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https://github.com/libretro/RetroArch.git
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96023ea469
- O3 flag replacing O2 for higher level of optimisation. Potentially unstable, but works for Wii U RetroArch along with other PSP emulators. I don't see why not. - fsingle-precision-constant to simplify some operations. Should be safe while being more performant due to using less memory traffic and may lessen load on the CPU because of the simplification.
62 lines
1.5 KiB
Makefile
62 lines
1.5 KiB
Makefile
BUILD_PRX = 0
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PSP_LARGE_MEMORY = 1
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DEBUG = 0
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HAVE_KERNEL_PRX = 1
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HAVE_LOGGER = 0
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HAVE_FILE_LOGGER = 0
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HAVE_THREADS = 1
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BIG_STACK = 0
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WHOLE_ARCHIVE_LINK = 0
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TARGET = retroarchpsp
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ifeq ($(DEBUG), 1)
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OPTIMIZE_LV := -O0 -g
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else
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OPTIMIZE_LV := -O3
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endif
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ifeq ($(WHOLE_ARCHIVE_LINK), 1)
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WHOLE_START := -Wl,--whole-archive
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WHOLE_END := -Wl,--no-whole-archive
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endif
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INCDIR = deps deps/stb deps/libz deps/7zip deps/pthreads deps/pthreads/platform/psp deps/pthreads/platform/helper libretro-common/include
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CFLAGS = $(OPTIMIZE_LV) -G0 -std=gnu99 -ffast-math -fsingle-precision-constant
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ASFLAGS = $(CFLAGS)
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RARCH_DEFINES = -DPSP -D_MIPS_ARCH_ALLEGREX -DHAVE_LANGEXTRA -DHAVE_ZLIB -DHAVE_RPNG -DHAVE_RJPEG -DWANT_ZLIB -DHAVE_GRIFFIN=1 -DRARCH_INTERNAL -DRARCH_CONSOLE -DHAVE_MENU -DHAVE_RGUI -DHAVE_FILTERS_BUILTIN -DHAVE_7ZIP -DHAVE_CC_RESAMPLER
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LIBDIR =
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LDFLAGS =
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LIBS = $(WHOLE_START) -lretro_psp1 $(WHOLE_END) -lstdc++ -lpspgu -lpspgum -lm -lpspaudio -lpspfpu -lpsppower -lpsprtc
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ifeq ($(HAVE_THREADS), 1)
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RARCH_DEFINES += -DHAVE_THREADS
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endif
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ifeq ($(HAVE_FILE_LOGGER), 1)
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CFLAGS += -DHAVE_FILE_LOGGER
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endif
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ifeq ($(HAVE_KERNEL_PRX), 1)
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CFLAGS += -DHAVE_KERNEL_PRX
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endif
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ifeq ($(BIG_STACK), 1)
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CFLAGS += -DBIG_STACK
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endif
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CFLAGS += $(RARCH_DEFINES)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = RetroArch PSP1
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PSP_OBJECTS = griffin/griffin.o bootstrap/psp1/kernel_functions.o
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OBJS = $(PSP_OBJECTS)
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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