RetroArch/config.def.h
twinaphex 538f0c534f Backport Added alternate Turbo-Mode 'Single Button' -
For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it.
When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it, e.g. charging the beam in R-Type on C64/Amiga.
The original implementation in RA is named 'Classic' because I have no
idea where it originates from.
2019-12-25 07:13:01 +01:00

1190 lines
39 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
#include <boolean.h>
#include <audio/audio_resampler.h>
#include "configuration.h"
#include "gfx/video_defines.h"
#include "input/input_driver.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#endif
/* Required for 3DS display mode setting */
#if defined(_3DS)
#include "gfx/common/ctr_common.h"
#endif
#if defined(HW_RVL)
#define MAX_GAMMA_SETTING 30
#elif defined(GEKKO)
#define MAX_GAMMA_SETTING 2
#else
#define MAX_GAMMA_SETTING 1
#endif
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif
#if defined(ANDROID)
#define DEFAULT_MAX_PADS 8
#define ANDROID_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(_3DS)
#define DEFAULT_MAX_PADS 1
#elif defined(SWITCH) || defined(HAVE_LIBNX)
#define DEFAULT_MAX_PADS 8
#elif defined(WIIU)
#ifdef WIIU_HID
#define DEFAULT_MAX_PADS 16
#else
#define DEFAULT_MAX_PADS 5
#endif
#elif defined(DJGPP)
#define DEFAULT_MAX_PADS 1
#define DOS_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(XENON)
#define DEFAULT_MAX_PADS 4
#elif defined(VITA) || defined(SN_TARGET_PSP2)
#define DEFAULT_MAX_PADS 4
#elif defined(PSP)
#define DEFAULT_MAX_PADS 1
#elif defined(PS2)
#define DEFAULT_MAX_PADS 2
#elif defined(GEKKO) || defined(HW_RVL)
#define DEFAULT_MAX_PADS 4
#elif defined(__linux__) || (defined(BSD) && !defined(__MACH__))
#define DEFAULT_MAX_PADS 8
#elif defined(__QNX__)
#define DEFAULT_MAX_PADS 8
#elif defined(__CELLOS_LV2__)
#define DEFAULT_MAX_PADS 7
#elif defined(_XBOX)
#define DEFAULT_MAX_PADS 4
#elif defined(HAVE_XINPUT) && !defined(HAVE_DINPUT)
#define DEFAULT_MAX_PADS 4
#else
#define DEFAULT_MAX_PADS 16
#endif
#if defined(GEKKO)
#define DEFAULT_MOUSE_SCALE 1
#endif
#if defined(RARCH_MOBILE) || defined(HAVE_LIBNX) || defined(__WINRT__)
#define DEFAULT_POINTER_ENABLE true
#else
#define DEFAULT_POINTER_ENABLE false
#endif
/* Certain platforms might have assets stored in the bundle that
* we need to extract to a user-writable directory on first boot.
*
* Examples include: Android, iOS/OSX) */
#if defined(ANDROID) || defined(IOS)
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE true
#else
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE false
#endif
#ifdef HAVE_MATERIALUI
/* Show icons to the left of each menu entry */
#define DEFAULT_MATERIALUI_ICONS_ENABLE true
#endif
/* Material UI colour theme */
#define DEFAULT_MATERIALUI_THEME MATERIALUI_THEME_OZONE_DARK
/* Type of animation to use when performing menu transitions
* > 'Auto' follows Material UI standards:
* - Slide when switching between parent menus (tabs)
* - Fade when changing levels in a menu
* Note: Not wrapping this with a HAVE_MATERIALUI ifdef
* because there's too much baggage involved... */
#define DEFAULT_MATERIALUI_TRANSITION_ANIM MATERIALUI_TRANSITION_ANIM_AUTO
/* Adjust menu padding etc. to better fit the
* screen when using landscape layouts */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED
#else
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_ALWAYS
#endif
/* Reposition navigation bar to make better use
* of screen space when using landscape layouts */
#define DEFAULT_MATERIALUI_AUTO_ROTATE_NAV_BAR true
/* Default portrait/landscape playlist view modes
* (when thumbnails are enabled) */
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_PORTRAIT MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_SMALL
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_MEDIUM
/* Enable second thumbnail when using 'list view'
* thumbnail views
* Note: Second thumbnail will only be drawn if
* display has sufficient horizontal real estate */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE false
#else
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE true
#endif
/* Draw solid colour 4:3 background when rendering
* thumbnails
* > Helps to unify menu appearance when viewing
* thumbnails of different sizes */
#define DEFAULT_MATERIALUI_THUMBNAIL_BACKGROUND_ENABLE true
#define DEFAULT_CRT_SWITCH_RESOLUTION CRT_SWITCH_NONE
#define DEFAULT_CRT_SWITCH_RESOLUTION_SUPER 2560
#define DEFAULT_CRT_SWITCH_CENTER_ADJUST 0
#define DEFAULT_HISTORY_LIST_ENABLE true
#define DEFAULT_PLAYLIST_ENTRY_RENAME true
#define DEFAULT_ACCESSIBILITY_ENABLE false
#define DEFAULT_ACCESSIBILITY_NARRATOR_SPEECH_SPEED 5
#define DEFAULT_DRIVER_SWITCH_ENABLE true
#define DEFAULT_USER_LANGUAGE 0
#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
#define DEFAULT_MOUSE_ENABLE true
#else
#define DEFAULT_MOUSE_ENABLE false
#endif
#ifdef HAVE_CHEEVOS
#define DEFAULT_CHEEVOS_ENABLE false
#endif
/* VIDEO */
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
/* Windowed
* Real x resolution = aspect * base_size * x scale
* Real y resolution = base_size * y scale
*/
#define DEFAULT_SCALE (3.0)
/* Fullscreen */
/* To start in Fullscreen, or not. */
#ifdef HAVE_STEAM
/* Start in fullscreen mode for Steam build */
#define DEFAULT_FULLSCREEN true
#else
#define DEFAULT_FULLSCREEN false
#endif
/* To use windowed mode or not when going fullscreen. */
#define DEFAULT_WINDOWED_FULLSCREEN true
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
#define DEFAULT_MONITOR_INDEX 0
/* Window */
/* Window size. A value of 0 uses window scale
* multiplied by the core framebuffer size. */
#define DEFAULT_WINDOW_WIDTH 1280
#define DEFAULT_WINDOW_HEIGHT 720
/* Fullscreen resolution. A value of 0 uses the desktop
* resolution. */
#define DEFAULT_FULLSCREEN_X 0
#define DEFAULT_FULLSCREEN_Y 0
/* Number of threads to use for video recording */
#define DEFAULT_VIDEO_RECORD_THREADS 2
/* Amount of transparency to use for the main window.
* 1 is the most transparent while 100 is opaque.
*/
#define DEFAULT_WINDOW_OPACITY 100
/* Whether to show the usual window decorations like border, titlebar etc. */
#define DEFAULT_WINDOW_DECORATIONS true
#if defined(RARCH_CONSOLE) || defined(__APPLE__)
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN false
#else
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN true
#endif
#define DEFAULT_CHECK_FIRMWARE_BEFORE_LOADING false
/* Forcibly disable composition.
* Only valid on Windows Vista/7/8 for now. */
#define DEFAULT_DISABLE_COMPOSITION false
/* Video VSYNC (recommended) */
#define DEFAULT_VSYNC true
#define DEFAULT_MAX_SWAPCHAIN_IMAGES 3
#define DEFAULT_ADAPTIVE_VSYNC false
/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
#define DEFAULT_HARD_SYNC false
/* Configures how many frames the GPU can run ahead of CPU.
* 0: Syncs to GPU immediately.
* 1: Syncs to previous frame.
* 2: Etc ...
*/
#define DEFAULT_HARD_SYNC_FRAMES 0
/* Sets how many milliseconds to delay after VSync before running the core.
* Can reduce latency at cost of higher risk of stuttering.
*/
#define DEFAULT_FRAME_DELAY 0
/* Inserts a black frame inbetween frames.
* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
* ghosting. video_refresh_rate should still be configured as if it
* is a 60 Hz monitor (divide refresh rate by 2).
*/
#define DEFAULT_BLACK_FRAME_INSERTION false
/* Uses a custom swap interval for VSync.
* Set this to effectively halve monitor refresh rate.
*/
#define DEFAULT_SWAP_INTERVAL 1
/* Threaded video. Will possibly increase performance significantly
* at the cost of worse synchronization and latency.
*/
#if defined(HAVE_LIBNX) || defined(ANDROID)
#define DEFAULT_VIDEO_THREADED true
#else
#define DEFAULT_VIDEO_THREADED false
#endif
#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(PS2)
/* For single-core consoles right now it's best to have this be disabled. */
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE true
#endif
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#endif
/* Set to true if HW render cores should get their private context. */
#define DEFAULT_VIDEO_SHARED_CONTEXT false
/* Sets GC/Wii screen width. */
#define DEFAULT_VIDEO_VI_WIDTH 640
#ifdef GEKKO
/* Removes 480i flicker, smooths picture a little. */
#define DEFAULT_VIDEO_VFILTER true
/* Allow overscan to be corrected on displays that
* do not have proper 'pixel perfect' scaling */
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_TOP 0
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_BOTTOM 0
#endif
/* Smooths picture. */
#define DEFAULT_VIDEO_SMOOTH true
/* On resize and fullscreen, rendering area will stay 4:3 */
#define DEFAULT_FORCE_ASPECT true
/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
#define DEFAULT_SHADER_ENABLE true
#else
#define DEFAULT_SHADER_ENABLE false
#endif
#define DEFAULT_SHADER_DELAY 0
/* Only scale in integer steps.
* The base size depends on system-reported geometry and aspect ratio.
* If video_force_aspect is not set, X/Y will be integer scaled independently.
*/
#define DEFAULT_SCALE_INTEGER false
/* Controls aspect ratio handling. */
/* 1:1 PAR */
#define DEFAULT_ASPECT_RATIO_AUTO false
#if defined(__CELLOS_LV2) || defined(_XBOX360)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_16_9
#elif defined(PSP) || defined(_3DS) || defined(HAVE_LIBNX) || defined(VITA)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#elif defined(RARCH_CONSOLE)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_4_3
#else
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#endif
/* Save configuration file on exit. */
#define DEFAULT_CONFIG_SAVE_ON_EXIT true
#define DEFAULT_SHOW_HIDDEN_FILES false
#define DEFAULT_OVERLAY_HIDE_IN_MENU true
#define DEFAULT_OVERLAY_SHOW_MOUSE_CURSOR true
#define DEFAULT_DISPLAY_KEYBOARD_OVERLAY false
#ifdef HAKCHI
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.5f
#else
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.7f
#endif
#if defined(RARCH_MOBILE)
#define DEFAULT_OVERLAY_AUTO_ROTATE true
#else
#define DEFAULT_OVERLAY_AUTO_ROTATE false
#endif
#ifdef HAVE_MENU
#include "menu/menu_driver.h"
#include "menu/menu_animation.h"
#ifdef HAVE_LIBNX
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME true
#else
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME false
#endif
#ifdef HAVE_OZONE
#define DEFAULT_OZONE_COLLAPSE_SIDEBAR false
#define DEFAULT_OZONE_TRUNCATE_PLAYLIST_NAME true
#define DEFAULT_OZONE_SCROLL_CONTENT_METADATA false
#endif
#define DEFAULT_SETTINGS_SHOW_DRIVERS true
#define DEFAULT_SETTINGS_SHOW_VIDEO true
#define DEFAULT_SETTINGS_SHOW_AUDIO true
#define DEFAULT_SETTINGS_SHOW_INPUT true
#define DEFAULT_SETTINGS_SHOW_LATENCY true
#define DEFAULT_SETTINGS_SHOW_CORE true
#define DEFAULT_SETTINGS_SHOW_CONFIGURATION true
#define DEFAULT_SETTINGS_SHOW_SAVING true
#define DEFAULT_SETTINGS_SHOW_LOGGING true
#define DEFAULT_SETTINGS_SHOW_FRAME_THROTTLE true
#define DEFAULT_SETTINGS_SHOW_RECORDING true
#define DEFAULT_SETTINGS_SHOW_ONSCREEN_DISPLAY true
#define DEFAULT_SETTINGS_SHOW_USER_INTERFACE true
#define DEFAULT_SETTINGS_SHOW_AI_SERVICE true
#define DEFAULT_SETTINGS_SHOW_POWER_MANAGEMENT true
#define DEFAULT_SETTINGS_SHOW_ACHIEVEMENTS true
#define DEFAULT_SETTINGS_SHOW_NETWORK true
#define DEFAULT_SETTINGS_SHOW_PLAYLISTS true
#define DEFAULT_SETTINGS_SHOW_USER true
#define DEFAULT_SETTINGS_SHOW_DIRECTORY true
#define DEFAULT_QUICK_MENU_SHOW_RESUME_CONTENT true
#define DEFAULT_QUICK_MENU_SHOW_RESTART_CONTENT true
#define DEFAULT_QUICK_MENU_SHOW_CLOSE_CONTENT true
static bool quick_menu_show_take_screenshot = true;
static bool quick_menu_show_save_load_state = true;
static bool quick_menu_show_undo_save_load_state = true;
static bool quick_menu_show_add_to_favorites = true;
static bool quick_menu_show_start_recording = true;
static bool quick_menu_show_start_streaming = true;
static bool quick_menu_show_set_core_association = true;
static bool quick_menu_show_reset_core_association = true;
static bool quick_menu_show_options = true;
static bool quick_menu_show_controls = true;
static bool quick_menu_show_cheats = true;
static bool quick_menu_show_shaders = true;
static bool quick_menu_show_information = true;
static bool quick_menu_show_recording = true;
static bool quick_menu_show_streaming = true;
static bool quick_menu_show_save_core_overrides = true;
static bool quick_menu_show_save_game_overrides = true;
static bool quick_menu_show_save_content_dir_overrides = true;
static bool quick_menu_show_download_thumbnails = true;
static bool kiosk_mode_enable = false;
#define DEFAULT_MENU_HORIZONTAL_ANIMATION true
static bool menu_show_online_updater = true;
static bool menu_show_load_core = true;
static bool menu_show_load_content = true;
#ifdef HAVE_CDROM
static bool menu_show_load_disc = true;
static bool menu_show_dump_disc = true;
#endif
static bool menu_show_information = true;
static bool menu_show_configurations = true;
static bool menu_show_help = true;
static bool menu_show_quit_retroarch = true;
static bool menu_show_restart_retroarch = true;
static bool menu_show_reboot = true;
static bool menu_show_shutdown = true;
#if defined(HAVE_LAKKA) || defined(VITA) || defined(_3DS)
static bool menu_show_core_updater = false;
#else
static bool menu_show_core_updater = true;
#endif
static bool menu_show_legacy_thumbnail_updater = false;
static bool menu_show_sublabels = true;
static unsigned menu_ticker_type = TICKER_TYPE_BOUNCE;
static float menu_ticker_speed = 1.0f;
#define DEFAULT_MENU_TICKER_SMOOTH true
#if defined(HAVE_THREADS)
static bool menu_savestate_resume = true;
#else
static bool menu_savestate_resume = false;
#endif
static bool content_show_settings = true;
static bool content_show_favorites = true;
#ifdef HAVE_IMAGEVIEWER
static bool content_show_images = true;
#endif
static bool content_show_music = true;
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
static bool content_show_video = true;
#endif
#ifdef HAVE_NETWORKING
static bool content_show_netplay = true;
#endif
static bool content_show_history = true;
static bool content_show_add = true;
static bool content_show_playlists = true;
#ifdef HAVE_XMB
static unsigned xmb_alpha_factor = 75;
static unsigned menu_font_color_red = 255;
static unsigned menu_font_color_green = 255;
static unsigned menu_font_color_blue = 255;
static unsigned xmb_menu_layout = 0;
static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME;
static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE;
#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
#define DEFAULT_XMB_SHADOWS_ENABLE false
#else
#define DEFAULT_XMB_SHADOWS_ENABLE true
#endif
#endif
static float menu_framebuffer_opacity = 0.900;
static float menu_wallpaper_opacity = 0.300;
static float menu_footer_opacity = 1.000;
static float menu_header_opacity = 1.000;
#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
#define DEFAULT_MENU_SHADER_PIPELINE 1
#else
#define DEFAULT_MENU_SHADER_PIPELINE 2
#endif
#define DEFAULT_SHOW_ADVANCED_SETTINGS false
#define DEFAULT_RGUI_COLOR_THEME RGUI_THEME_CLASSIC_GREEN
static bool rgui_inline_thumbnails = false;
static bool rgui_swap_thumbnails = false;
static unsigned rgui_thumbnail_downscaler = RGUI_THUMB_SCALE_POINT;
static unsigned rgui_thumbnail_delay = 0;
static unsigned rgui_internal_upscale_level = RGUI_UPSCALE_NONE;
static bool rgui_full_width_layout = true;
static unsigned rgui_aspect = RGUI_ASPECT_RATIO_4_3;
static unsigned rgui_aspect_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
static bool rgui_shadows = false;
static unsigned rgui_particle_effect = RGUI_PARTICLE_EFFECT_NONE;
#define DEFAULT_RGUI_PARTICLE_EFFECT_SPEED 1.0f
static bool rgui_extended_ascii = false;
#endif
#ifdef HAVE_MENU
#define DEFAULT_BLOCK_CONFIG_READ true
#else
#define DEFAULT_BLOCK_CONFIG_READ false
#endif
/* TODO/FIXME - this setting is thread-unsafe right now and can corrupt the stack - default to off */
#define DEFAULT_AUTOMATICALLY_ADD_CONTENT_TO_PLAYLIST false
static bool default_game_specific_options = true;
static bool default_auto_overrides_enable = true;
static bool default_auto_remaps_enable = true;
static bool default_global_core_options = true;
static bool default_auto_shaders_enable = true;
static bool default_sort_savefiles_enable = false;
static bool default_sort_savestates_enable = false;
static bool default_savestates_in_content_dir = false;
static bool default_savefiles_in_content_dir = false;
static bool default_systemfiles_in_content_dir = false;
static bool default_screenshots_in_content_dir = false;
#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
#elif defined(PS2) || defined(PSP)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_HOLD_START;
#elif defined(VITA)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
#elif defined(SWITCH) || defined(ORBIS)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_START_SELECT;
#elif TARGET_OS_TV
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_DOWN_Y_L_R;
#else
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
#endif
#if defined(VITA)
static unsigned input_backtouch_enable = false;
static unsigned input_backtouch_toggle = false;
#endif
#define DEFAULT_SHOW_PHYSICAL_INPUTS true
#define DEFAULT_ALL_USERS_CONTROL_MENU false
#if defined(ANDROID) || defined(_WIN32)
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS true
#else
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS false
#endif
#define DEFAULT_QUIT_PRESS_TWICE true
#define DEFAULT_LOG_TO_FILE false
#define DEFAULT_LOG_TO_FILE_TIMESTAMP false
/* Crop overscanned frames. */
#define DEFAULT_CROP_OVERSCAN true
/* Font size for on-screen messages. */
#define DEFAULT_FONT_SIZE 32
/* Offset for where messages will be placed on-screen.
* Values are in range [0.0, 1.0]. */
static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;
/* Color of the message.
* RGB hex value. */
static const uint32_t message_color = 0xffff00;
static const bool message_bgcolor_enable = false;
static const uint32_t message_bgcolor_red = 0;
static const uint32_t message_bgcolor_green = 0;
static const uint32_t message_bgcolor_blue = 0;
static const float message_bgcolor_opacity = 1.0f;
/* Record post-filtered (CPU filter) video,
* rather than raw game output. */
#define DEFAULT_POST_FILTER_RECORD false
/* Screenshots post-shaded GPU output if available. */
#define DEFAULT_GPU_SCREENSHOT true
/* Watch shader files for changes and auto-apply as necessary. */
#define DEFAULT_VIDEO_SHADER_WATCH_FILES false
/* Screenshots named automatically. */
#define DEFAULT_AUTO_SCREENSHOT_FILENAME true
/* Record post-shaded GPU output instead of raw game footage if available. */
#define DEFAULT_GPU_RECORD false
/* OSD-messages. */
#define DEFAULT_FONT_ENABLE true
/* The accurate refresh rate of your monitor (Hz).
* This is used to calculate audio input rate with the formula:
* audio_input_rate = game_input_rate * display_refresh_rate /
* game_refresh_rate.
*
* If the implementation does not report any values,
* NTSC defaults will be assumed for compatibility.
* This value should stay close to 60Hz to avoid large pitch changes.
* If your monitor does not run at 60Hz, or something close to it,
* disable VSync, and leave this at its default. */
#ifdef _3DS
#define DEFAULT_REFRESH_RATE ((32730.0 * 8192.0) / 4481134.0)
#elif defined(RARCH_CONSOLE)
#define DEFAULT_REFRESH_RATE (60/1.001)
#else
#define DEFAULT_REFRESH_RATE (60)
#endif
#define DEFAULT_CRT_REFRESH_RATE (DEFAULT_REFRESH_RATE)
/* Allow games to set rotation. If false, rotation requests are
* honored, but ignored.
* Used for setups where one manually rotates the monitor. */
#define DEFAULT_ALLOW_ROTATE true
#if defined(_3DS)
/* Enable bottom LCD screen */
static const bool video_3ds_lcd_bottom = true;
/* Sets video display mode (3D, 2D, etc.) */
static const unsigned video_3ds_display_mode = CTR_VIDEO_MODE_3D;
#endif
/* AUDIO */
/* Will enable audio or not. */
#define DEFAULT_AUDIO_ENABLE true
/* Enable menu audio sounds. */
static const bool audio_enable_menu = false;
static const bool audio_enable_menu_ok = false;
static const bool audio_enable_menu_cancel = false;
static const bool audio_enable_menu_notice = false;
static const bool audio_enable_menu_bgm = false;
#ifdef HAVE_MENU_WIDGETS
#define DEFAULT_MENU_ENABLE_WIDGETS true
#else
#define DEFAULT_MENU_ENABLE_WIDGETS false
#endif
/* Output samplerate. */
#ifdef GEKKO
#define DEFAULT_OUTPUT_RATE 32000
#elif defined(_3DS)
#define DEFAULT_OUTPUT_RATE 32730
#else
#define DEFAULT_OUTPUT_RATE 48000
#endif
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
#define DEFAULT_AUDIO_DEVICE NULL
/* Desired audio latency in milliseconds. Might not be honored
* if driver can't provide given latency. */
#if defined(ANDROID) || defined(EMSCRIPTEN)
/* For most Android devices, 64ms is way too low. */
#define DEFAULT_OUT_LATENCY 128
#else
#define DEFAULT_OUT_LATENCY 64
#endif
/* Will sync audio. (recommended) */
#define DEFAULT_AUDIO_SYNC true
/* Audio rate control. */
#if !defined(RARCH_CONSOLE)
#define DEFAULT_RATE_CONTROL true
#else
#define DEFAULT_RATE_CONTROL false
#endif
/* Rate control delta. Defines how much rate_control
* is allowed to adjust input rate. */
#define DEFAULT_RATE_CONTROL_DELTA 0.005
/* Maximum timing skew. Defines how much adjust_system_rates
* is allowed to adjust input rate. */
#define DEFAULT_MAX_TIMING_SKEW 0.05
/* Default audio volume in dB. (0.0 dB == unity gain). */
#define DEFAULT_AUDIO_VOLUME 0.0
/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
#define DEFAULT_AUDIO_MIXER_VOLUME 0.0
#ifdef HAVE_WASAPI
/* WASAPI defaults */
static const bool wasapi_exclusive_mode = true;
static const bool wasapi_float_format = false;
static const int wasapi_sh_buffer_length = -16; /* auto */
#endif
/* MISC */
/* Enables displaying the current frames per second. */
#define DEFAULT_FPS_SHOW false
/* FPS display will be updated at the set interval (in frames) */
#define DEFAULT_FPS_UPDATE_INTERVAL 256
/* Enables displaying the current frame count. */
#define DEFAULT_FRAMECOUNT_SHOW false
/* Includes displaying the current memory usage/total with FPS/Frames. */
#define DEFAULT_MEMORY_SHOW false
/* Enables displaying various timing statistics. */
#define DEFAULT_STATISTICS_SHOW false
/* Enables use of rewind. This will incur some memory footprint
* depending on the save state buffer. */
#define DEFAULT_REWIND_ENABLE false
/* When set, any time a cheat is toggled it is immediately applied. */
#define DEFAULT_APPLY_CHEATS_AFTER_TOGGLE false
/* When set, all enabled cheats are auto-applied when a game is loaded. */
#define DEFAULT_APPLY_CHEATS_AFTER_LOAD false
/* The buffer size for the rewind buffer. This needs to be about
* 15-20MB per minute. Very game dependant. */
#define DEFAULT_REWIND_BUFFER_SIZE (20 << 20) /* 20MiB */
/* The amount of MB to increase/decrease the rewind_buffer_size when it is changed via the UI. */
#define DEFAULT_REWIND_BUFFER_SIZE_STEP 10 /* 10MB */
/* How many frames to rewind at a time. */
#define DEFAULT_REWIND_GRANULARITY 1
/* Pause gameplay when gameplay loses focus. */
#ifdef EMSCRIPTEN
#define DEFAULT_PAUSE_NONACTIVE false
#else
#define DEFAULT_PAUSE_NONACTIVE true
#endif
/* Saves non-volatile SRAM at a regular interval.
* It is measured in seconds. A value of 0 disables autosave. */
#if defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(__x86_64__) || defined(_M_X64) || defined(_WIN32) || defined(OSX) || defined(ANDROID) || defined(IOS)
/* Flush to file every 10 seconds on modern platforms by default */
#define DEFAULT_AUTOSAVE_INTERVAL 10
#else
/* Default to disabled on I/O-constrained platforms */
#define DEFAULT_AUTOSAVE_INTERVAL 0
#endif
/* Publicly announce netplay */
#define DEFAULT_NETPLAY_PUBLIC_ANNOUNCE true
/* Start netplay in spectator mode */
static const bool netplay_start_as_spectator = false;
/* Allow connections in slave mode */
static const bool netplay_allow_slaves = true;
/* Require connections only in slave mode */
static const bool netplay_require_slaves = false;
/* Netplay without savestates/rewind */
static const bool netplay_stateless_mode = false;
/* When being client over netplay, use keybinds for
* user 1 rather than user 2. */
static const bool netplay_client_swap_input = true;
static const bool netplay_nat_traversal = false;
static const unsigned netplay_delay_frames = 16;
static const int netplay_check_frames = 600;
static const bool netplay_use_mitm_server = false;
static const char *netplay_mitm_server = "nyc";
#ifdef HAVE_NETWORKING
static const unsigned netplay_share_digital = RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE;
static const unsigned netplay_share_analog = RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE;
#endif
/* On save state load, block SRAM from being overwritten.
* This could potentially lead to buggy games. */
#define DEFAULT_BLOCK_SRAM_OVERWRITE false
/* When saving savestates, state index is automatically
* incremented before saving.
* When the content is loaded, state index will be set
* to the highest existing value. */
static const bool savestate_auto_index = false;
/* Automatically saves a savestate at the end of RetroArch's lifetime.
* The path is $SRAM_PATH.auto.
* RetroArch will automatically load any savestate with this path on
* startup if savestate_auto_load is set. */
static const bool savestate_auto_save = false;
static const bool savestate_auto_load = false;
static const bool savestate_thumbnail_enable = false;
/* Slowmotion ratio. */
#define DEFAULT_SLOWMOTION_RATIO 3.0
/* Maximum fast forward ratio. */
#define DEFAULT_FASTFORWARD_RATIO 0.0
/* Enable runloop for variable refresh rate screens. Force x1 speed while handling fast forward too. */
#define DEFAULT_VRR_RUNLOOP_ENABLE false
/* Run core logic one or more frames ahead then load the state back to reduce perceived input lag. */
#define DEFAULT_RUN_AHEAD_FRAMES 1
/* When using the Run Ahead feature, use a secondary instance of the core. */
static const bool run_ahead_secondary_instance = true;
/* Hide warning messages when using the Run Ahead feature. */
static const bool run_ahead_hide_warnings = false;
/* Enable stdin/network command interface. */
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
static const bool stdin_cmd_enable = false;
static const uint16_t network_remote_base_port = 55400;
#if defined(ANDROID) || defined(IOS)
static const bool network_on_demand_thumbnails = true;
#else
static const bool network_on_demand_thumbnails = false;
#endif
/* Number of entries that will be kept in content history playlist file. */
static const unsigned default_content_history_size = 100;
/* Number of entries that will be kept in content favorites playlist file.
* -1 == 'unlimited' (99999) */
static const int default_content_favorites_size = 100;
/* Sort all playlists (apart from histories) alphabetically */
static const bool playlist_sort_alphabetical = true;
/* File format to use when writing playlists to disk */
static const bool playlist_use_old_format = false;
#ifdef HAVE_MENU
/* Specify when to display 'core name' inline on playlist entries */
static const unsigned playlist_show_inline_core_name = PLAYLIST_INLINE_CORE_DISPLAY_HIST_FAV;
/* Specifies which runtime record to use on playlist sublabels */
static const unsigned playlist_sublabel_runtime_type = PLAYLIST_RUNTIME_PER_CORE;
/* Specifies time/date display format for runtime 'last played' data */
#define DEFAULT_PLAYLIST_SUBLABEL_LAST_PLAYED_STYLE PLAYLIST_LAST_PLAYED_STYLE_YMD_HMS
static const unsigned playlist_entry_remove_enable = PLAYLIST_ENTRY_REMOVE_ENABLE_ALL;
#endif
static const bool scan_without_core_match = false;
#ifdef __WINRT__
/* Be paranoid about WinRT file I/O performance, and leave this disabled by
* default */
#define DEFAULT_PLAYLIST_SHOW_SUBLABELS false
#else
#define DEFAULT_PLAYLIST_SHOW_SUBLABELS true
#endif
static const bool playlist_fuzzy_archive_match = false;
/* Show Menu start-up screen on boot. */
static const bool default_menu_show_start_screen = true;
/* Default scale factor for non-frambuffer-based menu
* drivers and menu widgets */
#define DEFAULT_MENU_SCALE_FACTOR 1.0f
/* Log level for the frontend */
#define DEFAULT_FRONTEND_LOG_LEVEL 1
/* Log level for libretro cores (GET_LOG_INTERFACE). */
#define DEFAULT_LIBRETRO_LOG_LEVEL 1
#ifndef RARCH_DEFAULT_PORT
#define RARCH_DEFAULT_PORT 55435
#endif
#ifndef RARCH_STREAM_DEFAULT_PORT
#define RARCH_STREAM_DEFAULT_PORT 56400
#endif
/* KEYBINDS, JOYPAD */
/* Axis threshold (between 0.0 and 1.0)
* How far an axis must be tilted to result in a button press. */
static const float axis_threshold = 0.5f;
static const float analog_deadzone = 0.0f;
static const float analog_sensitivity = 1.0f;
/* Describes speed of which turbo-enabled buttons toggle. */
static const unsigned turbo_period = 6;
static const unsigned turbo_duty_cycle = 3;
static const unsigned turbo_mode = 0;
static const unsigned turbo_default_btn = RETRO_DEVICE_ID_JOYPAD_B;
/* Enable input auto-detection. Will attempt to autoconfigure
* gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;
/* Show the input descriptors set by the core instead
* of the default ones. */
static const bool input_descriptor_label_show = true;
static const bool input_descriptor_hide_unbound = false;
static const unsigned input_max_users = 5;
static const unsigned input_poll_type_behavior = 2;
static const unsigned input_bind_timeout = 5;
static const unsigned input_bind_hold = 2;
static const unsigned menu_thumbnails_default = 3;
static const unsigned menu_left_thumbnails_default = 0;
static const unsigned menu_thumbnail_upscale_threshold = 0;
#ifdef HAVE_MENU
static const unsigned menu_timedate_style = MENU_TIMEDATE_STYLE_DM_HM;
#endif
static const bool xmb_vertical_thumbnails = false;
static const unsigned xmb_thumbnail_scale_factor = 100;
#ifdef IOS
static const bool ui_companion_start_on_boot = false;
#else
static const bool ui_companion_start_on_boot = true;
#endif
static const bool ui_companion_enable = false;
/* Currently only used to show the WIMP UI on startup */
static const bool ui_companion_toggle = false;
/* Only init the WIMP UI for this session if this is enabled */
static const bool desktop_menu_enable = true;
/* Keep track of how long each core+content has been running for over time */
#ifdef __WINRT__
/* Be paranoid about WinRT file I/O performance, and leave this disabled by
* default */
#define DEFAULT_CONTENT_RUNTIME_LOG false
#else
#define DEFAULT_CONTENT_RUNTIME_LOG true
#endif
/* Keep track of how long each content has been running for over time (ignores core) */
static const bool content_runtime_log_aggregate = false;
#define DEFAULT_UI_MENUBAR_ENABLE true
#if defined(__QNX__) || defined(_XBOX1) || defined(_XBOX360) || defined(__CELLOS_LV2__) || (defined(__MACH__) && defined(IOS)) || defined(ANDROID) || defined(WIIU) || defined(HAVE_NEON) || defined(GEKKO) || defined(__ARM_NEON__)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWER;
#elif defined(PSP) || defined(_3DS) || defined(VITA) || defined(PS2)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWEST;
#else
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_NORMAL;
#endif
/* MIDI */
static const char *midi_input = "Off";
static const char *midi_output = "Off";
static const unsigned midi_volume = 100;
/* Only applies to Android 7.0 (API 24) and up */
static const bool sustained_performance_mode = false;
static const bool vibrate_on_keypress = false;
static const bool enable_device_vibration = false;
#ifdef HAVE_VULKAN
#define DEFAULT_VULKAN_GPU_INDEX 0
#endif
#ifdef HAVE_D3D10
#define DEFAULT_D3D10_GPU_INDEX 0
#endif
#ifdef HAVE_D3D11
#define DEFAULT_D3D11_GPU_INDEX 0
#endif
#ifdef HAVE_D3D12
#define DEFAULT_D3D12_GPU_INDEX 0
#endif
#if defined(HAKCHI)
static char buildbot_server_url[] = "http://hakchicloud.com/Libretro_Cores/";
#elif defined(ANDROID)
#if defined(ANDROID_ARM_V7)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
#elif defined(ANDROID_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi/";
#elif defined(ANDROID_AARCH64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
#elif defined(ANDROID_X86)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
#elif defined(ANDROID_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86_64/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(__QNX__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
#elif defined(IOS)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
#elif defined(OSX)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
#else
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
#endif
#elif defined(_WIN32) && !defined(_XBOX)
#if _MSC_VER >= 1910
#ifndef __WINRT__
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x86/latest/";
#elif defined(__arm__) || defined(_M_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/arm/latest/";
#elif defined(__aarch64__) || defined(_M_ARM64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/arm64/latest/";
#endif
#else
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/x64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/x86/latest/";
#elif defined(__arm__) || defined(_M_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/arm/latest/";
#elif defined(__aarch64__) || defined(_M_ARM64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/arm64/latest/";
#endif
#endif
#elif _MSC_VER == 1600
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
#endif
#elif _MSC_VER == 1400
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
#elif _MSC_VER == 1310
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2003/x86/latest/";
#else
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
#endif
#endif
#elif defined(__linux__)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(WIIU)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
#elif defined(HAVE_LIBNX)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/";
#elif defined(__CELLOS_LV2__) && defined(DEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/dex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(CEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/cex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(ODE_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/ode-ps3/";
#else
static char buildbot_server_url[] = "";
#endif
static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";
static char default_discord_app_id[] = "475456035851599874";
#define DEFAULT_AI_SERVICE_SOURCE_LANG 0
#define DEFAULT_AI_SERVICE_TARGET_LANG 0
#define DEFAULT_AI_SERVICE_ENABLE true
#define DEFAULT_AI_SERVICE_PAUSE false
#define DEFAULT_AI_SERVICE_MODE 1
#define DEFAULT_AI_SERVICE_URL "http://localhost:4404/"
#endif