mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 10:40:39 +00:00
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
|
|
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
|
|
*
|
|
* Some code herein may be based on code found in BSNES.
|
|
*
|
|
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with SSNES.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
#ifndef __SSNES_FILE_H
|
|
#define __SSNES_FILE_H
|
|
|
|
#include <stdbool.h>
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
#include <stddef.h>
|
|
#include <sys/types.h>
|
|
#include "general.h"
|
|
|
|
bool load_state(const char* path);
|
|
bool save_state(const char* path);
|
|
|
|
void load_ram_file(const char* path, int type);
|
|
void save_ram_file(const char* path, int type);
|
|
|
|
bool init_rom_file(enum ssnes_game_type type);
|
|
|
|
// Returns a NULL-terminated list of files in a directory with full paths.
|
|
char** dir_list_new(const char *dir, const char *ext);
|
|
void dir_list_free(char **dir_list);
|
|
|
|
#endif
|