr_size_x[64], attr_size_y[64];
char attr_outscale[64], attr_outscale_x[64], attr_outscale_y[64];
char frame_count_mod[64], fp_fbo[64];
xml_get_prop(attr_scale, sizeof(attr_scale), ptr, "scale");
xml_get_prop(attr_scale_x, sizeof(attr_scale_x), ptr, "scale_x");
xml_get_prop(attr_scale_y, sizeof(attr_scale_y), ptr, "scale_y");
xml_get_prop(attr_size, sizeof(attr_size), ptr, "size");
xml_get_prop(attr_size_x, sizeof(attr_size_x), ptr, "size_x");
xml_get_prop(attr_size_y, sizeof(attr_size_y), ptr, "size_y");
xml_get_prop(attr_outscale, sizeof(attr_outscale), ptr, "outscale");
xml_get_prop(attr_outscale_x, sizeof(attr_outscale_x), ptr, "outscale_x");
xml_get_prop(attr_outscale_y, sizeof(attr_outscale_y), ptr, "outscale_y");
xml_get_prop(frame_count_mod, sizeof(frame_count_mod), ptr, "frame_count_mod");
xml_get_prop(fp_fbo, sizeof(fp_fbo), ptr, "float_framebuffer");
fbo->fp_fbo = strcmp(fp_fbo, "true") == 0;
unsigned x_attr_cnt = 0, y_attr_cnt = 0;
if (*frame_count_mod)
{
pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0);
RARCH_LOG("Got frame count mod attr: %u\n", pass->frame_count_mod);
}
if (*attr_scale)
{
float scale = strtod(attr_scale, NULL);
fbo->scale_x = scale;
fbo->scale_y = scale;
fbo->valid = true;
RARCH_LOG("Got scale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
}
if (*attr_scale_x)
{
float scale = strtod(attr_scale_x, NULL);
fbo->scale_x = scale;
fbo->valid = true;
RARCH_LOG("Got scale_x attr: %.1f\n", scale);
x_attr_cnt++;
}
if (*attr_scale_y)
{
float scale = strtod(attr_scale_y, NULL);
fbo->scale_y = scale;
fbo->valid = true;
RARCH_LOG("Got scale_y attr: %.1f\n", scale);
y_attr_cnt++;
}
if (*attr_size)
{
fbo->abs_x = fbo->abs_y = strtoul(attr_size, NULL, 0);
fbo->valid = true;
fbo->type_x = fbo->type_y = RARCH_SCALE_ABSOLUTE;
RARCH_LOG("Got size attr: %u\n", fbo->abs_x);
x_attr_cnt++;
y_attr_cnt++;
}
if (*attr_size_x)
{
fbo->abs_x = strtoul(attr_size_x, NULL, 0);
fbo->valid = true;
fbo->type_x = RARCH_SCALE_ABSOLUTE;
RARCH_LOG("Got size_x attr: %u\n", fbo->abs_x);
x_attr_cnt++;
}
if (*attr_size_y)
{
fbo->abs_y = strtoul(attr_size_y, NULL, 0);
fbo->valid = true;
fbo->type_y = RARCH_SCALE_ABSOLUTE;
RARCH_LOG("Got size_y attr: %u\n", fbo->abs_y);
y_attr_cnt++;
}
if (*attr_outscale)
{
float scale = strtod(attr_outscale, NULL);
fbo->scale_x = fbo->scale_y = scale;
fbo->valid = true;
fbo->type_x = fbo->type_y = RARCH_SCALE_VIEWPORT;
RARCH_LOG("Got outscale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
}
if (*attr_outscale_x)
{
float scale = strtod(attr_outscale_x, NULL);
fbo->scale_x = scale;
fbo->valid = true;
fbo->type_x = RARCH_SCALE_VIEWPORT;
RARCH_LOG("Got outscale_x attr: %.1f\n", scale);
x_attr_cnt++;
}
if (*attr_outscale_y)
{
float scale = strtod(attr_outscale_y, NULL);
fbo->scale_y = scale;
fbo->valid = true;
fbo->type_y = RARCH_SCALE_VIEWPORT;
RARCH_LOG("Got outscale_y attr: %.1f\n", scale);
y_attr_cnt++;
}
if (x_attr_cnt > 1)
return false;
if (y_attr_cnt > 1)
return false;
return true;
}
static bool add_texture_image(struct gfx_shader *shader,
xmlNodePtr ptr)
{
if (shader->luts >= GFX_MAX_TEXTURES)
{
RARCH_WARN("Too many texture images. Ignoring ...\n");
return true;
}
struct gfx_shader_lut *lut = &shader->lut[shader->luts];
xml_get_prop(lut->id, sizeof(lut->id), ptr, "id");
xml_get_prop(lut->path, sizeof(lut->path), ptr, "file");
char filter[64] = {0};
xml_get_prop(filter, sizeof(filter), ptr, "filter");
if (!*lut->id)
{
RARCH_ERR("Could not find ID in texture.\n");
return false;
}
if (!*lut->path)
{
RARCH_ERR("Could not find filename in texture.\n");
return false;
}
if (strcmp(filter, "linear") == 0)
lut->filter = RARCH_FILTER_LINEAR;
else if (strcmp(filter, "nearest") == 0)
lut->filter = RARCH_FILTER_NEAREST;
else if (!*filter)
lut->filter = RARCH_FILTER_UNSPEC;
else
{
RARCH_ERR("Invalid LUT filter type.\n");
return false;
}
shader->luts++;
return true;
}
static bool add_import_value(struct gfx_shader *shader, xmlNodePtr ptr)
{
if (shader->variables >= GFX_MAX_VARIABLES)
{
RARCH_ERR("Too many import variables ...\n");
return false;
}
struct state_tracker_uniform_info *var = &shader->variable[shader->variables];
char semantic[64], wram[64], input[64], bitmask[64], bitequal[64];
xml_get_prop(var->id, sizeof(var->id), ptr, "id");
xml_get_prop(semantic, sizeof(semantic), ptr, "semantic");
xml_get_prop(wram, sizeof(wram), ptr, "wram");
xml_get_prop(input, sizeof(input), ptr, "input_slot");
xml_get_prop(bitmask, sizeof(bitmask), ptr, "mask");
xml_get_prop(bitequal, sizeof(bitequal), ptr, "equal");
if (!*semantic || !*var->id)
{
RARCH_ERR("No semantic or ID for import value.\n");
return false;
}
if (strcmp(semantic, "capture") == 0)
var->type = RARCH_STATE_CAPTURE;
else if (strcmp(semantic, "capture_previous") == 0)
var->type = RARCH_STATE_CAPTURE_PREV;
else if (strcmp(semantic, "transition") == 0)
var->type = RARCH_STATE_TRANSITION;
else if (strcmp(semantic, "transition_count") == 0)
var->type = RARCH_STATE_TRANSITION_COUNT;
else if (strcmp(semantic, "transition_previous") == 0)
var->type = RARCH_STATE_TRANSITION_PREV;
else if (strcmp(semantic, "python") == 0)
var->type = RARCH_STATE_PYTHON;
else
{
RARCH_ERR("Invalid semantic for import value.\n");
return false;
}
if (var->type != RARCH_STATE_PYTHON)
{
if (*input)
{
unsigned slot = strtoul(input, NULL, 0);
switch (slot)
{
case 1:
var->ram_type = RARCH_STATE_INPUT_SLOT1;
break;
case 2:
var->ram_type = RARCH_STATE_INPUT_SLOT2;
break;
default:
RARCH_ERR("Invalid input slot for import.\n");
return false;
}
}
else if (*wram)
{
var->addr = strtoul(wram, NULL, 16);
var->ram_type = RARCH_STATE_WRAM;
}
else
{
RARCH_ERR("No RAM address specificed for import value.\n");
return false;
}
}
if (*bitmask)
var->mask = strtoul(bitmask, NULL, 16);
if (*bitequal)
var->equal = strtoul(bitequal, NULL, 16);
shader->variables++;
return true;
}
static bool get_script(struct gfx_shader *shader, const char *path,
xmlNodePtr ptr)
{
if (shader->script)
{
RARCH_ERR("Script already imported.\n");
return false;
}
xml_get_prop(shader->script_class, sizeof(shader->script_class), ptr, "class");
char language[64];
xml_get_prop(language, sizeof(language), ptr, "language");
if (strcmp(language, "python") != 0)
{
RARCH_ERR("Script language is not Python.\n");
return false;
}
shader->script = xml_get_content(ptr);
if (!shader->script)
return false;
shader->script = xml_replace_if_file(shader->script, path, ptr, "src");
if (!shader->script)
{
RARCH_ERR("Cannot find Python script.\n");
return false;
}
return true;
}
bool gfx_shader_read_xml(const char *path, struct gfx_shader *shader)
{
LIBXML_TEST_VERSION;
xmlParserCtxtPtr ctx = xmlNewParserCtxt();
if (!ctx)
{
RARCH_ERR("Failed to load libxml2 context.\n");
return false;
}
RARCH_LOG("Loading XML shader: %s\n", path);
xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0);
xmlNodePtr head = NULL;
xmlNodePtr cur = NULL;
if (!doc)
{
RARCH_ERR("Failed to parse XML file: %s\n", path);
goto error;
}
#ifdef HAVE_LIBXML2
if (ctx->valid == 0)
{
RARCH_ERR("Cannot validate XML shader: %s\n", path);
goto error;
}
#endif
head = xmlDocGetRootElement(doc);
for (cur = head; cur; cur = cur->next)
{
if (cur->type != XML_ELEMENT_NODE)
continue;
if (strcmp((const char*)cur->name, "shader") != 0)
continue;
char attr[64];
xml_get_prop(attr, sizeof(attr), cur, "language");
if (strcmp(attr, "GLSL") == 0)
shader->type = RARCH_SHADER_GLSL;
else
continue;
xml_get_prop(attr, sizeof(attr), cur, "style");
shader->modern = strcmp(attr, "GLES2") == 0;
if (xml_get_prop(shader->prefix, sizeof(shader->prefix), cur, "prefix"))
RARCH_LOG("[GL]: Using uniform and attrib prefix: %s\n", shader->prefix);
if (shader->modern)
RARCH_LOG("[GL]: Shader reports a GLES2 style shader.\n");
else
RARCH_WARN("[GL]: Legacy shaders are deprecated.\n");
break;
}
if (!cur) // We couldn't find any GLSL shader :(
goto error;
// Iterate to check if we find fragment and/or vertex shaders.
for (cur = cur->children; cur && shader->passes < GFX_MAX_SHADERS;
cur = cur->next)
{
if (cur->type != XML_ELEMENT_NODE)
continue;
char *content = xml_get_content(cur);
if (!content)
continue;
struct gfx_shader_pass *pass = &shader->pass[shader->passes];
if (strcmp((const char*)cur->name, "vertex") == 0)
{
if (pass->source.xml.vertex)
{
RARCH_ERR("Cannot have more than one vertex shader in a program.\n");
free(content);
goto error;
}
content = xml_replace_if_file(content, path, cur, "src");
if (!content)
{
RARCH_ERR("Shader source file was provided, but failed to read.\n");
goto error;
}
pass->source.xml.vertex = content;
}
else if (strcmp((const char*)cur->name, "fragment") == 0)
{
if (shader->modern && !pass->source.xml.vertex)
{
RARCH_ERR("Modern GLSL was chosen and vertex shader was not provided. This is an error.\n");
free(content);
goto error;
}
content = xml_replace_if_file(content, path, cur, "src");
if (!content)
{
RARCH_ERR("Shader source file was provided, but failed to read.\n");
goto error;
}
pass->source.xml.fragment = content;
if (!get_xml_attrs(pass, cur))
{
RARCH_ERR("XML shader attributes do not comply with specifications.\n");
goto error;
}
shader->passes++;
}
else if (strcmp((const char*)cur->name, "texture") == 0)
{
free(content);
if (!add_texture_image(shader, cur))
{
RARCH_ERR("Texture image failed to load.\n");
goto error;
}
}
else if (strcmp((const char*)cur->name, "import") == 0)
{
free(content);
if (!add_import_value(shader, cur))
{
RARCH_ERR("Import value is invalid.\n");
goto error;
}
}
else if (strcmp((const char*)cur->name, "script") == 0)
{
free(content);
if (!get_script(shader, path, cur))
{
RARCH_ERR("Script is invalid.\n");
goto error;
}
}
}
if (!shader->passes)
{
RARCH_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n");
goto error;
}
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
return true;
error:
RARCH_ERR("Failed to load XML shader ...\n");
if (doc)
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
return false;
}
// CGP store
static const char *scale_type_to_str(enum gfx_scale_type type)
{
switch (type)
{
case RARCH_SCALE_INPUT:
return "source";
case RARCH_SCALE_VIEWPORT:
return "viewport";
case RARCH_SCALE_ABSOLUTE:
return "absolute";
default:
return "?";
}
}
static void shader_write_scale_dim(config_file_t *conf, const char *dim,
enum gfx_scale_type type, float scale, unsigned abs, unsigned i)
{
char key[64];
print_buf(key, "scale_type_%s%u", dim, i);
config_set_string(conf, key, scale_type_to_str(type));
print_buf(key, "scale_%s%u", dim, i);
if (type == RARCH_SCALE_ABSOLUTE)
config_set_int(conf, key, abs);
else
config_set_float(conf, key, scale);
}
static void shader_write_fbo(config_file_t *conf, const struct gfx_fbo_scale *fbo, unsigned i)
{
char key[64];
print_buf(key, "float_framebuffer%u", i);
config_set_bool(conf, key, fbo->fp_fbo);
if (!fbo->valid)
return;
shader_write_scale_dim(conf, "x", fbo->type_x, fbo->scale_x, fbo->abs_x, i);
shader_write_scale_dim(conf, "y", fbo->type_y, fbo->scale_y, fbo->abs_y, i);
}
static const char *import_semantic_to_string(enum state_tracker_type type)
{
switch (type)
{
case RARCH_STATE_CAPTURE:
return "capture";
case RARCH_STATE_TRANSITION:
return "transition";
case RARCH_STATE_TRANSITION_COUNT:
return "transition_count";
case RARCH_STATE_CAPTURE_PREV:
return "capture_previous";
case RARCH_STATE_TRANSITION_PREV:
return "transition_previous";
case RARCH_STATE_PYTHON:
return "python";
default:
return "?";
}
}
static void shader_write_variable(config_file_t *conf, const struct state_tracker_uniform_info *info)
{
const char *id = info->id;
char semantic_buf[64];
char wram_buf[64];
char input_slot_buf[64];
char mask_buf[64];
char equal_buf[64];
print_buf(semantic_buf, "%s_semantic", id);
print_buf(wram_buf, "%s_wram", id);
print_buf(input_slot_buf, "%s_input_slot", id);
print_buf(mask_buf, "%s_mask", id);
print_buf(equal_buf, "%s_equal", id);
config_set_string(conf, semantic_buf, import_semantic_to_string(info->type));
config_set_hex(conf, mask_buf, info->mask);
config_set_hex(conf, equal_buf, info->equal);
switch (info->ram_type)
{
case RARCH_STATE_INPUT_SLOT1:
config_set_int(conf, input_slot_buf, 1);
break;
case RARCH_STATE_INPUT_SLOT2:
config_set_int(conf, input_slot_buf, 2);
break;
case RARCH_STATE_WRAM:
config_set_hex(conf, wram_buf, info->addr);
break;
default:
break;
}
}
void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *shader)
{
unsigned i;
config_set_int(conf, "shaders", shader->passes);
for (i = 0; i < shader->passes; i++)
{
const struct gfx_shader_pass *pass = &shader->pass[i];
char key[64];
print_buf(key, "shader%u", i);
config_set_string(conf, key, pass->source.cg);
if (pass->filter != RARCH_FILTER_UNSPEC)
{
print_buf(key, "filter_linear%u", i);
config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
}
print_buf(key, "wrap_mode%u", i);
config_set_string(conf, key, wrap_mode_to_str(pass->wrap));
if (pass->frame_count_mod)
{
print_buf(key, "frame_count_mod%u", i);
config_set_int(conf, key, pass->frame_count_mod);
}
shader_write_fbo(conf, &pass->fbo, i);
}
if (shader->luts)
{
char textures[4096] = {0};
strlcpy(textures, shader->lut[0].id, sizeof(textures));
for (i = 1; i < shader->luts; i++)
{
// O(n^2), but number of textures is very limited.
strlcat(textures, ";", sizeof(textures));
strlcat(textures, shader->lut[i].id, sizeof(textures));
}
config_set_string(conf, "textures", textures);
for (i = 0; i < shader->luts; i++)
{
char key[64];
config_set_string(conf, shader->lut[i].id, shader->lut[i].path);
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
{
print_buf(key, "%s_linear", shader->lut[i].id);
config_set_bool(conf, key, shader->lut[i].filter != RARCH_FILTER_LINEAR);
}
print_buf(key, "%s_wrap_mode", shader->lut[i].id);
config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap));
}
}
if (*shader->script_path)
config_set_string(conf, "import_script", shader->script_path);
if (*shader->script_class)
config_set_string(conf, "import_script_class", shader->script_class);
if (shader->variables)
{
char variables[4096] = {0};
strlcpy(variables, shader->variable[0].id, sizeof(variables));
for (i = 1; i < shader->variables; i++)
{
strlcat(variables, ";", sizeof(variables));
strlcat(variables, shader->variable[i].id, sizeof(variables));
}
config_set_string(conf, "imports", variables);
for (i = 0; i < shader->variables; i++)
shader_write_variable(conf, &shader->variable[i]);
}
}
enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback)
{
if (!path)
return fallback;
const char *ext = path_get_extension(path);
if (strcmp(ext, "cg") == 0 || strcmp(ext, "cgp") == 0)
return RARCH_SHADER_CG;
else if (strcmp(ext, "shader") == 0 || strcmp(ext, "glslp") == 0 || strcmp(ext, "glsl") == 0)
return RARCH_SHADER_GLSL;
return fallback;
}
void gfx_shader_resolve_relative(struct gfx_shader *shader, const char *ref_path)
{
unsigned i;
char tmp_path[PATH_MAX];
for (i = 0; i < shader->passes; i++)
{
if (!*shader->pass[i].source.cg)
continue;
strlcpy(tmp_path, shader->pass[i].source.cg, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->pass[i].source.cg,
ref_path, tmp_path, sizeof(shader->pass[i].source.cg));
}
for (i = 0; i < shader->luts; i++)
{
strlcpy(tmp_path, shader->lut[i].path, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->lut[i].path,
ref_path, tmp_path, sizeof(shader->lut[i].path));
}
if (*shader->script_path)
{
strlcpy(tmp_path, shader->script_path, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->script_path,
ref_path, tmp_path, sizeof(shader->script_path));
}
}